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| [https://wiki.rpg.net/index.php/Fish_Story < < < Back to Main Page] | | [https://wiki.rpg.net/index.php/Fish_Story < < < Back to Main Page] |
| ==Patrice de la Rocque - Codename: CYRILLE== | | __NOTOC__ |
| [[Media:https://forum.rpg.net/index.php?attachments/delon-jpg.21399/]] | | ==William "Liam" Johnson== |
| | [[File:Liam002.png|250px]] |
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| Overt Occupation: Political Historian
| | ==Occupation: Grifter== |
| | '''Occupation Skills:''' Conceal, Fast Talk, Hide, Listen, Sneak, Spot Hidden, +1 era/personal skill (Locksmithing) |
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| Covert Occupation: Liaison officer between NATO/CIA and Gladio (Plan Bleu) stay-behind cells Odette and Dubois. Nominal NATO rank of Captain.
| | '''College/Degrees:''' None |
| Date of Birth: 11th August 1910 (age 51)
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| | == Characteristics == |
| | '''AGE''' 35 |
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| Motivation: Patriotism
| | '''STR''' 7 |
| | | '''CON''' 8 |
| Military Service: Intelligence Officer, Soldier (Captain) (12 Investigative / 40 General Points, Captain rank pre-requisites) (Template for Jeanne d'Arc company, Spanish Civil War).
| | '''SIZ''' 8 |
| | | '''INT''' 13 |
| Department: CIA Political Action Division Officer (14 Investigative / 32 General Points) (Template for Gladio (Plan Bleu) field liaison officer)
| | '''POW''' 18 |
| | | '''DEX''' 12 |
| Revelation: Hard Experience (Karotechia skirmish)
| | '''APP''' 9 |
| | | '''EDU''' 16 [14 + 2 for age] |
| Investigative Build Points: 27 (2 Initial + 24 Assigned + 1 Revelation)
| | ''' ''' |
| | | '''HP:''' 8 |
| General Build Points: 92 (22 Initial + 65 Assigned - 2 Revelation + 5 Revelation +2 xp)
| | '''Damage Bonus:''' -1d4 |
| | | '''Idea:''' 65 |
| == Background ==
| | '''Know:''' 80 |
| | | '''Luck:''' 90 |
| Born 1910, nephew of Francois de la Rocque, Patrice helped his uncle to run the conservative ''Croix-de-Feu'' political party (later the ''Parti Social Français''). At age 26, along with many others from the CdF, Patrice joined the Jeanne d'Arc company of the Spanish Foreign Legion. He was initially motivated by the atrocities committed against Catholic clergy in Spain.
| | '''SAN:'''77/90 |
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| Most of the 300 strong French Jeanne d'Arc company which fought in the Spanish Foreign Legion were from the right-wing ''Parti Social Français'' party, although it was more Conservative rather than Fascist.
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| Patrice stayed in Spain until the German invasion of France, and immediately returned home to join a Maquis group located within Vichy France, which later partnered with the Klan Network run by his uncle to bring photos of the Atlantic Wall and information about the Nazi atom bomb project to the Allies. His liaison with Jedburgh and OSS units placed him in good stead to work with CIA after the war, and his brushes with the Karotechia in WW2 meant that his file received a DG-Friendly green triangle sticker.
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| Since the war Patrice has dabbled in politics, history, and journalism. He remained close to the Western intelligence services, as well as multiple former service associations. In 1957 he was recruited by the Allied Clandestine Committee to be a liaison between two Gladio cells and the ACC.
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| Patrice is an idealist, but not a fanatic or extremist. His patriotism is no longer solely to France, but now also to mankind against the threat that hypergeometric horrors present.
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| Patrice is generally respected for his service against the Nazis (Inspiration 2), even if his early conservative leanings and participation in the Spanish Civil War are well-documented. "It was a long time ago, another world."
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| His writings are cross-political and mostly historical, and he has actively worked to downplay his personal political preferences.
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| He lives at Apartment 7 (top floor), 142 Rue Victor Segalen, 20th Arrondisement. He receives a small war pension that covers most of his rent.
