Billy: Difference between revisions

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[[Image Placeholder]]
(Character Inspiration: Joseph Gordon-Levitt)


Name: William "Billy" Jacobs
Name: William "Billy" Jacobs
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=Merits=
=Merits=
Status
Status: Carthian Movement 1
*Carthian Movement 1


Defensive Combat (Brawl) 1
Defensive Combat (Brawl) 1
*+1 Defense when fighting an unarmed opponent
*Defense is calculated with Brawl when fighting Unarmed


Feedings Grounds 2
Feedings Grounds 2 (The bar where he works as bouncer)
*The bar where he works as bouncer


Fighting Style: Grappling 2
Fighting Style: Grappling 2
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Unarmed Defense: Brawl 1
Unarmed Defense: Brawl 1
*Halved dots in Brawl are used to calculate Defense when fighting Unarmed
*When facing an unarmed opponent and not Dodging, increase Defense by 1


=Equipment=
=Equipment=

Latest revision as of 11:50, 15 July 2018

"Vital" Statistics[edit]

(Character Inspiration: Joseph Gordon-Levitt)

Name: William "Billy" Jacobs

Player: Maledicta

Clan: Daeva

Covenant: Carthian Movement

Mask: Jester

Dirge: Nurturer

Beats: [] [] [] [] []

Experience Points: 20 (20 spent)


Background: Coming

Status[edit]

Health: 8

Willpower: 5

Blood Potency: 1

Vitae: 10

Humanity: 7

Size: 5

Defense: 7

Speed: 11 (+2 Vigor)

Armor: 0

Initiative Modifier: 7


Aspirations[edit]

1. Coming

2. Coming

3. Coming

Banes[edit]

Clan Bane: The Wanton Curse. Daeva immerse themselves in the mortal world; it not only feeds them, it compels them. When Daeva choose vessels, they become obsessed. When they drink from a mortal once, they’re fine. On their second and further drinks from the same source, roll Humanity. Failure causes the Persistent Dependent Condition toward the mortal (see p.302). The Condition only goes away with the mortal’s death. For this reason, Daeva tend toward either remarkable promiscuity, or they cultivate massive harems and herds.

Touchstones[edit]

Former Bully with whom he has reconciled and even formed a tentative friendship.

Disciplines[edit]

Celerity 2

Majesty 1

  • Awe

Vigor 2

Attributes[edit]

Mental

  • Intelligence 3
  • Wits 3
  • Resolve 2


Physical

  • Strength 3
  • Dexterity 3
  • Stamina 3


Social

  • Presence 3
  • Manipulation 2
  • Composure 3


Skills[edit]

Mental

  • Academics 2
  • Investigation 1
  • Medicine 1
  • Politics 1


Physical

  • Athletics 2
  • Brawl 3 (Grappling)
  • Drive 1
  • Weaponry 2 (Baseball Bat)


Social

  • Empathy 2
  • Intimidation 3 (Veiled Threats)
  • Persuasion 2
  • Socialize 2
  • Streetwise 1
  • Subterfuge 1


Merits[edit]

Status: Carthian Movement 1

Defensive Combat (Brawl) 1

  • Defense is calculated with Brawl when fighting Unarmed

Feedings Grounds 2 (The bar where he works as bouncer)

Fighting Style: Grappling 2

Language (French) 1

Safe Place 2 (Small apartment in the French Quarter)

Striking Looks 1

Unarmed Defense: Brawl 1

  • When facing an unarmed opponent and not Dodging, increase Defense by 1

Equipment[edit]

Cheap smartphone

Baseball bat (mainly for intimidation purposes)