Vasha: Difference between revisions

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== Rank ==
== Rank ==
*Human Blade Dancer 5
*Human Blade Dancer 6
*XP: 20,000/24,000
*XP: 40,300/50,000
*Alignment - Neutral
*Alignment - Neutral
*PC
*PC
Line 23: Line 23:
**
**
*General Proficiencies
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
**
**Performance - Dance
**
**Diplomacy
*Class Proficiencies
*Class Proficiencies
**
**Swashbuckling - +1 AC while lightly armored
**
**Divine Blessing - +2 to all saves
**
**


== Combat ==
== Combat ==
*AC
*AC 7
*HP (just list the max here, list current HP on the front page.)
*HP 23
*Movement Rate
*Movement Rate
*Initiative Modifier
*Initiative Modifier
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Primary Melee Attack: Frost Brand, (4+, 1d8+4)
**Secondary Melee Attack:
**Secondary Melee Attack:
**Primary Ranged Attack:
**Primary Ranged Attack: Sling, (7+, 1d4)
*Saves:
*Saves:
**Petrification & Paralysis
**Petrification & Paralysis 9+
**Poison & Death
**Poison & Death 6+
**Blast & Breath
**Blast & Breath 12+
**Staves & Wands
**Staves & Wands 8+
**Spells
**Spells 10+


== Spells ==
== Spells ==
*First Level: Spells Per Day
*First Level: 2
**A first level spell in your repertoire
**Command Word
**Another first-level spell in your repertoire
**Cure Light Wounds*
**Etc
**Detect Evil*
*Second Level: Spells Per Day
**Detect Magic
**One
**Faerie Fire
**Two
**Fellowship
**You-know-what-to-do
**Light*
**Protection from Evil*
**Remove Fear*
**Resist Cold
*Second Level: 2
**Bless*
**Charm Animal
**Find Traps
**Hold Person
**Holy Chant
**Resist Fire
**Silence 15' radius
**Shimmer
**Speak with Animals
**Spiritual Weapon
*Third Level: 1
**Continual Light*
**Cure Blindness
**Cure Disease*
**Glyph of Warding
**Growth of Animals
**Locate Object
**Prayer
**Remove Curse*
**Speak with Dead
**Striking
*Fourth Level: 1
**Create Water
**Cure Serious Wounds*
**Dispel Magic
**Divination
**Neutralize Poison*
**Protection from Evil, Sustained*
**Smite Undead*
**Speak with Plants
**Vigor
**Tongues


== Equipment ==
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
*Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
**Then list
**Leather Armor +2
**Those things
**Scroll (Knock)
**Individually
**Sword 10 gp
**Sword 10 gp
**Sling with 30 sling bullets 2 gp
**Belt 4 sp
**Boots (high) 3 gp
**Cloak (Fur-lined) 15 gp
**Dress (Freeholder) 4 gp
**Flask of Oil (2) 6 sp
**Gown (noble) 100 gp
**Gloves 4 sp
**Hat 1 gp
**Holy Symbol 25 gp
**Backpack 2 gp
**Crowbar 1 gp
**Hammer 2 gp
**Iron Spikes (12) 1 gp
**Rations (three weeks) 3 gp
**Waterskin 6 sp
**3744 gp
**7 sp
*Riding Horse (Medium)
**Saddle and Tack

Latest revision as of 05:18, 26 October 2018

Last_Requests_ACKS

Name[edit]

Rank[edit]

  • Human Blade Dancer 6
  • XP: 40,300/50,000
  • Alignment - Neutral
  • PC
  • List any titles or holdings

Attributes[edit]

  • STR 13
  • INT 13
  • WIS 14
  • DEX 13
  • CON 9
  • CHA 10

Skills[edit]

  • Languages
  • General Proficiencies
    • Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
    • Performance - Dance
    • Diplomacy
  • Class Proficiencies
    • Swashbuckling - +1 AC while lightly armored
    • Divine Blessing - +2 to all saves

Combat[edit]

  • AC 7
  • HP 23
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: Frost Brand, (4+, 1d8+4)
    • Secondary Melee Attack:
    • Primary Ranged Attack: Sling, (7+, 1d4)
  • Saves:
    • Petrification & Paralysis 9+
    • Poison & Death 6+
    • Blast & Breath 12+
    • Staves & Wands 8+
    • Spells 10+

Spells[edit]

  • First Level: 2
    • Command Word
    • Cure Light Wounds*
    • Detect Evil*
    • Detect Magic
    • Faerie Fire
    • Fellowship
    • Light*
    • Protection from Evil*
    • Remove Fear*
    • Resist Cold
  • Second Level: 2
    • Bless*
    • Charm Animal
    • Find Traps
    • Hold Person
    • Holy Chant
    • Resist Fire
    • Silence 15' radius
    • Shimmer
    • Speak with Animals
    • Spiritual Weapon
  • Third Level: 1
    • Continual Light*
    • Cure Blindness
    • Cure Disease*
    • Glyph of Warding
    • Growth of Animals
    • Locate Object
    • Prayer
    • Remove Curse*
    • Speak with Dead
    • Striking
  • Fourth Level: 1
    • Create Water
    • Cure Serious Wounds*
    • Dispel Magic
    • Divination
    • Neutralize Poison*
    • Protection from Evil, Sustained*
    • Smite Undead*
    • Speak with Plants
    • Vigor
    • Tongues

Equipment[edit]

  • Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
    • Leather Armor +2
    • Scroll (Knock)
    • Sword 10 gp
    • Sword 10 gp
    • Sling with 30 sling bullets 2 gp
    • Belt 4 sp
    • Boots (high) 3 gp
    • Cloak (Fur-lined) 15 gp
    • Dress (Freeholder) 4 gp
    • Flask of Oil (2) 6 sp
    • Gown (noble) 100 gp
    • Gloves 4 sp
    • Hat 1 gp
    • Holy Symbol 25 gp
    • Backpack 2 gp
    • Crowbar 1 gp
    • Hammer 2 gp
    • Iron Spikes (12) 1 gp
    • Rations (three weeks) 3 gp
    • Waterskin 6 sp
    • 3744 gp
    • 7 sp
  • Riding Horse (Medium)
    • Saddle and Tack