Wade Bannerman: Difference between revisions
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{| | {| | ||
| colspan="2" | '''Agent Name:Wade Bannerman''' | | colspan="2" | '''Agent Name: Wade Bannerman''' | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
Line 9: | Line 9: | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
| colspan="2" | '''Nationality:US''' | | colspan="2" | '''Nationality: US''' | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
| colspan="2" |'''Sex (Age):Male (32)''' | | colspan="2" |'''Sex (Age): Male (32)''' | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
Line 31: | Line 31: | ||
|9 | |9 | ||
|45 | |45 | ||
| | |Skinny | ||
|- | |- | ||
|'''Constitution''' | |'''Constitution''' | ||
Line 46: | Line 46: | ||
|16 | |16 | ||
|80 | |80 | ||
| | |Penetrating | ||
|- | |- | ||
|'''Power''' | |'''Power''' | ||
|14 | |14 | ||
|70 | |70 | ||
| | |Persistent | ||
|- | |- | ||
|'''Charisma''' | |'''Charisma''' | ||
|13 | |13 | ||
|65 | |65 | ||
| | |Quiet charm | ||
|} | |} | ||
Line 76: | Line 76: | ||
|- | |- | ||
|'''Sanity (SAN)''' | |'''Sanity (SAN)''' | ||
| | |70 | ||
|70 | |70 | ||
|- | |- | ||
|'''Breaking Point (BP)''' | |'''Breaking Point (BP)''' | ||
|56 | |56 | ||
| | |56 | ||
|} | |} | ||
Line 107: | Line 107: | ||
!Score | !Score | ||
|- | |- | ||
| | |Parents (Walter & Meredith Bannerman) | ||
| | |13 | ||
|- | |- | ||
| | |Wife (Ruth) | ||
| | |13 | ||
|- | |- | ||
| | |The Catskills 3500 Club | ||
| | |13 | ||
|- | |- | ||
|} | |} | ||
==Motivations and Mental Disorders== | ==Motivations and Mental Disorders== | ||
* | *Unearthing old mysteries | ||
* | *Bringing the guilty to justice | ||
*Protecting the place and its people | |||
=Skills= | =Skills= | ||
Line 136: | Line 135: | ||
|- | |- | ||
|Accounting (10%) | |Accounting (10%) | ||
| | |30 | ||
|First Aid (10%) | |First Aid (10%) | ||
| | |30 | ||
|Science (0%) | |Science (0%) | ||
| | | | ||
|- | |- | ||
|Alertness (20%) | |Alertness (20%) | ||
| | |50 | ||
|Forensics (0%) | |Forensics (0%) | ||
| | |60 | ||
|Search (20%) | |Search (20%) | ||
| | |50 | ||
|- | |- | ||
|Anthropology (0%) | |Anthropology (0%) | ||
| | |40 | ||
|Heavy Weapons (0%) | |Heavy Weapons (0%) | ||
| | | | ||
Line 156: | Line 155: | ||
| | | | ||
|- | |- | ||
| | |Archaeology (0%) | ||
| | | | ||
|History (10%) | |History (10%) | ||
|30 | |||
|Stealth (10%) | |||
| | | | ||
|- | |- | ||
|Art (0%): | |Art (0%): | ||
| | | | ||
|HUMINT (10%) | |HUMINT (10%) | ||
| | |60 | ||
|Surgery (0%) | |Surgery (0%) | ||
| | | | ||
Line 173: | Line 172: | ||
| | | | ||
|Law (0%) | |Law (0%) | ||
| | |40 | ||
|Survival (10%) | |Survival (10%) | ||
|30 | |30 | ||
|- | |- | ||
|Athletics (30%) | |Athletics (30%) | ||
| | | | ||
|Medicine (0%) | |Medicine (0%) | ||
| | | | ||
Line 185: | Line 184: | ||
|- | |- | ||
|Bureaucracy (10%) | |Bureaucracy (10%) | ||
|40 | |||
|Melee Weapons (30%) | |||
| | | | ||
|Unarmed Combat (40%) | |Unarmed Combat (40%) | ||
| | | | ||
|- | |- | ||
|Computer Science (0%) | |Computer Science (0%) | ||
| | |50 | ||
|rowspan="2" style="vertical-align:top;"|Military Science (0%): | |rowspan="2" style="vertical-align:top;"|Military Science (0%): | ||
|rowspan="2" style="vertical-align:bottom;"| | |rowspan="2" style="vertical-align:bottom;"| | ||
Line 198: | Line 197: | ||
| | | | ||
|- | |- | ||
|Craft | |Craft | ||
| | | | ||
|colspan="2"|''Foreign Languages and Other Skills:'' | |colspan="2"|''Foreign Languages and Other Skills:'' | ||
|- | |- | ||
|Criminology (10%) | |Criminology (10%) | ||
| | |50 | ||
|Navigate (10%) | |Navigate (10%) | ||
| | |30 | ||
| | | | ||
| | | | ||
|- | |- | ||
|Demolitions (0%) | |Demolitions (0%) | ||
| | | | ||
|Occult (10%) | |Occult (10%) | ||
| | | | ||
Line 217: | Line 216: | ||
|- | |- | ||
|Disguise (10%) | |Disguise (10%) | ||
| | | | ||
|Persuade (20%) | |Persuade (20%) | ||
|50 | |50 | ||
Line 224: | Line 223: | ||
|- | |- | ||
|Dodge (30%) | |Dodge (30%) | ||
| | | | ||
|Pharmacy (0%) | |Pharmacy (0%) | ||
| | | | ||
Line 230: | Line 229: | ||
| | | | ||
|- | |- | ||
