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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
*Coming soon,Warlock Illusionists & Clerics.
*Coming soon-AD&D Magic Spells and Spell Law Spells.


==Magery in Jeweled Amber==
==Magery in Jeweled Amber==
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system


Magical Spell Progression
Magical Spell Progression
*1 Pip-10th Level
**6,4,3,2,2,1
*2 Pip-20th Level
**11,7,6,5,3,3,2,1
*3 Pips-30th Level
**16,10,8,7,5,5,3,2,1
*4 Pips-40th Level
**21,15,13,11,7,7,5,3,2,2
*5 Pips-50th Level
**26,21,17,13,11,11,8,6,4,2,1
*6 pips -60th level
**32,25,22,17,14,14,11,9,7,5,3,1


 
==First, Second & Third Level Spells==
{| class="wikitable"
{| class="wikitable"
|-
|-
! First Level
! First Level
! Second Level
! Second Level
! Second Level
! Third Level
! Third Level
! Third Level
! Third Level
! Fourth Level
! Fifth Level
|-
|-
| row 1, cell 1Activate Wand
| Activate Wand
| row 1, cell 2Blaze
| Activate staff (1 type)
| row 1, cell 3Charm Animal Class
| Measure (Complex/Simple)
| Row 1, Cell 4
| Row 1, Cell 5
| Lightning Bolt
| Protection, 1” Radius
|-
| Blaze
| Aurora (Light Wall)
| Mini Strength
| Ball Lightning
| Lightning Dart
| Protection/Normal Missiles
|-
| Charm Animal Class
| Parachute
| Ball of Fire
| Magic Analysis
|Rope Trick
|-
| Charm Animal (specific type)
| Awaken
| Phantasmal Spell
| Clairaudience
| Magic Mouth
| Speed
|-
| Charm Person/Specific Intelligent Race
| Continual Light
| Photographic Memory
| Clairvoyance
| Maxi-Ball
|Water Breathing
|-
| Detect (Complex)
| Create Sound
| Protection/Insects
| Charm Undead
| Maxi-Sleep
| Web
 
|-
| Detect (Simple)
| Darkness
| See Invisible
| Cold Cone
| Measure (Concealed)
| Whirlwind
|-
| Hold Portal
| Deodorant
| Silence, 3” Radius
| Continual Darkness
| Measure (Mental)
| Wizard Light
|-
| Individual Silence
| Detect (Concealed or Mental)
| Speak Languages
| Dark Cone
| Mental Static
|-
| Light
| ESP
| Speak with Animals
| Darkwall
| Micro-Magic Missile
|-
| Match (light fire)
| Extinguish Fire
| St. Elmo’s Fire
| Dispel Magic
| Micro-Magic Missiles
|-
| Muscle Spasm
| Fireworks
| Super Sleep
| Double Protection
| Micro-Super Sleep
|-
| Protection
| Flaming
| Torch
| Fire Ball
| Micro-Phantasm
|-
| Read Languages
| Flash
| Wind
| Fire Dart
| Midi-Strength
|-
| Read Magic
| Freeze Water
| Wizard Lock
| Flame
| Mini-Ball
|-
| Silence, 1” Radius
| Gliding
|
| Fly
| Mini-Bolt
|-
| Sleep
| Hallucination
|
| Heat Cone
| Mini-Cold Cone
|-
| Sound Amplification
| Invisibility
|
| Hold Person
| Mini-Heat Cone
|-
| Spark (Electric Match)
| Knock
|
| Illusion
| Mini-Wide Cold Cone
|-
| Super Match
| Levitate
|
| Infravision
| Mini-Wide Heat Cone
|-
| Telescope
| Locate Object
|
| Invisibility, 1” Radius
| Mirror Image
|-
| Ventriloquism
| Magic Missile
|
| Light Beam
| Projected Mini-Strength
|-
|-
| row 2, cell 1
| row 2, cell 2
| row 2, cell 3
|}
|}


===Ascorbic's Acid Suite===
{| class="wikitable"
|Second
*Acid Missles


| Third Level
*Acid Ball
*Acid Cone
*Acid Dart


Spell Name First Level
|-
| FOURTHS
*Acid Resistance
*Acid Wall
***
|-
| Sixths
*Acid Protection
*Acid Bomb
*Poison Gas


|-
| 4
|-
| 5
|-
| 6


|- 
|}


Charm Animal (specific type)
==Fourth Level Spells==
Charm Person/Specific Intelligent Race
Detect (Complex)
Detect (Simple)
Hold Portal
Individual Silence
Light
Match (light fire)
Muscle Spasm
Protection
Read Languages
Read Magic
Silence, 1” Radius
Sleep
Sound Amplification
Spark (Electric Match)
Super Match
Telescope
Ventriloquism


