Infinity: For Whom the StormWeeps: Lottie: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|+  
|+  
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]]
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz the Geist]]
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]]
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]]
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Glossary|Glossary]]
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
|}
|}
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'''Faction:''' ALEPH <br/>
'''Faction:''' ALEPH <br/>
'''Heritage:''' Minor Nations <br/>
'''Heritage:''' Nomands (Corporate) <br/>
'''Homeworld:''' Earth
'''Homeworld:''' Tunguska


'''Lifestyle:''' Elite<br/>
'''Lifestyle:''' Elite<br/>
'''Earnings:''' 5 (Assets = 3)
'''Earnings:''' 5 (Assets = 3)


'''Languages:''' English, Yujingyu
'''Languages:''' English, Russian


===Character Traits===
===Character Traits===
Line 29: Line 30:
==Statistics==
==Statistics==


'''Infinity Points:''' 4/4
'''Infinity Points:''' 0/3
 
{| class="wikitable"
|-
! colspan="2" | Bonus Damage<br />
|-
| '''Infowar''' (Intelligence)
| +3
|-
| '''Psywar''' (Personality)
| +3
|-
| '''Melee''' (Brawn)<br />
| +3(+1)<br />
|-
| '''Ranged''' (Awareness)
| +4
|}


{| class="wikitable"  
{| class="wikitable"  
Line 57: Line 41:
|-
|-
| style="font-weight:bold;" | Vigour<br />
| style="font-weight:bold;" | Vigour<br />
| style="text-align:center;" | 16
| style="text-align:center;" | 14
| style="text-align:center;" | (15+1)<br />
| style="text-align:center;" | (13+1)<br />
| style="font-weight:bold;" | Armour
| style="font-weight:bold;" | Armour
| style="text-align:center;" | ~
| style="text-align:center;" | ~
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| style="font-weight:bold;" | Resolve
| style="font-weight:bold;" | Resolve
| style="text-align:center;" | 13
| style="text-align:center;" | 13
| style="text-align:center;" | (13)
| style="text-align:center;" | (12+1)
| style="font-weight:bold;" | Morale
| style="font-weight:bold;" | Morale
| style="text-align:center;" | 3CD
| style="text-align:center;" | 3CD
Line 76: Line 60:
| style="text-align:center;" | (17)
| style="text-align:center;" | (17)
| style="font-weight:bold;" | Security
| style="font-weight:bold;" | Security
| style="text-align:center;" | 3+4CD
| style="text-align:center;" | 5+4CD
| style="font-weight:bold;" | Breach
| style="font-weight:bold;" | Breach
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
|-
|-
| style="font-weight:bold;" | Cashflow
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" | 3
| style="text-align:center;" | 7
| style="text-align:center;" | (13)
| style="text-align:center;" | (13)
| style="font-weight:bold;" | Earnings
| style="font-weight:bold;" | Earnings
Line 103: Line 87:
| 1
| 1
| 1
| 1
| 3<br />
| 3
|-
|-
| Armoured Clothing
| Light Combat Armour
| 1
| 2*
| 2
| 3
| 2
| 2
| 2
| 2
| 3
| 3
|-
|}
|}
[*]Head armour only applies if deployed and active. Which will not be the case if surprised!


