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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
*Coming soon,Warlock Illusionists & Clerics.
*Coming soon-AD&D Magic Spells and Spell Law Spells.


==Magery in Jeweled Amber==
==Magery in Jeweled Amber==
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system


Magical Spell Progression
Magical Spell Progression
*1 Pip-10th Level
**6,4,3,2,2,1
*2 Pip-20th Level
**11,7,6,5,3,3,2,1
*3 Pips-30th Level
**16,10,8,7,5,5,3,2,1
*4 Pips-40th Level
**21,15,13,11,7,7,5,3,2,2
*5 Pips-50th Level
**26,21,17,13,11,11,8,6,4,2,1
*6 pips -60th level
**32,25,22,17,14,14,11,9,7,5,3,1
==First, Second & Third Level Spells==
{| class="wikitable"
|-
! First Level
! Second Level
! Second Level
! Third Level
! Third Level
! Third Level
|-
| Activate Wand
| Activate staff (1 type)
| Measure (Complex/Simple)
| Lightning Bolt
| Protection, 1” Radius
|-
| Blaze
| Aurora (Light Wall)
| Mini Strength
| Ball Lightning
| Lightning Dart
| Protection/Normal Missiles
|-
| Charm Animal Class
| Parachute
| Ball of Fire
| Magic Analysis
|Rope Trick
|-
| Charm Animal (specific type)
| Awaken
| Phantasmal Spell
| Clairaudience
| Magic Mouth
| Speed
|-
| Charm Person/Specific Intelligent Race
| Continual Light
| Photographic Memory
| Clairvoyance
| Maxi-Ball
|Water Breathing
|-
| Detect (Complex)
| Create Sound
| Protection/Insects
| Charm Undead
| Maxi-Sleep
| Web


|-
| Detect (Simple)
| Darkness
| See Invisible
| Cold Cone
| Measure (Concealed)
| Whirlwind
|-
| Hold Portal
| Deodorant
| Silence, 3” Radius
| Continual Darkness
| Measure (Mental)
| Wizard Light
|-
| Individual Silence
| Detect (Concealed or Mental)
| Speak Languages
| Dark Cone
| Mental Static
|-
| Light
| ESP
| Speak with Animals
| Darkwall
| Micro-Magic Missile
|-
| Match (light fire)
| Extinguish Fire
| St. Elmo’s Fire
| Dispel Magic
| Micro-Magic Missiles
|-
| Muscle Spasm
| Fireworks
| Super Sleep
| Double Protection
| Micro-Super Sleep
|-
| Protection
| Flaming
| Torch
| Fire Ball
| Micro-Phantasm
|-
| Read Languages
| Flash
| Wind
| Fire Dart
| Midi-Strength
|-
| Read Magic
| Freeze Water
| Wizard Lock
| Flame
| Mini-Ball
|-
| Silence, 1” Radius
| Gliding
|
| Fly
| Mini-Bolt
|-
| Sleep
| Hallucination
|
| Heat Cone
| Mini-Cold Cone
|-
| Sound Amplification
| Invisibility
|
| Hold Person
| Mini-Heat Cone
|-
| Spark (Electric Match)
| Knock
|
| Illusion
| Mini-Wide Cold Cone
|-
| Super Match
| Levitate
|
| Infravision
| Mini-Wide Heat Cone
|-
| Telescope
| Locate Object
|
| Invisibility, 1” Radius
| Mirror Image
|-
| Ventriloquism
| Magic Missile
|
| Light Beam
| Projected Mini-Strength
|-
|}


===Ascorbic's Acid Suite===
{| class="wikitable"
|Second
*Acid Missles


| Third Level
*Acid Ball
*Acid Cone
*Acid Dart


|-
| FOURTHS
*Acid Resistance
*Acid Wall
***
|-
| Sixths
*Acid Protection
*Acid Bomb
*Poison Gas


|-
| 4
|-
| 5
|-
| 6


Spell Name First Level
|- 
Activate Wand
|}
Blaze
Charm Animal Class
Charm Animal (specific type)
Charm Person/Specific Intelligent Race
Detect (Complex)
Detect (Simple)
Hold Portal
Individual Silence
Light
Match (light fire)
Muscle Spasm
Protection
Read Languages
Read Magic
Silence, 1” Radius
Sleep
Sound Amplification
Spark (Electric Match)
Super Match
Telescope
Ventriloquism


