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Back to [https://wiki.rpg.net/index.php/The_Gate The Gate Main Page] | Back to [https://wiki.rpg.net/index.php/The_Gate The Gate Main Page] | ||
==Lukacs Florian== | ==Lukacs Florian== | ||
'''L3 Fighter''' (XP: ooooo ooooo ooooo ooooo) | '''L3 Fighter''' (XP: ooooo ooooo ooooo ooooo) | ||
'''Appearance: Notable nose, missing teeth, goatee | '''Appearance:''' Notable nose, missing teeth, goatee, light ivory skin | ||
'''Traits:''' Focused, deceitful, merciless | '''Traits:''' Focused, deceitful, merciless | ||
Line 48: | Line 46: | ||
|(-2) | |(-2) | ||
|- | |- | ||
|xoooo | |||
|xoooo | |xoooo | ||
|ooooo | |ooooo | ||
| | |xxxoo | ||
| | |xxooo | ||
|xoooo | |xoooo | ||
| | | | ||
|} | |} | ||
===Combat=== | ===Combat=== | ||
*Hit Die d10 | *Hit Die: d10 | ||
*Armor: | *Armor: 5 (splint + shield + second skin) | ||
*HP: | *HP: 14/14 | ||
====Weapons==== | ====Weapons==== | ||
* | *Warhammer: 1d6 damage, ''close'', 1 pierce | ||
* | *Musket: 1d8 damage, ''near, far, reload, loud, rare, stun'', 2 pierce, 2h | ||
*Knife: 1d4 damage, ''precise, hand'' | |||
===Fighter Moves=== | ===Fighter Moves=== | ||
Mettle 4/4 | |||
Mettle represents the focus and discipline required to face down your foes in mortal combat.<br> | |||
''When you take a moment to catch your breath and focus your energy'', reset your mettle to its maximum. | |||
* | *'''Favored Weapon:''' Warhammer, Rifle. ''When you make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll. | ||
* | *'''Revel in Battle:''' When you ''Fight or Shoot or Throw'' and roll a 10+, you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect. On a 12+, you regain 1 mettle in addition to all other effects. | ||
* | **Strike hard: increase damage dealt by +STR in this instance | ||
* | **Strike true: ignore +DEX worth of your target’s armor in this instance | ||
**Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1) | |||
*'''Bend Bars, Lift Gates:''' When you ''use pure strength to remove or destroy an inanimate obstacle'', burn 1 Strength and roll +STR: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Strength and choose 1. | |||
**It doesn’t take a long time | |||
**Nothing of value is damaged in the process | |||
**You don’t attract unwanted attention | |||
**You can fix the thing again without much effort | |||
*'''No Guts, No Glory:''' When you ''charge into battle against overwhelming odds'', burn 1 Wisdom and roll +WIS: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Wisdom and choose 1. | |||
**You have +1 armor until you’re incapacitated | |||
**The opposition is interested only in you until you’re incapacitated, or until a greater threat presents itself (whichever comes first) | |||
**You take +1 ongoing until you suffer damage | |||
**All allies witness to your courage or foolhardiness take +1 forward | |||
===Advanced Moves=== | ===Advanced Moves=== | ||
* | *''When you make any move with your warhammer'', before you roll you may spend 2 mettle to take +2 to that roll. | ||
* | *''When you wear armor'', you have +1 armor and ignore the armor’s awkward tag (if any). | ||
===Gear=== | ===Gear=== | ||
Capacity: | Capacity: 10 | Weight Carried: 10 | ||
*Worn | *Worn | ||
** | **splint armour (wt 4] | ||
** | **shield [wt 2] | ||
** | **''fine'' dwarven warhammer [wt 1] | ||
**musket [wt 1] | |||
**knife | |||
**waterskin | |||
*Backpack | *Backpack | ||
** | **common clothes | ||
** | **rations (oooooo) [wt 1] | ||
** | **musket ammo (ooo) [wt 1] | ||
*Mule | |||
**leather armour [wt 1] | |||
**musket ammo (ooo) [wt 1] | |||
Silver in Hand: | Silver in Hand: 11 | ||
===Notes=== | ===Notes=== |
Latest revision as of 17:31, 23 February 2019
Back to The Gate Main Page
Lukacs Florian[edit]
L3 Fighter (XP: ooooo ooooo ooooo ooooo)
Appearance: Notable nose, missing teeth, goatee, light ivory skin
Traits: Focused, deceitful, merciless
Heritage: Human - when you Wrap Up, mark 1 additional XP
Alignment: Chaotic
Bonds:
Mark XP
- Defeat a foe in battle
- Act according to your traits
- Disrupt a prevailing order
Attributes[edit]
STR | CON | DEX | INT | WIS | CHA | LUCK |
---|---|---|---|---|---|---|
11/11 | 16/16 | 9/9 | 9/9 | 15/15 | 7/7 | 4/4 |
(+2) | (+1) | (-1) | (-2) | |||
xoooo | xoooo | ooooo | xxxoo | xxooo | xoooo |
Combat[edit]
- Hit Die: d10
- Armor: 5 (splint + shield + second skin)
- HP: 14/14
Weapons[edit]
- Warhammer: 1d6 damage, close, 1 pierce
- Musket: 1d8 damage, near, far, reload, loud, rare, stun, 2 pierce, 2h
- Knife: 1d4 damage, precise, hand
Fighter Moves[edit]
Mettle 4/4
Mettle represents the focus and discipline required to face down your foes in mortal combat.
When you take a moment to catch your breath and focus your energy, reset your mettle to its maximum.
- Favored Weapon: Warhammer, Rifle. When you make any move with a favored weapon, before you roll you may spend 1 mettle to take +1 to that roll.
- Revel in Battle: When you Fight or Shoot or Throw and roll a 10+, you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect. On a 12+, you regain 1 mettle in addition to all other effects.
- Strike hard: increase damage dealt by +STR in this instance
- Strike true: ignore +DEX worth of your target’s armor in this instance
- Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1)
- Bend Bars, Lift Gates: When you use pure strength to remove or destroy an inanimate obstacle, burn 1 Strength and roll +STR: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Strength and choose 1.
- It doesn’t take a long time
- Nothing of value is damaged in the process
- You don’t attract unwanted attention
- You can fix the thing again without much effort
- No Guts, No Glory: When you charge into battle against overwhelming odds, burn 1 Wisdom and roll +WIS: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Wisdom and choose 1.
- You have +1 armor until you’re incapacitated
- The opposition is interested only in you until you’re incapacitated, or until a greater threat presents itself (whichever comes first)
- You take +1 ongoing until you suffer damage
- All allies witness to your courage or foolhardiness take +1 forward
Advanced Moves[edit]
- When you make any move with your warhammer, before you roll you may spend 2 mettle to take +2 to that roll.
- When you wear armor, you have +1 armor and ignore the armor’s awkward tag (if any).
Gear[edit]
Capacity: 10 | Weight Carried: 10
- Worn
- splint armour (wt 4]
- shield [wt 2]
- fine dwarven warhammer [wt 1]
- musket [wt 1]
- knife
- waterskin
- Backpack
- common clothes
- rations (oooooo) [wt 1]
- musket ammo (ooo) [wt 1]
- Mule
- leather armour [wt 1]
- musket ammo (ooo) [wt 1]
Silver in Hand: 11