Difference between revisions of "Warlock Magery"
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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells. | Magery in Jeweled Amber uses the Warlock Magic Rules and Spells. | ||
+ | |||
+ | |||
+ | *Coming soon,Warlock Illusionists & Clerics. | ||
+ | *Coming soon-AD&D Magic Spells and Spell Law Spells. | ||
==Magery in Jeweled Amber== | ==Magery in Jeweled Amber== | ||
− | Magery is a shadow magic system found in a large percentage of shadows where magic is common. | + | Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system |
Magical Spell Progression | Magical Spell Progression | ||
+ | *1 Pip-10th Level | ||
+ | **6,4,3,2,2,1 | ||
+ | *2 Pip-20th Level | ||
+ | **11,7,6,5,3,3,2,1 | ||
+ | *3 Pips-30th Level | ||
+ | **16,10,8,7,5,5,3,2,1 | ||
+ | *4 Pips-40th Level | ||
+ | **21,15,13,11,7,7,5,3,2,2 | ||
+ | *5 Pips-50th Level | ||
+ | **26,21,17,13,11,11,8,6,4,2,1 | ||
+ | *6 pips -60th level | ||
+ | **32,25,22,17,14,14,11,9,7,5,3,1 | ||
+ | |||
==First, Second & Third Level Spells== | ==First, Second & Third Level Spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
− | ==Sixth Level Spells | + | ==Sixth Level Spells== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|Sustained Dimension Door | |Sustained Dimension Door | ||
|Time Delay | |Time Delay | ||
+ | |- | ||
|Ultra Sleep | |Ultra Sleep | ||
− | |||
|Wide Energy Cone | |Wide Energy Cone | ||
|Wizard Wind | |Wizard Wind | ||
|} | |} | ||
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− | + | ==Seventh & Eighth Level Spells== | |
− | Activate Detectors | + | {| class="wikitable" |
− | Air Jet | + | |- |
− | Double Phasing | + | ! Seventh Level |
− | Double Ranging | + | ! Seventh Level |
− | Homing Energy Microball | + | ! seventh Level |
− | Homing Picket Ball Lightning | + | ! Seventh Level |
− | Homing Picket Ball Of Fire | + | |- |
− | Macro Bomb | + | |Activate Magic |
− | Macro Cold Cone | + | |Area Feeblemind |
− | Macro Heat Cone | + | |Area Weakness |
− | Magic-Damping Field | + | |Castle Protection |
− | Major Extension | + | |- |
− | Permanent Dimension Door | + | |Communication |
− | Permanent Passwall | + | |Detect Polymorph |
− | Power Word | + | |Disintegrate Magic Metal |
− | Reflector Wall | + | |Energy Bolt, 12” |
− | Scroll Knock | + | |- |
− | Shaped Vari-Ball | + | |Hellfire |
− | Shaped Vari-Bolt | + | |Hold Being |
− | Summon Person | + | |Homing Electric Microball |
− | Symbol | + | |Homing Microball |
− | Variable 4” Ball | + | |- |
− | Variable Bomb | + | |Illusion, 5-Sense |
− | Water Jet | + | |Laser |
+ | |Mass Charm | ||
+ | |Mega-Energy Cone | ||
+ | |- | ||
+ | |Micro-Bomb | ||
+ | |Micro-Cold Pellet | ||
+ | |Mind Blank | ||
+ | |Picket Ball Lightning | ||
+ | |- | ||
+ | |Picket Ball Of Fire | ||
+ | |Polymorph Object | ||
+ | |Pressor Cone | ||
+ | |Projected Anti-Magic Shell | ||
+ | |- | ||
+ | |Protection/Normal Weapons | ||
+ | |Reflector | ||
+ | |Returning|Reverse Gravity | ||
+ | |Shielding | ||
+ | |- | ||
+ | |Sleep, 12” Radius | ||
+ | |Super Charm | ||
+ | |Summon Demon | ||
+ | |Temporary Teleportal | ||
+ | |- | ||
+ | |Variable 12” Lightning Bolt | ||
+ | |Variable 12” Cold Cone | ||
+ | |Variable Death Cone | ||
+ | |Variable 12” Heat Cone | ||