==Fourth Level Spells==


Spell Name Second Level
{| class="wikitable"
Activate staff (1 type)
|-
Aurora (Light Wall)
! Fourth Level
Awaken
! Fourth Level
Continual Light
! Fourth Level
Create Sound
! Fourth Level
Darkness
! Fourth Level
Deodorant
! Fifth Level
Detect (Concealed or Mental)
|-
ESP
| Acid Resistance
Extinguish Fire
| Fire Wall
Fireworks
| Maxi-Heat Cone
Flaming
| Projected Midi Strength
Flash
| Poison Resistance
Freeze Water
|
Gliding
|-
Hallucination
| Activate Any Staff
Invisibility
| Gaseous Form
Knock
| Mega-Ball
Levitate
| Maxi-Heat Cone
Locate Object
| Polymorph Self
Magic Missile
|
Measure (Complex/Simple)
|-
Mini Strength
| Animal Control
Parachute
| Giant Strength
Phantasmal Spell
| Mega-Sleep
Photographic Memory
| Mega-Ball
Protection/Insects
| Projected Midi Strength
See Invisible
|
Silence, 3” Radius
|-
Speak Languages
| Area Darkness
Speak with Animals
| Growth of Plants
St. Elmo’s Fire
| Micro-Ball
Super Sleep
| Mega-Sleep
Torch
| Protection/Missiles
Wind
|
Wizard Lock
|-
| Charm Monster
| Hallucinatory Terrain
| Micro-Maxi Sleep
| Micro-Ball
| Remove Curse
|
|-
| Clumsiness
| Haste (3” × 3” or 2” × 4”)
| Mini-Paralysis Cone
| Micro-Maxi Sleep
| Slow
|
|-
| Cold Beam, 12”
| Healing (1 Point/Turn)
| Mini-Wide Paralysis Cone
| Mini-Paralysis Cone
| Strength Multiply (×1-4)
|
|-
| Cold Resistance
| Heat Beam, 12”
| One-Way Darkness
| Mini-Wide Paralysis Cone
| Telepathy
|
|-
| Confusion
| Ice Wall
| Paralysis Cone
| One-Way Darkness
| Vertigo
|
|-
| Delusion
| Immobilization
| Percentile Negation
| Paralysis Cone
| Wall Of Thorns
|
|-
| Dimension Door
| Immobilize
| Personal Force Field
| Percentile Negation
| Wide Cold Cone
|
|-
| Electric Micro-Ball
| Lightning Resistance
| Personal Paralysis
| Wide Dark Cone
| Wide Heat Cone
|
|-
| Electric Mini-Ball
| Massmorph
| Plant Control
| Personal Force Field
| Wizard Eye
|
|-
| Fear Cone
| Maxi-Cold Cone
| Poison Resistance
| Personal Paralysis
| X-Ray Vision
|
|-
| Fire Resistance
| Maxi-Dark Cone
| Polymorph Self
| Plant Control
|
|
|}


Spell Name Third Level
Ball Lightning
Ball of Fire
Clairaudience
Clairvoyance
Charm Undead
Cold Cone
Continual Darkness
Dark Cone
Darkwall
Dispel Magic
Double Protection
Fire Ball
Fire Dart
Flame
Fly
Heat Cone
Hold Person
Illusion
Infravision
Invisibility, 1” Radius
Light Beam
Lightning Bolt
Lightning Dart
Magic Analysis
Magic Mouth
Maxi-Ball
Maxi-Sleep
Measure (Concealed)
Measure (Mental)
Mental Static
Micro-Magic Missile
Micro-Magic Missiles
Micro-Super Sleep
Micro-Phantasm
Midi-Strength
Mini-Ball
Mini-Bolt
Mini-Cold Cone
Mini-Heat Cone
Mini-Wide Cold Cone
Mini-Wide Heat Cone
Mirror Image
Projected Mini-Strength
Protection, 1” Radius
Protection/Normal Missiles
Rope Trick
Speed
Water Breathing
Web
Whirlwind
Wizard Light


