Hexery: Difference between revisions
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*Knack: An ability of the individual usually requiring no material component. | *Knack: An ability of the individual usually requiring no material component. | ||
*Hexes: An ability that can be woven into a item, | *Hexes: An ability that can be woven into a item, drawn on something, or otherwise created as a physical item that can often be used by others afterward. | ||
Some people with knacks can embed their ability into a hexed item. Others can only create the hexed item, not cast the spell | Some people with knacks can embed their ability into a hexed item. Others can only create the hexed item, not cast the spell separately.. . | ||
Hexes and symbols can be used to manipulate and control fey and other magical creatures. Some hexery borders ritualism and has similar effects to ritual summoning. | |||
==Knacks and hexes== | ==Knacks and hexes== | ||
Minor Knacks | ===Minor Knacks=== | ||
These are generally unable to be woven into hexes. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| | !Simple Knacks | ||
| | !Simple Knacks | ||
| | !Moderate Knacks | ||
!Hard Knacks | |||
|- | |||
|Chill | |||
|Dust | |||
|Clean | |Clean | ||
|Color | |Color | ||
|- | |- | ||
|Dampen | |Dampen | ||
| | |Dry | ||
|Extinguish | |Extinguish | ||
| | |Catfall | ||
|- | |- | ||
|Know Direction | |||
|Heat | |||
|Gather | |Gather | ||
| | |Exterminate or Zap | ||
| | |- | ||
|Knot | |Knot | ||
| | |Mending | ||
| | |Stitch | ||
|Purify Water | |Purify Water | ||
| | |- | ||
|Flick | |||
|Tip | |||
|Sharpen | |Sharpen | ||
| | |Frostbite | ||
|- | |- | ||
|Turn Page | |Turn Page | ||
| | |Werelight | ||
|Weathertell | |Weathertell | ||
| | | x | ||
|- | |||
|<span style=color:red> Firefinger </span> | |||
|<span style=color:red> Produce Flame</span> | |||
|<span style=color:red> Control Flames </span> | |||
|<span style=color:red>Create Bonfire </span> | |||
|- | |- | ||
|Gust | |Gust | ||
|Infestation | |Infestation | ||
|Mold Earth | |Mold Earth | ||
| | | x | ||
|- | |- | ||
| | |Thunderclap | ||
| | | x | ||
|Shillelagh | |Shillelagh | ||
|Thorn Whip | |Thorn Whip | ||
|} | |} | ||
Moderately | ===Moderately Strong Knacks & Hexes=== | ||
Hexes noted with (HX) meaning that the spell can be woven into a constrict of some kind, like a warding or a basket or woven cloth. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Measure (Complex/Simple) | ! Knacks | ||
! Knacks | |||
| Protection, | ! Hexes | ||
! Hexes | |||
|- | |||
|Blaze | |||
|Measure (Complex/Simple) | |||
|Protection, 1m Radius | |||
| | |||
|- | |- | ||
| | |Lightning Bolt | ||
| Aurora (Light Wall) | |Aurora (Light Wall) | ||
| | |Charm Animal | ||
| | |||
|- | |- | ||
| Ball Lightning | | Ball Lightning | ||
| Lightning Dart | |Lightning Dart | ||
|- | |- | ||
|Rope Trick | | Rope Trick | ||
| | | | ||
| Awaken | | Awaken | ||
|- | |- | ||
| Clairaudience | | Clairaudience | ||
| Magic Mouth | | Magic Mouth(HX) | ||
| Speed | | Speed(HX) | ||
|- | |- | ||
| Charm Person | | Charm Person | ||
| Continual Light | | Continual Light | ||
| Photographic Memory | | Photographic Memory | ||
|- | |- | ||
| Clairvoyance | | Clairvoyance | ||
|Water Breathing | | Water Breathing(HX) | ||
| | | | ||
|- | |- | ||
| Detect (Complex) | | Detect (Complex) | ||
| Create Sound | | Create Sound | ||
| Protection/Insects | | Protection/Insects (HX) | ||
|- | |- | ||
| Web | | Web | ||
Line 119: | Line 123: | ||
|- | |- | ||
| Whirlwind | | Whirlwind | ||
| Hold Portal (This manifests as a compulsion for others to not enter or cross a threshhold. | | Hold Portal (HX)(This manifests as a compulsion for others to not enter or cross a threshhold. | ||
| Deodorant | | Deodorant | ||
|- | |- | ||
Line 126: | Line 130: | ||
| Measure (Mental) | | Measure (Mental) | ||
|- | |- | ||
| Wizard Light | | Wizard Light (HX) | ||
| Individual Silence | | Individual Silence | ||
| Detect (Concealed or Mental) | | Detect (Concealed or Mental) | ||
Line 135: | Line 139: | ||
|- | |- | ||
| Speak with Animals | | Speak with Animals | ||
| | | | ||
| Match (light fire) | | Match (light fire)(HX) As a hex this manifests as an item that will start a fre. | ||
|- | |- | ||
| Extinguish Fire | | Extinguish Fire | ||
| Dispel Magic | | Dispel Magic(HX) | ||
| Muscle Spasm | | Muscle Spasm(HX) | ||
|- | |- | ||
| Super Sleep | | Super Sleep | ||
| Protection | | Protection | ||
| Flaming | | Flaming | ||
|- | |- | ||
| Read Languages | | Read Languages | ||
Line 158: | Line 158: | ||
| Freeze Water | | Freeze Water | ||
|- | |- | ||
| Wizard Lock-This manifests as a door only openable by certain people. | | Wizard Lock-(HX)This manifests as a door only openable by certain people. | ||
| Silence, 1” Radius | | Silence, 1” Radius(HX) | ||
