Alex Corvin: Difference between revisions
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*Level: | *Level: 5 | ||
*Class: Psychic | *Class: Psychic | ||
*XP: 0 | *XP: 0 | ||
Line 16: | Line 16: | ||
==Skills== | ==Skills== | ||
*Exert-0 | *Exert-0 | ||
*Fix-0 | |||
*Know-0 | *Know-0 | ||
*Notice-0 | *Notice-0 | ||
*Program- | *Program-2 | ||
*Shoot-0 | *Shoot-0 | ||
*Sneak-0 | *Sneak-0 | ||
Line 25: | Line 26: | ||
==Psychic Powers== | ==Psychic Powers== | ||
*Telepathy- | *Telepathy-2 | ||
*Precognition- | **Transmit Thought | ||
**Suppress Cognition | |||
*Precognition-3 | |||
**Sense the Need | **Sense the Need | ||
**Terminal Reflection | |||
**Alternate Outcomes | |||
**Cursed Luck | |||
*Metapsionics 1 | |||
**Synthetic Adaptation Technique | |||
==Abilities== | ==Abilities== | ||
Psychic Training | *Psychic Training-2: | ||
*Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll) | |||
==Other Stats== | ==Other Stats== | ||
*Movement Rate: | *Movement Rate: | ||
*HP: | *HP: 36 | ||
*Effort: | *Effort: 7 | ||
*System Strain: 0/18 | *System Strain: 0/18 | ||
*AC: | *AC: 14 (Armored Undersuit)17 (In combat) | ||
*Attacks (Attack Bonus + | *Attacks (Attack Bonus +3) | ||
** | **Mag Pistol: +4 2d6+3 6 100/300 | ||
**Monoblade Knife: +2, 1d6+1 | |||
*Saves | *Saves | ||
**Physical | **Physical 9 | ||
**Mental | **Mental 10 | ||
**Evasion | **Evasion 9 | ||
== Equipment == | == Equipment == |
Latest revision as of 01:11, 16 January 2021
- Level: 5
- Class: Psychic
- XP: 0
- Age: 23
- Languages: English
- Background & Description: Criminal/Technician. grew up on the streets of a minor trade world, fell in with one of the local criminal organizations. specialized in acts of sabotage, cons, hacking or other not-confrontational forms of skullduggery. Always seemed to have a knack for being lucky. at the age of 12 Alex attempted to to con a Metapsion adept who, recognizing his latent psionic talent, took Alex under her wing and eventually got him away from his homeworld and into a proper training facility under a new identity.
Attributes[edit]
- Strength 10 +0
- Dexterity 14 +1
- Constitution 18 +2
- Intelligence 11 +0
- Wisdom 12 +0
- Charisma 9 +0
Skills[edit]
- Exert-0
- Fix-0
- Know-0
- Notice-0
- Program-2
- Shoot-0
- Sneak-0
- Talk-0
Psychic Powers[edit]
- Telepathy-2
- Transmit Thought
- Suppress Cognition
- Precognition-3
- Sense the Need
- Terminal Reflection
- Alternate Outcomes
- Cursed Luck
- Metapsionics 1
- Synthetic Adaptation Technique
Abilities[edit]
- Psychic Training-2:
- Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)
Other Stats[edit]
- Movement Rate:
- HP: 36
- Effort: 7
- System Strain: 0/18
- AC: 14 (Armored Undersuit)17 (In combat)
- Attacks (Attack Bonus +3)
- Mag Pistol: +4 2d6+3 6 100/300
- Monoblade Knife: +2, 1d6+1
- Saves
- Physical 9
- Mental 10
- Evasion 9
Equipment[edit]
- Readied
- Stowed
Plot Thing[edit]
-Main Page: Delta Drop No Sharper Spur Contempt of Death