Spell Name Fourth Level
==Fifth Level==
Acid Resistance
Activate Any Staff
Animal Control
Area Darkness
Charm Monster
Clumsiness
Cold Beam, 12”
Cold Resistance
Confusion
Delusion
Dimension Door
Electric Micro-Ball
Electric Mini-Ball
Fear Cone
Fire Resistance
Fire Wall
Gaseous Form
Giant Strength
Growth of Plants
Hallucinatory Terrain
Haste (3” × 3” or 2” × 4”)
Healing (1 Point/Turn)
Heat Beam, 12”
Ice Wall
Immobilization
Immobilize
Lightning Resistance
Massmorph
Maxi-Cold Cone
Maxi-Dark Cone
Maxi-Heat Cone
Mega-Ball
Mega-Sleep
Micro-Ball
Micro-Maxi Sleep
Mini-Paralysis Cone
Mini-Wide Paralysis Cone
One-Way Darkness
Paralysis Cone
Percentile Negation
Personal Force Field
Personal Paralysis
Plant Control
Poison Resistance
Polymorph Self
Projected Midi Strength
Protection/Missiles
Remove Curse
Slow
Strength Multiply (×1-4)
Telepathy
Vertigo
Wall Of Thorns
Wide Cold Cone
Wide Dark Cone
Wide Heat Cone
Wizard Eye
X-Ray Vision


Spell Name Fifth Level
{| class="wikitable"
Air Walking
|-
Animate Dead
! Fifth Level
Blindness
! Fifth Level
Broadfield Hallucination
! Fifth Level
Charm Being
! Fifth Level
Cloudkill
|-
Cold Cone, 12”
|Air Walking|
Conjure Elemental
|Animate Dead
Crimson Bands
|Blindness
Dark Cone, 12”
|Broadfield Hallucination
Detection Jamming
|-
Diminish Others
|Charm Being
Dragon Control
|Cloudkill
Energy Bolt
|Cold Cone, 12”
Energy Cone
|Conjure Elemental
Energy Dart
|-
Energy Resistance
|Crimson Bands
Extension
|Dark Cone, 12”
Feeblemind
|Detection Jamming
Flame, 12”
|Diminish Others
Giant Control
|-
Growth of Animals
|Dragon Control
Heat Cone, 12”
|Energy Bolt
Hold Monster
|Energy Cone
Human Control
|Energy Dart
Ice Storm
|-
Iron Wall
|Energy Resistance
Locate Person
|Extension
Macro-Ball
|Feeblemind
Macro-Sleep
|Flame, 12”
Mass Invisibility
|-
Maxi-Paralysis Cone
|Giant Control
Maze
|Growth of Animals
Micro-Cold Beam
|Heat Cone, 12”
Micro-Heat Beam
|Hold Monster
Micro-Immobilization
|-
Micro-Personal Paralysis
|Human Control
Mini-Energy Bolt
|Ice Storm
Mini-Energy Cone
|Iron Wall
Mini-Wide Energy Cone
|Locate Person
Paralysis Cone, 12”
|-
Passwall
|Macro-Ball
Pathfinding
|Macro-Sleep
Personal Wizard Lock
|Mass Invisibility
Polymorph Others
|Maxi-Paralysis Cone
Projected Clairaudience
|-
Projected Clairvoyance
|Maze
Projected strength ×1-4
|Micro-Cold Beam
Recharge
|Micro-Heat Beam
Scroll Lock
|Micro-Immobilization
Silver Magnet
|-
Speak With Dead
|Micro-Personal Paralysis
Stonewall
|Mini-Energy Bolt
Super Strength (×1-5)
|Mini-Energy Cone
Telekinesis
|Mini-Wide Energy Cone
Teleport
|-
Transmute Iron To Lead
|Paralysis Cone, 12”
Transmute Rock To Mud
|Passwall
Undead Control
|Pathfinding
Variable Ball
|Personal Wizard Lock
Variable Bolt
|-
Variable Cold Cone
|Polymorph Others
Variable Heat Cone
|Projected Clairaudience
Vortex
|Projected Clairvoyance
Weakness
|Projected strength ×1-4
Wide Paralysis Cone
|-
|Recharge
|Scroll Lock
|Silver Magnet
|Speak With Dead
|-
|Stonewall
|Super Strength (×1-5)
|Telekinesis
|Teleport
|-
|Transmute Iron To Lead
|Transmute Rock To Mud
|Undead Control
|Variable Ball
|-
|Variable Bolt
|Variable Cold Cone
|Variable Heat Cone
|Vortex
|-
|Weakness
|Wide Paralysis Cone
|}


