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| ==Stat Block==
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| {| {{table}}
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| | align="center" style="background:#f0f0f0;"|'''STR'''
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| | align="center" style="background:#f0f0f0;"|'''DEX'''
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| | align="center" style="background:#f0f0f0;"|'''CON'''
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| | align="center" style="background:#f0f0f0;"|'''INT'''
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| | align="center" style="background:#f0f0f0;"|'''WIS'''
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| | align="center" style="background:#f0f0f0;"|'''CHA'''
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| |-
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| |10|| 14|| 14|| 12|| 8|| 16
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| |-
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| | align="center" style="background:#f0f0f0;"|'''+0'''
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| | align="center" style="background:#f0f0f0;"|'''+2'''
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| | align="center" style="background:#f0f0f0;"|'''+2'''
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| | align="center" style="background:#f0f0f0;"|'''+1'''
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| | align="center" style="background:#f0f0f0;"|'''-1'''
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| | align="center" style="background:#f0f0f0;"|'''+3'''
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| |}
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| *Class: Bard 4
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| *College of Valor
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| *Human
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| *Urban Bounty Hunter
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| *Alignment: Neutral Good
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| *Proficiency bonus: +2
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| *Total Hit Points: 25
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| *Passive Perception: 9
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| *Armor Class: 18
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| ==Proficiencies and Skills==
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| <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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| *'''Acrobatics''' (Dex) +4
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| *Animal Handling (Wis) +0
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| *Arcana (Int) +2
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| *Athletics (Str) +1
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| *'''Deception''' (Cha) +5
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| *History (Int) +2
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| *Insight (Wis) +0
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| *Intimidation'' (Cha) +4
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| *'''''Investigation''''' (Int) +5
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| *'''Medicine''' (Wis) +1
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| *Nature (Int) +2
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| *Perception (Wis) +0
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| *Performance (Cha) +4
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| *'''Persuasion''' (Cha) +5
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| *Religion (Int) +2
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| *Sleight of Hand (Dex) +3
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| *'''''Stealth''''' (Dex) +7
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| *Survival (Wis) +0
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| </div>
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| *Saving Throws: Dexterity, Charisma
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| *Languages: Common, Elvish, +1
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| *Tools: Thieves Tools, Pan Flute, Lute, Drum
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| *Armor: Light Armor, Medium Armor, Shields
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| *Weapons: Simple Weapons, Martial Weapons
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| ==Spells and Features==
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| *'''Darkvision:''' 60ft of you as if it were bright light, and in darkness as if it were dim light.
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| *'''Fey Ancestry:''' You have advantage on saving throws against being charmed, and magic can't put you to sleep.
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| *'''Ear to the Ground:'''
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| *'''Spellcasting:'''
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| *'''Bardic Inspiration:''' 3 times per long rest (1d6)
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| *'''Jack of All trades:''' +1 half of your proficiency bonus (rounded down) to any ability check you make that doesn't already have a proficiency bonus.
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| *'''Song of Rest:'''
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| *'''Expertise:''' Investigation and Stealth
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| *'''Combat Inspiration'''
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| == Feats ==
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| '''Magic Initiate: Sorcerer: '''
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| Access to Booming Blade, Lightning Lure, and Shield.
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| '''War Caster'''
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| *Advantage on Constitution saving throws that you make to maintain your concentration aon a spell when you take damage
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| *You can perform the somatic component of spells even when you have weapons or a shield in one or both hands.
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| *When a hostile creature's movement provokes an attack of opportunity, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
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| ==Weapons and Armor==
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| *Rapier
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| **+4 to hit
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| **1d8+2 damage
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| *Dagger
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| **+4 to hit
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| **1d4+2 damage
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| **Range 20/60
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| == Spells: ==
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| '''Cantrips Known:''' 3
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| '''Spells Known:''' 7
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| *Friends
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| *Minor Illusion
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| *Prestidigitation
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| *''Booming Blade''
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| *''Lightning Lure''
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| '''1st Level''' Slots: 4
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| *Dissonant Whispers
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| *Faerie Fire
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| *Healing World
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| *Unseen Servant
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| *Shield (x1 per long rest)
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| '''2nd Level''' Slots: 3
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| *Calm Emotions
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| *Enhance Ability
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| *Lesser Restoration
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| ==Gear (worn)==
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| *appropriate clothes
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| *Mithral Scale Armor (uncommon magic item)
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| *rapier
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| *dagger
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| *shield
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| *coin pouch
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| == Equipment (carried) ==
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| *backpack
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| *bedroll
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| *costumes (2)
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| *disguise kit
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| *5 candles
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| *5 days of rations
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| *waterskin
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| *pan flute
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| *leather armor
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| ==Money==
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| '''Gold:''' 60
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| '''Silver:''' 00
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