Difference between revisions of "Running Sheet Shaz Far"
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=='''Ranks'''== | =='''Ranks'''== | ||
+ | *Knight of amber-Graduate of Rasak | ||
+ | *Lord of Chaos | ||
+ | ***** | ||
+ | =='''Points{}'''== | ||
− | + | '''''Total: =85 Stats+{103(95)} Powers{105}+30 Skills+ Items +0/0 allies/Enemies +0 Stuff+ 65 Storage''''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===''Advancement''=== | ===''Advancement''=== | ||
+ | =='''Abilities gained'''== | ||
+ | *5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare | ||
+ | *3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank. | ||
+ | *2 Pip Strength-Graduates gain at least Amber Strength | ||
+ | *1 Pip Skill-Military Technology | ||
+ | *1 Pip Skill-Military Command and Communications. | ||
+ | *1 Pip Skill-Military Horsemanship | ||
+ | *1 Pip Skill-Gymnastics | ||
+ | *1 Pip Skill-Medical Training | ||
+ | *1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
− | =='''Statistics | + | |
− | *Psyche: | + | =='''Statistics{85}'''== |
+ | *Psyche: Amber | ||
*Strength:35 | *Strength:35 | ||
*Endurance:21 | *Endurance:21 | ||
*Warfare:39 | *Warfare:39 | ||
− | =='''Powers { | + | =='''Powers {103(95)}'''== |
+ | *(50) Patter Imprint | ||
*(45) Logrus | *(45) Logrus | ||
*35 Shapechange | *35 Shapechange | ||
*15 Sorcery | *15 Sorcery | ||
+ | *20 Conjuration | ||
*10 Power Words | *10 Power Words | ||
+ | *5 Abyssal Mark | ||
+ | *5 Abyssal Mark | ||
+ | *5 Abyssal Mark | ||
+ | *8 Thievish Skills | ||
− | =='''Skills { | + | =='''Skills {30}'''== |
− | + | *2 Doctor | |
+ | **1 Pip Skill-Medical Training | ||
+ | *2 cooking | ||
+ | **1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
+ | *2 Accrobatis-Parkour. | ||
+ | **1 Pip Skill-Gymnastics | ||
+ | * | ||
+ | ** | ||
+ | * | ||
+ | ********** | ||
+ | *1 Pip Skill-Military Technology | ||
+ | *1 Pip Skill-Military Command and Communications. | ||
+ | *1 Pip Skill-Military Horsemanship | ||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
Line 54: | Line 80: | ||
=='''Companions'''== | =='''Companions'''== | ||
+ | "Gragle"-Chaosian Hunting Cats(Hendrake)(46) | ||
+ | *4 Amber Vitality, 2 Double Speed, 4 Endless Stamina, 4 Combat Mastery,2 Armor vs Guns | ||
+ | *4 Deadly Damage, 4 Tongues, 2 Danger Sense, 2 Psyche Neutral , | ||
+ | *2 Shadow Path, 4 Mold Reality, 4 Regeneration, 4 Limited Shape Shift | ||
+ | *4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond | ||
+ | (46) | ||
+ | *Shadowwide 4 | ||
+ | (184)House Hendrake. | ||
+ | [[File:Shaz-far-gragle.jpg]] | ||
=='''Items {}'''== | =='''Items {}'''== | ||
* | * | ||
− | * | + | ===Abyssal Madu. 22=== |
+ | [[File:Shazfarmadu.jpg|600 px]] | ||
+ | *4 Immense vitality. 5 Transfer | ||
+ | *4 Engine Speed-Transfer 5 | ||
+ | *4 Tireless Stamina.-5 Transfer | ||
+ | *2 Combat Reflexes.-Transfer 5 | ||
+ | *4 Deadly Damage | ||
+ | *1} Mold Stuff-Find in Shadow if lost. | ||
+ | *2 N/N:-short knife with serrated back for fish cleaning' broad sword. | ||
+ | *1} ability-Return | ||
+ | **22 | ||
+ | |||
+ | ==='''Nasty Place Graduate Blade'''. (5)=== | ||
+ | |||
