Difference between revisions of "Warlock Magery"
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− | [[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]] | + | Magery in Jeweled Amber uses the Warlock Magic Rules and Spells. |
− | [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]] | + | |
− | [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]] | + | |
+ | *Coming soon,Warlock Illusionists & Clerics. | ||
+ | *Coming soon-AD&D Magic Spells and Spell Law Spells. | ||
+ | |||
+ | ==Magery in Jeweled Amber== | ||
+ | Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system | ||
+ | |||
+ | Magical Spell Progression | ||
+ | *1 Pip-10th Level | ||
+ | **6,4,3,2,2,1 | ||
+ | *2 Pip-20th Level | ||
+ | **11,7,6,5,3,3,2,1 | ||
+ | *3 Pips-30th Level | ||
+ | **16,10,8,7,5,5,3,2,1 | ||
+ | *4 Pips-40th Level | ||
+ | **21,15,13,11,7,7,5,3,2,2 | ||
+ | *5 Pips-50th Level | ||
+ | **26,21,17,13,11,11,8,6,4,2,1 | ||
+ | *6 pips -60th level | ||
+ | **32,25,22,17,14,14,11,9,7,5,3,1 | ||
+ | |||
+ | ==First, Second & Third Level Spells== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! First Level | ||
+ | ! Second Level | ||
+ | ! Second Level | ||
+ | ! Third Level | ||
+ | ! Third Level | ||
+ | ! Third Level | ||
+ | |- | ||
+ | | Activate Wand | ||
+ | | Activate staff (1 type) | ||
+ | | Measure (Complex/Simple) | ||
+ | | Row 1, Cell 4 | ||
+ | | Lightning Bolt | ||
+ | | Protection, 1” Radius | ||
+ | |- | ||
+ | | Blaze | ||
+ | | Aurora (Light Wall) | ||
+ | | Mini Strength | ||
+ | | Ball Lightning | ||
+ | | Lightning Dart | ||
+ | | Protection/Normal Missiles | ||
+ | |- | ||
+ | | Charm Animal Class | ||
+ | | Parachute | ||
+ | | row 3, cell 3 | ||
+ | | Ball of Fire | ||
+ | | Magic Analysis | ||
+ | |Rope Trick | ||
+ | |- | ||
+ | | Charm Animal (specific type) | ||
+ | | Awaken | ||
+ | | Phantasmal Spell | ||
+ | | Clairaudience | ||
+ | | Magic Mouth | ||
+ | | Speed | ||
+ | |- | ||
+ | | Charm Person/Specific Intelligent Race | ||
+ | | Continual Light | ||
+ | | Photographic Memory | ||
+ | | Clairvoyance | ||
+ | | Maxi-Ball | ||
+ | |Water Breathing | ||
+ | |- | ||
+ | | Detect (Complex) | ||
+ | | Create Sound | ||
+ | | Protection/Insects | ||
+ | | Charm Undead | ||
+ | | Maxi-Sleep | ||
+ | | Web | ||
+ | |||
+ | |- | ||
+ | | Detect (Simple) | ||
+ | | Darkness | ||
+ | | See Invisible | ||
+ | | Cold Cone | ||
+ | | Measure (Concealed) | ||
+ | | Whirlwind | ||
+ | |- | ||
+ | | Hold Portal | ||
+ | | Deodorant | ||
+ | | Silence, 3” Radius | ||
+ | | Continual Darkness | ||
+ | | Measure (Mental) | ||
+ | | Wizard Light | ||
+ | |- | ||
+ | | Individual Silence | ||
+ | | Detect (Concealed or Mental) | ||
+ | | Speak Languages | ||
+ | | Dark Cone | ||
+ | | Mental Static | ||
+ | |- | ||
+ | | Light | ||
+ | | ESP | ||
+ | | Speak with Animals | ||
+ | | Darkwall | ||
+ | | Micro-Magic Missile | ||
+ | |- | ||
+ | | Match (light fire) | ||
+ | | Extinguish Fire | ||
+ | | St. Elmo’s Fire | ||
+ | | Dispel Magic | ||
+ | | Micro-Magic Missiles | ||
+ | |- | ||
+ | | Muscle Spasm | ||
+ | | Fireworks | ||
+ | | Super Sleep | ||
+ | | Double Protection | ||
