Maledicta's Psychiatrist: Difference between revisions
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{| | {| | ||
| colspan="2" | '''Agent Name:''' | | colspan="2" | '''Agent Name:''' | ||
| colspan="2" | | | colspan="2" | James "Jimmy" Partridge, M.D | ||
|- | |- | ||
| colspan="2" | '''Code Name:''' | | colspan="2" | '''Code Name:''' | ||
Line 44: | Line 44: | ||
|- | |- | ||
|'''Intelligence''' | |'''Intelligence''' | ||
| | |17 | ||
| | |85 | ||
|Analytical | |Analytical | ||
|- | |- | ||
Line 54: | Line 54: | ||
|- | |- | ||
|'''Charisma''' | |'''Charisma''' | ||
| | |12 | ||
| | |60 | ||
|Trustworthy | |Trustworthy | ||
|- | |- |
Latest revision as of 14:23, 16 April 2020
Agent Name: | James "Jimmy" Partridge, M.D | ||
Code Name: | |||
Profession: | Physician (Psychiatrist) | ||
Nationality: | American | ||
Sex (Age): | Male (34) | ||
Education: | Stanford University School of Medicine |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | |
Constitution | 10 | 50 | |
Dexterity | 10 | 50 | |
Intelligence | 17 | 85 | Analytical |
Power | 13 | 65 | Resolved |
Charisma | 12 | 60 | Trustworthy |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 10 | 10 |
Willpower (WP) | 13 | 13 |
Sanity (SAN) | 60 | 60 |
Breaking Point (BP) | 47 | 47 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Paul, boyfriend of 10 years | 13 |
Charlene 'Charlie' Banks M.D., former study colleague | 13 |
Motivations and Mental Disorders[edit]
Skills[edit]
Total | Total | Total | ||||
Accounting (10%) | First Aid (10%) | 60 | Science (Biology) (0%) | 60 | ||
Alertness (20%) | 40 | Forensics (0%) | Search (20%) | 40 | ||
Anthropology (0%) | Heavy Machinery (10%) | SIGINT (0%) | ||||
Archaeology (0%) | Heavy Weapons (0%) | Stealth (10%) | ||||
Art (0%) | History (10%) | Surgery (0%) | 50 | |||
Artillery (0%) | HUMINT (10%) | 50 | Survival (10%) | |||
Athletics (30%) | Law (0%) | 25 | Swim (20%) | |||
Bureaucracy (10%) | 50 | Medicine (0%): | 85 | Unarmed Combat (40%) | ||
Craft (0%) | Melee Weapons (30%) | Unnatural (0%) | ||||
Criminology (10%) | Military Science (0%) | Foreign Languages and Other Skills: | ||||
Demolitions (0%) | Navigate (10%) | |||||
Disguise (10%) | Occult (10%) | |||||
Dodge (30%) | Persuade (20%) | 60 | ||||
Drive (20%) | Pharmacy (0%) | 70 | ||||
Firearms (20%) | Psychotherapy (10%) | 80 |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |