Salamis:Artemisia: Difference between revisions

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Created page with "File:Adamant.jpg =Aspects= *Modern Colonial Union Fighter =Stunts= *''Thraxon MEC-A6 30mm Mass Accelerator Cannons'' [The Viper receives Weapon:1 on Gunnery attacks] *..."
 
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=Aspects=
=Aspects=


*Modern Colonial Union Fighter
*Capital Ship
*Colonial Union's Smallest Ship of the Line
*Hits Hard, Not Too fast


=Stunts=
=Skills=
*'''Great''' [+4]: Tactics, Gunnery
*'''Fair''' [+2]: Technology


*''Thraxon MEC-A6 30mm Mass Accelerator Cannons'' [The Viper receives Weapon:1 on Gunnery attacks]
=Notes=
*''Automated Ejection System'' [Spend 1 FP to punch out of the Viper.  Rules on page 46.]
 
*Destruction: considered destroyed when the propulsion is 'dead in the water' and the bridge is out of action.
*Two Gun Emplacements: Weapon 1
*Long Range Active Defense: +1
*Long Range Shields: Armor 5
*Short Range Active Defense: +2 [Weapon 2]
*Short-Range Shields: Armor 1
 
=Vulnerable Systems=
 
===Gun emplacement===


=Notes=
Two separate reports.  Targetable from short range only.
 
*[2] Minimize one die on Gunnery attacks
*[2] Minimize two dice on Gunnery actions.
*[ ] '''Out of Action'''
 
===Anti-ship Weapons===
 
*[2] Damage
*[2] Damage
*[ ] '''Out of Action'''
 
===Propulsion===
 
Add 1 to Armor.
 
*[2] Minimize one die on Tactics rolls for all gun emplacements.
*[2] Minimize one die on Tactics rolls for all gun emplacements.  Minimize 1 die on Technology checks.
*[2] Minimize two dice on Tactics rolls for all gun emplacements.  Minimize 1 die on Technology checks.
*[2] '''Ship dead in the water.'''
*[2] '''Fuel Fire.'''  If not repaired by end of round, ship destroyed.
*[ ] '''Catastrophic Explosion.  Ship destroyed.'''


*'''Modular Equipment Bays''': 2
===Bridge===
*'''Maximum Shields''': 3


=Damage=
Add 1 to active defense.  Targetable from short range only.


===Computer System Damage [+]===
*[2] Minimize one die on Gunnery rolls for all gun emplacements.
*[2] Minimize one die on Technology actions
*[2] Minimize one die on Gunnery rolls for all gun emplacements.  Minimize one die on Defense rolls.
*[2] Minimize one die on Gunnery actions.
*[2] Minimize two dice on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
*[2] '''Sensors and Targeting Systems offline.''' Minimize one die on Technology and Gunnery actions.  '''Shots in the Dark.'''
*[ ] '''Bridge out of action.''' Minimize two dice on Gunnery rolls for all gun emplacements. Minimize two dice on Defense rolls.
*[ ] '''Flash Fire! Punch out!'''


===Propulsion System Damage [ ]===
===Long Range Shield Generator===


*[2] Minimize one die on Tactics actions.
Targetable from short range only.
*[2] Minimize one die on Pilot actions.
*[2] '''Critical damage to drives''': Minimize 1 die on Tactics and Pilot actions, '''Drives ready to give out'''
*[ ] '''Catastrophic explosion! Punch out!'''


===Critical Systems Damage [-]===
*[2] Long range shielding -2.
*[2] '''Life Support Damaged'''.
*[2] Long range shielding -3.
*[2] Cockpit hit, pilot sustains damage equal to the amount the ship sustained in this hit.
*[ ] Long Range Shields out of action.
*[ ] '''Structural Disintegration! Punch out!'''

Latest revision as of 17:05, 19 February 2019

Aspects[edit]

  • Capital Ship
  • Colonial Union's Smallest Ship of the Line
  • Hits Hard, Not Too fast

Skills[edit]

  • Great [+4]: Tactics, Gunnery
  • Fair [+2]: Technology

Notes[edit]

  • Destruction: considered destroyed when the propulsion is 'dead in the water' and the bridge is out of action.
  • Two Gun Emplacements: Weapon 1
  • Long Range Active Defense: +1
  • Long Range Shields: Armor 5
  • Short Range Active Defense: +2 [Weapon 2]
  • Short-Range Shields: Armor 1

Vulnerable Systems[edit]

Gun emplacement[edit]

Two separate reports. Targetable from short range only.

  • [2] Minimize one die on Gunnery attacks
  • [2] Minimize two dice on Gunnery actions.
  • [ ] Out of Action

Anti-ship Weapons[edit]

  • [2] Damage
  • [2] Damage
  • [ ] Out of Action

Propulsion[edit]

Add 1 to Armor.

  • [2] Minimize one die on Tactics rolls for all gun emplacements.
  • [2] Minimize one die on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks.
  • [2] Minimize two dice on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks.
  • [2] Ship dead in the water.
  • [2] Fuel Fire. If not repaired by end of round, ship destroyed.
  • [ ] Catastrophic Explosion. Ship destroyed.

Bridge[edit]

Add 1 to active defense. Targetable from short range only.

  • [2] Minimize one die on Gunnery rolls for all gun emplacements.
  • [2] Minimize one die on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
  • [2] Minimize two dice on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
  • [ ] Bridge out of action. Minimize two dice on Gunnery rolls for all gun emplacements. Minimize two dice on Defense rolls.

Long Range Shield Generator[edit]

Targetable from short range only.

  • [2] Long range shielding -2.
  • [2] Long range shielding -3.
  • [ ] Long Range Shields out of action.