Difference between revisions of "Sigma Tau Sector"

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[[Category:Campaign Setup]]
 
[[Category:Campaign Setup]]
  
'''rstites's Twisted OD&D Game'''
+
'''rstites's SWN Game'''
  
''The great city of Husbaleve lies on the western coast of the Kerrol Sea. It was once a great trading city, but several generations back invading creatures from the mountains to the west descended on the city. Humanity fought a slow, grinding holding action against the monsters, having only retained the warehouse and docks below the seawall. For a couple of generations, humanity has set up and lived in this area as the monsters turned their interests on each other. The guilds and great families of the city (with imported wealth) have nurtured and developed their best and brightest with the hopes of retaking their city. Your characters are that hope.''
+
'''Game Thread Links:'''
 +
[https://forum.rpg.net/index.php?threads/recruitment-sigma-tau-sector-stars-without-number.900854/ Recruitment Thread] 
 +
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901336// OOC]
 +
[https://forum.rpg.net/index.php?threads/sigma-tau-sector.901337/ In Character Thread I]
  
[https://forum.rpg.net/index.php?threads/recruitment-the-liberation-of-husbaleve-an-old-school-d-d-extravaganza.854830/ Recruitment Thread]  [https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve.855065/#post-22935325 Out of Character Thread]
 
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve-the-continuation.882479/ OOC II]
 
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve.855070/ In Character Thread I]
 
[https://forum.rpg.net/index.php?threads/the-liberation-of-husbaleve-the-continuation.882480/ IC II]
 
  
==Important People==
+
==Active Player Characters==
  
* '''[[Azure Sky]]''' Blue Elf Mystagogue of the Night Vigil played by Hituro
+
* '''[[ST: Gadreel Azrian|Gadreel Azrian]]''' Warrior, Former Soldier of the Destis Confederacy/Scout played by Naed Yar
** '''[[Triston Penda]]''' Acolyte of the Night Vigil
 
* '''[[Geris Trocken]]''' Sorcerer played by Monster Mash
 
** '''[[Mareth Cullar]]''' Fighter, retainer of Geris
 
** '''[[Alena Windred]]''' Scribe, hireling of Geris
 
* '''[[Llurryn Cwll]]''' Red Elf Warrior Sorcerer from the East, played by Roadscholar.
 
**'''[[Oddöne the Ogrin]]''' Fighter, retainer and friend.
 
* '''[[Laleh|Laleh the Seventh Tide]]''' Red Elf Warrior Mage played by Sam I Am
 
** '''[[Fonrith Goodman]]''' Human Fighter, retainer of Laleh and son of Calluric, former commandant of Chainspire Keep
 
** '''[[Yasmin]]''' Red Moon Shaman, daughter of Laleh
 
*  '''[[Arsii son of Yul]]''' Warrior from the Wilderness of Embers played by Black Adder LXX
 
  
 +
* '''[[Spencer Jeffries]]''' Expert, Ship's Engineer played by Black Adder LXX.
  
'''[[Husbaleve:The PC Stable|The PC Stable]]'''  
+
* '''[[ST: Cassandra Tettius|Cassandra Tettius]]''' Expert Scholar, renegade from Cardinale, played by Hituro.
  
 +
* '''[[ST: Luna Bechtel|Luna Bechtel]]''' Expert, professional adventurer and dilettante, NPC.
  
'''[[Husbaleve:Prominnent NPCs|Prominent NPCs]]'''
+
==Assets and Active NPCs==
  
* '''[[Barstuhl the Tall]]''' Fighter, played by Kenco
+
* '''[[ST: Rocinante|Rocinante]]''' A real workhorse of a free trader.
** '''[[Kerrash]]''' Fighter, retainer of Barstuhl
+
* '''[[ST: Rocinante Cargo|Rocinante Cargo]]'''
*'''[[Drarrk | Drarrk the Pact-Binder]]''' Goblin L6 Warrior, played by Atlictoatl
+
* '''[[Erixa]]''' NPC Computer Programmer
**Ag'ra Stakk Ar, Goblin Shaman, spiritual advisor to Drarrk, captured and held by ???
+
 
**'''[[V'kasst | V'kasst, the Sibilant Sorrow]]''' GoblinOther L4 Sorcerer
+
==Inactive Player Characters==
 +
 
 +
* '''[[ST :Character Sheet|Character Sheet Starter]]'''
 +
* '''[[ST :HD Smith|HD Smith]]''' Expert Vagabond out of Sigma Squared [Albann system]. Former fighter pilot.
 +
* '''[[ST: Mersiel Rainer|Mersiel Rainer]]''' Expert/Warrior Adventurer, Combat Medic played by The Conquering Potato.
 +
* '''[[ST:_Verity_Land|Verity Land]]''' Expert/Warrior Adventurer, Rebel Peasant Hacker played by Ninevehn.
 +
* '''[[ST: Ivan Butler|Ivan Butler]]''' Expert, Captain and Merchant played by MonsterMash.
  
