Strangers in a Strange Land OSE:Amonq: Difference between revisions
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== Skills == | == Skills == | ||
*Languages | *Languages: | ||
** | **Goblin | ||
** | **Common | ||
** | ** | ||
*General Skills | *General Skills | ||
**Animal Handling/Wolves (Wis): Expert 4+ I know how to train and care for wolves. In order to train “monsters” (griffons, wyverns, etc.) a critical success is needed on the roll. As a general rule it takes 1d4 months to break/domesticate an animal, and 1d4 weeks to teach one trick. | **'''Animal Handling/Wolves (Wis):''' Expert 4+ I know how to train and care for wolves. In order to train “monsters” (griffons, wyverns, etc.) a critical success is needed on the roll. As a general rule it takes 1d4 months to break/domesticate an animal, and 1d4 weeks to teach one trick. | ||
**Deception/Sense Motive (Wis): Expert 4+ | **'''Deception/Sense Motive (Wis):''' Expert 4+ | ||
**Healing (Wis): Skilled 9+ On a successful roll, I heal 1d3 hp to a wounded target. Can be used once per day per person. This skill can also be used to treat those with the following ongoing conditions: diseased, poisoned, injury. I can treat a maximum number of patients with ongoing conditions at any given time as follows: Proficient 2, Skilled 5, Expert 8. | **'''Healing (Wis):''' Skilled 9+ On a successful roll, I heal 1d3 hp to a wounded target. Can be used once per day per person. This skill can also be used to treat those with the following ongoing conditions: diseased, poisoned, injury. I can treat a maximum number of patients with ongoing conditions at any given time as follows: Proficient 2, Skilled 5, Expert 8. | ||
*Goblin Abilities | *Goblin Abilities | ||
**I dislike bright light | **I dislike bright light | ||
**90' infravision | **90' infravision | ||
**decent miner, spot new/unusual stone construction (including traps/secret doors) on 1-3 in 8 | **decent miner, '''spot new/unusual stone construction''' (including traps/secret doors) '''on 1-3 in 8''' | ||
*Shaman Abilities | *Shaman Abilities | ||
**weapons known (5): dagger, hand axe, | **weapons known (5): dagger, hand axe, sword, shortbow, staff | ||
**command/control undead as cleric of same level | **command/control undead as cleric of same level | ||
**custom spell list | **custom spell list | ||
Line 37: | Line 37: | ||
**Shaman of Logua, She who Howls in the Night, ''an ancient and grizzled she-wolf, nearly as tall as a Man, with a hide scarred from countless blades and battles'' | **Shaman of Logua, She who Howls in the Night, ''an ancient and grizzled she-wolf, nearly as tall as a Man, with a hide scarred from countless blades and battles'' | ||
***priest of war: +2 damage to attacks, as goblin | ***priest of war: +2 damage to attacks, as goblin | ||
***strike true: 2/day roll twice when making an attack, taking best result | ***'''strike true:''' 2/day roll twice when making an attack, taking best result | ||
***expanded spell list | ***expanded spell list | ||
*Knacks | *Knacks | ||
**Speak with Totem: I may converse with members of my tribe’s totem species (wolf) | **'''Speak with Totem:''' I may converse with members of my tribe’s totem species (wolf) | ||
**Faery Heritage, spellcraft: I have 4 spell slots per day, as CL 4 | **'''Faery Heritage, spellcraft:''' I have 4 spell slots per day, as CL 4 | ||
***dancing lights (1 slot) | ***dancing lights (1 slot) | ||
***glamour (1 slot) | ***glamour (1 slot) | ||
Line 51: | Line 51: | ||
== Combat == | == Combat == | ||
*AC | *AC 4 [15] | ||
*HP | *HP 31 | ||
*Movement Rate | *Movement Rate: 90'/30' | ||
*Initiative Modifier +1 | *Initiative Modifier +1 | ||
*Attacks | *Attacks | ||
** | **Hand axe: THAC0 15 [+4 to hit], 1d6+3 damage, 30' thrown | ||
** | **Sword: THAC0 15 [+4 to hit], 1d8+3 damage | ||
** | **Staff: THAC0 15 [+4 to hit], 1d4+3 damage, blunt, slow, 2-handed | ||
**Dagger: THAC0 15 [+4 to hit], 1d4+3 damage, 30' thrown | |||
**Shortbow: THAC0 15 [+4 to hit], 1d6 damage, 150' range | |||
*Saves: (+1 vs magic) | *Saves: (+1 vs magic) | ||
**Petrification & Paralysis 11 | **Petrification & Paralysis 11 | ||
Line 77: | Line 79: | ||
*Second Level: 2/day | *Second Level: 2/day | ||
**bless | **bless | ||
** | **call wolf* | ||
**'''charm person or mammal*''' | |||
**command animal* | **command animal* | ||
**hold person | **'''hold person''' | ||
**silence 15’ radius | **silence 15’ radius | ||
**speak with animals | **speak with animals | ||
Line 103: | Line 105: | ||