| Gliding | | Gliding | ||
|- | |- | ||
Line 167: | Line 167: | ||
|- | |- | ||
| Sleep | | Sleep | ||
| Hallucination | | Hallucination(HX) | ||
| Heat Cone | | Heat Cone | ||
|- | |- | ||
| | | Fire Ball | ||
| Sound Amplification | | Sound Amplification | ||
| Invisibility | | Invisibility | ||
|- | |- | ||
| Hold Person | | Hold Person (HX) | ||
| Knock: This | | Knock:(HX) This manifests as opening any shut or magically locked door. | ||
| Illusion | | Illusion | ||
|- | |- | ||
Line 182: | Line 182: | ||
| | | | ||
|- | |- | ||
| Telescope | | Telescope(HX) As a hex its cast on glass usually. | ||
| Locate Object | | Locate Object | ||
| Invisibility, 1” Radius | | Invisibility, 1” Radius(HX) | ||
|- | |- | ||
| Mirror Image | | Mirror Image | ||
| Ventriloquism | | Ventriloquism(HX) | ||
| Magic Missile | | Magic Missile | ||
|- | |- | ||
Line 194: | Line 194: | ||
|- | |- | ||
|} | |} | ||
==Strong Knacks== | |||
*Maker :The ability and talent to create things. | |||
*Torch: the ability to see great distance and occasionally see the futureT | |||
==Credits== | |||
Hexery is based on the magical systems in Orson Scott Card's Alvin Maker series. |
Latest revision as of 01:26, 19 March 2024
Hexery-A Low Order Magic system
Hexery is a low powered system of abilities usually native to a single shadow. Though the abilities tend to function on any shadow that uses low order magics.
Most of the abilities range from cantrips to roughly 3rd level magery spells . How they manifest varies from shadow to shadow as well as from person to person. These manifest as "Hexes" & "Knacks".
- Knack: An ability of the individual usually requiring no material component.
- Hexes: An ability that can be woven into a item, drawn on something, or otherwise created as a physical item that can often be used by others afterward.
Some people with knacks can embed their ability into a hexed item. Others can only create the hexed item, not cast the spell separately.. .
Hexes and symbols can be used to manipulate and control fey and other magical creatures. Some hexery borders ritualism and has similar effects to ritual summoning.
Knacks and hexes[edit]
Minor Knacks[edit]
These are generally unable to be woven into hexes.
Simple Knacks | Simple Knacks | Moderate Knacks | Hard Knacks |
---|---|---|---|
Chill | Dust | Clean | Color |
Dampen | Dry | Extinguish | Catfall |
Know Direction | Heat | Gather | Exterminate or Zap |
Knot | Mending | Stitch | Purify Water |
Flick | Tip | Sharpen | Frostbite |
Turn Page | Werelight | Weathertell | x |
Firefinger | Produce Flame | Control Flames | Create Bonfire |
Gust | Infestation | Mold Earth | x |
Thunderclap | x | Shillelagh | Thorn Whip |
Moderately Strong Knacks & Hexes[edit]
Hexes noted with (HX) meaning that the spell can be woven into a constrict of some kind, like a warding or a basket or woven cloth.
Knacks | Knacks | Hexes | Hexes |
---|---|---|---|
Blaze | Measure (Complex/Simple) | Protection, 1m Radius | |
Lightning Bolt | Aurora (Light Wall) | Charm Animal | |
Ball Lightning | Lightning Dart | ||
Rope Trick | Awaken | ||
Clairaudience | Magic Mouth(HX) | Speed(HX) | |
Charm Person | Continual Light | Photographic Memory | |
Clairvoyance | Water Breathing(HX) | ||
Detect (Complex) | Create Sound | Protection/Insects (HX) | |
Web | Detect (Simple) | Darkness | |
See Invisible | Cold Cone | Measure (Concealed) | |
Whirlwind | Hold Portal (HX)(This manifests as a compulsion for others to not enter or cross a threshhold. | Deodorant | |
Silence, 3” Radius | Continual Darkness | Measure (Mental) | |
Wizard Light (HX) | Individual Silence | Detect (Concealed or Mental) | |
Speak Languages | Light | ESP | |
Speak with Animals | Match (light fire)(HX) As a hex this manifests as an item that will start a fre. | ||
Extinguish Fire | Dispel Magic(HX) | Muscle Spasm(HX) | |
Super Sleep | Protection | Flaming | |
Read Languages | Flash | Wind | |
Fire Dart | Read Magic | Freeze Water | |
Wizard Lock-(HX)This manifests as a door only openable by certain people. | Silence, 1” Radius(HX) | Gliding | |
Run Silent | Fly | Pass without trace | |
Sleep | Hallucination(HX) | Heat Cone | |
Fire Ball | Sound Amplification | Invisibility | |
Hold Person (HX) | Knock:(HX) This manifests as opening any shut or magically locked door. | Illusion | |
Levitate | Infravision | ||
Telescope(HX) As a hex its cast on glass usually. | Locate Object | Invisibility, 1” Radius(HX) | |
Mirror Image | Ventriloquism(HX) | Magic Missile | |
Light Beam | Projected Mini-Strength |
Strong Knacks[edit]
- Maker :The ability and talent to create things.
- Torch: the ability to see great distance and occasionally see the futureT
Credits[edit]
Hexery is based on the magical systems in Orson Scott Card's Alvin Maker series.