=Attributes and Skills=
=Attributes and Skills=
Line 117: Line 103:
{| class="wikitable"  
{| class="wikitable"  
|-
|-
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (13)*
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (14)*
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (15)*
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (14)*
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)*
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)*
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (13)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (14)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (13)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (12)
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11)
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11)
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Acrobatics
| Acrobatics
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| Analysis
| Analysis
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
| Athletics
| Athletics
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
| Ballistics
| Ballistics
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
| Education
| Education
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
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| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| Discipline
| Discipline
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
|-
|-
| style="font-weight:bold;" | Close Combat
| style="font-weight:bold;" | Close Combat
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| style="font-weight:bold;" | Pilot
| style="font-weight:bold;" | Pilot
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Hacking
| style="font-weight:bold;" | ''Hacking''
| style="background-color:#000000; color:#ffffff;" | 4/1
| style="background-color:#000000; color:#ffffff;" | 3/2
| style="font-weight:bold;" | Command
| style="font-weight:bold;" | Command
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 0/0
| rowspan="5" colspan="2" |  
| rowspan="5" colspan="2" |  
|-
|-
| style="font-weight:bold;" | Stealth
| style="font-weight:bold;" | ''Stealth''
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/2
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1
| style="font-weight:bold;" | Observation
| style="font-weight:bold;" | Observation
| style="background-color:#000000; color:#ffffff;" | 3/2
| style="background-color:#000000; color:#ffffff;" | 3/3
| rowspan="4" colspan="2" |  
| rowspan="4" colspan="2" |  
| style="font-weight:bold;" | Spacecraft
| style="font-weight:bold;" | Spacecraft
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| style="font-weight:bold;" | Medicine
| style="font-weight:bold;" | Medicine
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Lifestyle
| style="font-weight:bold;" | ''Lifestyle''
| style="background-color:#000000; color:#ffffff;" | 3/1
| style="background-color:#000000; color:#ffffff;" | 3/1
|-
|-
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| rowspan="3" colspan="2" |  
| rowspan="3" colspan="2" |  
| style="font-weight:bold;" | Psychology
| style="font-weight:bold;" | Psychology
| style="background-color:#000000; color:#ffffff;" | 2/0
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Persuade<br />
| style="font-weight:bold;" | Persuade<br />
| style="background-color:#000000; color:#ffffff;" | 2/0
| style="background-color:#000000; color:#ffffff;" | 1/1
|-
|-
| style="font-weight:bold;" | Thievery
| style="font-weight:bold;" | Thievery
| style="background-color:#000000; color:#ffffff;" | 2/0
| style="background-color:#000000; color:#ffffff;" | 1/1
| style="font-weight:bold;" | Science
| style="font-weight:bold;" | Science
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 0/0
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| style="font-weight:bold;" | Tech
| style="font-weight:bold;" | Tech
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 0/0
|}
{| class="wikitable"
|-
! colspan="2" | Bonus Damage<br />
|-
| '''Infowar''' (Intelligence)
| +4
|-
| '''Psywar''' (Personality)
| +3
|-
| '''Melee''' (Brawn)<br />
| +3(+1)<br />
|-
| '''Ranged''' (Awareness)
| +4(+1)
|}
|}


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| R/C
| R/C
| 1+9CD
| 1+9CD
| 2/1
| 2/1(m)
| Unb
| Unb
| Expert 1; Light MULTI*; Vicious 1
| Expert 1, Vicious 1 (Light MULTI)
| Standard/Special*
| Stun/Banshee
|-
|-
| Spitfire
| MULTI Rifle
| M
| C/M
| 1+10
| 1+10CD
| 3
| 2/2/1
| 2H
| 2H
| Spread 2, Unsubtle
| Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod)
| Standard/DA/Normal-Shell
|-
| MULTI Sniper
| L
| 1+11CD
| 2/2/1(m)
| Unw
| Medium MULTI, Heavy MULTI, Unforgiving 2
| Standard/Vel/Needle
|-
|-
| Nanopulser
| Nanopulser
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| 1
| 1
| 1H
| 1H
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted)
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal)
| -
| -
|}
|}
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| Qualities
| Qualities
|-
|-
| Armour Piercing
| Stun
| 3
| 3
| Standard
| Piercing 2
|-
| Stun
| 1
| Standard
| Standard
| Biotech, Non-lethal, Stun
| Biotech, Non-lethal, Stun
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| Special
| Special
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
|-
|-
| Normal
| 6
| Special
| -
|-
|-
| Double Action
| 2
| Special
| Vicious 2
|-
| Normal Shells
| 2
| Standard
| Area (Close), Spread 1
|-
|-
| Vel
| 2
| Special
| Piercing 1, target is Marked
|-
| Needle
| 2
| Heavy
| Piercing 2, Spread 1, Vicious 2
|-
|-
|-
| Smoke Grenade
| Smoke Grenade
| 3
| 2
| Grenade
| Grenade
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|- style="text-align:left;"
|- style="text-align:left;"
! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
! colspan="9" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
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| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
| rowspan="2" style="vertical-align:middle; font-size:small;" | Maint.
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
|-
|-
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| style="font-size:xx-small;" | Leg
| style="font-size:xx-small;" | Leg
|-
|-
| Armoured Clothing
| Light Combat Armour
| Civilian
| Military
| 0
| 1
| 1
| 2
| 1
| 1
| 1
| 1
| 0
| 0
| Hidden Armour 2, TO-Camo, Kinematica
| 1
| Hidden Armour 2
|}
|}
===Other===
* Thermo-Optic Camouflage
* Breaking & Entering Kit
* Second Skin (1 Dose)


=Talents=
=Talents=


===Acrobatics===
===Hacking===
 
* '''Hacking'''
When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired.


