Difference between revisions of "Vasha"
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== Rank == | == Rank == | ||
− | *Human Blade Dancer | + | *Human Blade Dancer 6 |
− | *XP: | + | *XP: 40,300/50,000 |
*Alignment - Neutral | *Alignment - Neutral | ||
*PC | *PC | ||
Line 25: | Line 25: | ||
**Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+ | **Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+ | ||
**Performance - Dance | **Performance - Dance | ||
− | ** | + | **Diplomacy |
*Class Proficiencies | *Class Proficiencies | ||
**Swashbuckling - +1 AC while lightly armored | **Swashbuckling - +1 AC while lightly armored | ||
Line 32: | Line 32: | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 7 |
− | *HP | + | *HP 23 |
*Movement Rate | *Movement Rate | ||
*Initiative Modifier | *Initiative Modifier | ||
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | ||
− | **Primary Melee Attack: ( | + | **Primary Melee Attack: Frost Brand, (4+, 1d8+4) |
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: Sling, (7+, 1d4) |
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 9+ |
− | **Poison & Death | + | **Poison & Death 6+ |
− | **Blast & Breath | + | **Blast & Breath 12+ |
− | **Staves & Wands | + | **Staves & Wands 8+ |
− | **Spells | + | **Spells 10+ |
== Spells == | == Spells == | ||
− | *First Level: | + | *First Level: 2 |
− | ** | + | **Command Word |
− | ** | + | **Cure Light Wounds* |
− | ** | + | **Detect Evil* |
− | *Second Level: | + | **Detect Magic |
− | ** | + | **Faerie Fire |
− | ** | + | **Fellowship |
− | ** | + | **Light* |
+ | **Protection from Evil* | ||
+ | **Remove Fear* | ||
+ | **Resist Cold | ||
+ | *Second Level: 2 | ||
+ | **Bless* | ||
+ | **Charm Animal | ||
+ | **Find Traps | ||
+ | **Hold Person | ||
+ | **Holy Chant | ||
+ | **Resist Fire | ||
+ | **Silence 15' radius | ||
+ | **Shimmer | ||
+ | **Speak with Animals | ||
+ | **Spiritual Weapon | ||
+ | *Third Level: 1 | ||
+ | **Continual Light* | ||
+ | **Cure Blindness | ||
+ | **Cure Disease* | ||
+ | **Glyph of Warding | ||
+ | **Growth of Animals | ||
+ | **Locate Object | ||
+ | **Prayer | ||
+ | **Remove Curse* | ||
+ | **Speak with Dead | ||
+ | **Striking | ||
+ | *Fourth Level: 1 | ||
+ | **Create Water | ||
+ | **Cure Serious Wounds* | ||
+ | **Dispel Magic | ||
+ | **Divination | ||
+ | **Neutralize Poison* | ||
+ | **Protection from Evil, Sustained* | ||
+ | **Smite Undead* | ||
+ | **Speak with Plants | ||
+ | **Vigor | ||
+ | **Tongues | ||
== Equipment == | == Equipment == | ||
− | *Gear, Armor, Weapons: | + | *Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character. |
**Leather Armor +2 | **Leather Armor +2 | ||
− | ** | + | **Scroll (Knock) |
− | ** | + | **Sword 10 gp |
+ | **Sword 10 gp | ||
+ | **Sling with 30 sling bullets 2 gp | ||
+ | **Belt 4 sp | ||
+ | **Boots (high) 3 gp | ||
+ | **Cloak (Fur-lined) 15 gp | ||
+ | **Dress (Freeholder) 4 gp | ||
+ | **Flask of Oil (2) 6 sp | ||
+ | **Gown (noble) 100 gp | ||
+ | **Gloves 4 sp | ||
+ | **Hat 1 gp | ||
+ | **Holy Symbol 25 gp | ||
+ | **Backpack 2 gp | ||
+ | **Crowbar 1 gp | ||
+ | **Hammer 2 gp | ||
+ | **Iron Spikes (12) 1 gp | ||
+ | **Rations (three weeks) 3 gp | ||
+ | **Waterskin 6 sp | ||
+ | **3744 gp | ||
+ | **7 sp | ||
+ | *Riding Horse (Medium) | ||
+ | **Saddle and Tack |
Latest revision as of 22:18, 25 October 2018
Contents
Name[edit]
Rank[edit]
- Human Blade Dancer 6
- XP: 40,300/50,000
- Alignment - Neutral
- PC
- List any titles or holdings
Attributes[edit]
- STR 13
- INT 13
- WIS 14
- DEX 13
- CON 9
- CHA 10
Skills[edit]
- Languages
- General Proficiencies
- Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
- Performance - Dance
- Diplomacy
- Class Proficiencies
- Swashbuckling - +1 AC while lightly armored
- Divine Blessing - +2 to all saves
Combat[edit]
- AC 7
- HP 23
- Movement Rate
- Initiative Modifier
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: Frost Brand, (4+, 1d8+4)
- Secondary Melee Attack:
- Primary Ranged Attack: Sling, (7+, 1d4)
- Saves:
- Petrification & Paralysis 9+
- Poison & Death 6+
- Blast & Breath 12+
- Staves & Wands 8+
- Spells 10+
Spells[edit]
- First Level: 2
- Command Word
- Cure Light Wounds*
- Detect Evil*
- Detect Magic
- Faerie Fire
- Fellowship
- Light*
- Protection from Evil*
- Remove Fear*
- Resist Cold
- Second Level: 2
- Bless*
- Charm Animal
- Find Traps
- Hold Person
- Holy Chant
- Resist Fire
- Silence 15' radius
- Shimmer
- Speak with Animals
- Spiritual Weapon
- Third Level: 1
- Continual Light*
- Cure Blindness
- Cure Disease*
- Glyph of Warding
- Growth of Animals
- Locate Object
- Prayer
- Remove Curse*
- Speak with Dead
- Striking
- Fourth Level: 1
- Create Water
- Cure Serious Wounds*
- Dispel Magic
- Divination
- Neutralize Poison*
- Protection from Evil, Sustained*
- Smite Undead*
- Speak with Plants
- Vigor
- Tongues
Equipment[edit]
- Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
- Leather Armor +2
- Scroll (Knock)
- Sword 10 gp
- Sword 10 gp
- Sling with 30 sling bullets 2 gp
- Belt 4 sp
- Boots (high) 3 gp
- Cloak (Fur-lined) 15 gp
- Dress (Freeholder) 4 gp
- Flask of Oil (2) 6 sp
- Gown (noble) 100 gp
- Gloves 4 sp
- Hat 1 gp
- Holy Symbol 25 gp
- Backpack 2 gp
- Crowbar 1 gp
- Hammer 2 gp
- Iron Spikes (12) 1 gp
- Rations (three weeks) 3 gp
- Waterskin 6 sp
- 3744 gp
- 7 sp
- Riding Horse (Medium)
- Saddle and Tack