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− | ==Stat Block==
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− | {| {{table}}
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− | | align="center" style="background:#f0f0f0;"|'''STR'''
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− | | align="center" style="background:#f0f0f0;"|'''DEX'''
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− | | align="center" style="background:#f0f0f0;"|'''CON'''
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− | | align="center" style="background:#f0f0f0;"|'''INT'''
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− | | align="center" style="background:#f0f0f0;"|'''WIS'''
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− | | align="center" style="background:#f0f0f0;"|'''CHA'''
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− | |-
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− | |10|| 14|| 14|| 12|| 8|| 16
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− | |-
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− | | align="center" style="background:#f0f0f0;"|'''+0'''
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− | | align="center" style="background:#f0f0f0;"|'''+2'''
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− | | align="center" style="background:#f0f0f0;"|'''+2'''
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− | | align="center" style="background:#f0f0f0;"|'''+1'''
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− | | align="center" style="background:#f0f0f0;"|'''-1'''
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− | | align="center" style="background:#f0f0f0;"|'''+3'''
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− | |}
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− |
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− | *Class: Bard 4
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− | *College of Valor
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− | *Human
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− | *Urban Bounty Hunter
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− | *Alignment: Neutral Good
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− |
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− | *Proficiency bonus: +2
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− | *Total Hit Points: 25
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− | *Passive Perception: 9
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− | *Armor Class: 18
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− |
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− | ==Proficiencies and Skills==
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− |
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− | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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− |
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− | *'''Acrobatics''' (Dex) +4
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− | *Animal Handling (Wis) +0
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− | *Arcana (Int) +2
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− | *Athletics (Str) +1
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− | *'''Deception''' (Cha) +5
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− | *History (Int) +2
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− | *Insight (Wis) +0
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− | *Intimidation'' (Cha) +4
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− | *'''''Investigation''''' (Int) +5
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− | *'''Medicine''' (Wis) +1
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− | *Nature (Int) +2
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− | *Perception (Wis) +0
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− | *Performance (Cha) +4
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− | *'''Persuasion''' (Cha) +5
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− | *Religion (Int) +2
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− | *Sleight of Hand (Dex) +3
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− | *'''''Stealth''''' (Dex) +7
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− | *Survival (Wis) +0
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− |
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− | </div>
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− |
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− | *Saving Throws: Dexterity, Charisma
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− | *Languages: Common, Elvish, +1
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− | *Tools: Thieves Tools, Pan Flute, Lute, Drum
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− | *Armor: Light Armor, Medium Armor, Shields
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− | *Weapons: Simple Weapons, Martial Weapons
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− |
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− | ==Spells and Features==
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− |
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− | *'''Darkvision:''' 60ft of you as if it were bright light, and in darkness as if it were dim light.
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− | *'''Fey Ancestry:''' You have advantage on saving throws against being charmed, and magic can't put you to sleep.
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− | *'''Ear to the Ground:'''
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− | *'''Spellcasting:'''
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− | *'''Bardic Inspiration:''' 3 times per long rest (1d6)
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− | *'''Jack of All trades:''' +1 half of your proficiency bonus (rounded down) to any ability check you make that doesn't already have a proficiency bonus.
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− | *'''Song of Rest:'''
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− | *'''Expertise:''' Investigation and Stealth
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− | *'''Combat Inspiration'''
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− |
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− | == Feats ==
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− | '''Magic Initiate: Sorcerer: '''
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− | Access to Booming Blade, Lightning Lure, and Shield.
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− | '''War Caster'''
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− | *Advantage on Constitution saving throws that you make to maintain your concentration aon a spell when you take damage
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− | *You can perform the somatic component of spells even when you have weapons or a shield in one or both hands.
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− | *When a hostile creature's movement provokes an attack of opportunity, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
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− |
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− | ==Weapons and Armor==
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− | *Rapier
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− | **+4 to hit
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− | **1d8+2 damage
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− |
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− | *Dagger
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− | **+4 to hit
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− | **1d4+2 damage
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− | **Range 20/60
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− |
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− | == Spells: ==
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− | '''Cantrips Known:''' 3
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− | '''Spells Known:''' 7
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− |
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− | *Friends
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− | *Minor Illusion
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− | *Prestidigitation
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− | *''Booming Blade''
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− | *''Lightning Lure''
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− | '''1st Level''' Slots: 4
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− | *Dissonant Whispers
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− | *Faerie Fire
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− | *Healing World
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− | *Unseen Servant
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− | *Shield (x1 per long rest)
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− |
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− | '''2nd Level''' Slots: 3
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− | *Calm Emotions
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− | *Enhance Ability
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− | *Lesser Restoration
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− |
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− | ==Gear (worn)==
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− | *appropriate clothes
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− | *Mithral Scale Armor (uncommon magic item)
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− | *rapier
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− | *dagger
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− | *shield
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− | *coin pouch
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− |
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− | == Equipment (carried) ==
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− |
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− | *backpack
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− | *bedroll
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− | *costumes (2)
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− | *disguise kit
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− | *5 candles
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− | *5 days of rations
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− | *waterskin
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− | *pan flute
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− | *leather armor
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− |
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− | ==Money==
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− | '''Gold:''' 60
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− | '''Silver:''' 00
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