 
==Party Logistics==
 
==Party Logistics==
  
* '''[[Husbaleve: Combat Tracker|Combat Tracker]]'''
+
* '''[[ST: Combat Tracker|Combat Tracker]]'''
 +
 
 +
* '''[[ST: Marching Order|Marching Order]]'''
  
* '''[[Husbaleve: Marching Order|Marching Order]]'''
+
* '''[[ST: Calendar|Calendar]]'''
  
* '''[[Husbaleve: Calendar|Calendar]]'''
+
* '''[[ST: Loot|Books and Finances]]'''
  
* '''[[Husbaleve: Loot|Loot]]'''
+
* '''[[ST: Troops|Ancillary Characters]]'''
  
* '''[[Husbaleve: Troops|Mule Train & Troops]]'''
+
* '''[[ST: Trade HQs|Trade HQs]]'''
  
 
==Setting==
 
==Setting==
'''[[Husbaleve City Map]]'''
 
  
* '''[[Husaleve: North|North of the River]]'''
 
** '''[[Husbaleve: Dockside|Dockside]]''' our enclave
 
** '''[[Husbaleve: No Man|No Man's Land]]''' just southwest of Dockside, first area taken, the human smugglers reside here
 
** '''[[Husbaleve: Farmer's Quarter|Farmer's Quarter]]''' west of Dockside, second area largely taken (from goblins subordinate to a goblin over the river)
 
*** '''[https://en.wikipedia.org/wiki/Porta_Nigra Gatehouse example]'''
 
* '''[[Husbaleve: Chainspire Island|Chainspire Island]]'''
 
* '''[[Husbaleve: Lower City]]'''
 
** '''[[Husbaleve: Library|Library]]'''
 
** '''[[Husbaleve: Blue Elf Monastery|Blue Elf Monastery]]'''
 
* '''[[Husaleve: Western City|Western City]]'''
 
* '''[[Husbaleve: Southwestern City|Southwestern City]]'''
 
* '''[[Husbaleve: Eastern City|Eastern City]]'''
 
** '''[[Husbaleve:_Red_Elf_Enclave|Red Elf Enclave]]'''
 
* '''[[Husbaleve: Southern City|Southern City]]'''
 
  
'''[[Husbaleve: Surrounding Lands|Surrounding Lands]]''' farmlands to the north, bay to the east that leads into the sea to the west
+
*The '''Detis Confederacy''' consists of 5 systems bound together through trade treaties and some shared defense and governance, lying on the edge of the Sigma Squared Sector.
 +
*Recent exploration into the Sigma Tau Sector has found a moon of the third planet of the Reni (0002) system that can maintain a small outpost settlement, with a communications detachment on the second largest moon of the fifth planet, a gas giant. The third planet is entirely made of barren mountains and badlands with a corrosive atmosphere that breaks down the best suits available, so can't sustain any life itself. Only limited exploration of the surface has happened due to this.
 +
 
 +
*The outpost is a joint effort between a number of large corporations and trade organizations, plus government sponsorship, from the Detis Confederacy. It is a rough and tumble place though, with only a thousand residents at the moment, and no more than a few thousand permanent residents ever able to be supported. Supplies have to be transported in at that moment. A small port that includes ship repair facilities and upgrades is under construction, but it will be some time before it's operational. Three systems are within range of a Spike-2 drive from the outpost, but as of now, nobody has visited them from the Confederacy.
  
'''Organizations'''
+
<div style="position:relative">
*'''[[Cults & Deities]]'''
+
[[File:Tau SS named.png]]
*'''[[House Orlen]]'''
+
<div style="position:absolute;top:520px;left:82px;height:130px;background:red;width: 5px;"></div>
 +
<div style="position:absolute;top:634px;left:119px;height:30px;background:red;width: 5px;rotate: -120deg;"></div>
 +
<div style="position:absolute;top:434px;left:159px;height:113px;background:red;width: 5px;rotate: -90deg;"></div>
 +
<div style="position:absolute;top:503px;left:258px;height:44px;background:red;width: 5px;transform-origin: top left;rotate: -56deg;"></div>
 +
<div style="position:absolute;top:563px;left:306px;height:43px;background:red;width: 5px;"></div>
 +
<div style="position:absolute;top:653px;left:306px;height:43px;background:red;width: 5px;"></div>
 +
</div>
  