* '''Graceful'''
* '''Tricks of the Trade'''
You may re-roll 1d20 when making an Acrobatics test.
You may re-roll one d20 when making a Hacking test, but must accept the new result.


===Analysis===
* '''Phisher'''
The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating.


* '''Pattern Recognition'''
* '''Piggyback'''
You may re-roll 1d20 when making an Analysis test.
The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication.


===Ballistics===
===Lifestyle===


* '''Marksman'''
* '''Socialite'''
When making a ranged attack, a character may re-roll a number of damage dice equal to the number of Ballistic talents they have acquired (2).  
You may re-roll one d20 when making a Lifestyle test, but must accept the new result.  


* '''Clear Shot'''
* '''Social Mimic'''
Reduce the penalty for firing at a range other than the weapon's optimal range by one step (to a minimum of zero).
The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own.


===Stealth===
===Stealth===


* '''Scout'''
* '''Scout'''
You may re-roll 1d20 when making a Stealth test.
You may re-roll one d20 when making a Stealth test, but must accept the new result.  


* '''Quantronic Static'''
* '''Quantronic Static'''
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one.
 
===Hacking===
 
* '''Hacker'''
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
 
* '''Tricks of the Trade'''
You may re-roll 1d20 when making a Hacking test.
 
* '''Phisher'''
When making a Fake ID, the resulting ID gains +1 to its rating.
 
* '''Piggyback'''
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.


=Hacking=
=Hacking=
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| Damage
| Damage
| Qualities
| Qualities
|-
| CLAW-1
| Gotcha!
| 1+5CD
| BE
|-
| CLAW-2
| Overlord
| 1+5CD
| BE
|-
|-
| CLAW-2
| CLAW-2
| Oblivion
| Oblivion
| 1+6CD
| 1+7CD
| BE
| BE
|-
|-
| SWORD-1
| SWORD-2
| Slasher
| Trinity
| 2+8CD
| 2+10CD
| Vicious 2
| Area (Close), Vicious 3, Stun (vs. Neural)
|-
| SHIELD-1
| Exorcism
| -
| Special
|-
|-
| SHIELD-2
| SHIELD-2
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| -
| -
| Special
| Special
|-
| GADGET-1
| Fairy Dust
| -
| Supportwear (long)
|-
|-
| GADGET-1
| GADGET-1
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| Supportwear (personal)
| Supportwear (personal)
|-
|-
| IC-2
| Countermeasures
| -
| IC
|}
|}


===CLAW===
===CLAW===


* '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
* '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).


===SWORD===
===SWORD===


* '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
* '''SWORD-2 Trinity:''' Trinity's Stun quality only affects targets using Neural equipment.  


===SHIELD===
===SHIELD===


* '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.


===GADGET===
===GADGET===


* '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.


===UPGRADES===
===UPGRADES===
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===Bodhisattva Lhost===
===Bodhisattva Lhost===
'''Maintenance:''' 4


SPECIAL QUALITIES
SPECIAL QUALITIES
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* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
* +1 Armour Soak to all locations.
* +1 Armour Soak to all locations (internal armour).
* +2 BTS
* +2 BTS


Line 459: Line 483:
* Multithreaded Consciousness Adaptation
* Multithreaded Consciousness Adaptation
* Nanopulser
* Nanopulser
* Neural Comlog
* Neural Comlog [+1 momentum on tests using Neural feature]
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms


==XP==
==XP==


150/800
0/0

Latest revision as of 16:47, 21 September 2024

Guz the Geist Notes Glossary Lifepath

Charlotte Murakami[edit]

Faction: ALEPH
Heritage: Nomands (Corporate)
Homeworld: Tunguska

Lifestyle: Elite
Earnings: 5 (Assets = 3)

Languages: English, Russian

Character Traits[edit]

  • No Good Secrets: Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
  • IQ-doppelganger: a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
  • Phantom Memories: whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...

Statistics[edit]

Infinity Points: 0/3

STRESS Current
Max Soak
Harm
Vigour
14 (13+1)
Armour ~ Wound [ ] [ ] [ ] [ ] [ ]
Resolve 13 (12+1) Morale 3CD Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 17 (17) Security 5+4CD Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 7 (13) Earnings 5 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Naked 1 1 1 1 3
Light Combat Armour 2* 3 2 2 3

[*]Head armour only applies if deployed and active. Which will not be the case if surprised!

