Salamis:Artemisia: Difference between revisions
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Created page with "File:Adamant.jpg =Aspects= *Modern Colonial Union Fighter =Stunts= *''Thraxon MEC-A6 30mm Mass Accelerator Cannons'' [The Viper receives Weapon:1 on Gunnery attacks] *..." |
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=Aspects= | =Aspects= | ||
* | *Capital Ship | ||
*Colonial Union's Smallest Ship of the Line | |||
*Hits Hard, Not Too fast | |||
= | =Skills= | ||
*'''Great''' [+4]: Tactics, Gunnery | |||
*'''Fair''' [+2]: Technology | |||
*'' | =Notes= | ||
* | |||
*Destruction: considered destroyed when the propulsion is 'dead in the water' and the bridge is out of action. | |||
*Two Gun Emplacements: Weapon 1 | |||
*Long Range Active Defense: +1 | |||
*Long Range Shields: Armor 5 | |||
*Short Range Active Defense: +2 [Weapon 2] | |||
*Short-Range Shields: Armor 1 | |||
=Vulnerable Systems= | |||
===Gun emplacement=== | |||
= | Two separate reports. Targetable from short range only. | ||
*[2] Minimize one die on Gunnery attacks | |||
*[2] Minimize two dice on Gunnery actions. | |||
*[ ] '''Out of Action''' | |||
===Anti-ship Weapons=== | |||
*[2] Damage | |||
*[2] Damage | |||
*[ ] '''Out of Action''' | |||
===Propulsion=== | |||
Add 1 to Armor. | |||
*[2] Minimize one die on Tactics rolls for all gun emplacements. | |||
*[2] Minimize one die on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks. | |||
*[2] Minimize two dice on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks. | |||
*[2] '''Ship dead in the water.''' | |||
*[2] '''Fuel Fire.''' If not repaired by end of round, ship destroyed. | |||
*[ ] '''Catastrophic Explosion. Ship destroyed.''' | |||
===Bridge=== | |||
Add 1 to active defense. Targetable from short range only. | |||
*[2] Minimize one die on Gunnery rolls for all gun emplacements. | |||
*[2] Minimize one die on | *[2] Minimize one die on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls. | ||
*[2] Minimize one die on Gunnery | *[2] Minimize two dice on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls. | ||
*[2] | *[ ] '''Bridge out of action.''' Minimize two dice on Gunnery rolls for all gun emplacements. Minimize two dice on Defense rolls. | ||
*[ ] ''' | |||
=== | ===Long Range Shield Generator=== | ||
Targetable from short range only. | |||
*[2] Long range shielding -2. | |||
*[2] | *[2] Long range shielding -3. | ||
*[2] | *[ ] Long Range Shields out of action. | ||
*[ ] |
Latest revision as of 17:05, 19 February 2019
Aspects[edit]
- Capital Ship
- Colonial Union's Smallest Ship of the Line
- Hits Hard, Not Too fast
Skills[edit]
- Great [+4]: Tactics, Gunnery
- Fair [+2]: Technology
Notes[edit]
- Destruction: considered destroyed when the propulsion is 'dead in the water' and the bridge is out of action.
- Two Gun Emplacements: Weapon 1
- Long Range Active Defense: +1
- Long Range Shields: Armor 5
- Short Range Active Defense: +2 [Weapon 2]
- Short-Range Shields: Armor 1
Vulnerable Systems[edit]
Gun emplacement[edit]
Two separate reports. Targetable from short range only.
- [2] Minimize one die on Gunnery attacks
- [2] Minimize two dice on Gunnery actions.
- [ ] Out of Action
Anti-ship Weapons[edit]
- [2] Damage
- [2] Damage
- [ ] Out of Action
Propulsion[edit]
Add 1 to Armor.
- [2] Minimize one die on Tactics rolls for all gun emplacements.
- [2] Minimize one die on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks.
- [2] Minimize two dice on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks.
- [2] Ship dead in the water.
- [2] Fuel Fire. If not repaired by end of round, ship destroyed.
- [ ] Catastrophic Explosion. Ship destroyed.
Bridge[edit]
Add 1 to active defense. Targetable from short range only.
- [2] Minimize one die on Gunnery rolls for all gun emplacements.
- [2] Minimize one die on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
- [2] Minimize two dice on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
- [ ] Bridge out of action. Minimize two dice on Gunnery rolls for all gun emplacements. Minimize two dice on Defense rolls.
Long Range Shield Generator[edit]
Targetable from short range only.
- [2] Long range shielding -2.
- [2] Long range shielding -3.
- [ ] Long Range Shields out of action.