{| class="wikitable"
|-
! Fourth Level
! Fourth Level
! Fourth Level
! Fourth Level
! Fourth Level
! Fifth Level
|-
| Acid Resistance
| Fire Wall
| Maxi-Heat Cone
| Projected Midi Strength
| Poison Resistance
|
|-
| Activate Any Staff
| Gaseous Form
| Mega-Ball
| Maxi-Heat Cone
| Polymorph Self
|
|-
| Animal Control
| Giant Strength
| Mega-Sleep
| Mega-Ball
| Projected Midi Strength
|
|-
| Area Darkness
| Growth of Plants
| Micro-Ball
| Mega-Sleep
| Protection/Missiles
|
|-
| Charm Monster
| Hallucinatory Terrain
| Micro-Maxi Sleep
| Micro-Ball
| Remove Curse
|
|-
| Clumsiness
| Haste (3” × 3” or 2” × 4”)
| Mini-Paralysis Cone
| Micro-Maxi Sleep
| Slow
|
|-
| Cold Beam, 12”
| Healing (1 Point/Turn)
| Mini-Wide Paralysis Cone
| Mini-Paralysis Cone
| Strength Multiply (×1-4)
|
|-
| Cold Resistance
| Heat Beam, 12”
| One-Way Darkness
| Mini-Wide Paralysis Cone
| Telepathy
|
|-
| Confusion
| Ice Wall
| Paralysis Cone
| One-Way Darkness
| Vertigo
|
|-
| Delusion
| Immobilization
| Percentile Negation
| Paralysis Cone
| Wall Of Thorns
|
|-
| Dimension Door
| Immobilize
| Personal Force Field
| Percentile Negation
| Wide Cold Cone
|
|-
| Electric Micro-Ball
| Lightning Resistance
| Personal Paralysis
| Wide Dark Cone
| Wide Heat Cone
|
|-
| Electric Mini-Ball
| Massmorph
| Plant Control
| Personal Force Field
| Wizard Eye
|
|-
| Fear Cone
| Maxi-Cold Cone
| Poison Resistance
| Personal Paralysis
| X-Ray Vision
|
|-
| Fire Resistance
| Maxi-Dark Cone
| Polymorph Self
| Plant Control
|
|
|}


Spell Name Second Level
Activate staff (1 type)
Aurora (Light Wall)
Awaken
Continual Light
Create Sound
Darkness
Deodorant
Detect (Concealed or Mental)
ESP
Extinguish Fire
Fireworks
Flaming
Flash
Freeze Water
Gliding
Hallucination
Invisibility
Knock
Levitate
Locate Object
Magic Missile
Measure (Complex/Simple)
Mini Strength
Parachute
Phantasmal Spell
Photographic Memory
Protection/Insects
See Invisible
Silence, 3” Radius
Speak Languages
Speak with Animals
St. Elmo’s Fire
Super Sleep
Torch
Wind
Wizard Lock


Spell Name Third Level
==Fifth Level==
Ball Lightning
Ball of Fire
Clairaudience
Clairvoyance
Charm Undead
Cold Cone
Continual Darkness
Dark Cone
Darkwall
Dispel Magic
Double Protection
Fire Ball
Fire Dart
Flame
Fly
Heat Cone
Hold Person
Illusion
Infravision
Invisibility, 1” Radius
Light Beam
Lightning Bolt
Lightning Dart
Magic Analysis
Magic Mouth
Maxi-Ball
Maxi-Sleep
Measure (Concealed)
Measure (Mental)
Mental Static
Micro-Magic Missile
Micro-Magic Missiles
Micro-Super Sleep
Micro-Phantasm
Midi-Strength
Mini-Ball
Mini-Bolt
Mini-Cold Cone
Mini-Heat Cone
Mini-Wide Cold Cone
Mini-Wide Heat Cone
Mirror Image
Projected Mini-Strength
Protection, 1” Radius
Protection/Normal Missiles
Rope Trick
Speed
Water Breathing
Web
Whirlwind
Wizard Light


