Difference between revisions of "Aguilar Raakinen"

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== '''Aguilar Raakinen, Ratling''' ==
  
== Aguilar Raakinen, Heavy Gunner ==
+
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn't patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.
 +
<nowiki>
 +
Build: Stocky (0.85m/40kg)                          -Regicide Piece
 +
Age  : Primed (25)                                  -Tin of Soft Wax
 +
Skin : Ruddy                                        *Care for your grooming
 +
Hair : Black                                        *Even one who has nothing can still offer his life
 +
Eyes : Black                                        *Slacker</nowiki>
 +
 
 +
=== Comrade "Wintre" Valhalla ===
 +
 
 +
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.”
  
 +
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.
  
 
=== Characteristics ===
 
=== Characteristics ===
 
  <nowiki>
 
  <nowiki>
 
                 Base Mod Eq Ttl  CB  Advances
 
                 Base Mod Eq Ttl  CB  Advances
Weapon Skill    30   --  --  30 03 [ ][ ][ ][ ]  Wounds      14
+
Weapon Skill    20   --  --  20 02 [ ][ ][ ][ ]  Wounds      10
Ballistic Skill 43   --  --  43 04 [ ][ ][ ][ ]  Fate          1
+
Ballistic Skill 41   --  --  41 04 [ ][ ][ ][ ]  Fate          3
Strength        30   --  --  30 03 [ ][ ][ ][ ]  Insanity      0
+
Strength        20   --  --  20 02 [ ][ ][ ][ ]  Insanity      0
Toughness      30   --  --  30 03 [ ][ ][ ][ ]  Corruption    0
+
Toughness      20   --  --  20 02 [ ][ ][ ][ ]  Corruption    0
 
Agility        40  --  --  40  04 [ ][ ][ ][ ]   
 
Agility        40  --  --  40  04 [ ][ ][ ][ ]   
Intelligence    30   --  --  30 03 [ ][ ][ ][ ]  Carry  Lift  Push
+
Intelligence    40   --  --  40 04 [ ][ ][ ][ ]  Carry  Lift  Push
Perception      35   --  --  35 03 [ ][ ][ ][ ]  36kg   72kg 144kg
+
Perception      50   --  --  50 05 [ ][ ][ ][ ]   18kg   36kg 72kg
Willpower      30   --  --  30 03 [ ][ ][ ][ ]  Walk  Full  Charge  Run
+
Willpower      20   --  --  20 02 [ ][ ][ ][ ]  Walk  Full  Charge  Run
Fellowship      25   --  --  25 02 [ ][ ][ ][ ]  4     8    12      24</nowiki>
+
Fellowship      50   --  --  50 05 [ ][ ][ ][ ]  3     10    9      18</nowiki>
  
 
=== Skills ===
 
=== Skills ===
Line 21: Line 33:
 
(AGI,GEN)Acrobatics                [ ][ ][ ][ ]
 
(AGI,GEN)Acrobatics                [ ][ ][ ][ ]
 
(STR,GEN)Athletics                  [ ][ ][ ][ ]
 
(STR,GEN)Athletics                  [ ][ ][ ][ ]
(PER,FLD)Awareness                  [ ][ ][ ][ ]
+
(PER,FLD)Awareness                  [X][ ][ ][ ]
 
(FEL,SOC)Charm                      [ ][ ][ ][ ]
 
(FEL,SOC)Charm                      [ ][ ][ ][ ]
 
(FEL,LDR)Command                    [ ][ ][ ][ ]
 
(FEL,LDR)Command                    [ ][ ][ ][ ]
 
(INT,KNW)Commerce                  [ ][ ][ ][ ]
 
(INT,KNW)Commerce                  [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
+
(FEL,SOC)Deceive                    [X][ ][ ][ ]
 
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
 
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
 
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
 
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
 
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
 
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                [X][ ][ ][ ]
+
(STR,SOC)Intimidate                [ ][ ][ ][ ]
 