+ | | Micro-Super Sleep | ||
+ | |- | ||
+ | | Protection | ||
+ | | Flaming | ||
+ | | Torch | ||
+ | | Fire Ball | ||
+ | | Micro-Phantasm | ||
+ | |- | ||
+ | | Read Languages | ||
+ | | Flash | ||
+ | | Wind | ||
+ | | Fire Dart | ||
+ | | Midi-Strength | ||
+ | |- | ||
+ | | Read Magic | ||
+ | | Freeze Water | ||
+ | | Wizard Lock | ||
+ | | Flame | ||
+ | | Mini-Ball | ||
+ | |- | ||
+ | | Silence, 1” Radius | ||
+ | | Gliding | ||
+ | | | ||
+ | | Fly | ||
+ | | Mini-Bolt | ||
+ | |- | ||
+ | | Sleep | ||
+ | | Hallucination | ||
+ | | | ||
+ | | Heat Cone | ||
+ | | Mini-Cold Cone | ||
+ | |- | ||
+ | | Sound Amplification | ||
+ | | Invisibility | ||
+ | | | ||
+ | | Hold Person | ||
+ | | Mini-Heat Cone | ||
+ | |- | ||
+ | | Spark (Electric Match) | ||
+ | | Knock | ||
+ | | | ||
+ | | Illusion | ||
+ | | Mini-Wide Cold Cone | ||
+ | |- | ||
+ | | Super Match | ||
+ | | Levitate | ||
+ | | | ||
+ | | Infravision | ||
+ | | Mini-Wide Heat Cone | ||
+ | |- | ||
+ | | Telescope | ||
+ | | Locate Object | ||
+ | | | ||
+ | | Invisibility, 1” Radius | ||
+ | | Mirror Image | ||
+ | |- | ||
+ | | Ventriloquism | ||
+ | | Magic Missile | ||
+ | | | ||
+ | | Light Beam | ||
+ | | Projected Mini-Strength | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Fourth Level Spells== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Fourth Level | ||
+ | ! Fourth Level | ||
+ | ! Fourth Level | ||
+ | ! Fourth Level | ||
+ | ! Fourth Level | ||
+ | ! Fifth Level | ||
+ | |- | ||
+ | | Acid Resistance | ||
+ | | Fire Wall | ||
+ | | Maxi-Heat Cone | ||
+ | | Projected Midi Strength | ||
+ | | Poison Resistance | ||
+ | | | ||
+ | |- | ||
+ | | Activate Any Staff | ||
+ | | Gaseous Form | ||
+ | | Mega-Ball | ||
+ | | Maxi-Heat Cone | ||
+ | | Polymorph Self | ||
+ | | | ||
+ | |- | ||
+ | | Animal Control | ||
+ | | Giant Strength | ||
+ | | Mega-Sleep | ||
+ | | Mega-Ball | ||
+ | | Projected Midi Strength | ||
+ | | | ||
+ | |- | ||
+ | | Area Darkness | ||
+ | | Growth of Plants | ||
+ | | Micro-Ball | ||
+ | | Mega-Sleep | ||
+ | | Protection/Missiles | ||
+ | | | ||
+ | |- | ||
+ | | Charm Monster | ||
+ | | Hallucinatory Terrain | ||
+ | | Micro-Maxi Sleep | ||
+ | | Micro-Ball | ||
+ | | Remove Curse | ||
+ | | | ||
+ | |- | ||
+ | | Clumsiness | ||
+ | | Haste (3” × 3” or 2” × 4”) | ||
+ | | Mini-Paralysis Cone | ||
+ | | Micro-Maxi Sleep | ||
+ | | Slow | ||
+ | | | ||
+ | |- | ||
+ | | Cold Beam, 12” | ||
+ | | Healing (1 Point/Turn) | ||
+ | | Mini-Wide Paralysis Cone | ||
+ | | Mini-Paralysis Cone | ||
+ | | Strength Multiply (×1-4) | ||
+ | | | ||
+ | |- | ||
+ | | Cold Resistance | ||
+ | | Heat Beam, 12” | ||
+ | | One-Way Darkness | ||
+ | | Mini-Wide Paralysis Cone | ||
+ | | Telepathy | ||
+ | | | ||
+ | |- | ||
+ | | Confusion | ||
+ | | Ice Wall | ||
+ | | Paralysis Cone | ||
+ | | One-Way Darkness | ||
+ | | Vertigo | ||
+ | | | ||
+ | |- | ||
+ | | Delusion | ||
+ | | Immobilization | ||
+ | | Percentile Negation | ||
+ | | Paralysis Cone | ||
+ | | Wall Of Thorns | ||
+ | | | ||
+ | |- | ||
+ | | Dimension Door | ||
+ | | Immobilize | ||
+ | | Personal Force Field | ||
+ | | Percentile Negation | ||
+ | | Wide Cold Cone | ||
+ | | | ||
+ | |- | ||
+ | | Electric Micro-Ball | ||
+ | | Lightning Resistance | ||
+ | | Personal Paralysis | ||
+ | | Wide Dark Cone | ||
+ | | Wide Heat Cone | ||
+ | | | ||
+ | |- | ||
+ | | Electric Mini-Ball | ||
+ | | Massmorph | ||
+ | | Plant Control | ||
+ | | Personal Force Field | ||
+ | | Wizard Eye | ||
+ | | | ||
+ | |- | ||
+ | | Fear Cone | ||
+ | | Maxi-Cold Cone | ||
+ | | Poison Resistance | ||
+ | | Personal Paralysis | ||
+ | | X-Ray Vision | ||
+ | | | ||
+ | |- | ||
+ | | Fire Resistance | ||
+ | | Maxi-Dark Cone | ||
+ | | Polymorph Self | ||
+ | | Plant Control | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Fifth Level== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Fifth Level | ||
+ | ! Fifth Level | ||
+ | ! Fifth Level | ||
+ | ! Fifth Level | ||
+ | |- | ||
+ | |Air Walking| | ||
+ | |Animate Dead | ||
+ | |Blindness | ||
+ | |Broadfield Hallucination | ||
+ | |- | ||
+ | |Charm Being | ||
+ | |Cloudkill | ||
+ | |Cold Cone, 12” | ||
+ | |Conjure Elemental | ||
+ | |- | ||
+ | |Crimson Bands | ||
+ | |Dark Cone, 12” | ||
+ | |Detection Jamming | ||
+ | |Diminish Others | ||
+ | |- | ||
+ | |Dragon Control | ||
+ | |Energy Bolt | ||
+ | |Energy Cone | ||
+ | |Energy Dart | ||
+ | |- | ||
+ | |Energy Resistance | ||
+ | |Extension | ||
+ | |Feeblemind | ||
+ | |Flame, 12” | ||
+ | |- | ||
+ | |Giant Control | ||
+ | |Growth of Animals | ||
+ | |Heat Cone, 12” | ||
+ | |Hold Monster | ||
+ | |- | ||
+ | |Human Control | ||
+ | |Ice Storm | ||
+ | |Iron Wall | ||
+ | |Locate Person | ||
+ | |- | ||
+ | |Macro-Ball | ||
+ | |Macro-Sleep | ||
+ | |Mass Invisibility | ||
+ | |Maxi-Paralysis Cone | ||
+ | |- | ||
+ | |Maze | ||
+ | |Micro-Cold Beam | ||
+ | |Micro-Heat Beam | ||
+ | |Micro-Immobilization | ||
+ | |- | ||
+ | |Micro-Personal Paralysis | ||
+ | |Mini-Energy Bolt | ||
+ | |Mini-Energy Cone | ||
+ | |Mini-Wide Energy Cone | ||
+ | |- | ||
+ | |Paralysis Cone, 12” | ||
+ | |Passwall | ||
+ | |Pathfinding | ||
+ | |Personal Wizard Lock | ||
+ | |- | ||
+ | |Polymorph Others | ||
+ | |Projected Clairaudience | ||
+ | |Projected Clairvoyance | ||
+ | |Projected strength ×1-4 | ||
+ | |- | ||
+ | |Recharge | ||
+ | |Scroll Lock | ||
+ | |Silver Magnet | ||
+ | |Speak With Dead | ||
+ | |- | ||
+ | |Stonewall | ||
+ | |Super Strength (×1-5) | ||
+ | |Telekinesis | ||
+ | |Teleport | ||
+ | |- | ||
+ | |Transmute Iron To Lead | ||
+ | |Transmute Rock To Mud | ||
+ | |Undead Control | ||
+ | |Variable Ball | ||
+ | |- | ||
+ | |Variable Bolt | ||
+ | |Variable Cold Cone | ||
+ | |Variable Heat Cone | ||
+ | |Vortex | ||
+ | |- | ||
+ | |Weakness | ||
+ | |Wide Paralysis Cone | ||
+ | |} | ||
+ | |||
+ | ==Sixth Level Spells== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Sixth Level | ||
+ | ! Sixth Level | ||
+ | ! Sixth Level | ||
+ | ! Sixth Level | ||
+ | ! Sixth Level | ||
+ | |- | ||
+ | |Acid Protection | ||
+ | |Air Wall | ||
+ | |Animate Object | ||
+ | |Anti-Magic Shell | ||
+ | |Area Muscle Spasm | ||
+ | |- | ||
+ | |Astral Eye | ||
+ | |Bomb | ||
+ | |Cold Pellet | ||
+ | |Cold Protection | ||
+ | |Control Weather | ||
+ | |- | ||
+ | |Daemon Control | ||
+ | |Death | ||
+ | |Disintegrate | ||
+ | |Double-Size Dimension Door | ||
+ | |Energy Cone, 12” | ||
+ | |- | ||
+ | |Energy Micro-Ball | ||
+ | |Fire Protection | ||
+ | |Geas | ||
+ | |Homing Ball Lightning | ||
+ | |Homing Ball Of Fire | ||
+ | |- | ||
+ | |Impact Resistance | ||
+ | |Indetectability | ||
+ | |Individual Death | ||
+ | |Invisible Stalker | ||
+ | |Lead Wall | ||
+ | |- | ||
+ | |Lightning Bolt, 12” | ||
+ | |Lightning Protection | ||
+ | |Locate Monster | ||
+ | |Lower Water | ||
+ | |Maxi-Energy Cone | ||
+ | |- | ||
+ | |Maxi-Strength (1-100) | ||
+ | |Mega-Cold Cone | ||
+ | |Mega-Dark Cone | ||
+ | |Mega-Heat Cone | ||
+ | |Micro-Feeblemind | ||
+ | |- | ||
+ | |Mini-Bomb | ||
+ | |Mini-Stone Cone | ||
+ | |Mini-Wide Stone Cone | ||
+ | |Mirror Wall | ||
+ | |Monster Control | ||
+ | |- | ||
+ | |Monstrous Plant Control | ||
+ | |Move Earth | ||
+ | |Negation | ||
+ | |Part Water | ||
+ | |Passenger Teleportation | ||
+ | |- | ||
+ | |Poison Gas | ||
+ | |Poison Protection | ||
+ | |Projected Image | ||
+ | |Projected Super-Strength | ||
+ | |Protection/Magic Missiles | ||
+ | |- | ||
+ | |Reflect Detection By Implement | ||
+ | |Reincarnation | ||
+ | |Smiting | ||
+ | |Stone Cone | ||
+ | |Stone to Flesh | ||
+ | |- | ||
+ | |Summoning | ||
+ | |Super Fire Ball (4” Radius) | ||
+ | |Super Polymorph Self | ||
+ | |Sustained Dimension Door | ||
+ | |Time Delay | ||
+ | |- | ||
+ | |Ultra Sleep | ||
+ | |Wide Energy Cone | ||
+ | |Wizard Wind | ||
+ | |} | ||
+ | |||
+ | ==Seventh & Eighth Level Spells== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Seventh Level | ||
+ | ! Seventh Level | ||
+ | ! seventh Level | ||
+ | ! Seventh Level | ||
+ | |- | ||
+ | |Activate Magic | ||
+ | |Area Feeblemind | ||
+ | |Area Weakness | ||
+ | |Castle Protection | ||
+ | |- | ||
+ | |Communication | ||
+ | |Detect Polymorph | ||
+ | |Disintegrate Magic Metal | ||
+ | |Energy Bolt, 12” | ||
+ | |- | ||
+ | |Hellfire | ||
+ | |Hold Being | ||
+ | |Homing Electric Microball | ||
+ | |Homing Microball | ||
+ | |- | ||
+ | |Illusion, 5-Sense | ||
+ | |Laser | ||
+ | |Mass Charm | ||
+ | |Mega-Energy Cone | ||
+ | |- | ||
+ | |Micro-Bomb | ||
+ | |Micro-Cold Pellet | ||
+ | |Mind Blank | ||
+ | |Picket Ball Lightning | ||
+ | |- | ||
+ | |Picket Ball Of Fire | ||
+ | |Polymorph Object | ||
+ | |Pressor Cone | ||
+ | |Projected Anti-Magic Shell | ||
+ | |- | ||
+ | |Protection/Normal Weapons | ||
+ | |Reflector | ||
+ | |Returning|Reverse Gravity | ||
+ | |Shielding | ||
+ | |- | ||
+ | |Sleep, 12” Radius | ||
+ | |Super Charm | ||
+ | |Summon Demon | ||
+ | |Temporary Teleportal | ||
+ | |- | ||
+ | |Variable 12” Lightning Bolt | ||
+ | |Variable 12” Cold Cone | ||
+ | |Variable Death Cone | ||
+ | |Variable 12” Heat Cone | ||
+ | |- | ||
+ | |View Past | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Eighth Level | ||
+ | ! Eighth Level | ||
+ | ! Eighth Level | ||
+ | ! Eighth Level | ||
+ | ! Eighth Level | ||
+ | |- | ||
+ | |Activate Detectors | ||
+ | |Air Jet | ||
+ | |Double Phasing | ||