Spell Name Fourth Level
{| class="wikitable"
Acid Resistance
|-
Activate Any Staff
! Fifth Level
Animal Control
! Fifth Level
Area Darkness
! Fifth Level
Charm Monster
! Fifth Level
Clumsiness
|-
Cold Beam, 12”
|Air Walking|
Cold Resistance
|Animate Dead
Confusion
|Blindness
Delusion
|Broadfield Hallucination
Dimension Door
|-
Electric Micro-Ball
|Charm Being
Electric Mini-Ball
|Cloudkill
Fear Cone
|Cold Cone, 12”
Fire Resistance
|Conjure Elemental
Fire Wall
|-
Gaseous Form
|Crimson Bands
Giant Strength
|Dark Cone, 12”
Growth of Plants
|Detection Jamming
Hallucinatory Terrain
|Diminish Others
Haste (3” × 3” or 2” × 4”)
|-
Healing (1 Point/Turn)
|Dragon Control
Heat Beam, 12”
|Energy Bolt
Ice Wall
|Energy Cone
Immobilization
|Energy Dart
Immobilize
|-
Lightning Resistance
|Energy Resistance
Massmorph
|Extension
Maxi-Cold Cone
|Feeblemind
Maxi-Dark Cone
|Flame, 12”
Maxi-Heat Cone
|-
Mega-Ball
|Giant Control
Mega-Sleep
|Growth of Animals
Micro-Ball
|Heat Cone, 12”
Micro-Maxi Sleep
|Hold Monster
Mini-Paralysis Cone
|-
Mini-Wide Paralysis Cone
|Human Control
One-Way Darkness
|Ice Storm
Paralysis Cone
|Iron Wall
Percentile Negation
|Locate Person
Personal Force Field
|-
Personal Paralysis
|Macro-Ball
Plant Control
|Macro-Sleep
Poison Resistance
|Mass Invisibility
Polymorph Self
|Maxi-Paralysis Cone
Projected Midi Strength
|-
Protection/Missiles
|Maze
Remove Curse
|Micro-Cold Beam
Slow
|Micro-Heat Beam
Strength Multiply (×1-4)
|Micro-Immobilization
Telepathy
|-
Vertigo
|Micro-Personal Paralysis
Wall Of Thorns
|Mini-Energy Bolt
Wide Cold Cone
|Mini-Energy Cone
Wide Dark Cone
|Mini-Wide Energy Cone
Wide Heat Cone
|-
Wizard Eye
|Paralysis Cone, 12”
X-Ray Vision
|Passwall
|Pathfinding
|Personal Wizard Lock
|-
|Polymorph Others
|Projected Clairaudience
|Projected Clairvoyance
|Projected strength ×1-4
|-
|Recharge
|Scroll Lock
|Silver Magnet
|Speak With Dead
|-
|Stonewall
|Super Strength (×1-5)
|Telekinesis
|Teleport
|-
|Transmute Iron To Lead
|Transmute Rock To Mud
|Undead Control
|Variable Ball
|-
|Variable Bolt
|Variable Cold Cone
|Variable Heat Cone
|Vortex
|-
|Weakness
|Wide Paralysis Cone
|}
 
==Sixth Level Spells==
{| class="wikitable"
|-
! Sixth Level
! Sixth Level
! Sixth Level
! Sixth Level
! Sixth Level
|-
|Acid Protection
|Air Wall
|Animate Object
|Anti-Magic Shell
|Area Muscle Spasm
|-
|Astral Eye
|Bomb
|Cold Pellet
|Cold Protection
|Control Weather
|-
|Daemon Control
|Death
|Disintegrate
|Double-Size Dimension Door
|Energy Cone, 12”
|-
|Energy Micro-Ball
|Fire Protection
|Geas
|Homing Ball Lightning
|Homing Ball Of Fire
|-
|Impact Resistance
|Indetectability
|Individual Death
|Invisible Stalker
|Lead Wall
|-
|Lightning Bolt, 12”
|Lightning Protection
|Locate Monster
|Lower Water
|Maxi-Energy Cone
|-
|Maxi-Strength (1-100)
|Mega-Cold Cone
|Mega-Dark Cone
|Mega-Heat Cone
|Micro-Feeblemind
|-
|Mini-Bomb
|Mini-Stone Cone
|Mini-Wide Stone Cone
|Mirror Wall
|Monster Control
|-
|Monstrous Plant Control
|Move Earth
|Negation
|Part Water
|Passenger Teleportation
|-
|Poison Gas
|Poison Protection
|Projected Image
|Projected Super-Strength
|Protection/Magic Missiles
|-
|Reflect Detection By Implement
|Reincarnation
|Smiting
|Stone Cone
|Stone to Flesh
|-
|Summoning
|Super Fire Ball (4” Radius)
|Super Polymorph Self
|Sustained Dimension Door
|Time Delay
|-
|Ultra Sleep
|Wide Energy Cone
|Wizard Wind
|}