== Equipment == | == Equipment == | ||
* | Cost of Living: 1200 gp/month | ||
* | *Wealth: | ||
**14 gp | |||
**500 gp gem, 100 gp gems x5 | |||
**7240 gp stored with factor | |||
Encumbrance: 561 cn | |||
*Worn: | |||
**chainmail | |||
**handaxe | |||
**shortbow w/quiver of arrows | |||
**silver dagger | |||
**backpack | |||
*Belt pouch: | |||
**gems | |||
**fingernail and toenail clippings | |||
**loose coins | |||
*Backpack: | |||
**waterskin | |||
**twine (100' ball) | |||
**thieves' tools she stole from a thief | |||
**leather cup of gambling dice carved from the bones of a lion | |||
**potion of ''control mountain dragon'' | |||
**treasure map to ''Treasure Map IX'' (5d6 x 1000 gp) | |||
**7 days standard rations | |||
**7 days iron rations | |||
**oil flask x4 | |||
**vial of holy water x2 | |||
**bedroll | |||
**winter blanket | |||
**three cooking pots | |||
**bowl, cup, and spoon carved from the bones of a bison | |||
**dozens of parsels of medicinal herbs harvested under varying conditions of the moon | |||
**whittling knife | |||
Riding dire wolf, ''Warm Pillow'' <br> | |||
AC 6 [13], HD 4+1, Att 1 × bite (2d4), THAC0 15 [+4], MV 150’ (50’), SV D12 W13 P14 B15 S16 (2), ML 8, AL Neutral | |||
Riding horse, ''Adventure Seat'' <br> | |||
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral | |||
*tent | |||
*crowbar | |||
*firewood (4 bundles) | |||
*chopping axe (2) | |||
*200' rope and 4 grappling hooks | |||
*iron spikes (two sets of 12) and mallet | |||
*bullseye lantern | |||
*flask of oil (8) | |||
*iron rations, 7 days | |||
*standard rations, 0 days | |||
*quiver of arrows (2) | |||
*sack, large (8) | |||
*sack, small (8) | |||
*saw | |||
*shovel (2) | |||
*waterskin, full (4) | |||
*saddlebags (6) | |||
Riding horse, ''Happier Back'' <br> | |||
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral | |||
Freed: | |||
*Mule, ''Not Yet Food'' | |||
== Notes == | |||
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24064670 There is some chuckling over this.] "For the most part, little one," Hilhrun says, taking a few puffs on the proffered pipe, "your kind avoids the open skies that we prefer, so no to that, I'm afraid. As to the she-wolf? I have not heard of such a thing. Although . . ." she trails off and looks at the darkening heavens. "There is a hermit to the north and west of year. A Man, like those you travel with. They say he sees further than he should. I have never gotten anything but riddles and nonsense from him, but perhaps that would be a place for you to start. If you head north the plains grow uneven, and thick with trees, before the mountains rise into the sky. Follow the tree-line west, then north, and you will see a curious cluster of three pillars of rocks. The hermit -- I do not know if he has a name -- lives at the base of those pillars." | |||
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24064799 There's some low conversation among the horsefolk] and one of them, who hasn't been named yet, speaks up. "At the last Moot, I heard tell of a village of owl-folk, living somewhere on the edge of a haunted wood. East of here, I believe. The owl-folk are said to have the gift of prophecy. They may know about your She-Wolf, as well." |
Latest revision as of 17:52, 29 December 2021
Strangers_in_a_Strange_Land_OSE
Rank[edit]
- Goblin Shaman L7
- XP: 50,000/96,000 (+5%)
- Neutral
- PC
- List any titles or holdings
Attributes[edit]
- STR 13 (+1) open doors 3-in-6
- INT 11
- WIS 14 (+1)
- DEX 13 (+1)
- CON 13 (+1)
- CHA 07 (-1) 3 max retainers, loyalty 6
Skills[edit]
- Languages:
- Goblin
- Common
- General Skills
- Animal Handling/Wolves (Wis): Expert 4+ I know how to train and care for wolves. In order to train “monsters” (griffons, wyverns, etc.) a critical success is needed on the roll. As a general rule it takes 1d4 months to break/domesticate an animal, and 1d4 weeks to teach one trick.
- Deception/Sense Motive (Wis): Expert 4+
- Healing (Wis): Skilled 9+ On a successful roll, I heal 1d3 hp to a wounded target. Can be used once per day per person. This skill can also be used to treat those with the following ongoing conditions: diseased, poisoned, injury. I can treat a maximum number of patients with ongoing conditions at any given time as follows: Proficient 2, Skilled 5, Expert 8.