Attributes and Skills[edit]

AGILITY (14)* AWARENESS (14)* BRAWN (13)* COORDINATION (14) INTELLIGENCE (14) PERSONALITY (12) WILLPOWER (11)
Acrobatics 2/1 Analysis 1/1 Athletics 0/0 Ballistics 1/1 Education 2/1 Animal Handling 0/0 Discipline 1/1
Close Combat 0/0 Extraplanetary 0/0 Resistance 0/0 Pilot 0/0 Hacking 3/2 Command 0/0
Stealth 4/1 Observation 3/3 Spacecraft 0/0 Medicine 0/0 Lifestyle 3/1
Survival 0/0 Psychology 0/0 Persuade
1/1
Thievery 1/1 Science 0/0
Tech 0/0
Bonus Damage
Infowar (Intelligence) +4
Psywar (Personality) +3
Melee (Brawn)
+3(+1)
Ranged (Awareness) +4(+1)

Gear[edit]

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Tonfa Bangles R 1+7CD - 1H Concealed 2, Parry 1 (or 2 w/ dual wield) -
Smart MULTI Pistol R/C 1+9CD 2/1(m) Unb Expert 1, Vicious 1 (Light MULTI) Stun/Banshee
MULTI Rifle C/M 1+10CD 2/2/1 2H Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) Standard/DA/Normal-Shell
MULTI Sniper L 1+11CD 2/2/1(m) Unw Medium MULTI, Heavy MULTI, Unforgiving 2 Standard/Vel/Needle
Nanopulser C 1+5CD 1 1H Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal) -
AMMUNITION
Name Reloads Type Qualities
Stun 3 Standard Biotech, Non-lethal, Stun
Banshee 2 Special Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
Normal 6 Special -
Double Action 2 Special Vicious 2
Normal Shells 2 Standard Area (Close), Spread 1
Vel 2 Special Piercing 1, target is Marked
Needle 2 Heavy Piercing 2, Spread 1, Vicious 2
Smoke Grenade 2 Grenade Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
ARMOUR
Name Type Armour Soak BTS Maint. Qualities
Head Torso Arm Leg
Light Combat Armour Military 1 2 1 1 0 1 Hidden Armour 2

Other[edit]

  • Thermo-Optic Camouflage
  • Breaking & Entering Kit
  • Second Skin (1 Dose)

Talents[edit]

Hacking[edit]

  • Hacking

When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired.

  • Tricks of the Trade

You may re-roll one d20 when making a Hacking test, but must accept the new result.

  • Phisher

The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating.

  • Piggyback

The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication.

Lifestyle[edit]

  • Socialite

You may re-roll one d20 when making a Lifestyle test, but must accept the new result.

  • Social Mimic

The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own.

Stealth[edit]

  • Scout

You may re-roll one d20 when making a Stealth test, but must accept the new result.

  • Quantronic Static

When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one.

Hacking[edit]

HACKING DEVICES
Device Claw Sword Shield Gadget IC Upgrades
Hacking Device Plus 2 1 2 3 2 Cybermask, Sucker Punch, White Noise
PROGRAMMES
Type Programme Damage Qualities
CLAW-2 Oblivion 1+7CD BE
SWORD-2 Trinity 2+10CD Area (Close), Vicious 3, Stun (vs. Neural)
SHIELD-2 Breakwater - Special
GADGET-1 Lockpicker - Supportwear (personal)

CLAW[edit]

  • CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).

SWORD[edit]

  • SWORD-2 Trinity: Trinity's Stun quality only affects targets using Neural equipment.

SHIELD[edit]

  • SHIELD-2 Breakwater: when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.

GADGET[edit]

  • GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.

UPGRADES[edit]

  • Cybermask: This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake.
  • Sucker Punch: Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty.
  • White Noise: This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent.

Host[edit]

Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination

Bodhisattva Lhost[edit]

Maintenance: 4

SPECIAL QUALITIES

  • Inured to Disease: immunity to the effects and symptoms of disease. Does not prevent being a carrier.
  • Keen Senses (Hearing, Sight, Smell): reduces the difficulty of Observation tests using the listed senses by two steps.
  • Night Vision: darkness does not increase the difficulty of Tests.
  • Quantronic Jump: represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
  • Superhuman (Agility|Awareness|Brawn) 1: 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
  • +1 Armour Soak to all locations (internal armour).
  • +2 BTS

Upaya: extensive bio-architectural optimisation grants +4 to Brawn

Virya: High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.

Augmentations[edit]

  • Cube 2.0
  • Multithreaded Consciousness Adaptation
  • Nanopulser
  • Neural Comlog [+1 momentum on tests using Neural feature]
  • Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1

XP[edit]

0/0