Cee: Difference between revisions

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Cee
Cee


*Level: 2
*Level: 5
*Class: Psychic
*Class: Psychic
*XP:  
*XP:  
Line 21: Line 21:
*Program 0
*Program 0
*Shoot 0
*Shoot 0
*Sneak 1
*Sneak 2
*Stab 0
*Stab 1
*Trade 0  
*Trade 0  
*Notice 0


==Psychic Powers==
==Psychic Powers==


*Telekinesis 1
*Telekinesis 3
**Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17.
**Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17.
*Teleportation 1
**Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage.
**Reactive Telekinesis Level 3: opponent attacks & misses, commit effort for scene, instant action, make opponent roll twice, hit themselves once then roll damage, hit themselves twice then full damage
*Teleportation 3
**Proficient Apportation Level 1: move 10 meters, no Commit Effort.
**Proficient Apportation Level 1: move 10 meters, no Commit Effort.
**Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort
**Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes.
**Effortless Teleportation Level 3: no need to commit for self


==Abilities==
==Abilities==
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**Conceal knife or pistol
**Conceal knife or pistol
**Draw & produce weapon as an On-Turn action & point-black attack that cannot miss and is made from surprise.
**Draw & produce weapon as an On-Turn action & point-black attack that cannot miss and is made from surprise.
*Psychic Training
*Psychic Training Level 2
**Gain an extra skill point in Teleportation each new level
**Effort+1


==Other Stats==
==Other Stats==
*Movement Rate:
*Movement Rate:
*HP: 8
*HP: 26
*Effort:  4
*Effort:  7
*System Strain:  
*System Strain:  
*AC: 15 (14+Dex)
*AC: 14 (14+Dex)
*Attacks (Attack Bonus +0)
*Attacks (Attack Bonus +3)
**Laser Pistol
**Laser Pistol
***+3 attack
***+6 attack
***100/300 range
***100/300 range
***1d6+1 damage
***1d6+1+2 damage
***ammo 10
***ammo 10
**Monoblade
**Monoblade
***+2 attack
***+6 attack
***melee range
***melee range
***1d6+1 damage
***1d6+1+2 damage
***1 point of shock
***2 point of shock
**Suitripper
***+6 attack
***1d6+1+2
*Saves
*Saves
**Physical 13
**Physical 9
**Mental 13
**Mental 9
**Evasion 12
**Evasion 8


== Equipment ==
== Equipment ==

Latest revision as of 01:27, 16 January 2021

Cee

  • Level: 5
  • Class: Psychic
  • XP:
  • Age:
  • Languages: English
  • Background & Description: Criminal/Technician

Attributes[edit]

  • Strength 11 - +0
  • Dexterity 14 - +1
  • Constitution 14 - +1
  • Intelligence 10 - +0
  • Wisdom 18 - +2
  • Charisma 9 - +0

Skills[edit]

  • Fix 1
  • Program 0
  • Shoot 0
  • Sneak 2
  • Stab 1
  • Trade 0
  • Notice 0

Psychic Powers[edit]

  • Telekinesis 3
    • Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17.
    • Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage.
    • Reactive Telekinesis Level 3: opponent attacks & misses, commit effort for scene, instant action, make opponent roll twice, hit themselves once then roll damage, hit themselves twice then full damage
  • Teleportation 3
    • Proficient Apportation Level 1: move 10 meters, no Commit Effort.
    • Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort
    • Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes.
    • Effortless Teleportation Level 3: no need to commit for self

Abilities[edit]

  • Assassin
    • Conceal knife or pistol
    • Draw & produce weapon as an On-Turn action & point-black attack that cannot miss and is made from surprise.
  • Psychic Training Level 2
    • Gain an extra skill point in Teleportation each new level
    • Effort+1

Other Stats[edit]

  • Movement Rate:
  • HP: 26
  • Effort: 7
  • System Strain:
  • AC: 14 (14+Dex)
  • Attacks (Attack Bonus +3)
    • Laser Pistol
      • +6 attack
      • 100/300 range
      • 1d6+1+2 damage
      • ammo 10
    • Monoblade
      • +6 attack
      • melee range
      • 1d6+1+2 damage
      • 2 point of shock
    • Suitripper
      • +6 attack
      • 1d6+1+2
  • Saves
    • Physical 9
    • Mental 9
    • Evasion 8

Equipment[edit]

  • Readied
  • Stowed

Plot Thing[edit]

-Main Page: Delta Drop No Sharper Spur Contempt of Death