+ | |- | ||
+ | |View Past | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Eighth Level | ||
+ | ! Eighth Level | ||
+ | ! Eighth Level | ||
+ | ! Eighth Level | ||
+ | ! Eighth Level | ||
+ | |- | ||
+ | |Activate Detectors | ||
+ | |Air Jet | ||
+ | |Double Phasing | ||
+ | |Double Ranging | ||
+ | |Homing Energy Microball | ||
+ | |- | ||
+ | |Homing Picket Ball Lightning | ||
+ | |Homing Picket Ball Of Fire | ||
+ | |Macro Bomb | ||
+ | |Macro Cold Cone | ||
+ | |Macro Heat Cone | ||
+ | |- | ||
+ | |Magic-Damping Field | ||
+ | |Major Extension | ||
+ | |Permanent Dimension Door | ||
+ | |Permanent Passwall | ||
+ | |Power Word | ||
+ | |- | ||
+ | |Reflector Wall | ||
+ | |Scroll Knock | ||
+ | |Shaped Vari-Ball | ||
+ | |Shaped Vari-Bolt | ||
+ | |Summon Person | ||
+ | |- | ||
+ | |Symbol | ||
+ | |Variable 4” Ball | ||
+ | |Variable Bomb | ||
+ | |Water Jet | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==Ninth Level and Above Spells== | ||
+ | |||
+ | These exist but lets not worry about them. They are either deeply in storage or lost to history | ||
==Warlock== | ==Warlock== | ||
Line 526: | Line 577: | ||
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]] | [[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]] | ||
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]] | [[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]] | ||
+ | |||
+ | I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. | ||
+ | 632 Folkerth st, Sidney, Ohio, 65345 | ||
+ | |||
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]] | [[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]] |
Latest revision as of 07:44, 24 March 2024
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
- Coming soon,Warlock Illusionists & Clerics.
- Coming soon-AD&D Magic Spells and Spell Law Spells.
Contents
Magery in Jeweled Amber[edit]
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system
Magical Spell Progression
- 1 Pip-10th Level
- 6,4,3,2,2,1
- 2 Pip-20th Level
- 11,7,6,5,3,3,2,1
- 3 Pips-30th Level
- 16,10,8,7,5,5,3,2,1
- 4 Pips-40th Level
- 21,15,13,11,7,7,5,3,2,2
- 5 Pips-50th Level
- 26,21,17,13,11,11,8,6,4,2,1
- 6 pips -60th level
- 32,25,22,17,14,14,11,9,7,5,3,1
First, Second & Third Level Spells[edit]
First Level | Second Level | Second Level | Third Level | Third Level | Third Level |
---|---|---|---|---|---|
Activate Wand | Activate staff (1 type) | Measure (Complex/Simple) | Row 1, Cell 4 | Lightning Bolt | Protection, 1” Radius |
Blaze | Aurora (Light Wall) | Mini Strength | Ball Lightning | Lightning Dart | Protection/Normal Missiles |
Charm Animal Class | Parachute | row 3, cell 3 | Ball of Fire | Magic Analysis | Rope Trick |
Charm Animal (specific type) | Awaken | Phantasmal Spell | Clairaudience | Magic Mouth | Speed |
Charm Person/Specific Intelligent Race | Continual Light | Photographic Memory | Clairvoyance | Maxi-Ball | Water Breathing |
Detect (Complex) | Create Sound | Protection/Insects | Charm Undead | Maxi-Sleep | Web |
Detect (Simple) | Darkness | See Invisible | Cold Cone | Measure (Concealed) | Whirlwind |
Hold Portal | Deodorant | Silence, 3” Radius | Continual Darkness | Measure (Mental) | Wizard Light |
Individual Silence | Detect (Concealed or Mental) | Speak Languages | Dark Cone | Mental Static | |
