Transcendence Record: Difference between revisions
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Created page with "The Cult of the Transcendence Record (Tier 0, Strong Hold) Their god is ''serene'' and ''transcendent'', a place where all knowledge that exists can be accessed. This include..." |
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'''Adikin''' an occultist</br> | '''Adikin''' an occultist</br> | ||
'''Hutchins''' an antiquarian | '''Hutchins''' an antiquarian | ||
{|class="wikitable" style="text-align: center;" | |||
| Heat || [ ‡ ] [ ‡ ] [ ‡ ] [ ] [ ] [ ] [ ] [ ] [ ] | |||
|- | |||
| Wanted Level || [ ] [ ] [ ] [ ] | |||
|} | |||
==Projects== | |||
Acquire Turf 5/8 | |||
==Cohorts== | ==Cohorts== | ||
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==Claims== | ==Claims== | ||
{| class="wikitable" | |||
|- | |||
| Reputation || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] || Turf | |||
|} | |||
{|class="wikitable" style="text-align: center;" | {|class="wikitable" style="text-align: center;" | ||
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| Spirit Well || Ancient Gate || Sanctuary || Sacred Nexus || Ancient Altar | | Spirit Well || Ancient Gate || Sanctuary || Sacred Nexus || Ancient Altar | ||
|} | |} | ||
{| class="wikitable" | |||
|- | |||
| Vault || [ ] [ ] [ ] [ ] | |||
|- | |||
| Vault || [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] | |||
|- | |||
| Coin || [ ‡ ] [ ‡ ] [ ] [ ] | |||
|} | |||
---- | |||
[[https://wiki.rpg.net/index.php/A_Light_In_The_Dark Back to the main page]] |
Latest revision as of 18:34, 17 January 2021
The Cult of the Transcendence Record (Tier 0, Strong Hold)
Their god is serene and transcendent, a place where all knowledge that exists can be accessed. This includes secret things, future facts, and things from alternate futures and pasts that never existed.
The Crew's reputation is strange
Special Abilities[edit]
Chosen: Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).
Contacts[edit]
Adikin an occultist
Hutchins an antiquarian
Heat | [ ‡ ] [ ‡ ] [ ‡ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Wanted Level | [ ] [ ] [ ] [ ] |
Projects[edit]
Acquire Turf 5/8
Cohorts[edit]
A gang of Adepts (Independent/Unreliable)
Upgrades[edit]
Crew XP | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
[ ] [ ] | Carriage |
[‡][ ] | Boat |
[ ] | Hidden |
[‡] | Quarters |
[ ] [ ] | Secure |
[ ] [ ] | Vault |
[ ] | Workshop |
[ ] | Documents |
[ ] | Gear |
[ ] | Implements |
[ ] | Supplies |
[ ] | Tools |
[ ] | Weapons |
[ ] | Insight |
[ ] | Prowess |
[‡] | Resolve |
[ ] | Personal |
[ ] [ ] [ ] [ ] |
Mastery |
XP Tracks[edit]
At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
- Advance the agenda of your deity or embody its precepts in action.
- Contend with challenges above your current station.
- Bolster your crew's reputation or develop a new one.
- Express the goals, drives, inner conflict, or essential nature of the crew.
Claims[edit]
Reputation | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] | Turf |
Cloister | Vice Den | Offertory | Ancient Obelisk | Ancient Tower |
Turf | Turf | Lair X |
Turf | Turf |
Spirit Well | Ancient Gate | Sanctuary | Sacred Nexus | Ancient Altar |
Vault | [ ] [ ] [ ] [ ] |
Vault | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
Coin | [ ‡ ] [ ‡ ] [ ] [ ] |