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==Stat Block==


{| {{table}}
| align="center" style="background:#f0f0f0;"|'''STR'''
| align="center" style="background:#f0f0f0;"|'''DEX'''
| align="center" style="background:#f0f0f0;"|'''CON'''
| align="center" style="background:#f0f0f0;"|'''INT'''
| align="center" style="background:#f0f0f0;"|'''WIS'''
| align="center" style="background:#f0f0f0;"|'''CHA'''
|-
|10|| 14|| 14|| 12|| 8|| 16
|-
| align="center" style="background:#f0f0f0;"|'''+0'''
| align="center" style="background:#f0f0f0;"|'''+2'''
| align="center" style="background:#f0f0f0;"|'''+2'''
| align="center" style="background:#f0f0f0;"|'''+1'''
| align="center" style="background:#f0f0f0;"|'''-1'''
| align="center" style="background:#f0f0f0;"|'''+3'''
|}
*Class: Bard 4
*College of Valor
*Human
*Urban Bounty Hunter
*Alignment: Neutral Good
*Proficiency bonus: +2
*Total Hit Points: 25
*Passive Perception: 9
*Armor Class: 18
==Proficiencies and Skills==
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
*'''Acrobatics''' (Dex) +4
*Animal Handling (Wis) +0
*Arcana (Int) +2
*Athletics (Str) +1
*'''Deception''' (Cha) +5
*History (Int) +2
*Insight (Wis) +0
*Intimidation'' (Cha) +4
*'''''Investigation''''' (Int) +5
*'''Medicine''' (Wis) +1
*Nature (Int) +2
*Perception (Wis) +0
*Performance (Cha) +4
*'''Persuasion''' (Cha) +5
*Religion (Int) +2
*Sleight of Hand (Dex) +3
*'''''Stealth''''' (Dex) +7
*Survival (Wis) +0
</div>
*Saving Throws: Dexterity, Charisma
*Languages: Common, Elvish, +1
*Tools: Thieves Tools, Pan Flute, Lute, Drum
*Armor: Light Armor, Medium Armor, Shields
*Weapons: Simple Weapons, Martial Weapons
==Spells and Features==
*'''Darkvision:''' 60ft of you as if it were bright light, and in darkness as if it were dim light.
*'''Fey Ancestry:''' You have advantage on saving throws against being charmed, and magic can't put you to sleep.
*'''Ear to the Ground:'''
*'''Spellcasting:'''
*'''Bardic Inspiration:''' 3 times per long rest (1d6)
*'''Jack of All trades:''' +1 half of your proficiency bonus (rounded down) to any ability check you make that doesn't already have a proficiency bonus.
*'''Song of Rest:'''
*'''Expertise:''' Investigation and Stealth
*'''Combat Inspiration'''
== Feats ==
'''Magic Initiate: Sorcerer: '''
Access to Booming Blade, Lightning Lure, and Shield.
'''War Caster'''
*Advantage on Constitution saving throws that you make to maintain your concentration aon a spell when you take damage
*You can perform the somatic component of spells even when you have weapons or a shield in one or both hands.
*When a hostile creature's movement provokes an attack of opportunity, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
==Weapons and Armor==
*Rapier
**+4 to hit
**1d8+2 damage
*Dagger
**+4 to hit
**1d4+2 damage
**Range 20/60
== Spells: ==
'''Cantrips Known:''' 3
'''Spells Known:''' 7
*Friends
*Minor Illusion
*Prestidigitation
*''Booming Blade''
*''Lightning Lure''
'''1st Level''' Slots: 4
*Dissonant Whispers
*Faerie Fire
*Healing World
*Unseen Servant
*Shield (x1 per long rest)
'''2nd Level''' Slots: 3
*Calm Emotions
*Enhance Ability
*Lesser Restoration
==Gear (worn)==
*appropriate clothes
*Mithral Scale Armor (uncommon magic item)
*rapier
*dagger
*shield
*coin pouch
== Equipment (carried) ==
*backpack
*bedroll
*costumes (2)
*disguise kit
*5 candles
*5 days of rations
*waterskin
*pan flute
*leather armor
==Money==
'''Gold:''' 60
'''Silver:''' 00

Latest revision as of 00:03, 31 July 2020