(INT,GEN)Linguistics*
 
(INT,GEN)Linguistics*
 
- High Gothic                      [X][ ][ ][ ]
 
- High Gothic                      [X][ ][ ][ ]
Line 35: Line 47:
 
(INT,KNW)Logic                      [ ][ ][ ][ ]
 
(INT,KNW)Logic                      [ ][ ][ ][ ]
 
(INT,KNW)Lore, Common*
 
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][X][ ][ ]
+
- Imperial Guard                    [X][ ][ ][ ]
 
- Imperium                          [X][ ][ ][ ]
 
- Imperium                          [X][ ][ ][ ]
- War                              [X][X][ ][ ]
+
- War                              [X][ ][ ][ ]
 
(INT,KNW)Lore, Forbidden*
 
(INT,KNW)Lore, Forbidden*
 
(INT,KNW)Lore, Scholastic*
 
(INT,KNW)Lore, Scholastic*
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(INT,TCH)Security                  [X][ ][ ][ ]
 
(INT,TCH)Security                  [X][ ][ ][ ]
 
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
 
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][ ][ ][ ]
+
(AGI,FLD)Stealth                    [X][X][ ][ ]
(PER,FLD)Survival                  [X][ ][ ][ ]
+
(PER,FLD)Survival                  [ ][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,GEN)Trade*
 
(INT,GEN)Trade*
 +
- Cook                              [X][ ][ ][ ]
 
- Technomat                        [X][ ][ ][ ] </nowiki>
 
- Technomat                        [X][ ][ ][ ] </nowiki>
  
 
=== Talents ===
 
=== Talents ===
 
  <nowiki>
 
  <nowiki>
Blind Fighting                     halve melee penalties from obscured vision
+
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
Deadeye Shot                       ranged Called Shot penalty is reduced by 10
+
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
Iron Jaw                            +0 Tgh test vs Stun to negate
+
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense
Light Sleeper                      always considered awake for Awareness / Surprise tests
+
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats
Paranoia                           +2 Initiative, GM may test Perception vs hidden threats
+
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
Resistance                         (Fear) +10 tests vs subject
+
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement  
Sprint                             +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement  
+
(INT,TCH)Technical Knock           once per round; Half action Unjam
Resistance                          (Fear) +10 tests vs subject
+
(WIL,DEF)Unshakeable Faith         reroll failed Wil tests vs Fear
Sprint                              +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement
+
(GEN,FIN)Weapon Training           (Las, Solid Projectile) negate -20 penalty for use </nowiki>
Technical Knock                     once per round; Half action Unjam
+
 
Unshakeable Faith                   reroll failed Wil tests vs Fear
+
=== Traits ===
Weapon Training                     (Las, Low-Tech, Heavy, choose 1 excluding Exotic) </nowiki>
+
<nowiki>
 +
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement</nowiki>
 +
 
 +
=== Orders ===
 +
<nowiki>
 +
They’ll Never Know What Hit Them!  half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat</nowiki>
  
 
=== Special ===
 
=== Special ===
Line 79: Line 97:
 
  <nowiki>
 
  <nowiki>
 
Specialist Kit
 
Specialist Kit
Common Craftsmanship Regimental Favoured Heavy Weapon (Targeter)
+
6.00kg 1 GC Longlas (Targeter)
 +
1.35kg 3 long charge packs
 +
0.50kg 1 Chameleoline Cloak
  
 
Standard Kit
 
Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
+
2.50kg 1 Las Carbine(Main Weapon)
1 Lascutter
+
1.00kg 4 carbine charge packs
2 Frag Grenades
+
4.00kg 1 Lascutter
2 Smoke Grenades
+
0.80kg 2 cutter charge packs
1 Knife
+
1.00kg 2 Frag Grenades
1 Flak Vest & Helmet
+
1.00kg 2 Smoke Grenades
 +
1.00kg 1 Knife
 +
5.00kg 1 Flak Vest
 +
2.00kg 1 Flak Helmet
 +
1.00kg 1 Demolition Charge
 +
2.00kg 1 Grapnel & Line
 +
----kg 1 Filtration Plugs
 +
 