Spell Name Sixth Level
==Sixth Level Spells==
Acid Protection
{| class="wikitable"
Air Wall
|-
Animate Object
! Sixth Level
Anti-Magic Shell
! Sixth Level
Area Muscle Spasm
! Sixth Level
Astral Eye
! Sixth Level
Bomb
! Sixth Level
Cold Pellet
|-
Cold Protection
|Acid Protection
Control Weather
|Air Wall
Daemon Control
|Animate Object
Death
|Anti-Magic Shell
Disintegrate
|Area Muscle Spasm
Double-Size Dimension Door
|-
Energy Cone, 12”
|Astral Eye
Energy Micro-Ball
|Bomb
Fire Protection
|Cold Pellet
Geas
|Cold Protection
Homing Ball Lightning
|Control Weather
Homing Ball Of Fire
|-
Impact Resistance
|Daemon Control
Indetectability
|Death
Individual Death
|Disintegrate
Invisible Stalker
|Double-Size Dimension Door
Lead Wall
|Energy Cone, 12”
Lightning Bolt, 12”
|-
Lightning Protection
|Energy Micro-Ball
Locate Monster
|Fire Protection
Lower Water
|Geas
Maxi-Energy Cone
|Homing Ball Lightning
Maxi-Strength (1-100)
|Homing Ball Of Fire
Mega-Cold Cone
|-
Mega-Dark Cone
|Impact Resistance
Mega-Heat Cone
|Indetectability
Micro-Feeblemind
|Individual Death
Mini-Bomb
|Invisible Stalker
Mini-Stone Cone
|Lead Wall
Mini-Wide Stone Cone
|-
Mirror Wall
|Lightning Bolt, 12”
Monster Control
|Lightning Protection
Monstrous Plant Control
|Locate Monster
Move Earth
|Lower Water
Negation
|Maxi-Energy Cone
Part Water
|-
Passenger Teleportation
|Maxi-Strength (1-100)
Poison Gas
|Mega-Cold Cone
Poison Protection
|Mega-Dark Cone
Projected Image
|Mega-Heat Cone
Projected Super-Strength
|Micro-Feeblemind
Protection/Magic Missiles
|-
Reflect Detection By Implement
|Mini-Bomb
Reincarnation
|Mini-Stone Cone
Smiting
|Mini-Wide Stone Cone
Stone Cone
|Mirror Wall
Stone to Flesh
|Monster Control
Summoning
|-
Super Fire Ball (4” Radius)
|Monstrous Plant Control
Super Polymorph Self
|Move Earth
Sustained Dimension Door
|Negation
Time Delay
|Part Water
Ultra Sleep
|Passenger Teleportation
Wide Energy Cone
|-
Wizard Wind
|Poison Gas
|Poison Protection
|Projected Image
|Projected Super-Strength
|Protection/Magic Missiles
|-
|Reflect Detection By Implement
|Reincarnation
|Smiting
|Stone Cone
|Stone to Flesh
|-
|Summoning
|Super Fire Ball (4” Radius)
|Super Polymorph Self
|Sustained Dimension Door
|Time Delay
|-
|Ultra Sleep
|Wide Energy Cone
|Wizard Wind
|}


Spell Name Seventh Level
==Seventh & Eighth Level Spells==
Activate Magic
{| class="wikitable"
Area Feeblemind
|-
Area Weakness
! Seventh Level
Castle Protection
! Seventh Level
Communication
! seventh Level
Detect Polymorph
! Seventh Level
Disintegrate Magic Metal
|-
Energy Bolt, 12”
|Activate Magic
Hellfire
|Area Feeblemind
Hold Being
|Area Weakness
Homing Electric Microball
|Castle Protection
Homing Microball
|-
Illusion, 5-Sense
|Communication
Laser
|Detect Polymorph
Mass Charm
|Disintegrate Magic Metal
Mega-Energy Cone
|Energy Bolt, 12”
Micro-Bomb
|-
Micro-Cold Pellet
|Hellfire
Mind Blank
|Hold Being
Picket Ball Lightning
|Homing Electric Microball
Picket Ball Of Fire
|Homing Microball
Polymorph Object
|-
Pressor Cone
|Illusion, 5-Sense
Projected Anti-Magic Shell
|Laser
Protection/Normal Weapons
|Mass Charm
Reflector
|Mega-Energy Cone
Returning
|-
Reverse Gravity
|Micro-Bomb
Shielding
|Micro-Cold Pellet
Sleep, 12” Radius
|Mind Blank
Super Charm
|Picket Ball Lightning
Summon Demon
|-
Temporary Teleportal
|Picket Ball Of Fire
Variable 12” Lightning Bolt
|Polymorph Object
Variable 12” Cold Cone
|Pressor Cone
Variable Death Cone
|Projected Anti-Magic Shell
Variable 12” Heat Cone
|-
View Past
|Protection/Normal Weapons
|Reflector
|Returning|Reverse Gravity
|Shielding
|-
|Sleep, 12” Radius
|Super Charm
|Summon Demon
|Temporary Teleportal
|-
|Variable 12” Lightning Bolt
|Variable 12” Cold Cone
|Variable Death Cone
|Variable 12” Heat Cone
|-
|View Past
|}