Light | ESP | Speak with Animals | Darkwall | Micro-Magic Missile | |
Match (light fire) | Extinguish Fire | St. Elmo’s Fire | Dispel Magic | Micro-Magic Missiles | |
Muscle Spasm | Fireworks | Super Sleep | Double Protection | Micro-Super Sleep | |
Protection | Flaming | Torch | Fire Ball | Micro-Phantasm | |
Read Languages | Flash | Wind | Fire Dart | Midi-Strength | |
Read Magic | Freeze Water | Wizard Lock | Flame | Mini-Ball | |
Silence, 1” Radius | Gliding | Fly | Mini-Bolt | ||
Sleep | Hallucination | Heat Cone | Mini-Cold Cone | ||
Sound Amplification | Invisibility | Hold Person | Mini-Heat Cone | ||
Spark (Electric Match) | Knock | Illusion | Mini-Wide Cold Cone | ||
Super Match | Levitate | Infravision | Mini-Wide Heat Cone | ||
Telescope | Locate Object | Invisibility, 1” Radius | Mirror Image | ||
Ventriloquism | Magic Missile | Light Beam | Projected Mini-Strength |
Fourth Level Spells[edit]
Fourth Level | Fourth Level | Fourth Level | Fourth Level | Fourth Level | Fifth Level |
---|---|---|---|---|---|
Acid Resistance | Fire Wall | Maxi-Heat Cone | Projected Midi Strength | Poison Resistance | |
Activate Any Staff | Gaseous Form | Mega-Ball | Maxi-Heat Cone | Polymorph Self | |
Animal Control | Giant Strength | Mega-Sleep | Mega-Ball | Projected Midi Strength | |
Area Darkness | Growth of Plants | Micro-Ball | Mega-Sleep | Protection/Missiles | |
Charm Monster | Hallucinatory Terrain | Micro-Maxi Sleep | Micro-Ball | Remove Curse | |
Clumsiness | Haste (3” × 3” or 2” × 4”) | Mini-Paralysis Cone | Micro-Maxi Sleep | Slow | |
Cold Beam, 12” | Healing (1 Point/Turn) | Mini-Wide Paralysis Cone | Mini-Paralysis Cone | Strength Multiply (×1-4) | |
Cold Resistance | Heat Beam, 12” | One-Way Darkness | Mini-Wide Paralysis Cone | Telepathy | |
Confusion | Ice Wall | Paralysis Cone | One-Way Darkness | Vertigo | |
Delusion | Immobilization | Percentile Negation | Paralysis Cone | Wall Of Thorns | |
Dimension Door | Immobilize | Personal Force Field | Percentile Negation | Wide Cold Cone | |
Electric Micro-Ball | Lightning Resistance | Personal Paralysis | Wide Dark Cone | Wide Heat Cone | |
Electric Mini-Ball | Massmorph | Plant Control | Personal Force Field | Wizard Eye | |
Fear Cone | Maxi-Cold Cone | Poison Resistance | Personal Paralysis | X-Ray Vision | |
Fire Resistance | Maxi-Dark Cone | Polymorph Self | Plant Control |
Fifth Level[edit]
Fifth Level | Fifth Level | Fifth Level | Fifth Level |
---|---|---|---|
Animate Dead | Blindness | Broadfield Hallucination | |
Charm Being | Cloudkill | Cold Cone, 12” | Conjure Elemental |
Crimson Bands | Dark Cone, 12” | Detection Jamming | Diminish Others |
Dragon Control | Energy Bolt | Energy Cone | Energy Dart |
Energy Resistance | Extension | Feeblemind | Flame, 12” |
Giant Control | Growth of Animals | Heat Cone, 12” | Hold Monster |
Human Control | Ice Storm | Iron Wall | Locate Person |
Macro-Ball | Macro-Sleep | Mass Invisibility | Maxi-Paralysis Cone |
Maze | Micro-Cold Beam | Micro-Heat Beam | Micro-Immobilization |
Micro-Personal Paralysis | Mini-Energy Bolt | Mini-Energy Cone | Mini-Wide Energy Cone |
Paralysis Cone, 12” | Passwall | Pathfinding | Personal Wizard Lock |
Polymorph Others | Projected Clairaudience | Projected Clairvoyance | Projected strength ×1-4 |