 
1 Uniform
 
1 Uniform
 
1 Poor Weather Gear
 
1 Poor Weather Gear
Line 98: Line 125:
 
1 Cognomen Tags
 
1 Cognomen Tags
 
1 Uplifting Infantry Primer
 
1 Uplifting Infantry Primer
2 Weeks' Rations
+
2 Weeks' Rations </nowiki>
1 Demolition Charge
 
1 Grapnel & Line
 
1 Filtration Plugs </nowiki>
 
  
 
=== Aptitudes ===
 
=== Aptitudes ===
 
  <nowiki>
 
  <nowiki>
 +
Weapon Skill
 
Ballistic Skill
 
Ballistic Skill
Toughness
 
 
Agility
 
Agility
 
Perception
 
Perception
 
Fellowship
 
Fellowship
Defence
+
Fieldcraft
Offence</nowiki>
+
Finesse</nowiki>
  
== NOTES & LOGS ==
+
== Notes & Logs ==
<nowiki>
+
 
Advances
+
'''Advances'''
200 Light Sleeper
+
 
100 Survival</nowiki>
+
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)
 +
 
 +
100 Awareness +00
 +
 
 +
'''Rolls'''
 +
 
 +
[http://orokos.com/roll/537265 Wounds]
 +
 
 +
[http://orokos.com/roll/c-Holding+Nerith+Gamma Fate]

Latest revision as of 19:30, 12 August 2017

Aguilar Raakinen, Ratling[edit]

Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the recent misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn't patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.

Build: Stocky (0.85m/40kg)                          -Regicide Piece
Age  : Primed (25)                                  -Tin of Soft Wax
Skin : Ruddy                                        *Care for your grooming
Hair : Black                                        *Even one who has nothing can still offer his life
Eyes : Black                                        *Slacker

Comrade "Wintre" Valhalla[edit]

“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.”

Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.

Characteristics[edit]

                Base Mod Eq Ttl  CB  Advances
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       10
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          3
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0
Agility         40   --  --  40  04 [ ][ ][ ][ ]   
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg
Willpower       20   --  --  20  02 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      50   --  --  50  05 [ ][ ][ ][ ]   3     10    9       18

Skills[edit]

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [ ][ ][ ][ ]
(PER,FLD)Awareness                  [X][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [X][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][ ][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][ ][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][ ][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][X][ ][ ]
(PER,FLD)Survival                   [ ][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Cook                              [X][ ][ ][ ]
- Technomat                         [X][ ][ ][ ] 

Talents[edit]

(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
(INT,TCH)Technical Knock            once per round; Half action Unjam
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use 

Traits[edit]

Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement

Orders[edit]

They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat

Special[edit]

Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

Wargear[edit]

Specialist Kit
 6.00kg 1 GC Longlas (Targeter)
 1.35kg 3 long charge packs
 0.50kg 1 Chameleoline Cloak

Standard Kit
 2.50kg 1 Las Carbine(Main Weapon)
 1.00kg 4 carbine charge packs
 4.00kg 1 Lascutter
 0.80kg 2 cutter charge packs
 1.00kg 2 Frag Grenades
 1.00kg 2 Smoke Grenades
 1.00kg 1 Knife
 5.00kg 1 Flak Vest
 2.00kg 1 Flak Helmet
 1.00kg 1 Demolition Charge
 2.00kg 1 Grapnel & Line
 ----kg 1 Filtration Plugs

1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations 

Aptitudes[edit]

Weapon Skill
Ballistic Skill
Agility
Perception
Fellowship
Fieldcraft
Finesse

Notes & Logs[edit]

Advances

300 They’ll Never Know What Hit Them! (Ratling Comrade Order)

100 Awareness +00

Rolls

Wounds

Fate