Vasha: Difference between revisions
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== Rank == | == Rank == | ||
*Human Blade Dancer | *Human Blade Dancer 6 | ||
*XP: | *XP: 40,300/50,000 | ||
*Alignment - Neutral | *Alignment - Neutral | ||
*PC | *PC | ||
Line 23: | Line 23: | ||
** | ** | ||
*General Proficiencies | *General Proficiencies | ||
** | **Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+ | ||
** | **Performance - Dance | ||
** | **Diplomacy | ||
*Class Proficiencies | *Class Proficiencies | ||
** | **Swashbuckling - +1 AC while lightly armored | ||
** | **Divine Blessing - +2 to all saves | ||
** | ** | ||
== Combat == | == Combat == | ||
*AC | *AC 7 | ||
*HP | *HP 23 | ||
*Movement Rate | *Movement Rate | ||
*Initiative Modifier | *Initiative Modifier | ||
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | ||
**Primary Melee Attack: ( | **Primary Melee Attack: Frost Brand, (4+, 1d8+4) | ||
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
**Primary Ranged Attack: | **Primary Ranged Attack: Sling, (7+, 1d4) | ||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **Petrification & Paralysis 9+ | ||
**Poison & Death | **Poison & Death 6+ | ||
**Blast & Breath | **Blast & Breath 12+ | ||
**Staves & Wands | **Staves & Wands 8+ | ||
**Spells | **Spells 10+ | ||
== Spells == | == Spells == | ||
*First Level: | *First Level: 2 | ||
** | **Command Word | ||
** | **Cure Light Wounds* | ||
** | **Detect Evil* | ||
*Second Level: | **Detect Magic | ||
** | **Faerie Fire | ||
** | **Fellowship | ||
** | **Light* | ||
**Protection from Evil* | |||
**Remove Fear* | |||
**Resist Cold | |||
*Second Level: 2 | |||
**Bless* | |||
**Charm Animal | |||
**Find Traps | |||
**Hold Person | |||
**Holy Chant | |||
**Resist Fire | |||
**Silence 15' radius | |||
**Shimmer | |||
**Speak with Animals | |||
**Spiritual Weapon | |||
*Third Level: 1 | |||
**Continual Light* | |||
**Cure Blindness | |||
**Cure Disease* | |||
**Glyph of Warding | |||
**Growth of Animals | |||
**Locate Object | |||
**Prayer | |||
**Remove Curse* | |||
**Speak with Dead | |||
**Striking | |||
*Fourth Level: 1 | |||
**Create Water | |||
**Cure Serious Wounds* | |||
**Dispel Magic | |||
**Divination | |||
**Neutralize Poison* | |||
**Protection from Evil, Sustained* | |||
**Smite Undead* | |||
**Speak with Plants | |||
**Vigor | |||
**Tongues | |||
== Equipment == | == Equipment == | ||
*Gear, Armor, Weapons: | *Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character. | ||
** | **Leather Armor +2 | ||
** | **Scroll (Knock) | ||
** | **Sword 10 gp | ||
**Sword 10 gp | |||
**Sling with 30 sling bullets 2 gp | |||
**Belt 4 sp | |||
**Boots (high) 3 gp | |||
**Cloak (Fur-lined) 15 gp | |||
**Dress (Freeholder) 4 gp | |||
**Flask of Oil (2) 6 sp | |||
**Gown (noble) 100 gp | |||
**Gloves 4 sp | |||
**Hat 1 gp | |||
**Holy Symbol 25 gp | |||
**Backpack 2 gp | |||
**Crowbar 1 gp | |||
**Hammer 2 gp | |||
**Iron Spikes (12) 1 gp | |||
**Rations (three weeks) 3 gp | |||
**Waterskin 6 sp | |||
**3744 gp | |||
**7 sp | |||
*Riding Horse (Medium) | |||
**Saddle and Tack |
Latest revision as of 05:18, 26 October 2018
Name[edit]
Rank[edit]
- Human Blade Dancer 6
- XP: 40,300/50,000
- Alignment - Neutral
- PC
- List any titles or holdings
Attributes[edit]
- STR 13
- INT 13
- WIS 14
- DEX 13
- CON 9
- CHA 10
Skills[edit]
- Languages
- General Proficiencies
- Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
- Performance - Dance
- Diplomacy
- Class Proficiencies
- Swashbuckling - +1 AC while lightly armored
- Divine Blessing - +2 to all saves
Combat[edit]
- AC 7
- HP 23
- Movement Rate
- Initiative Modifier
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: Frost Brand, (4+, 1d8+4)
- Secondary Melee Attack:
- Primary Ranged Attack: Sling, (7+, 1d4)
- Saves:
- Petrification & Paralysis 9+
- Poison & Death 6+
- Blast & Breath 12+
- Staves & Wands 8+
- Spells 10+
Spells[edit]
- First Level: 2
- Command Word
- Cure Light Wounds*
- Detect Evil*
- Detect Magic
- Faerie Fire
- Fellowship
- Light*
- Protection from Evil*
- Remove Fear*
- Resist Cold
- Second Level: 2
- Bless*
- Charm Animal
- Find Traps
- Hold Person
- Holy Chant
- Resist Fire
- Silence 15' radius
- Shimmer
- Speak with Animals
- Spiritual Weapon
- Third Level: 1
- Continual Light*
- Cure Blindness
- Cure Disease*
- Glyph of Warding
- Growth of Animals
- Locate Object
- Prayer
- Remove Curse*
- Speak with Dead
- Striking
- Fourth Level: 1
- Create Water
- Cure Serious Wounds*
- Dispel Magic
- Divination
- Neutralize Poison*
- Protection from Evil, Sustained*
- Smite Undead*
- Speak with Plants
- Vigor
- Tongues
Equipment[edit]
- Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
- Leather Armor +2
- Scroll (Knock)
- Sword 10 gp
- Sword 10 gp
- Sling with 30 sling bullets 2 gp
- Belt 4 sp
- Boots (high) 3 gp
- Cloak (Fur-lined) 15 gp
- Dress (Freeholder) 4 gp
- Flask of Oil (2) 6 sp
- Gown (noble) 100 gp
- Gloves 4 sp
- Hat 1 gp
- Holy Symbol 25 gp
- Backpack 2 gp
- Crowbar 1 gp
- Hammer 2 gp
- Iron Spikes (12) 1 gp
- Rations (three weeks) 3 gp
- Waterskin 6 sp
- 3744 gp
- 7 sp
- Riding Horse (Medium)
- Saddle and Tack