Spell Name Eight Level
{| class="wikitable"
Activate Detectors
|-
Air Jet
! Eighth Level
Double Phasing
! Eighth Level
Double Ranging
! Eighth Level
Homing Energy Microball
! Eighth Level
Homing Picket Ball Lightning
! Eighth Level
Homing Picket Ball Of Fire
|-
Macro Bomb
|Activate Detectors
Macro Cold Cone
|Air Jet
Macro Heat Cone
|Double Phasing
Magic-Damping Field
|Double Ranging
Major Extension
|Homing Energy Microball
Permanent Dimension Door
|-
Permanent Passwall
|Homing Picket Ball Lightning
Power Word
|Homing Picket Ball Of Fire
Reflector Wall
|Macro Bomb
Scroll Knock
|Macro Cold Cone
Shaped Vari-Ball
|Macro Heat Cone
Shaped Vari-Bolt
|-
Summon Person
|Magic-Damping Field
Symbol
|Major Extension
Variable 4” Ball
|Permanent Dimension Door
Variable Bomb
|Permanent Passwall
Water Jet
|Power Word
|-
|Reflector Wall
|Scroll Knock
|Shaped Vari-Ball
|Shaped Vari-Bolt
|Summon Person
|-
|Symbol
|Variable 4” Ball
|Variable Bomb
|Water Jet
|
|}
 
==Ninth Level and Above Spells==
 
These exist but lets not worry about them.  They are either deeply in storage or lost to history


==Warlock==
==Warlock==
Line 392: Line 608:
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
I don't have this one.  If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful.
632 Folkerth st, Sidney, Ohio, 65345
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]

Latest revision as of 02:51, 25 October 2024

Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.


  • Coming soon,Warlock Illusionists & Clerics.
  • Coming soon-AD&D Magic Spells and Spell Law Spells.

Magery in Jeweled Amber[edit]

Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system

Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells[edit]

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Lightning Bolt Protection, 1” Radius
Blaze Aurora (Light Wall) Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class Parachute Ball of Fire Magic Analysis Rope Trick
Charm Animal (specific type) Awaken Phantasmal Spell Clairaudience Magic Mouth Speed
Charm Person/Specific Intelligent Race Continual Light Photographic Memory Clairvoyance Maxi-Ball Water Breathing
Detect (Complex) Create Sound Protection/Insects Charm Undead Maxi-Sleep Web
Detect (Simple) Darkness See Invisible Cold Cone Measure (Concealed) Whirlwind
Hold Portal Deodorant Silence, 3” Radius Continual Darkness Measure (Mental) Wizard Light
Individual Silence Detect (Concealed or Mental) Speak Languages Dark Cone Mental Static
Light ESP Speak with Animals Darkwall Micro-Magic Missile
Match (light fire) Extinguish Fire St. Elmo’s Fire Dispel Magic Micro-Magic Missiles
Muscle Spasm Fireworks Super Sleep Double Protection Micro-Super Sleep
Protection Flaming Torch Fire Ball Micro-Phantasm
Read Languages Flash Wind Fire Dart Midi-Strength
Read Magic Freeze Water Wizard Lock Flame Mini-Ball
Silence, 1” Radius Gliding Fly Mini-Bolt
Sleep Hallucination Heat Cone Mini-Cold Cone
Sound Amplification Invisibility Hold Person Mini-Heat Cone
Spark (Electric Match) Knock Illusion Mini-Wide Cold Cone
Super Match Levitate Infravision Mini-Wide Heat Cone
Telescope Locate Object Invisibility, 1” Radius Mirror Image
Ventriloquism Magic Missile Light Beam Projected Mini-Strength

Ascorbic's Acid Suite[edit]

