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Rules are a crutch for the illogical<br> | Rules are a crutch for the illogical<br> | ||
Friendship transcends logic<br> | Friendship transcends logic<br> | ||
Latest revision as of 19:26, 29 April 2021
A PC in the game Star Trek Adventures: USS Hathaway
Summary[edit]
Bio: Vulcan
Trait: Prosthetic Hand
Environment: Homeworld
Upbringing: Science & Tech (accepted)
Rank: Lieutenant-Commander
Assignment: Chief Science Officer
Stats[edit]
Stress: 12 / 12
Determination: 1 / 3
Phaser Attack: 4 Damage Dice (Charge, Hidden)
Nerve Pinch: 6 Damage Dice (Intense, Nonlethal)
Unarmed Attack: 3 Damage Dice (Knockdown, Nonlethal)
Attributes & Disciplines[edit]
Attribute | Discipline |
---|---|
Control 10 | Command 2 |
Daring 9 | Conn 2 |
Fitness 10 | Security 2 |
Insight 8 | Engineering 3 |
Presence 8 | Science 5 |
Reason 11 | Medicine 2 |
Talents[edit]
Nerve Pinch: You have learned numerous techniques for the stimulation and control of nerve impulses — collectively called neuropressure. Some applications of neuropressure can be used to swiftly and non-lethally incapacitate assailants. The nerve pinch counts as a melee weapon with 1[D], Size 1H, and the Intense and Non-lethal qualities. You may use Science or Medicine instead of Security when attempting a nerve pinch Attack, and may increase damage by your Science or Medicine Discipline instead of Security.
Testing a Theory: When you attempt a Task using Engineering or Science, you may roll one additional d20, so long as you succeeded at a previous Task covering the same scientific or technological field earlier in the same adventure.
Theory into Practice: When you attempt a Task using Engineering or Science where you gain the additional d20 from the Testing a Theory Talent, reduce the Difficulty of the Task by 1, to a minimum of 0.
Walking Encyclopedia: Once per session, when you attempt a Task, you may spend 2 Momentum (Immediate) in order to gain an additional Focus for the remainder of the session, due to your breadth of knowledge. However, any Task using that Focus increases in Complication range by 1, as you are not a true expert on that subject.
Focuses[edit]
Astrophysics
Persuasion
Planetary Science
Quantum Mechanics
Trauma Counseling
Xenozoology
Values[edit]
Logic requires sacrifice
Perception is reality
Rules are a crutch for the illogical
Friendship transcends logic