|Drive | |Drive (20%) | ||
| | |40 | ||
|Pilot (0%): | |Pilot (0%): | ||
| | | | ||
Line 245: | Line 244: | ||
|- | |- | ||
|Firearms (20%) | |Firearms (20%) | ||
| | |50 | ||
|Ride (10%) | |Ride (10%) | ||
| | | | ||
Line 259: | Line 258: | ||
=Armor and Equipment= | =Armor and Equipment= | ||
<br> | <br>Badge and identification card, reinforced Kevlar vest (hardly ever worn), duty belt, Glock 17M 9x19mm medium pistol with two spare magazines in belt pouch, hunting knife, hand cuffs with cuff key, flashlight, mobile phone, handheld radio, pen & pocket notebook. backup, SCCY CPX-II light pistol in ankle holster (hardly ever worn), extra pistol magazine, leather gloves, multitool. Beige Chevy Suburban 2500 HD car with police radio, hunting rifle, shotgun, boxes of spare ammunition, windcheater with "FBI" on back, first aid kit (hemostatic gel, antibacterial gel, emergency bandages, self-applying tourniquet), rugged all-weather evidence kit (powders, evidence bags, LED & UV lights, goggles, shoe covers, photo scale, tape measure, photo numbers), Olympus TG-8010 Tough 14MP Digital Camera, crime scene tape & poles, road flares, traffic cones, entrenching spade, fire extinguisher, laptop computer, driver’s-license scanner, crowbar, bad-weather gear, clipboard, forms and paperwork, map books and reference books (drug identification, HAZMAT codes, terrorism response), bottled water, energy bars, pup tent, emergency blanket, sleeping bag. Membership in ViCAP (Violent Criminal Apprehension Program), access to cutting edge criminological software/databases. | ||
<br> | <br> | ||
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | <br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | ||
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{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
|Skill % | |Skill% | ||
|Base Range | |Base Range | ||
|Damage | |Damage | ||
|Armor Piercing | |Armor Piercing | ||
| | |Lethality | ||
|Kill Radius | |Kill Radius | ||
|Shots | |Shots | ||
|- | |- | ||
| | |Medium pistol (Glock 17M 9x19mm) | ||
| | |50 | ||
| | |15 | ||
| | |1d10 | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
| | |17 | ||
|- | |- | ||
| | |Light pistol (backup, SCCY CPX-II) | ||
| | |50 | ||
| | |10 | ||
| | |1d8 | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
| | |11 | ||
|- | |- | ||
| | |Shotgun (Remington 870) | ||
| | |50 | ||
| | |50 | ||
| | |2d10 | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
| | |7 | ||
|- | |- | ||
| | |Hunting rifle (Sako Finnlight .308) | ||
| | |50 | ||
| | |100 | ||
| | |1d12 | ||
| | |n/a | ||
| | |10% | ||
| | |n/a | ||
| | |5 | ||
|- | |- | ||
| | |Hunting knife | ||
| | |30 | ||
| | |n/a | ||
| | |1d6 | ||
| | |3 | ||
| | |n/a | ||
| | |n/a | ||
| | |n/a | ||
|- | |- | ||
|} | |} | ||
=Personal Details, Work Performance, Special Training and Other Notes= | =Personal Details, Work Performance, Special Training and Other Notes= | ||
Appearance: Preppy, tweedy, droll. | |||
Wade is a child of artistic parents from Woodstock, who fell in love early with his native environment, and devoted himself to unearthing and cleansing its darker secrets. He almost flunked the physical side of Special Agent training, but made it through on his forensic acumen. He's much happier with a compass or magnifying glass in hand than a gun, but can shoot like a backwoodsman when he needs to. | |||
Wade has unearthed plenty of horrible mysteries in the New York backwoods, including many involving perps who believe weird shit and even kill for it. He's been tapped for his knowledge by DG before, albeit always through aliases and cut-outs. He's just never suspected that there really might be something behind these crazy beliefs and lone fanatics. |
Latest revision as of 11:18, 10 January 2020
Agent Name: Wade Bannerman | |||
Code Name: | |||
Profession: FBI Special Agent | |||
Nationality: US | |||
Sex (Age): Male (32) | |||
Education: Cornell University MSc |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 9 | 45 | Skinny |
Constitution | 9 | 45 | |
Dexterity | 11 | 55 | |