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| ==Skills== | | ==Skills== |
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| |Credit Rating 15% | | |Credit Rating 15% |
| |- | | |- |
| |Cthulhu Mythos 00% | | |Cthulhu Mythos 02% |
| |Disguise 01% | | |Disguise 01% |
| |Drive Auto 20| | | |Drive Auto 20| |
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| |- | | |- |
| |} | | |} |
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| ==Weapons==
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| {| class="wikitable"
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| |'''Weapon'''
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| !%
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| |'''DMG'''
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| |'''Range'''
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| |'''Rounds'''
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| |'''MAL'''
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| |'''ATT/R'''
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| |-
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| |.38 Revolver
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| !20
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| |1d10
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| |15y
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| |6
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| |99
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| |2
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| |-
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| |12 Gauge (2B)
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| !30
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| |4d5/2d6/1d6
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| |10/20/50y
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| |2
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| |00
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| |1 or 2
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| |-
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| |Blackjack
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| !40
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| |1d8-1d4
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| |Touch
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| ! scope="row" colspan="3"|
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| |-
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| |Fighting Knife
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| !25
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| |1d4+2-1d4
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| |Touch
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| ! scope="row" colspan="3"|
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| |-
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| |}
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| ==Clothing==
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| Liam typically dresses in simple pants and jacket of matched dark wool and a starched white shirt. Weather requiring, he will also wear a heavy woolen great coat (or a stout leather jacket when riding his bike). He never wears a helmet or hat.
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| His shoes and belt are sturdy leather.
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| ==Transportation==
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| 1921 Indian Motorcycle (purloined from a batch that was supposed to go overseas to the war effort)
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| == Background== | | == Background== |
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| |} | | |} |
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| =[https://wiki.rpg.net/index.php/Fish_Story Back to Main Page]= | | =[https://wiki.rpg.net/index.php/Fish_Story Back to Main Page]= |
< < < Back to Main Page
William "Liam" Johnson[edit]
Occupation: Grifter[edit]
Occupation Skills: Conceal, Fast Talk, Hide, Listen, Sneak, Spot Hidden, +1 era/personal skill (Locksmithing)
College/Degrees: None
Characteristics[edit]
AGE 35
STR 7
CON 8
SIZ 8
INT 13
POW 18
DEX 12
APP 9
EDU 16 [14 + 2 for age]
HP: 8
Damage Bonus: -1d4
Idea: 65
Know: 80
Luck: 90
SAN:77/90
| Accounting 10%
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Anthropology 01%
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Archaeology 01%
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| Art 05%
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Astronomy 01%
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Bargain 05%
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| Biology 01%
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Chemistry 01%
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Climb 40%
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| Conceal 75%
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Craft 05%
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Credit Rating 15%
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| Cthulhu Mythos 02%
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Disguise 01%
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| Electrical Repair 10%
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Fast Talk 85%
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First Aid 10%
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| Geology 01%
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Hide 50%
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History 20%
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| Jump 25%
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Law 05%
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Library Use 25%
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| Listen 75%
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Locksmith 71%
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Mechanical Repair 25%
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| Medicine 05%
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Natural History 10%
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Navigate 10%
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| Occult 65%
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Operate Heavy Machine 01%
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Other Language 01%
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| Own Language [English] 55%
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Persuade 15%
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Pharmacy 01%
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| Photography 10%
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Physics 01%
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Pilot 01%
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| Psychoanalysis 01%
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Psychology 05%
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Ride 05%
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| Sneak 50%
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Spot Hidden 85%
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Swim 25%
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| Throw 25%
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Track 10%
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| Fist/Punch 50%
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Head Butt 10%
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Kick 25%
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Grapple 25%
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| Handgun 20%
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Machine Gun 15%
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Rifle 25%
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Shotgun 30%
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Background[edit]
Short, dark, and slight of build, William "Liam" Johnson was born in Cheyenne, Wyoming. His mother died in childbirth and his father was killed in a bar brawl a few years after he was born. As fortune would have it, however, Liam was adopted by his paternal grandfather, a wealthy Cape Cod eccentric who annoyed all the proper folk and basically did as he pleased.
The old man did not pass down much to young Liam in the way of proper social behavior or work ethic, but he did hand down a rapt fascination of the occult.
When his grandfather died - under mysterious circumstances - he left everything to Liam, but absent the old man's presence, the young man had little inclination to stick around and left things in the hands of the estate lawyer to handle in his absence.
Liam didn't venture far, mostly roaming the Atlantic northeast, conning folk and tinkering with whatever he got it in his head to tinker with, never staying in one place very long, subsisting on his wits supplemented by letters of credit as needed from the estate lawyer and mostly treating life as a game.
But he retained a healthy fascination with the occult and never passed up the opportunity to look into strange happenings and rumors that crossed his path.
| Income: $20,000
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Assets: $100,000
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