Difference between revisions of "Hexery"
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*Knack: An ability of the individual usually requiring no material component. | *Knack: An ability of the individual usually requiring no material component. | ||
− | *Hexes: An ability that can be woven into a item, | + | *Hexes: An ability that can be woven into a item, drawn on something, or otherwise created as a physical item that can often be used by others afterward. |
− | Some people with knacks can embed their ability into a hexed item. Others can only create the hexed item, not cast the spell | + | Some people with knacks can embed their ability into a hexed item. Others can only create the hexed item, not cast the spell separately.. . |
− | + | Hexes and symbols can be used to manipulate and control fey and other magical creatures. Some hexery borders ritualism and has similar effects to ritual summoning. | |
==Knacks and hexes== | ==Knacks and hexes== | ||
− | Minor Knacks | + | ===Minor Knacks=== |
+ | These are generally unable to be woven into hexes. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | | + | !Simple Knacks |
− | | | + | !Simple Knacks |
− | | | + | !Moderate Knacks |
+ | !Hard Knacks | ||
+ | |- | ||
+ | |Chill | ||
+ | |Dust | ||
|Clean | |Clean | ||
|Color | |Color | ||
− | |||
|- | |- | ||
|Dampen | |Dampen | ||
− | | | + | |Dry |
− | |||
− | |||
|Extinguish | |Extinguish | ||
− | | | + | |Catfall |
|- | |- | ||
+ | |Know Direction | ||
+ | |Heat | ||
|Gather | |Gather | ||
− | | | + | |Exterminate or Zap |
− | | | + | |- |
|Knot | |Knot | ||
− | | | + | |Mending |
− | | | + | |Stitch |
− | |||
− | |||
|Purify Water | |Purify Water | ||
− | | | + | |- |
+ | |Flick | ||
+ | |Tip | ||
|Sharpen | |Sharpen | ||
− | | | + | |Frostbite |
− | |||
|- | |- | ||
|Turn Page | |Turn Page | ||
− | | | + | |Werelight |
|Weathertell | |Weathertell | ||
− | | | + | | x |
+ | |- | ||
+ | |<span style=color:red> Firefinger </span> | ||
+ | |<span style=color:red> Produce Flame</span> | ||
+ | |<span style=color:red> Control Flames </span> | ||
+ | |<span style=color:red>Create Bonfire </span> | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|Gust | |Gust | ||
− | |||
|Infestation | |Infestation | ||
− | |||
− | |||
|Mold Earth | |Mold Earth | ||
− | | | + | | x |
− | |||
|- | |- | ||
− | | | + | |Thunderclap |
− | | | + | | x |
− | |||
|Shillelagh | |Shillelagh | ||
|Thorn Whip | |Thorn Whip | ||
− | |||
|} | |} | ||
− | Moderately | + | ===Moderately Strong Knacks & Hexes=== |
+ | Hexes noted with (HX) meaning that the spell can be woven into a constrict of some kind, like a warding or a basket or woven cloth. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | Measure (Complex/Simple) | + | ! Knacks |
− | + | ! Knacks | |
− | | Protection, | + | ! Hexes |
+ | ! Hexes | ||
+ | |- | ||
+ | |Blaze | ||
+ | |Measure (Complex/Simple) | ||
+ | |Protection, 1m Radius | ||
+ | | | ||
|- | |- | ||
− | | | + | |Lightning Bolt |
− | | Aurora (Light Wall) | + | |Aurora (Light Wall) |
− | | | + | |Charm Animal |
+ | | | ||
|- | |- | ||
| Ball Lightning | | Ball Lightning | ||
− | | Lightning Dart | + | |Lightning Dart |
− | |||
|- | |- | ||
− | |Rope Trick | + | | Rope Trick |
− | | | + | | |
| Awaken | | Awaken | ||
|- | |- | ||
| Clairaudience | | Clairaudience | ||
− | | Magic Mouth | + | | Magic Mouth(HX) |
− | | Speed | + | | Speed(HX) |
|- | |- | ||
− | | Charm Person | + | | Charm Person |
| Continual Light | | Continual Light | ||
| Photographic Memory | | Photographic Memory | ||
|- | |- | ||
| Clairvoyance | | Clairvoyance | ||
− | |Water Breathing | + | | Water Breathing(HX) |
| | | | ||
|- | |- | ||
| Detect (Complex) | | Detect (Complex) | ||
− | | Create Sound | + | | Create Sound |
− | | Protection/Insects | + | | Protection/Insects (HX) |
|- | |- | ||
| Web | | Web | ||
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|- | |- | ||
| Whirlwind | | Whirlwind | ||
− | | Hold Portal (This manifests as a compulsion for others to not enter or cross a threshhold. | + | | Hold Portal (HX)(This manifests as a compulsion for others to not enter or cross a threshhold. |
| Deodorant | | Deodorant | ||
|- | |- | ||
Line 126: | Line 130: | ||
| Measure (Mental) | | Measure (Mental) | ||
|- | |- | ||
− | | Wizard Light | + | | Wizard Light (HX) |
| Individual Silence | | Individual Silence | ||
| Detect (Concealed or Mental) | | Detect (Concealed or Mental) | ||
Line 135: | Line 139: | ||
|- | |- | ||
| Speak with Animals | | Speak with Animals | ||
− | | | + | | |
− | | Match (light fire) | + | | Match (light fire)(HX) As a hex this manifests as an item that will start a fre. |
|- | |- | ||
| Extinguish Fire | | Extinguish Fire | ||
− | | Dispel Magic | + | | Dispel Magic(HX) |
− | | Muscle Spasm | + | | Muscle Spasm(HX) |
|- | |- | ||
| Super Sleep | | Super Sleep | ||
| Protection | | Protection | ||
| Flaming | | Flaming | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Read Languages | | Read Languages | ||
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| Freeze Water | | Freeze Water | ||
