Difference between revisions of "Alex Corvin"
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**Transmit Thought | **Transmit Thought | ||
**Suppress Cognition | **Suppress Cognition | ||
− | *Precognition- | + | *Precognition-3 |
**Sense the Need | **Sense the Need | ||
**Terminal Reflection | **Terminal Reflection | ||
**Alternate Outcomes | **Alternate Outcomes | ||
+ | **Cursed Luck | ||
*Metapsionics 1 | *Metapsionics 1 | ||
**Synthetic Adaptation Technique | **Synthetic Adaptation Technique | ||
==Abilities== | ==Abilities== | ||
− | *Psychic Training-2: | + | *Psychic Training-2: |
*Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll) | *Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll) | ||
==Other Stats== | ==Other Stats== | ||
*Movement Rate: | *Movement Rate: | ||
− | *HP: | + | *HP: 36 |
− | *Effort: | + | *Effort: 7 |
*System Strain: 0/18 | *System Strain: 0/18 | ||
− | *AC: | + | *AC: 14 (Armored Undersuit)17 (In combat) |
− | *Attacks (Attack Bonus + | + | *Attacks (Attack Bonus +3) |
− | **Mag Pistol: + | + | **Mag Pistol: +4 2d6+3 6 100/300 |
− | **Monoblade Knife: + | + | **Monoblade Knife: +2, 1d6+1 |
*Saves | *Saves | ||
− | **Physical | + | **Physical 9 |
**Mental 10 | **Mental 10 | ||
− | **Evasion | + | **Evasion 9 |
== Equipment == | == Equipment == |
Latest revision as of 18:11, 15 January 2021
- Level: 5
- Class: Psychic
- XP: 0
- Age: 23
- Languages: English
- Background & Description: Criminal/Technician. grew up on the streets of a minor trade world, fell in with one of the local criminal organizations. specialized in acts of sabotage, cons, hacking or other not-confrontational forms of skullduggery. Always seemed to have a knack for being lucky. at the age of 12 Alex attempted to to con a Metapsion adept who, recognizing his latent psionic talent, took Alex under her wing and eventually got him away from his homeworld and into a proper training facility under a new identity.
Attributes[edit]
- Strength 10 +0
- Dexterity 14 +1
- Constitution 18 +2
- Intelligence 11 +0
- Wisdom 12 +0
- Charisma 9 +0
Skills[edit]
- Exert-0
- Fix-0
- Know-0
- Notice-0
- Program-2
- Shoot-0
- Sneak-0
- Talk-0
Psychic Powers[edit]
- Telepathy-2
- Transmit Thought
- Suppress Cognition
- Precognition-3
- Sense the Need
- Terminal Reflection
- Alternate Outcomes
- Cursed Luck
- Metapsionics 1
- Synthetic Adaptation Technique
Abilities[edit]
- Psychic Training-2:
- Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)
Other Stats[edit]
- Movement Rate:
- HP: 36
- Effort: 7
- System Strain: 0/18
- AC: 14 (Armored Undersuit)17 (In combat)
- Attacks (Attack Bonus +3)
- Mag Pistol: +4 2d6+3 6 100/300
- Monoblade Knife: +2, 1d6+1
- Saves
- Physical 9
- Mental 10
- Evasion 9
Equipment[edit]
- Readied
- Stowed
Plot Thing[edit]
-Main Page: Delta Drop No Sharper Spur Contempt of Death