Cassie Blackburn: Difference between revisions
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[[AfterTheBomb.Setting|After The Bomb - main page]] | |||
== Name == | |||
'''Cassie Blackburn'''</br> | |||
[[File:8HyZQ0m_-_Imgur.png|400px]] | |||
== Race == | |||
Nightstalker (''Homo Sapiens Vampiricus'') | |||
====Positive Traits==== | |||
*''Bite'': The race has fangs that cause Strength +d4 damage. | |||
*''Infravision'': The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).</br> | |||
*''Low Light Vision'': The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).</br> | |||
*''Hardy'': A second Shaken result in combat does not cause a Wound.</br> | |||
*''Regeneration'': The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).</br> | |||
*''Attribute Increase'': Strength is increased one die type to d6. The Trait's maximum is increased by one as well. | |||
*''Skill Bonus (Notice)'': Enhanced senses give Cassie a +2 to her Notice rolls. | |||
====Negative Traits==== | |||
*''Dependency (Blood)'': The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.</br> | |||
*''Environmental Weakness'': The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.</br> | |||
*''Distinctive Appearance'': Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.</br> | |||
== Attrbutes == | |||
*''Agility'' d8</br> | |||
*''Smarts'' d6</br> | |||
*''Spirit'' d4</br> | |||
*''Strength'' d8</br> | |||
*''Vigor'' d6</br> | |||
Bennies: 3</br> | |||
== Skills == | |||
*''Athletics (Ag)'' d8</br> | |||
*''Common Knowledge (Sm)'' d4</br> | |||
*''Notice (Sm)'' d6</br> | |||
*''Persuasion (Sp)'' d4</br> | |||
*''Stealth (Ag)'' d8</br> | |||
*''Fighting (Ag)'' d8</br> | |||
*''Survival (Sm)'' d6</br> | |||
*''Thievery (Ag)'' d4</br> | |||
*''Riding (Ag)'' d4</br> | |||
====Derived Stats==== | |||
'''Pace''': 6</br> | |||
'''Parry''': 6</br> | |||
'''Toughness''': 5</br> | |||
== Hindrances == | |||
*''Vow (Minor)'': Do not feed from the innocent.</br> | |||
*''Outsider (Minor)'': -2 from Persuasion rolls.</br> | |||
== Edges == | |||
*''Two-Fisted'': Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.</br> | |||
== Gear == | |||
Knife (Str+d4) X2 ($50)</br> | |||
Binoculars ($100)</br> | |||
Canteen x2 ($10)</br> | |||
Goggles $40</br> | |||
Compass $50</br> | |||
Map, local: $50</br> | |||
Backpack $100</br> | |||
Funds: $100</br> |
Latest revision as of 22:05, 13 November 2021
Name[edit]
Cassie Blackburn
Race[edit]
Nightstalker (Homo Sapiens Vampiricus)
Positive Traits[edit]
- Bite: The race has fangs that cause Strength +d4 damage.
- Infravision: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).
- Low Light Vision: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).
- Hardy: A second Shaken result in combat does not cause a Wound.
- Regeneration: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).
- Attribute Increase: Strength is increased one die type to d6. The Trait's maximum is increased by one as well.
- Skill Bonus (Notice): Enhanced senses give Cassie a +2 to her Notice rolls.
Negative Traits[edit]
- Dependency (Blood): The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.
- Environmental Weakness: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.
- Distinctive Appearance: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.
Attrbutes[edit]
- Agility d8
- Smarts d6
- Spirit d4
- Strength d8
- Vigor d6
Bennies: 3
Skills[edit]
- Athletics (Ag) d8
- Common Knowledge (Sm) d4
- Notice (Sm) d6
- Persuasion (Sp) d4
- Stealth (Ag) d8
- Fighting (Ag) d8
- Survival (Sm) d6
- Thievery (Ag) d4
- Riding (Ag) d4
Derived Stats[edit]
Pace: 6
Parry: 6
Toughness: 5
Hindrances[edit]
- Vow (Minor): Do not feed from the innocent.
- Outsider (Minor): -2 from Persuasion rolls.
Edges[edit]
- Two-Fisted: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.
Gear[edit]
Knife (Str+d4) X2 ($50)
Binoculars ($100)
Canteen x2 ($10)
Goggles $40
Compass $50
Map, local: $50
Backpack $100
Funds: $100