Second
  • Acid Missles
Third Level
  • Acid Ball
  • Acid Cone
  • Acid Dart
FOURTHS
  • Acid Resistance
  • Acid Wall
Sixths
  • Acid Protection
  • Acid Bomb
  • Poison Gas
4
5
6

Fourth Level Spells[edit]

Fourth Level Fourth Level Fourth Level Fourth Level Fourth Level Fifth Level
Acid Resistance Fire Wall Maxi-Heat Cone Projected Midi Strength Poison Resistance
Activate Any Staff Gaseous Form Mega-Ball Maxi-Heat Cone Polymorph Self
Animal Control Giant Strength Mega-Sleep Mega-Ball Projected Midi Strength
Area Darkness Growth of Plants Micro-Ball Mega-Sleep Protection/Missiles
Charm Monster Hallucinatory Terrain Micro-Maxi Sleep Micro-Ball Remove Curse
Clumsiness Haste (3” × 3” or 2” × 4”) Mini-Paralysis Cone Micro-Maxi Sleep Slow
Cold Beam, 12” Healing (1 Point/Turn) Mini-Wide Paralysis Cone Mini-Paralysis Cone Strength Multiply (×1-4)
Cold Resistance Heat Beam, 12” One-Way Darkness Mini-Wide Paralysis Cone Telepathy
Confusion Ice Wall Paralysis Cone One-Way Darkness Vertigo
Delusion Immobilization Percentile Negation Paralysis Cone Wall Of Thorns
Dimension Door Immobilize Personal Force Field Percentile Negation Wide Cold Cone
Electric Micro-Ball Lightning Resistance Personal Paralysis Wide Dark Cone Wide Heat Cone
Electric Mini-Ball Massmorph Plant Control Personal Force Field Wizard Eye
Fear Cone Maxi-Cold Cone Poison Resistance Personal Paralysis X-Ray Vision
Fire Resistance Maxi-Dark Cone Polymorph Self Plant Control


Fifth Level[edit]

Fifth Level Fifth Level Fifth Level Fifth Level
Animate Dead Blindness Broadfield Hallucination
Charm Being Cloudkill Cold Cone, 12” Conjure Elemental
Crimson Bands Dark Cone, 12” Detection Jamming Diminish Others
Dragon Control Energy Bolt Energy Cone Energy Dart
Energy Resistance Extension Feeblemind Flame, 12”
Giant Control Growth of Animals Heat Cone, 12” Hold Monster
Human Control Ice Storm Iron Wall Locate Person
Macro-Ball Macro-Sleep Mass Invisibility Maxi-Paralysis Cone
Maze Micro-Cold Beam Micro-Heat Beam Micro-Immobilization
Micro-Personal Paralysis Mini-Energy Bolt Mini-Energy Cone Mini-Wide Energy Cone
Paralysis Cone, 12” Passwall Pathfinding Personal Wizard Lock
Polymorph Others Projected Clairaudience Projected Clairvoyance Projected strength ×1-4
Recharge Scroll Lock Silver Magnet Speak With Dead
Stonewall Super Strength (×1-5) Telekinesis Teleport
Transmute Iron To Lead Transmute Rock To Mud Undead Control Variable Ball
Variable Bolt Variable Cold Cone Variable Heat Cone Vortex
Weakness Wide Paralysis Cone

Sixth Level Spells[edit]

Sixth Level Sixth Level Sixth Level Sixth Level Sixth Level
Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm
Astral Eye Bomb Cold Pellet Cold Protection Control Weather
Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12”
Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire
Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall
Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone
Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind
Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control
Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation
Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh
Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay
Ultra Sleep Wide Energy Cone Wizard Wind

Seventh & Eighth Level Spells[edit]

Seventh Level Seventh Level seventh Level Seventh Level
Activate Magic Area Feeblemind Area Weakness Castle Protection
Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12”
Hellfire Hold Being Homing Electric Microball Homing Microball
Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone
Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning
Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell
Protection/Normal Weapons Reflector Reverse Gravity Shielding
Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal
Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone
View Past
Eighth Level Eighth Level Eighth Level Eighth Level Eighth Level
Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball
Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone
Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word
Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person
Symbol Variable 4” Ball Variable Bomb Water Jet

Ninth Level and Above Spells[edit]

These exist but lets not worry about them. They are either deeply in storage or lost to history

Warlock[edit]

Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.

The game of my youth. [[1]] [[2]]

I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. 632 Folkerth st, Sidney, Ohio, 65345

[[3]]