Spell Name Fifth Level
==Seventh & Eighth Level Spells==
Air Walking
{| class="wikitable"
Animate Dead
|-
Blindness
! Seventh Level
Broadfield Hallucination
! Seventh Level
Charm Being
! seventh Level
Cloudkill
! Seventh Level
Cold Cone, 12”
|-
Conjure Elemental
|Activate Magic
Crimson Bands
|Area Feeblemind
Dark Cone, 12”
|Area Weakness
Detection Jamming
|Castle Protection
Diminish Others
|-
Dragon Control
|Communication
Energy Bolt
|Detect Polymorph
Energy Cone
|Disintegrate Magic Metal
Energy Dart
|Energy Bolt, 12”
Energy Resistance
|-
Extension
|Hellfire
Feeblemind
|Hold Being
Flame, 12”
|Homing Electric Microball
Giant Control
|Homing Microball
Growth of Animals
|-
Heat Cone, 12”
|Illusion, 5-Sense
Hold Monster
|Laser
Human Control
|Mass Charm
Ice Storm
|Mega-Energy Cone
Iron Wall
|-
Locate Person
|Micro-Bomb
Macro-Ball
|Micro-Cold Pellet
Macro-Sleep
|Mind Blank
Mass Invisibility
|Picket Ball Lightning
Maxi-Paralysis Cone
|-
Maze
|Picket Ball Of Fire
Micro-Cold Beam
|Polymorph Object
Micro-Heat Beam
|Pressor Cone
Micro-Immobilization
|Projected Anti-Magic Shell
Micro-Personal Paralysis
|-
Mini-Energy Bolt
|Protection/Normal Weapons
Mini-Energy Cone
|Reflector
Mini-Wide Energy Cone
|Returning|Reverse Gravity
Paralysis Cone, 12”
|Shielding
Passwall
|-
Pathfinding
|Sleep, 12” Radius
Personal Wizard Lock
|Super Charm
Polymorph Others
|Summon Demon
Projected Clairaudience
|Temporary Teleportal
Projected Clairvoyance
|-
Projected strength ×1-4
|Variable 12” Lightning Bolt
Recharge
|Variable 12” Cold Cone
Scroll Lock
|Variable Death Cone
Silver Magnet
|Variable 12” Heat Cone
Speak With Dead
|-
Stonewall
|View Past
Super Strength (×1-5)
|}
Telekinesis
Teleport
Transmute Iron To Lead
Transmute Rock To Mud
Undead Control
Variable Ball
Variable Bolt
Variable Cold Cone
Variable Heat Cone
Vortex
Weakness
Wide Paralysis Cone


Spell Name Sixth Level
{| class="wikitable"
Acid Protection
|-
Air Wall
! Eighth Level
Animate Object
! Eighth Level
Anti-Magic Shell
! Eighth Level
Area Muscle Spasm
! Eighth Level
Astral Eye
! Eighth Level
Bomb
|-
Cold Pellet
|Activate Detectors
Cold Protection
|Air Jet
Control Weather
|Double Phasing
Daemon Control
|Double Ranging
Death
|Homing Energy Microball
Disintegrate
|-
Double-Size Dimension Door
|Homing Picket Ball Lightning
Energy Cone, 12”
|Homing Picket Ball Of Fire
Energy Micro-Ball
|Macro Bomb
Fire Protection
|Macro Cold Cone
Geas
|Macro Heat Cone
Homing Ball Lightning
|-
Homing Ball Of Fire
|Magic-Damping Field
Impact Resistance
|Major Extension
Indetectability
|Permanent Dimension Door
Individual Death
|Permanent Passwall
Invisible Stalker
|Power Word
Lead Wall
|-
Lightning Bolt, 12”
|Reflector Wall
Lightning Protection
|Scroll Knock
Locate Monster
|Shaped Vari-Ball
Lower Water
|Shaped Vari-Bolt
Maxi-Energy Cone
|Summon Person
Maxi-Strength (1-100)
|-
Mega-Cold Cone
|Symbol
Mega-Dark Cone
|Variable 4” Ball
Mega-Heat Cone
|Variable Bomb
Micro-Feeblemind
|Water Jet
Mini-Bomb
|
Mini-Stone Cone
|}
Mini-Wide Stone Cone
Mirror Wall
Monster Control
Monstrous Plant Control
Move Earth
Negation
Part Water
Passenger Teleportation
Poison Gas
Poison Protection
Projected Image
Projected Super-Strength
Protection/Magic Missiles
Reflect Detection By Implement
Reincarnation
Smiting
Stone Cone
Stone to Flesh
Summoning
Super Fire Ball (4” Radius)
Super Polymorph Self
Sustained Dimension Door
Time Delay
Ultra Sleep
Wide Energy Cone
Wizard Wind