Intelligence | 16 | 80 | Penetrating |
Power | 14 | 70 | Persistent |
Charisma | 13 | 65 | Quiet charm |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 9 | 9 |
Willpower (WP) | 14 | 14 |
Sanity (SAN) | 70 | 70 |
Breaking Point (BP) | 56 | 56 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Parents (Walter & Meredith Bannerman) | 13 |
Wife (Ruth) | 13 |
The Catskills 3500 Club | 13 |
Motivations and Mental Disorders[edit]
- Unearthing old mysteries
- Bringing the guilty to justice
- Protecting the place and its people
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | 30 | First Aid (10%) | 30 | Science (0%) | |
Alertness (20%) | 50 | Forensics (0%) | 60 | Search (20%) | 50 |
Anthropology (0%) | 40 | Heavy Weapons (0%) | SIGINT (0%) | ||
Archaeology (0%) | History (10%) | 30 | Stealth (10%) | ||
Art (0%): | HUMINT (10%) | 60 | Surgery (0%) | ||
Artillery (0%) | Law (0%) | 40 | Survival (10%) | 30 | |
Athletics (30%) | Medicine (0%) | Swim (20%) | |||
Bureaucracy (10%) | 40 | Melee Weapons (30%) | Unarmed Combat (40%) | ||
Computer Science (0%) | 50 | Military Science (0%): | Unnatural (0%) | ||
Craft | Foreign Languages and Other Skills: | ||||
Criminology (10%) | 50 | Navigate (10%) | 30 | ||
Demolitions (0%) | Occult (10%) | ||||
Disguise (10%) | Persuade (20%) | 50 | |||
Dodge (30%) | Pharmacy (0%) | ||||
Drive (20%) | 40 | Pilot (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | 50 | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Badge and identification card, reinforced Kevlar vest (hardly ever worn), duty belt, Glock 17M 9x19mm medium pistol with two spare magazines in belt pouch, hunting knife, hand cuffs with cuff key, flashlight, mobile phone, handheld radio, pen & pocket notebook. backup, SCCY CPX-II light pistol in ankle holster (hardly ever worn), extra pistol magazine, leather gloves, multitool. Beige Chevy Suburban 2500 HD car with police radio, hunting rifle, shotgun, boxes of spare ammunition, windcheater with "FBI" on back, first aid kit (hemostatic gel, antibacterial gel, emergency bandages, self-applying tourniquet), rugged all-weather evidence kit (powders, evidence bags, LED & UV lights, goggles, shoe covers, photo scale, tape measure, photo numbers), Olympus TG-8010 Tough 14MP Digital Camera, crime scene tape & poles, road flares, traffic cones, entrenching spade, fire extinguisher, laptop computer, driver’s-license scanner, crowbar, bad-weather gear, clipboard, forms and paperwork, map books and reference books (drug identification, HAZMAT codes, terrorism response), bottled water, energy bars, pup tent, emergency blanket, sleeping bag. Membership in ViCAP (Violent Criminal Apprehension Program), access to cutting edge criminological software/databases.
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
Skill% | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
Medium pistol (Glock 17M 9x19mm) | 50 | 15 | 1d10 | n/a | n/a | n/a | 17 |
Light pistol (backup, SCCY CPX-II) | 50 | 10 | 1d8 | n/a | n/a | n/a | 11 |
Shotgun (Remington 870) | 50 | 50 | 2d10 | n/a | n/a | n/a | 7 |
Hunting rifle (Sako Finnlight .308) | 50 | 100 | 1d12 | n/a | 10% | n/a | 5 |
Hunting knife | 30 | n/a | 1d6 | 3 | n/a | n/a | n/a |
Personal Details, Work Performance, Special Training and Other Notes[edit]
Appearance: Preppy, tweedy, droll.
Wade is a child of artistic parents from Woodstock, who fell in love early with his native environment, and devoted himself to unearthing and cleansing its darker secrets. He almost flunked the physical side of Special Agent training, but made it through on his forensic acumen. He's much happier with a compass or magnifying glass in hand than a gun, but can shoot like a backwoodsman when he needs to.
Wade has unearthed plenty of horrible mysteries in the New York backwoods, including many involving perps who believe weird shit and even kill for it. He's been tapped for his knowledge by DG before, albeit always through aliases and cut-outs. He's just never suspected that there really might be something behind these crazy beliefs and lone fanatics.