|- | |- | ||
− | | Wizard Lock-This manifests as a door only openable by certain people. | + | | Wizard Lock-(HX)This manifests as a door only openable by certain people. |
− | | Silence, 1” Radius | + | | Silence, 1” Radius(HX) |
| Gliding | | Gliding | ||
|- | |- | ||
Line 167: | Line 167: | ||
|- | |- | ||
| Sleep | | Sleep | ||
− | | Hallucination | + | | Hallucination(HX) |
| Heat Cone | | Heat Cone | ||
|- | |- | ||
− | | | + | | Fire Ball |
| Sound Amplification | | Sound Amplification | ||
| Invisibility | | Invisibility | ||
|- | |- | ||
− | | Hold Person | + | | Hold Person (HX) |
− | | Knock: This | + | | Knock:(HX) This manifests as opening any shut or magically locked door. |
| Illusion | | Illusion | ||
|- | |- | ||
Line 182: | Line 182: | ||
| | | | ||
|- | |- | ||
− | | Telescope | + | | Telescope(HX) As a hex its cast on glass usually. |
| Locate Object | | Locate Object | ||
− | | Invisibility, 1” Radius | + | | Invisibility, 1” Radius(HX) |
|- | |- | ||
| Mirror Image | | Mirror Image | ||
− | | Ventriloquism | + | | Ventriloquism(HX) |
| Magic Missile | | Magic Missile | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
+ | |||
+ | ==Strong Knacks== | ||
+ | *Maker :The ability and talent to create things. | ||
+ | *Torch: the ability to see great distance and occasionally see the futureT | ||
+ | |||
+ | |||
+ | ==Credits== | ||
+ | Hexery is based on the magical systems in Orson Scott Card's Alvin Maker series. |
Latest revision as of 18:26, 18 March 2024
Hexery-A Low Order Magic system
Hexery is a low powered system of abilities usually native to a single shadow. Though the abilities tend to function on any shadow that uses low order magics.
Most of the abilities range from cantrips to roughly 3rd level magery spells . How they manifest varies from shadow to shadow as well as from person to person. These manifest as "Hexes" & "Knacks".
- Knack: An ability of the individual usually requiring no material component.
- Hexes: An ability that can be woven into a item, drawn on something, or otherwise created as a physical item that can often be used by others afterward.
Some people with knacks can embed their ability into a hexed item. Others can only create the hexed item, not cast the spell separately.. .
Hexes and symbols can be used to manipulate and control fey and other magical creatures. Some hexery borders ritualism and has similar effects to ritual summoning.
Contents
Knacks and hexes[edit]
Minor Knacks[edit]
These are generally unable to be woven into hexes.
Simple Knacks | Simple Knacks | Moderate Knacks | Hard Knacks |
---|---|---|---|
Chill | Dust | Clean | Color |
Dampen | Dry | Extinguish | Catfall |
Know Direction | Heat | Gather | Exterminate or Zap |
Knot | Mending | Stitch | Purify Water |
Flick | Tip | Sharpen | Frostbite |
Turn Page | Werelight | Weathertell | x |
Firefinger | Produce Flame | Control Flames | Create Bonfire |
Gust | Infestation | Mold Earth | x |
Thunderclap | x | Shillelagh | Thorn Whip |
Moderately Strong Knacks & Hexes[edit]
Hexes noted with (HX) meaning that the spell can be woven into a constrict of some kind, like a warding or a basket or woven cloth.
Knacks | Knacks | Hexes | Hexes |
---|---|---|---|
Blaze | Measure (Complex/Simple) | Protection, 1m Radius | |
Lightning Bolt | Aurora (Light Wall) | Charm Animal | |
Ball Lightning | Lightning Dart | ||
Rope Trick | Awaken | ||
Clairaudience | Magic Mouth(HX) | Speed(HX) | |
Charm Person | Continual Light | Photographic Memory | |
Clairvoyance | Water Breathing(HX) | ||
Detect (Complex) | Create Sound | Protection/Insects (HX) | |
Web | Detect (Simple) | Darkness | |
See Invisible | Cold Cone | Measure (Concealed) | |
Whirlwind | Hold Portal (HX)(This manifests as a compulsion for others to not enter or cross a threshhold. | Deodorant | |
Silence, 3” Radius | Continual Darkness | Measure (Mental) | |
Wizard Light (HX) | Individual Silence | Detect (Concealed or Mental) | |
Speak Languages | Light | ESP | |
Speak with Animals | Match (light fire)(HX) As a hex this manifests as an item that will start a fre. | ||
Extinguish Fire | Dispel Magic(HX) | Muscle Spasm(HX) | |
Super Sleep | Protection | Flaming | |
Read Languages | Flash | Wind | |
Fire Dart | Read Magic | Freeze Water | |
Wizard Lock-(HX)This manifests as a door only openable by certain people. | Silence, 1” Radius(HX) | Gliding | |
Run Silent | Fly | Pass without trace | |
Sleep | Hallucination(HX) | Heat Cone | |
Fire Ball | Sound Amplification | Invisibility | |
Hold Person (HX) | Knock:(HX) This manifests as opening any shut or magically locked door. | Illusion | |
Levitate | Infravision | ||
Telescope(HX) As a hex its cast on glass usually. | Locate Object | Invisibility, 1” Radius(HX) | |
Mirror Image | Ventriloquism(HX) | Magic Missile | |
Light Beam | Projected Mini-Strength |
Strong Knacks[edit]
- Maker :The ability and talent to create things.
- Torch: the ability to see great distance and occasionally see the futureT
Credits[edit]
Hexery is based on the magical systems in Orson Scott Card's Alvin Maker series.