Jim Kane: Difference between revisions
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Created page with "[https://wiki.rpg.net/index.php/Elite_And_Also_Dangerous Elite and Also Dangerous wiki] =Jim Kane= *Rank: 1 (Harmless) *Karma Points: 10 *Endurance Points: 20 *Defense (Dodg..." |
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==Ranged Weapons== | ==Ranged Weapons== | ||
*Weapon: Autopistol | *Weapon: Autopistol | ||
*To Hit: Kinetic Weapons Check (+ | *To Hit: Kinetic Weapons Check (+4) | ||
*Short: 6m (5) | *Short: 6m (5) | ||
*Medium: 50m (8) | *Medium: 50m (8) | ||
*Long: 100m (14) | *Long: 100m (14) | ||
*Damage: 1d10+Burst | *Damage: 1d10+Burst | ||
*Ammo: Two Autopistol Clips | *Ammo: Two Autopistol Clips (6) | ||
*Notes: One Handed, Burst (2d10) | *Notes: One Handed, Burst (2d10) | ||
Line 56: | Line 56: | ||
===Personal Combat=== | ===Personal Combat=== | ||
*Dodge 30 | *Dodge 30 | ||
*Energy Weapons | *Energy Weapons 30 | ||
*Fighting 20 | *Fighting 20 | ||
*Grenade 20 | *Grenade 20 | ||
*Heavy Weapons 20 | *Heavy Weapons 20 | ||
*Kinetic Weapons | *Kinetic Weapons 40 | ||
*Melee Weapons 10 | *Melee Weapons 10 | ||
*Parry 19 | *Parry 19 | ||
Line 91: | Line 91: | ||
*Systems 20 | *Systems 20 | ||
*Vehicle Piloting 14 | *Vehicle Piloting 14 | ||
*Vehicle Weapons | *Vehicle Weapons 20 | ||
===Espionage=== | ===Espionage=== |
Latest revision as of 20:27, 12 February 2019
Jim Kane[edit]
- Rank: 1 (Harmless)
- Karma Points: 10
- Endurance Points: 20
- Defense (Dodge): 3
- Defense (Parry): 1
- Initiative: 2
Ranged Weapons[edit]
- Weapon: Autopistol
- To Hit: Kinetic Weapons Check (+4)
- Short: 6m (5)
- Medium: 50m (8)
- Long: 100m (14)
- Damage: 1d10+Burst
- Ammo: Two Autopistol Clips (6)
- Notes: One Handed, Burst (2d10)
Close Combat[edit]
- Weapon: Fighting
- To Hit: Fighting Check (+2)
- Finesse: 5
- Damage: D10 Halved
- Notes:
Karma Abilities[edit]
- Escape Death
- Dive Aside
- Duck!
- Get Down!
Spaceship[edit]
Sidewinder FD-4
Personal Equipment[edit]
- Autopistol
- Two Autopistol clips
- Flight Suit
- Magboots
- Remlok
- Wrist com
- Fragmentation Grenade
Ship Equipment[edit]
- Spacesuit
- Medikit
- Spaceship Repair Kit
Cash[edit]
1000 cr
Skills[edit]
Personal Combat[edit]
- Dodge 30
- Energy Weapons 30
- Fighting 20
- Grenade 20
- Heavy Weapons 20
- Kinetic Weapons 40
- Melee Weapons 10
- Parry 19
Intelligence[edit]
- Computer 10
- Culture and Law 20
- Cyber 10
- Medicine 20
- Planetary Knowledge 10
- Science 10
- Tactics 20
- Trading 38
Social Skills[edit]
- Bargain 30
- Bluff 10
- Charm 10
- Diplomacy 20
- Gambling 10
- Insight 17
- Intimidate 10
- Streetwise 10
Vehicle Skills[edit]
- Navigation 16
- Repair 15
- Spaceship Piloting 30
- Spaceship Weapons 30
- Systems 20
- Vehicle Piloting 14
- Vehicle Weapons 20
Espionage[edit]
- Athletics 13
- Perception 20
- Security 10
- Sleight of Hand 10
- Stealth 12
- Survival 11
Backgrounds[edit]
- Army Trained
- Minor Politician
- Frontier Trader
- Pilot Trained