'''[[Peoples]]'''
+
*'''[[ST: Reni|Reni (0002)]]'''
* Easterners (e.g. [[Barstuhl the Tall]])
+
* '''[[ST: Wuey|Wuey (0004)]]'''
* Elves, Blue (e.g. [[Azure Sky]])
+
Wuey is an Ocean World with a human inhabitable atmosphere with a large population.
* Elves, Red (e.g. [[Laleh|Laleh the Seventh Tide]])
+
There's speculation that it might have been a great vacation spot once, but nobody
*'''[[The_Liberation_of_Husbaleve:_Husbaleve_Goblin_Leaders|Goblins]]'''
+
really knows. It's just fun speculation. Weapons regulated so no open carry. Mainly a
 +
farming planet now so good place to import tech. Existing government, but possible rebel groups looking to trade for weapons.
  
==Rules==
+
* '''Urooh (0008)'''
* '''[[DM's Screen]]'''
+
* '''[[ST: Paplo|Paplo (0103)]]'''
 +
A world of interconnected city domes on the surface of a rough world with an
 +
invasive atmosphere that makes the surface both toxic, as well as very difficult
 +
to be on longterm even with suits as they have to cycle the atmosphere.
 +
The settlements there are isolationist and have not been open to initial attempts at contact.
 +
 
 +
* '''Dibru (0202)'''
 +
There's two civilizations in the system, one human, and the other not. They don't appear to be friendly with each other, and this group's ship was warned away, so they didn't land. (They were a basic survey ship, who found the updated path to the system, that you can now
 +
access at the base. They weren't in a position to do much but accept that and leave, and had no incentive to stay around.) That system is critical as it's the key to opening up the rest of the sector, but it also appears like it'll require some work to figure out the situation there and manage it.
 +
Largest base is human on a moon of large gas giant sending warning message and having a couple of patrol boats. 2nd, 3rd, and 4th planets in the system are all inhabited with decent sized populations, though only two have atmospheres.
 +
 
 +
* '''[[ST: Que|Que (0206)]]'''
 +
An ocean world with only small tracts of land that have been preserved strictly for farming. Several million people live on a number of floating and submerged cities in the world. It has a very hospitable atmosphere for humans and was a pastoral settlement. The world itself is a TL3 world. With low mineral resources (high extraction costs) the world cannot progress. They have to import most minerals and other materials to maintain life and any level of technology. Warlords run the areas off world and compete to control the cities on the world.
 +
 
 +
 
 +
* '''[[ST: Acemmog|Acemmog (0207)]]'''
 +
This is an ocean world with a large colony ship that forms their central city and other ships connected to it. They work to maintain this maze of ships and provide a strong life for their inhabitants. There's no natural life, beyond microbial, in the oceans and it doesn't sustain much naturally, so they have to farm everything they consume. Despite this, they maintain high technology and have a starport on their single moon, and have their own independent mining operations in their sector. They have manages to maintain independence from the surrounding warlords, and openly trade with free traders and others who do are not aggressive.
 +
 
 +
* '''Virocs (0302)'''
 +
A pastoral society of small human villages inhabit this Earthlike world. Their technology is primitive, but they are supported by '''The Creator''', who they regard as a benevolent deity living in a cavern. The Creator is actually a pretech AI of some power, able to exert mental control over people, and guarded by armed droids and sealed doors. It's possible that The Creator is the surviving intelligence of some crashed ship, or previously advanced culture that has regressed, but it isn't exactly answering questions. The group were able to fight it to an uncomfortable stalemate, and make some limited trades of replacement parts for rutters.
 +
 
 +
* '''[[ST: Kil|Kil (0303)]]'''
 +
They are at a tech level of combustion engines, some air travel, but mostly land vehicles and ocean craft. They have radio and a primitive analog video transmission. Humanoid, almost certainly human base genetically, mixed with different genetic materials, producing great variety. Potential biohazard from planetwide virus contagious to baseline humans. It appears that nations have developed, with a fair amount of nationalism dividing them into several powerful alliances. Pre-scream orbital damaged in asteroid strike housed original scientists.
 +
 
 +
* '''[[ST: Chotren|Chotren (0304)]]'''
 +
This is a shared mining system between multiple governments with strict regulations kept in place to make sure no incidents spark their long standing cold war into a hot war. There are bases on moons around gas giants, and independent miners on the large asteroid fields. The governments who share jurisdiction (or split it is more correct) are from Egisol.
 +
 
