G-Men Investigator Matrix: Difference between revisions
Jump to navigation
Jump to search
(6 intermediate revisions by 3 users not shown) | |||
Line 142: | Line 142: | ||
|- | |- | ||
! Reassurance | ! Reassurance | ||
| | | 0/2 || -- || 1/2 | ||
|- | |- | ||
! Streetwise | ! Streetwise | ||
Line 185: | Line 185: | ||
|- | |- | ||
|} | |} | ||
Note: Markham has | Note: Markham has 2 unspent points left | ||
== General Abilities == | == General Abilities == | ||
Line 193: | Line 193: | ||
|- | |- | ||
! Athletics | ! Athletics | ||
| 8 || 8 || 4 | | 8 || 5/8 || 4 | ||
|- | |- | ||
! ''Conceal'' | ! ''Conceal'' | ||
Line 207: | Line 207: | ||
| -- || -- || -- | | -- || -- || -- | ||
|- | |- | ||
! ''Explosives* | ! ''Explosives*'' | ||
''| -- || -- || -- | | -- || -- || -- | ||
|- | |- | ||
! ''Filch'' | ! ''Filch'' | ||
Line 223: | Line 223: | ||
|- | |- | ||
! Health | ! Health | ||
| 8 || | | 8 || 10 || 8 | ||
|- | |- | ||
! ''Hypnosis'' | ! ''Hypnosis'' | ||
Line 244: | Line 244: | ||
|- | |- | ||
! Sanity | ! Sanity | ||
| 9 || | | 9 || 8 || 10 | ||
|- | |- | ||
! Scuffling | ! Scuffling | ||
| 6 || 8 || 4 | | 0/6 || 5/8 || 4 | ||
|- | |- | ||
! Sense Trouble | ! Sense Trouble | ||
Line 253: | Line 253: | ||
|- | |- | ||
! Shadowing | ! Shadowing | ||
| 4 || 8 || 6 | | 0/4 || 4/8 || 6 | ||
|- | |- | ||
! Stability | ! Stability |
Latest revision as of 04:42, 13 August 2018
G-Men vs. the Unknown! Investigator Matrix[edit]
Basic Stats[edit]
Stat | Markham | Winstead | Herbert |
---|---|---|---|
Drive | Ennui | Duty | Duty |
Occupation | Dilletante | Fed | Doctor |
Health | 8 | 10 | 8 |
Sanity | 9 | 8 | 10 |
Pillar I | Family nobility | Baptist faith | Hippocratic Oath |
Pillar II | Noblesse Oblige | Patriotism | Scientific Progress |
Pillar III | Beauty is morality | -- | Patriotism |
Stability | 9 | 8 | 10 |
Source I | Roommate T.C. | Rev. Parsimony | Dr. Morrison |
Source II | Sister Eloise | Winifred W. | Rebecca Vellman |
Source III | M. Verniere | -- | Ramsey Vellman |
Contact I | Ed Hooper | -- | -- |
Contact II | -- | -- | -- |
Contact III | -- | -- | -- |
Academic Abilities[edit]
Stat | Markham | Winstead | Herbert |
---|---|---|---|
Accounting | -- | 1 | -- |
Anthropology | -- | -- | -- |
Archaeology | 0/1 | -- | -- |
Architecture | -- | -- | -- |
Art History | 0/1 | -- | -- |
Biology | -- | -- | 3 |
Cthulhu Mythos | -- | -- | -- |
Cryptography | -- | -- | -- |
Geology | -- | -- | -- |
History | 0/1 | -- | -- |
Languages | Latin, French | -- | Greek, Latin |
Law | 1 | 2 | 1 |
Library Use | -- | 1 | 3 |
Medicine | -- | -- | 3 |
Occult | -- | -- | -- |
Physics | -- | -- | -- |
Theology | -- | -- | -- |
Interpersonal Abilities[edit]
Stat | Markham | Winstead | Herbert |
---|---|---|---|
Assess Honesty | 2 | 3 | 2 |
Bargain | 1 | -- | -- |
Bureaucracy | -- | 1 | 1 |
Cop Talk | 1 | 3 | 1 |
Credit Rating | 5/7 | 4 | 5 |
Flattery | 1/2 | -- | -- |
Interrogation | -- | 3 | -- |
Intimidation | -- | 4 | -- |
Oral History | 1 | -- | -- |
Reassurance | 0/2 | -- | 1/2 |
Streetwise | 1 | 2 | -- |
Technical Abilities[edit]
Stat | Markham | Winstead | Herbert |
---|---|---|---|
Art | -- | -- | -- |
Astronomy | -- | -- | -- |
Chemistry | -- | -- | -- |
Craft | -- | -- | -- |
Evidence Collection | -- | 2 | 2 |
Forensics | -- | 1 | 3 |
Locksmith | -- | 2 | -- |
Outdoorsman | -- | -- | -- |
Pharmacy | -- | -- | 3 |
Photography | -- | -- | -- |
Note: Markham has 2 unspent points left
General Abilities[edit]
Stat | Markham | Winstead | Herbert |
---|---|---|---|
Athletics | 8 | 5/8 | 4 |
Conceal | -- | -- | -- |
Disguise* | -- | -- | -- |
Driving | 6 | 6 | -- |
Electrical Repair* | -- | -- | -- |
Explosives* | -- | -- | -- |
Filch | -- | -- | -- |
Firearms | 4 | 12 | 4 |
First Aid | -- | -- | 10 |
Fleeing | 4 | -- | 8 |
Health | 8 | 10 | 8 |
Hypnosis | -- | -- | -- |
Mechanical Repair* | -- | -- | -- |
Piloting | -- | -- | -- |
Preparedness | 4 | 6 | 6 |
Psychoanalysis | -- | -- | -- |
Riding | 2 | -- | -- |
Sanity | 9 | 8 | 10 |
Scuffling | 0/6 | 5/8 | 4 |
Sense Trouble | 8 | 10 | 6 |
Shadowing | 0/4 | 4/8 | 6 |
Stability | 9 | 8 | 10 |
Stealth | 4 | -- | 6 |
Weapons | 8 | -- | -- |
- Can be used as an Investigative Ability in some circumstances.