Spell Name Seventh Level
==Ninth Level and Above Spells==
Activate Magic
Area Feeblemind
Area Weakness
Castle Protection
Communication
Detect Polymorph
Disintegrate Magic Metal
Energy Bolt, 12”
Hellfire
Hold Being
Homing Electric Microball
Homing Microball
Illusion, 5-Sense
Laser
Mass Charm
Mega-Energy Cone
Micro-Bomb
Micro-Cold Pellet
Mind Blank
Picket Ball Lightning
Picket Ball Of Fire
Polymorph Object
Pressor Cone
Projected Anti-Magic Shell
Protection/Normal Weapons
Reflector
Returning
Reverse Gravity
Shielding
Sleep, 12” Radius
Super Charm
Summon Demon
Temporary Teleportal
Variable 12” Lightning Bolt
Variable 12” Cold Cone
Variable Death Cone
Variable 12” Heat Cone
View Past


Spell Name Eight Level
These exist but lets not worry about them.  They are either deeply in storage or lost to history
Activate Detectors
Air Jet
Double Phasing
Double Ranging
Homing Energy Microball
Homing Picket Ball Lightning
Homing Picket Ball Of Fire
Macro Bomb
Macro Cold Cone
Macro Heat Cone
Magic-Damping Field
Major Extension
Permanent Dimension Door
Permanent Passwall
Power Word
Reflector Wall
Scroll Knock
Shaped Vari-Ball
Shaped Vari-Bolt
Summon Person
Symbol
Variable 4” Ball
Variable Bomb
Water Jet


==Warlock==
==Warlock==
Line 409: Line 608:
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
I don't have this one.  If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful.
632 Folkerth st, Sidney, Ohio, 65345
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]

Latest revision as of 02:51, 25 October 2024

Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.


  • Coming soon,Warlock Illusionists & Clerics.
  • Coming soon-AD&D Magic Spells and Spell Law Spells.

Magery in Jeweled Amber[edit]

Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system

Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells[edit]

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Lightning Bolt Protection, 1” Radius
Blaze Aurora (Light Wall) Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class Parachute Ball of Fire Magic Analysis Rope Trick
Charm Animal (specific type) Awaken Phantasmal Spell Clairaudience Magic Mouth Speed
Charm Person/Specific Intelligent Race Continual Light Photographic Memory Clairvoyance Maxi-Ball Water Breathing
Detect (Complex) Create Sound Protection/Insects Charm Undead Maxi-Sleep Web
Detect (Simple) Darkness See Invisible Cold Cone Measure (Concealed) Whirlwind
Hold Portal Deodorant Silence, 3” Radius Continual Darkness Measure (Mental) Wizard Light
Individual Silence Detect (Concealed or Mental) Speak Languages Dark Cone Mental Static
Light ESP Speak with Animals Darkwall Micro-Magic Missile
Match (light fire) Extinguish Fire St. Elmo’s Fire Dispel Magic Micro-Magic Missiles
Muscle Spasm Fireworks Super Sleep Double Protection Micro-Super Sleep
Protection Flaming Torch Fire Ball Micro-Phantasm
Read Languages Flash Wind Fire Dart Midi-Strength
Read Magic Freeze Water Wizard Lock Flame Mini-Ball
Silence, 1” Radius Gliding Fly Mini-Bolt
Sleep Hallucination Heat Cone Mini-Cold Cone
Sound Amplification Invisibility Hold Person Mini-Heat Cone
Spark (Electric Match) Knock Illusion Mini-Wide Cold Cone
Super Match Levitate Infravision Mini-Wide Heat Cone
Telescope Locate Object Invisibility, 1” Radius Mirror Image
Ventriloquism Magic Missile Light Beam Projected Mini-Strength

Ascorbic's Acid Suite[edit]

