Running Sheet Shaz Far: Difference between revisions

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=='''Ranks'''==
=='''Ranks'''==
*Knight of amber-Graduate of Rasak
*Lord of Chaos
*****


=='''Points{}'''==


=='''Points-{}'''==
'''''Total: =85 Stats+{103(95)} Powers{105}+30 Skills+ Items +0/0 allies/Enemies +0 Stuff+ 65 Storage'''''


'''''Total: =85 Stats+60 Powers{105}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''


* in Stats
* x (x) in Powers
* in Skills
* (x) in creatures/Items
*0 in Allies (0/0)
* Stuff


===''Advancement''===
===''Advancement''===


=='''Abilities gained'''==
*5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
*3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
*2 Pip Strength-Graduates gain at least Amber Strength
*1 Pip Skill-Military Technology
*1 Pip Skill-Military Command and Communications.
*1 Pip Skill-Military Horsemanship
*1 Pip Skill-Gymnastics
*1 Pip Skill-Medical Training
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.


=='''Statistics-{85}'''==
 
*Psyche: Chaos rank(-10)
=='''Statistics{85}'''==
*Psyche: Amber
*Strength:35  
*Strength:35  
*Endurance:21
*Endurance:21
*Warfare:39
*Warfare:39


=='''Powers {60}'''==
=='''Powers {103(95)}'''==
*(50) Patter Imprint
*(45) Logrus
*(45) Logrus
*35 Shapechange
*35 Shapechange
*15 Sorcery
*15 Sorcery
*20 Conjuration
*10 Power Words
*10 Power Words
*5  Abyssal Mark
*5  Abyssal Mark
*5  Abyssal Mark
*8  Thievish Skills


=='''Skills {20}'''==
=='''Skills {30}'''==
 
*2 Doctor
**1 Pip Skill-Medical Training
*2 cooking
**1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
*2 Accrobatis-Parkour.
**1 Pip Skill-Gymnastics
*
**
*
**********
*1 Pip Skill-Military Technology
*1 Pip Skill-Military Command and Communications.
*1 Pip Skill-Military Horsemanship


=='''Allies & Enemies {0/0 = 0}'''==
=='''Allies & Enemies {0/0 = 0}'''==
Line 67: Line 93:
=='''Items {}'''==
=='''Items {}'''==
*
*
===Abyssal Madu===
===Abyssal Madu.  22===
[[File:Shazfarmadu.jpg|600 px]]
[[File:Shazfarmadu.jpg|600 px]]
*4 Immense vitality. 5 Transfer
*4 Engine Speed-Transfer 5
*4 Tireless Stamina.-5 Transfer
*2 Combat Reflexes.-Transfer 5
*4 Deadly Damage
*1} Mold Stuff-Find in Shadow if lost.
*2 N/N:-short knife with serrated back for fish cleaning' broad sword. 
*1} ability-Return
**22


==='''Nasty Place Graduate Blade'''===
==='''Nasty Place Graduate Blade'''. (5)===


[[File:BenBlade1.jpg]]  
[[File:BenBlade1.jpg]]  


*Deadly Damage 4
*4 Deadly Damage  
*Rack Spell-1 Return to Hand/Return to Forge on death  
*1 Ability-Return to Hand/Return to Forge on death  
*Shadow Wide *4
 
===='''Shaz Far Suit'''. 36. ====
*4 Amber Vitality 5 transfer
*2 Double Speed 5 transfer
*2 Amber Stamina 5 transfer
*2 Combat Reflexes 5 transfer
*4 Invulnerable
*1 Ability-Arm/Disarm
*2 N/N:
*1 Ability- Call to done/Return
**34 Pips


=='''Stuff{}'''==
=='''Stuff{}'''==

Latest revision as of 21:56, 1 March 2024

Shaz Far

Father:

Mother:Son of Falris-Breeder

Children: none

Description:

Hobbies:

Ranks[edit]

  • Knight of amber-Graduate of Rasak
  • Lord of Chaos

Points{}[edit]

Total: =85 Stats+{103(95)} Powers{105}+30 Skills+ Items +0/0 allies/Enemies +0 Stuff+ 65 Storage


Advancement[edit]

Abilities gained[edit]

  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
  • 2 Pip Strength-Graduates gain at least Amber Strength
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.


Statistics{85}[edit]

  • Psyche: Amber
  • Strength:35
  • Endurance:21
  • Warfare:39

Powers {103(95)}[edit]

  • (50) Patter Imprint
  • (45) Logrus
  • 35 Shapechange
  • 15 Sorcery
  • 20 Conjuration
  • 10 Power Words
  • 5 Abyssal Mark
  • 5 Abyssal Mark
  • 5 Abyssal Mark
  • 8 Thievish Skills

Skills {30}[edit]

  • 2 Doctor
    • 1 Pip Skill-Medical Training
  • 2 cooking
    • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
  • 2 Accrobatis-Parkour.
    • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship

Allies & Enemies {0/0 = 0}[edit]

Allies-3[edit]

various

Enemies-3[edit]

various

Companions[edit]

"Gragle"-Chaosian Hunting Cats(Hendrake)(46)

  • 4 Amber Vitality, 2 Double Speed, 4 Endless Stamina, 4 Combat Mastery,2 Armor vs Guns
  • 4 Deadly Damage, 4 Tongues, 2 Danger Sense, 2 Psyche Neutral ,
  • 2 Shadow Path, 4 Mold Reality, 4 Regeneration, 4 Limited Shape Shift
  • 4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond

(46)

  • Shadowwide 4

(184)House Hendrake.

Items {}[edit]

Abyssal Madu. 22[edit]

  • 4 Immense vitality. 5 Transfer
  • 4 Engine Speed-Transfer 5
  • 4 Tireless Stamina.-5 Transfer
  • 2 Combat Reflexes.-Transfer 5
  • 4 Deadly Damage
  • 1} Mold Stuff-Find in Shadow if lost.
  • 2 N/N:-short knife with serrated back for fish cleaning' broad sword.
  • 1} ability-Return
    • 22

Nasty Place Graduate Blade. (5)[edit]

  • 4 Deadly Damage
  • 1 Ability-Return to Hand/Return to Forge on death

Shaz Far Suit. 36.[edit]

  • 4 Amber Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 2 Amber Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 4 Invulnerable
  • 1 Ability-Arm/Disarm
  • 2 N/N:
  • 1 Ability- Call to done/Return
    • 34 Pips

Stuff{}[edit]

Miscellanea[edit]

  • Attended Nasty Place training center. Not enrolled in the Elites or accorded the usual graduation knighthood.