Bastyan di la Laureyns: Difference between revisions
Created page with "__notoc__ ==Bastyan di la Laureyns :: Gun Mage 4/Rogue 3 :: Order of the Thorn/Assassin== File:Bastyan.jpg ==Base Matrix== :'''Ht:''' 5'8" | '''Wt:''' 134 lbs | '''Hair:'..." |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 14: | Line 14: | ||
'''<u>Proficiencies</u>:''' [Proficiency Bonus +3] | '''<u>Proficiencies</u>:''' [Proficiency Bonus +3] | ||
:Stealth (Expert) [+11] | :Stealth (Expert) [+11] | ||
:Investigation (Expert) [+8] | :Investigation (Expert) [+8] Passive 23 | ||
:Deception [+4] | :Deception [+4] | ||
:Perception [+4] | :Perception [+4] Passive 19 | ||
:Acrobatics [+7] | :Acrobatics [+7] | ||
:Intimidation [+4] | :Intimidation [+4] | ||
Line 26: | Line 26: | ||
:History [+2] | :History [+2] | ||
:Animal Handling [+1] | :Animal Handling [+1] | ||
:Arcana [+ | :Arcana [+2] | ||
:Performance [+1] | :Performance [+1] | ||
:Persuasion [+1] | :Persuasion [+1] | ||
:Religion [+ | :Religion [+2] | ||
:Sleight of Hand [+4] | :Sleight of Hand [+4] | ||
:Medicine [+ | :Medicine [+2] | ||
:Survival [+1] | :Survival [+1] | ||
Line 91: | Line 91: | ||
'''Speed:''' 30 | '''Speed:''' 30 | ||
'''Keen Mind:''' Proficiency in Intimidation and | '''Keen Mind:''' Proficiency in Intimidation and Perception | ||
'''Blood of Liberty:''' Add 1d4 to rolls of Investigation and Insight | '''Blood of Liberty:''' Add 1d4 to rolls of Investigation and Insight | ||
'''Dueling Code:''' Proficiency in rapier | '''Dueling Code:''' Proficiency in rapier |
Latest revision as of 16:13, 16 May 2021
Bastyan di la Laureyns :: Gun Mage 4/Rogue 3 :: Order of the Thorn/Assassin[edit]
Base Matrix[edit]
- Ht: 5'8" | Wt: 134 lbs | Hair: Black | Eyes: Blue | Lv: 7 | Aln: N |
Attributes[edit]
- STR 10 / +0 Save (+0) || DEX 18 / +4 Save (+7) || CON 12 / +1 Save (+1)
- INT 14 / +2 Save (+5) || WIS 12 / +1 Save (+1) || CHA 12/ +1 Save (+1)
Skills[edit]
Proficiencies: [Proficiency Bonus +3]
- Stealth (Expert) [+11]
- Investigation (Expert) [+8] Passive 23
- Deception [+4]
- Perception [+4] Passive 19
- Acrobatics [+7]
- Intimidation [+4]
- Insight [+4]
- Athletics [+3]
Untrained
- Nature [+2]
- History [+2]
- Animal Handling [+1]
- Arcana [+2]
- Performance [+1]
- Persuasion [+1]
- Religion [+2]
- Sleight of Hand [+4]
- Medicine [+2]
- Survival [+1]
Languages[edit]
- Cygnaran
- Llaelese
- Khadoran
- Rhulic
- Cryxian
Combat[edit]
AC 16 | HP 51 | Hit Dice: 7d8 | Initiative Modifier +4 (Advantage)
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Magelock Pistol | +7 | 1d10+6 | 40/120 | Rapier | +7 | 1d6+4 | N/A |
Feats[edit]
Observant Your highly perceptive nature gives the following benefits:
- +1 Wisdom
- Can read lips
- +5 passive Perception and Investigation
Sharpshooter Your skill with ranged weapons gives the following benefits:
- Long range doesn't give disadvantage
- Unaffected by half and three fourths cover
- Can take -5 to a ranged attack roll for +10 damage
Racial Features [Llaelese Human][edit]
Size: Medium
Speed: 30
Keen Mind: Proficiency in Intimidation and Perception Blood of Liberty: Add 1d4 to rolls of Investigation and Insight Dueling Code: Proficiency in rapier Languages Llaelese and Khadoran
Essence Features [Gifted][edit]
Ability Score Increase +2 Intelligence The Gift of Magic Dancing Light cantrip
Class Features[edit]
Order: Thorn | Archetype: Assassin |
Rune Shots
- 2/short or long rest, can spend spell slots to gain Rune Shots equivalent to level of spell slot. Silencer shot doesn't cause sound and target cannot make noise until next turn. Heart Stopper 2d6 Necrotic damage and DC 12 Constitution save or cannot heal until next turn(cannot affect undead or constructs). Molten Shot 2d6 Fire damage and a extra 1d6 Fire damage next turn.
