Fearghal: Difference between revisions
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Latest revision as of 16:47, 24 June 2017
Agent Name: | Fearghal O'Neill | ||
Profession: | Currently works for the British museum as a civilian liaison with the 77Th Chindit Brigade. Previously helped run Operation Nightingale. | ||
Nationality: | Irish | ||
Sex (Age): | Male 30 something | ||
Education: | University, Masters, Phd |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | |
Constitution | 11 | 55 | |
Dexterity | 12 | 60 | |
Intelligence | 15 | 75 | Sharp |
Power | 10 | 50 | |
Charisma | 14 | 70 | Gregarious & Witty |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 6/11 | |
Willpower (WP) | 6/10 | |
Sanity (SAN) | 43/50 | |
Breaking Point (BP) | 40 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Eight children:Niamh, Órla, Saoirse, Cormac, Niall, Fionn, Aengus and Meabh | 14 |
First Wife Mairín | 12 |
Second Wife Gráinne | 14 |
Pet Dog Sharkey | 14 |
Motivations and Mental Disorders[edit]
- His 11,000 followers on Instagram.
A good pint. Digging shit up that no one has seen for centuries. The fact that the secret place he always imagined actually exists. Caves!
- Protecting history from military blunders, wars and crazy religious eejits
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (0%) | |||
Alertness (20%) | Forensics (0%) | Search (20%) | |||
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | 70% | History (10%) | 60% | Stealth (10%) | |
Art (0%): | HUMINT (10%) | Surgery (0%) | |||
Artillery (0%) | Law (0%) | Survival (10%) | 50% | ||
Athletics (30%) | 70% | Medicine (0%) | Swim (20%) | ||
Bureaucracy (10%) | Melee Weapons (30%) | 50% | Unarmed Combat (40%) | ||
Craft Locks (0%) | 40% | Military Science (0%): | Unnatural (0%) | ||
Craft Mechanics(0%) | 50% | Foreign Languages and Other Skills: | |||
Criminology (10%) | Navigate (10%) | 70% | Irish | 40% | |
Demolitions (0%) | Occult (10%) | 40% | Greek | 30% | |
Disguise (10%) | Persuade (20%) | ||||
Dodge (30%) | Pharmacy (0%) | ||||
Drive Auto (20%) | Pilot (0%): | ||||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | Ride (10%) | Dungeoneering (6%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Climbing rope and associated gear. Gas mask. Tobacco and Pipe. Tools for messing with locks and a general purpose top notch tool box that is a back pack. No power tools, unless we can resupply lots. Food and water. A hand grenade cause he has always wanted one. A good knife.
One oxygen in a can and mask
A hand held gas detector
He'll carry a side arm if it's required
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
Climbing pick | 50% | ||||||