+ | |Double Ranging | ||
+ | |Homing Energy Microball | ||
+ | |- | ||
+ | |Homing Picket Ball Lightning | ||
+ | |Homing Picket Ball Of Fire | ||
+ | |Macro Bomb | ||
+ | |Macro Cold Cone | ||
+ | |Macro Heat Cone | ||
+ | |- | ||
+ | |Magic-Damping Field | ||
+ | |Major Extension | ||
+ | |Permanent Dimension Door | ||
+ | |Permanent Passwall | ||
+ | |Power Word | ||
+ | |- | ||
+ | |Reflector Wall | ||
+ | |Scroll Knock | ||
+ | |Shaped Vari-Ball | ||
+ | |Shaped Vari-Bolt | ||
+ | |Summon Person | ||
+ | |- | ||
+ | |Symbol | ||
+ | |Variable 4” Ball | ||
+ | |Variable Bomb | ||
+ | |Water Jet | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==Ninth Level and Above Spells== | ||
+ | |||
+ | These exist but lets not worry about them. They are either deeply in storage or lost to history | ||
+ | |||
+ | ==Warlock== | ||
+ | Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games. | ||
+ | |||
+ | The game of my youth. | ||
+ | [[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]] | ||
+ | [[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]] | ||
+ | |||
+ | I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. | ||
+ | 632 Folkerth st, Sidney, Ohio, 65345 | ||
+ | |||
+ | [[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]] |
Latest revision as of 07:44, 24 March 2024
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
- Coming soon,Warlock Illusionists & Clerics.
- Coming soon-AD&D Magic Spells and Spell Law Spells.
Contents
Magery in Jeweled Amber[edit]
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system
Magical Spell Progression
- 1 Pip-10th Level
- 6,4,3,2,2,1
- 2 Pip-20th Level
- 11,7,6,5,3,3,2,1
- 3 Pips-30th Level
- 16,10,8,7,5,5,3,2,1
- 4 Pips-40th Level
- 21,15,13,11,7,7,5,3,2,2
- 5 Pips-50th Level
- 26,21,17,13,11,11,8,6,4,2,1
- 6 pips -60th level
- 32,25,22,17,14,14,11,9,7,5,3,1
First, Second & Third Level Spells[edit]
First Level | Second Level | Second Level | Third Level | Third Level | Third Level |
---|---|---|---|---|---|
Activate Wand | Activate staff (1 type) | Measure (Complex/Simple) | Row 1, Cell 4 | Lightning Bolt | Protection, 1” Radius |
Blaze | Aurora (Light Wall) | Mini Strength | Ball Lightning | Lightning Dart | Protection/Normal Missiles |
Charm Animal Class | Parachute | row 3, cell 3 | Ball of Fire | Magic Analysis | Rope Trick |
Charm Animal (specific type) | Awaken | Phantasmal Spell | Clairaudience | Magic Mouth | Speed |
Charm Person/Specific Intelligent Race | Continual Light | Photographic Memory | Clairvoyance | Maxi-Ball | Water Breathing |
Detect (Complex) | Create Sound | Protection/Insects | Charm Undead | Maxi-Sleep | Web |
Detect (Simple) | Darkness | See Invisible | Cold Cone | Measure (Concealed) | Whirlwind |
Hold Portal | Deodorant | Silence, 3” Radius | Continual Darkness | Measure (Mental) | Wizard Light |
Individual Silence | Detect (Concealed or Mental) | Speak Languages | Dark Cone | Mental Static | |
Light | ESP | Speak with Animals | Darkwall | Micro-Magic Missile | |
Match (light fire) | Extinguish Fire | St. Elmo’s Fire | Dispel Magic | Micro-Magic Missiles | |
Muscle Spasm | Fireworks | Super Sleep | Double Protection | Micro-Super Sleep | |