- Goblin Abilities
- I dislike bright light
- 90' infravision
- decent miner, spot new/unusual stone construction (including traps/secret doors) on 1-3 in 8
- Shaman Abilities
- weapons known (5): dagger, hand axe, sword, shortbow, staff
- command/control undead as cleric of same level
- custom spell list
- craft magical items and potions
- 2d4 fanatical goblin followers
- Shaman of Logua, She who Howls in the Night, an ancient and grizzled she-wolf, nearly as tall as a Man, with a hide scarred from countless blades and battles
- priest of war: +2 damage to attacks, as goblin
- strike true: 2/day roll twice when making an attack, taking best result
- expanded spell list
- Knacks
- Speak with Totem: I may converse with members of my tribe’s totem species (wolf)
- Faery Heritage, spellcraft: I have 4 spell slots per day, as CL 4
- dancing lights (1 slot)
- glamour (1 slot)
- animal friendship (2 slots)
- blur (2 slots)
- charm person (2 slots)
- invisibility (3 slots)
Combat[edit]
- AC 4 [15]
- HP 31
- Movement Rate: 90'/30'
- Initiative Modifier +1
- Attacks
- Hand axe: THAC0 15 [+4 to hit], 1d6+3 damage, 30' thrown
- Sword: THAC0 15 [+4 to hit], 1d8+3 damage
- Staff: THAC0 15 [+4 to hit], 1d4+3 damage, blunt, slow, 2-handed
- Dagger: THAC0 15 [+4 to hit], 1d4+3 damage, 30' thrown
- Shortbow: THAC0 15 [+4 to hit], 1d6 damage, 150' range
- Saves: (+1 vs magic)
- Petrification & Paralysis 11
- Poison & Death 08
- Blast & Breath 13
- Staves & Wands 09
- Spells 11
Spells[edit]
- First Level: 2/day
- berserker rage*
- cure light wounds
- darkness
- detect magic
- remove fear (reverse only)
- speak with animals
- wither*
- Second Level: 2/day
- bless
- call wolf*
- charm person or mammal*
- command animal*
- hold person
- silence 15’ radius
- speak with animals
- Third Level: 2/day
- animal growth
- animate dead
- cure disease
- dispel magic
- hold animal
- remove curse
- Fourth Level: 1/day
- cure serious wounds
- divination
- sticks to snakes
- summon animals (wolves/dire wolves only, add CHA modifier to total HD summoned)
- Fifth Level: 1/day
- commune
- flame strike: range 60'; A flame strike produces a vertical column of divine fire 30' high and 10' in diameter that roars downward on a target. The spell deals 6d8 hit points of damage. A successful saving throw versus spells reduces the damage to 3d8.
- insect plague
- polymorph self (wolf or dire wolf only)
- raise dead
Equipment[edit]
Cost of Living: 1200 gp/month
- Wealth:
- 14 gp
- 500 gp gem, 100 gp gems x5
- 7240 gp stored with factor
Encumbrance: 561 cn
- Worn:
- chainmail
- handaxe
- shortbow w/quiver of arrows
- silver dagger
- backpack
- Belt pouch:
- gems
- fingernail and toenail clippings
- loose coins
- Backpack:
- waterskin
- twine (100' ball)
- thieves' tools she stole from a thief
- leather cup of gambling dice carved from the bones of a lion
- potion of control mountain dragon
- treasure map to Treasure Map IX (5d6 x 1000 gp)
- 7 days standard rations
- 7 days iron rations
- oil flask x4
- vial of holy water x2
- bedroll
- winter blanket
- three cooking pots
- bowl, cup, and spoon carved from the bones of a bison
- dozens of parsels of medicinal herbs harvested under varying conditions of the moon
- whittling knife
Riding dire wolf, Warm Pillow
AC 6 [13], HD 4+1, Att 1 × bite (2d4), THAC0 15 [+4], MV 150’ (50’), SV D12 W13 P14 B15 S16 (2), ML 8, AL Neutral
Riding horse, Adventure Seat
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
- tent
- crowbar
- firewood (4 bundles)
- chopping axe (2)
- 200' rope and 4 grappling hooks
- iron spikes (two sets of 12) and mallet
- bullseye lantern
- flask of oil (8)
- iron rations, 7 days
- standard rations, 0 days
- quiver of arrows (2)
- sack, large (8)
- sack, small (8)
- saw
- shovel (2)
- waterskin, full (4)
- saddlebags (6)
Riding horse, Happier Back
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
Freed:
- Mule, Not Yet Food
Notes[edit]
- There is some chuckling over this. "For the most part, little one," Hilhrun says, taking a few puffs on the proffered pipe, "your kind avoids the open skies that we prefer, so no to that, I'm afraid. As to the she-wolf? I have not heard of such a thing. Although . . ." she trails off and looks at the darkening heavens. "There is a hermit to the north and west of year. A Man, like those you travel with. They say he sees further than he should. I have never gotten anything but riddles and nonsense from him, but perhaps that would be a place for you to start. If you head north the plains grow uneven, and thick with trees, before the mountains rise into the sky. Follow the tree-line west, then north, and you will see a curious cluster of three pillars of rocks. The hermit -- I do not know if he has a name -- lives at the base of those pillars."
- There's some low conversation among the horsefolk and one of them, who hasn't been named yet, speaks up. "At the last Moot, I heard tell of a village of owl-folk, living somewhere on the edge of a haunted wood. East of here, I believe. The owl-folk are said to have the gift of prophecy. They may know about your She-Wolf, as well."