+ | [[File:BenBlade1.jpg]] | ||
+ | |||
+ | *4 Deadly Damage | ||
+ | *1 Ability-Return to Hand/Return to Forge on death | ||
+ | |||
+ | ===='''Shaz Far Suit'''. 36. ==== | ||
+ | *4 Amber Vitality 5 transfer | ||
+ | *2 Double Speed 5 transfer | ||
+ | *2 Amber Stamina 5 transfer | ||
+ | *2 Combat Reflexes 5 transfer | ||
+ | *4 Invulnerable | ||
+ | *1 Ability-Arm/Disarm | ||
+ | *2 N/N: | ||
+ | *1 Ability- Call to done/Return | ||
+ | **34 Pips | ||
=='''Stuff{}'''== | =='''Stuff{}'''== | ||
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=='''Miscellanea'''== | =='''Miscellanea'''== | ||
+ | |||
+ | *Attended Nasty Place training center. Not enrolled in the Elites or accorded the usual graduation knighthood. |
Latest revision as of 14:56, 1 March 2024
Shaz Far
Father:
Mother:Son of Falris-Breeder
Children: none
Description:
Hobbies:
Contents
Ranks[edit]
- Knight of amber-Graduate of Rasak
- Lord of Chaos
Points{}[edit]
Total: =85 Stats+{103(95)} Powers{105}+30 Skills+ Items +0/0 allies/Enemies +0 Stuff+ 65 Storage
Advancement[edit]
Abilities gained[edit]
- 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
- 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
- 2 Pip Strength-Graduates gain at least Amber Strength
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 1 Pip Skill-Medical Training
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
Statistics{85}[edit]
- Psyche: Amber
- Strength:35
- Endurance:21
- Warfare:39
Powers {103(95)}[edit]
- (50) Patter Imprint
- (45) Logrus
- 35 Shapechange
- 15 Sorcery
- 20 Conjuration
- 10 Power Words
- 5 Abyssal Mark
- 5 Abyssal Mark
- 5 Abyssal Mark
- 8 Thievish Skills
Skills {30}[edit]
- 2 Doctor
- 1 Pip Skill-Medical Training
- 2 cooking
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
- 2 Accrobatis-Parkour.
- 1 Pip Skill-Gymnastics
-
-
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
Allies & Enemies {0/0 = 0}[edit]
Allies-3[edit]
various
Enemies-3[edit]
various
Companions[edit]
"Gragle"-Chaosian Hunting Cats(Hendrake)(46)
- 4 Amber Vitality, 2 Double Speed, 4 Endless Stamina, 4 Combat Mastery,2 Armor vs Guns
- 4 Deadly Damage, 4 Tongues, 2 Danger Sense, 2 Psyche Neutral ,
- 2 Shadow Path, 4 Mold Reality, 4 Regeneration, 4 Limited Shape Shift
- 4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
(46)
- Shadowwide 4
(184)House Hendrake.
Items {}[edit]
Abyssal Madu. 22[edit]
- 4 Immense vitality. 5 Transfer
- 4 Engine Speed-Transfer 5
- 4 Tireless Stamina.-5 Transfer
- 2 Combat Reflexes.-Transfer 5
- 4 Deadly Damage
- 1} Mold Stuff-Find in Shadow if lost.
- 2 N/N:-short knife with serrated back for fish cleaning' broad sword.
- 1} ability-Return
- 22
Nasty Place Graduate Blade. (5)[edit]
- 4 Deadly Damage
- 1 Ability-Return to Hand/Return to Forge on death
Shaz Far Suit. 36.[edit]
- 4 Amber Vitality 5 transfer
- 2 Double Speed 5 transfer
- 2 Amber Stamina 5 transfer
- 2 Combat Reflexes 5 transfer
- 4 Invulnerable
- 1 Ability-Arm/Disarm
- 2 N/N:
- 1 Ability- Call to done/Return
- 34 Pips
Stuff{}[edit]
Miscellanea[edit]
- Attended Nasty Place training center. Not enrolled in the Elites or accorded the usual graduation knighthood.