Protection | Flaming | Torch | Fire Ball | Micro-Phantasm | |
Read Languages | Flash | Wind | Fire Dart | Midi-Strength | |
Read Magic | Freeze Water | Wizard Lock | Flame | Mini-Ball | |
Silence, 1” Radius | Gliding | Fly | Mini-Bolt | ||
Sleep | Hallucination | Heat Cone | Mini-Cold Cone | ||
Sound Amplification | Invisibility | Hold Person | Mini-Heat Cone | ||
Spark (Electric Match) | Knock | Illusion | Mini-Wide Cold Cone | ||
Super Match | Levitate | Infravision | Mini-Wide Heat Cone | ||
Telescope | Locate Object | Invisibility, 1” Radius | Mirror Image | ||
Ventriloquism | Magic Missile | Light Beam | Projected Mini-Strength |
Fourth Level Spells[edit]
Fourth Level | Fourth Level | Fourth Level | Fourth Level | Fourth Level | Fifth Level |
---|---|---|---|---|---|
Acid Resistance | Fire Wall | Maxi-Heat Cone | Projected Midi Strength | Poison Resistance | |
Activate Any Staff | Gaseous Form | Mega-Ball | Maxi-Heat Cone | Polymorph Self | |
Animal Control | Giant Strength | Mega-Sleep | Mega-Ball | Projected Midi Strength | |
Area Darkness | Growth of Plants | Micro-Ball | Mega-Sleep | Protection/Missiles | |
Charm Monster | Hallucinatory Terrain | Micro-Maxi Sleep | Micro-Ball | Remove Curse | |
Clumsiness | Haste (3” × 3” or 2” × 4”) | Mini-Paralysis Cone | Micro-Maxi Sleep | Slow | |
Cold Beam, 12” | Healing (1 Point/Turn) | Mini-Wide Paralysis Cone | Mini-Paralysis Cone | Strength Multiply (×1-4) | |
Cold Resistance | Heat Beam, 12” | One-Way Darkness | Mini-Wide Paralysis Cone | Telepathy | |
Confusion | Ice Wall | Paralysis Cone | One-Way Darkness | Vertigo | |
Delusion | Immobilization | Percentile Negation | Paralysis Cone | Wall Of Thorns | |
Dimension Door | Immobilize | Personal Force Field | Percentile Negation | Wide Cold Cone | |
Electric Micro-Ball | Lightning Resistance | Personal Paralysis | Wide Dark Cone | Wide Heat Cone | |
Electric Mini-Ball | Massmorph | Plant Control | Personal Force Field | Wizard Eye | |
Fear Cone | Maxi-Cold Cone | Poison Resistance | Personal Paralysis | X-Ray Vision | |
Fire Resistance | Maxi-Dark Cone | Polymorph Self | Plant Control |
Fifth Level[edit]
Fifth Level | Fifth Level | Fifth Level | Fifth Level |
---|---|---|---|
Animate Dead | Blindness | Broadfield Hallucination | |
Charm Being | Cloudkill | Cold Cone, 12” | Conjure Elemental |
Crimson Bands | Dark Cone, 12” | Detection Jamming | Diminish Others |
Dragon Control | Energy Bolt | Energy Cone | Energy Dart |
Energy Resistance | Extension | Feeblemind | Flame, 12” |
Giant Control | Growth of Animals | Heat Cone, 12” | Hold Monster |
Human Control | Ice Storm | Iron Wall | Locate Person |
Macro-Ball | Macro-Sleep | Mass Invisibility | Maxi-Paralysis Cone |
Maze | Micro-Cold Beam | Micro-Heat Beam | Micro-Immobilization |
Micro-Personal Paralysis | Mini-Energy Bolt | Mini-Energy Cone | Mini-Wide Energy Cone |
Paralysis Cone, 12” | Passwall | Pathfinding | Personal Wizard Lock |
Polymorph Others | Projected Clairaudience | Projected Clairvoyance | Projected strength ×1-4 |
Recharge | Scroll Lock | Silver Magnet | Speak With Dead |