Recharge | Scroll Lock | Silver Magnet | Speak With Dead |
Stonewall | Super Strength (×1-5) | Telekinesis | Teleport |
Transmute Iron To Lead | Transmute Rock To Mud | Undead Control | Variable Ball |
Variable Bolt | Variable Cold Cone | Variable Heat Cone | Vortex |
Weakness | Wide Paralysis Cone |
Sixth Level Spells[edit]
Sixth Level | Sixth Level | Sixth Level | Sixth Level | Sixth Level |
---|---|---|---|---|
Acid Protection | Air Wall | Animate Object | Anti-Magic Shell | Area Muscle Spasm |
Astral Eye | Bomb | Cold Pellet | Cold Protection | Control Weather |
Daemon Control | Death | Disintegrate | Double-Size Dimension Door | Energy Cone, 12” |
Energy Micro-Ball | Fire Protection | Geas | Homing Ball Lightning | Homing Ball Of Fire |
Impact Resistance | Indetectability | Individual Death | Invisible Stalker | Lead Wall |
Lightning Bolt, 12” | Lightning Protection | Locate Monster | Lower Water | Maxi-Energy Cone |
Maxi-Strength (1-100) | Mega-Cold Cone | Mega-Dark Cone | Mega-Heat Cone | Micro-Feeblemind |
Mini-Bomb | Mini-Stone Cone | Mini-Wide Stone Cone | Mirror Wall | Monster Control |
Monstrous Plant Control | Move Earth | Negation | Part Water | Passenger Teleportation |
Poison Gas | Poison Protection | Projected Image | Projected Super-Strength | Protection/Magic Missiles |
Reflect Detection By Implement | Reincarnation | Smiting | Stone Cone | Stone to Flesh |
Summoning | Super Fire Ball (4” Radius) | Super Polymorph Self | Sustained Dimension Door | Time Delay |
Ultra Sleep | Wide Energy Cone | Wizard Wind |
Seventh & Eighth Level Spells[edit]
Seventh Level | Seventh Level | seventh Level | Seventh Level |
---|---|---|---|
Activate Magic | Area Feeblemind | Area Weakness | Castle Protection |
Communication | Detect Polymorph | Disintegrate Magic Metal | Energy Bolt, 12” |
Hellfire | Hold Being | Homing Electric Microball | Homing Microball |
Illusion, 5-Sense | Laser | Mass Charm | Mega-Energy Cone |
Micro-Bomb | Micro-Cold Pellet | Mind Blank | Picket Ball Lightning |
Picket Ball Of Fire | Polymorph Object | Pressor Cone | Projected Anti-Magic Shell |
Protection/Normal Weapons | Reflector | Reverse Gravity | Shielding |
Sleep, 12” Radius | Super Charm | Summon Demon | Temporary Teleportal |
Variable 12” Lightning Bolt | Variable 12” Cold Cone | Variable Death Cone | Variable 12” Heat Cone |
View Past |
Eighth Level | Eighth Level | Eighth Level | Eighth Level | Eighth Level |
---|---|---|---|---|
Activate Detectors | Air Jet | Double Phasing | Double Ranging | Homing Energy Microball |
Homing Picket Ball Lightning | Homing Picket Ball Of Fire | Macro Bomb | Macro Cold Cone | Macro Heat Cone |
Magic-Damping Field | Major Extension | Permanent Dimension Door | Permanent Passwall | Power Word |
Reflector Wall | Scroll Knock | Shaped Vari-Ball | Shaped Vari-Bolt | Summon Person |
Symbol | Variable 4” Ball | Variable Bomb | Water Jet |
Ninth Level and Above Spells[edit]
These exist but lets not worry about them. They are either deeply in storage or lost to history
Warlock[edit]
Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.
The game of my youth. [[1]] [[2]]
I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. 632 Folkerth st, Sidney, Ohio, 65345
[[3]]