Fighting Style
- Pistol Dueling, gain +2 damage with a pistol attack if not wielding any other ranged weapons.
Weapon Bond Can gain bond with one firearm, making it capable of surviving rune shots and count as magic.
Ambusher You can choose to have advantage on Initiative. During first turn of combat you can use Dash or Hide as bonus actions.
Expertise Double proficiency bonus on Stealth and Investigation
Sneak Attack Once per turn 2d6 extra damage to enemy you hit with a attack you have advantage on.
Thieves Cant Understand roguish gibberish.
Cunning Action Can use Hide, Dash or Disengage as a bonus action.
Assassinate Advantage against opponents who haven't acted in combat yet and automatic criticals against surprised opponents.
Spellcasting Logistics
Spell Slots: L2 | 2 per short/long rest
Spell DC: 12
Spell Att Mod: +4
Cantrips
- Prestidigitation 10' [A] [1 hour] Various minor effects
- Message 120' [A] Whisper message to target within range
- Mending Touch [1 minute] Mend object
- Dancing Lights 120' [A] [Concentration, up to 1 minute] Create up to four floating lights cast dim light in 10' radius.
Spells Memorized
- Disguise Self Self [A] [1 hour] Illusory change to appearance
- Misty Step Self [B] Teleport up to 30 feet
Rituals Known
- -
- -
- -
Background Features [Spy][edit]
Ability Score Increase
- +1 Dexterity
Skill Proficiencies
- Deception
- Investigation
- Stealth
Tool Proficiencies
- Disguise kit
- Forgery kit
- Thieves' Tools
Languages
- Rhulic
- Cryxian
- Cygnaran
Feature
- Cover Identity:
Personality Trait
- Professional: I try my best to keep my emotions and my work separate.
Ideal
- Independence: I've lived my life fighting tyrants.
Bond
- Exile: I can never return home.
Flaw
- Cynical: I've spent too much time dealing with the dark side of life.
Equipment[edit]
Wealth
- 0 gems
- 0 pp
- 140 gp
- 0 ep
- 0 sp
- 0 cp
Weapons
- Magelock Pistol With Scope
- Rapier
Armor
- Studded Leather Armor Treated For Cold Resistance
Gear
- Soldier's Pack | Thieves' Tools | Rune-etching Kit | Disguise Kit | Gunsmith's kit | Ammo Bandoleer | Poisoner's Kit | A set of fine, common and traveler's clothes | Forged passport
Mechanika
- -Farsight Goggles (Alchemical Capacitor, 1 charge for 1 hour of 120 foot dark vision)
- -
- -
- -
Backstory[edit]
Born in Llael, Bastyan was recruited into the Resistance as a teenaged boy when his gift for magic first surfaced. He spent a decade doing sabotage, spying, assassination and political disruption behind enemy lines in Khador. But when the Claiming happened he found out those giving him his missions were Infernalists clearing out opposition in Khador. When the Claiming finally ended he found himself on a list of suspected Infernalists in Llael and so he made his way to where he expects few people could find him: a mercenary company in the frozen mountains of Khador.