Stonewall | Super Strength (×1-5) | Telekinesis | Teleport |
Transmute Iron To Lead | Transmute Rock To Mud | Undead Control | Variable Ball |
Variable Bolt | Variable Cold Cone | Variable Heat Cone | Vortex |
Weakness | Wide Paralysis Cone |
Sixth Level Spells[edit]
Sixth Level | Sixth Level | Sixth Level | Sixth Level | Sixth Level |
---|---|---|---|---|
Acid Protection | Air Wall | Animate Object | Anti-Magic Shell | Area Muscle Spasm |
Astral Eye | Bomb | Cold Pellet | Cold Protection | Control Weather |
Daemon Control | Death | Disintegrate | Double-Size Dimension Door | Energy Cone, 12” |
Energy Micro-Ball | Fire Protection | Geas | Homing Ball Lightning | Homing Ball Of Fire |
Impact Resistance | Indetectability | Individual Death | Invisible Stalker | Lead Wall |
Lightning Bolt, 12” | Lightning Protection | Locate Monster | Lower Water | Maxi-Energy Cone |
Maxi-Strength (1-100) | Mega-Cold Cone | Mega-Dark Cone | Mega-Heat Cone | Micro-Feeblemind |
Mini-Bomb | Mini-Stone Cone | Mini-Wide Stone Cone | Mirror Wall | Monster Control |
Monstrous Plant Control | Move Earth | Negation | Part Water | Passenger Teleportation |
Poison Gas | Poison Protection | Projected Image | Projected Super-Strength | Protection/Magic Missiles |
Reflect Detection By Implement | Reincarnation | Smiting | Stone Cone | Stone to Flesh |
Summoning | Super Fire Ball (4” Radius) | Super Polymorph Self | Sustained Dimension Door | Time Delay |
Ultra Sleep | Wide Energy Cone | Wizard Wind |
Seventh & Eighth Level Spells[edit]
Seventh Level | Seventh Level | seventh Level | Seventh Level |
---|---|---|---|
Activate Magic | Area Feeblemind | Area Weakness | Castle Protection |
Communication | Detect Polymorph | Disintegrate Magic Metal | Energy Bolt, 12” |
Hellfire | Hold Being | Homing Electric Microball | Homing Microball |
Illusion, 5-Sense | Laser | Mass Charm | Mega-Energy Cone |
Micro-Bomb | Micro-Cold Pellet | Mind Blank | Picket Ball Lightning |
Picket Ball Of Fire | Polymorph Object | Pressor Cone | Projected Anti-Magic Shell |
Protection/Normal Weapons | Reflector | Reverse Gravity | Shielding |
Sleep, 12” Radius | Super Charm | Summon Demon | Temporary Teleportal |
Variable 12” Lightning Bolt | Variable 12” Cold Cone | Variable Death Cone | Variable 12” Heat Cone |
View Past |
Eighth Level | Eighth Level | Eighth Level | Eighth Level | Eighth Level |
---|---|---|---|---|
Activate Detectors | Air Jet | Double Phasing | Double Ranging | Homing Energy Microball |
Homing Picket Ball Lightning | Homing Picket Ball Of Fire | Macro Bomb | Macro Cold Cone | Macro Heat Cone |
Magic-Damping Field | Major Extension | Permanent Dimension Door | Permanent Passwall | Power Word |
Reflector Wall | Scroll Knock | Shaped Vari-Ball | Shaped Vari-Bolt | Summon Person |
Symbol | Variable 4” Ball | Variable Bomb | Water Jet |
Ninth Level and Above Spells[edit]
These exist but lets not worry about them. They are either deeply in storage or lost to history
Warlock[edit]
Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.
The game of my youth. [[1]] [[2]]
I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. 632 Folkerth st, Sidney, Ohio, 65345
[[3]]