Second
  • Acid Missles
Third Level
  • Acid Ball
  • Acid Cone
  • Acid Dart
FOURTHS
  • Acid Resistance
  • Acid Wall
Sixths
  • Acid Protection
  • Acid Bomb
  • Poison Gas
4
5
6

Fourth Level Spells[edit]

Fourth Level Fourth Level Fourth Level Fourth Level Fourth Level Fifth Level
Acid Resistance Fire Wall Maxi-Heat Cone Projected Midi Strength Poison Resistance
Activate Any Staff Gaseous Form Mega-Ball Maxi-Heat Cone Polymorph Self
Animal Control Giant Strength Mega-Sleep Mega-Ball Projected Midi Strength
Area Darkness Growth of Plants Micro-Ball Mega-Sleep Protection/Missiles
Charm Monster Hallucinatory Terrain Micro-Maxi Sleep Micro-Ball Remove Curse
Clumsiness Haste (3” × 3” or 2” × 4”) Mini-Paralysis Cone Micro-Maxi Sleep Slow
Cold Beam, 12” Healing (1 Point/Turn) Mini-Wide Paralysis Cone Mini-Paralysis Cone Strength Multiply (×1-4)
Cold Resistance Heat Beam, 12” One-Way Darkness Mini-Wide Paralysis Cone Telepathy
Confusion Ice Wall Paralysis Cone One-Way Darkness Vertigo
Delusion Immobilization Percentile Negation Paralysis Cone Wall Of Thorns
Dimension Door Immobilize Personal Force Field Percentile Negation Wide Cold Cone
Electric Micro-Ball Lightning Resistance Personal Paralysis Wide Dark Cone Wide Heat Cone
Electric Mini-Ball Massmorph Plant Control Personal Force Field Wizard Eye
Fear Cone Maxi-Cold Cone Poison Resistance Personal Paralysis X-Ray Vision
Fire Resistance Maxi-Dark Cone Polymorph Self Plant Control


Fifth Level[edit]

Fifth Level Fifth Level Fifth Level Fifth Level
Animate Dead Blindness Broadfield Hallucination
Charm Being Cloudkill Cold Cone, 12” Conjure Elemental
Crimson Bands Dark Cone, 12” Detection Jamming Diminish Others
Dragon Control Energy Bolt Energy Cone Energy Dart
Energy Resistance Extension Feeblemind Flame, 12”
Giant Control Growth of Animals Heat Cone, 12” Hold Monster
Human Control Ice Storm Iron Wall Locate Person
Macro-Ball Macro-Sleep Mass Invisibility Maxi-Paralysis Cone
Maze Micro-Cold Beam Micro-Heat Beam Micro-Immobilization
Micro-Personal Paralysis Mini-Energy Bolt Mini-Energy Cone Mini-Wide Energy Cone
Paralysis Cone, 12” Passwall Pathfinding Personal Wizard Lock
Polymorph Others Projected Clairaudience Projected Clairvoyance Projected strength ×1-4
Recharge Scroll Lock Silver Magnet Speak With Dead
Stonewall Super Strength (×1-5) Telekinesis Teleport
Transmute Iron To Lead Transmute Rock To Mud Undead Control Variable Ball
Variable Bolt Variable Cold Cone Variable Heat Cone Vortex
Weakness Wide Paralysis Cone

Sixth Level Spells[edit]

Sixth Level Sixth Level Sixth Level Sixth Level Sixth Level
Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm
Astral Eye Bomb Cold Pellet Cold Protection Control Weather
Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12”
Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire
Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall
Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone
Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind
Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control
Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation
Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh
Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay
Ultra Sleep Wide Energy Cone Wizard Wind

Seventh & Eighth Level Spells[edit]

Seventh Level Seventh Level seventh Level Seventh Level
Activate Magic Area Feeblemind Area Weakness Castle Protection
Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12”
Hellfire Hold Being Homing Electric Microball Homing Microball
Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone
Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning
Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell
Protection/Normal Weapons Reflector Reverse Gravity Shielding
Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal
Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone
View Past
Eighth Level Eighth Level Eighth Level Eighth Level Eighth Level
Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball
Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone
Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word
Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person
Symbol Variable 4” Ball Variable Bomb Water Jet

Ninth Level and Above Spells[edit]

These exist but lets not worry about them. They are either deeply in storage or lost to history

Warlock[edit]

Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.

The game of my youth. [[1]] [[2]]

I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. 632 Folkerth st, Sidney, Ohio, 65345

[[3]]