Cee: Difference between revisions
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Line 1: | Line 1: | ||
Cee | Cee | ||
*Level: | *Level: 5 | ||
*Class: Psychic | *Class: Psychic | ||
*XP: | *XP: | ||
Line 21: | Line 21: | ||
*Program 0 | *Program 0 | ||
*Shoot 0 | *Shoot 0 | ||
*Sneak | *Sneak 2 | ||
*Stab | *Stab 1 | ||
*Trade 0 | *Trade 0 | ||
*Notice 0 | |||
==Psychic Powers== | ==Psychic Powers== | ||
*Telekinesis | *Telekinesis 3 | ||
**Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17. | **Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17. | ||
*Teleportation | **Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage. | ||
**Reactive Telekinesis Level 3: opponent attacks & misses, commit effort for scene, instant action, make opponent roll twice, hit themselves once then roll damage, hit themselves twice then full damage | |||
*Teleportation 3 | |||
**Proficient Apportation Level 1: move 10 meters, no Commit Effort. | **Proficient Apportation Level 1: move 10 meters, no Commit Effort. | ||
**Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort | |||
**Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes. | |||
**Effortless Teleportation Level 3: no need to commit for self | |||
==Abilities== | ==Abilities== | ||
Line 37: | Line 43: | ||
**Conceal knife or pistol | **Conceal knife or pistol | ||
**Draw & produce weapon as an On-Turn action & point-black attack that cannot miss and is made from surprise. | **Draw & produce weapon as an On-Turn action & point-black attack that cannot miss and is made from surprise. | ||
*Psychic Training | *Psychic Training Level 2 | ||
**Gain an extra skill point in Teleportation each new level | |||
**Effort+1 | |||
==Other Stats== | ==Other Stats== | ||
*Movement Rate: | *Movement Rate: | ||
*HP: | *HP: 26 | ||
*Effort: | *Effort: 7 | ||
*System Strain: | *System Strain: | ||
*AC: | *AC: 14 (14+Dex) | ||
*Attacks (Attack Bonus + | *Attacks (Attack Bonus +3) | ||
**Laser Pistol | **Laser Pistol | ||
***+ | ***+6 attack | ||
***100/300 range | ***100/300 range | ||
***1d6+1 damage | ***1d6+1+2 damage | ||
***ammo 10 | ***ammo 10 | ||
**Monoblade | **Monoblade | ||
***+ | ***+6 attack | ||
***melee range | ***melee range | ||
***1d6+1 damage | ***1d6+1+2 damage | ||
*** | ***2 point of shock | ||
**Suitripper | |||
***+6 attack | |||
***1d6+1+2 | |||
*Saves | *Saves | ||
**Physical | **Physical 9 | ||
**Mental | **Mental 9 | ||
**Evasion | **Evasion 8 | ||
== Equipment == | == Equipment == |
Latest revision as of 01:27, 16 January 2021
Cee
- Level: 5
- Class: Psychic
- XP:
- Age:
- Languages: English
- Background & Description: Criminal/Technician
Attributes[edit]
- Strength 11 - +0
- Dexterity 14 - +1
- Constitution 14 - +1
- Intelligence 10 - +0
- Wisdom 18 - +2
- Charisma 9 - +0
Skills[edit]
- Fix 1
- Program 0
- Shoot 0
- Sneak 2
- Stab 1
- Trade 0
- Notice 0
Psychic Powers[edit]
- Telekinesis 3
- Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17.
- Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage.
- Reactive Telekinesis Level 3: opponent attacks & misses, commit effort for scene, instant action, make opponent roll twice, hit themselves once then roll damage, hit themselves twice then full damage
- Teleportation 3
- Proficient Apportation Level 1: move 10 meters, no Commit Effort.
- Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort
- Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes.
- Effortless Teleportation Level 3: no need to commit for self
Abilities[edit]
- Assassin
- Conceal knife or pistol
- Draw & produce weapon as an On-Turn action & point-black attack that cannot miss and is made from surprise.
- Psychic Training Level 2
- Gain an extra skill point in Teleportation each new level
- Effort+1
Other Stats[edit]
- Movement Rate:
- HP: 26
- Effort: 7
- System Strain:
- AC: 14 (14+Dex)
- Attacks (Attack Bonus +3)
- Laser Pistol
- +6 attack
- 100/300 range
- 1d6+1+2 damage
- ammo 10
- Monoblade
- +6 attack
- melee range
- 1d6+1+2 damage
- 2 point of shock
- Suitripper
- +6 attack
- 1d6+1+2
- Laser Pistol
- Saves
- Physical 9
- Mental 9
- Evasion 8
Equipment[edit]
- Readied
- Stowed
Plot Thing[edit]
-Main Page: Delta Drop No Sharper Spur Contempt of Death