 +
* '''[[ST: Egisol|Egisol (0306)]]'''
 +
A land that is inhabitable and survivable, but not friendly to humans. Four extended families control the world with no common law between them, though they have extended contracts on off-world interactions. They posses capable militaries and some strong postech (maybe even some pretech and at least equipment that bridges the gap) that allows them control over neighboring systems. The tough terrain of their world makes movement on ground tough, and in system they tend to steer clear of each other habitually, coming to blows in proxy wars in neighboring systems historically, though those have mostly been cold recently.
 +
 
 +
* '''[[ST: Boint|Boint (0307)]]'''
 +
An ice world locked into permanent ice age, with a large population who live throughout it in small underground enclaves, using thermal heat to survive. They are feared by most in the region, rumored to have been engineered or perhaps found a local power that gives them power but also makes them fearful. Only brave people go there to see what they offer. It is rumored that The Families buy power from them which is what lets them rule the surrounding systems.
 +
 
 +
 
 +
* '''[[ST: Kadsict|Kadsict (0406)]]'''
 +
An oceanic world with an immiscible atmosphere where the people live in sealed cities. Some float, some are submerged, and others rest on bits of the inhospitable land. The entire world is a trade confederacy, and they've slowly gained power throughout the region. While they can't rival the warlords in martial power, they have financial power that allows them to work the warlords against each other. 
 +
 
 +
 
 +
* '''[[ST: Inocs|Inocs (0407)]]'''
 +
Little is known of the this system. It has two large inhabited worlds, that appear favorable to large human settlements from a distance. However, all traffic is strictly limited to a trade port on the large moon of an outer gas giant. The system has a strong localized religion that prefers minimal outside contact/contamination.
 +
 
 +
 
 +
* '''[[ST: Siog|Siog (0408)]]'''
 +
This barren, inhospitable world has a series of pretech engineered atmospheres that move throughout the world. The inhabitants form nomadic bands that must follow these bands, where the harvest, hunt, mine, and live. At one point, rare minerals were mined from the world, it is said, but that has fallen by the wayside. Despite the hardships, they do maintain a reasonable level of technology.
  
* '''Character Classes'''
 
** '''[[Husbaleve: Warrior|Warrior]]'''
 
** '''[[Husbaleve: Sorcerer|Sorcerer]]'''
 
** '''[[Husbaleve: Mystic|Blue Elf Mystic]]'''
 
** '''[[Husbaleve: Warrior Mage|Red Elf Warrior Mage]]'''
 
** '''[[Husbaleve: Shaman|Red Moon Shaman]]'''
 
  
* '''[[Husbaleve: Attributes|Attributes]]'''
 
* '''[[Husbaleve: Equipment|Equipment]]'''
 
* '''[[Husbaleve: Encumbrance|Encumbrance]]'''
 
* '''[[Husbaleve: Skills|Skills]]'''
 
  
* '''[[Husbaleve: Exploration Synopsis|Exploration Synopsis]]'''
+
* '''Rovuc (0503)'''
* '''[[Husbaleve: Encounter Synopsis|Encounter Synopsis]]'''
 
* '''[[Husbaleve: Combat Synopsis|Combat Synopsis]]'''
 
* '''[[Combat Synopsis]]'''
 
  
==Chronicle and Plans==
+
* '''[[ST: Vlit|Vlit (0505)]]'''
* '''[[Husbaleve: Events Index|Index of Events]]'''
+
A warm world that carries a very large population that threatens constantly to overload resources. The warlords ostensibly control the world and due to that, not real solutions can be found. Be careful in this world as many transgressions and offenses result in dueling, frequently to the death. Wealthy can buy stand-ins, but others must stand for themselves.
*Recently done, needing further attention:
 
** The keep on the island - complete refurbishment, garrison it
 
** Goblins south of the river - Xuag being down and Warlord Barstuhl means we have no immediate threat but need to see how to use them against any enemies and avoid conflict with the Husbaleve enclave.  
 
**Blue Elf monastery - Azure Sky prepare it for reoccupation
 
** The gatehouse. Ceded to us by the bugbears who now act as mercenaries. Now establish garrison and try and pacify immediate area outside so that there is scope for starting up agriculture.  
 
  
*Short-term plans:
+
* '''Shad (0603)'''
**From GM: Most the council push is to finish off the bugbears and trolls, and then to go explore the river.
+
* '''Juks (0608)'''
** Trolls - cleared all known groups. Time to find if any more exist.
+
* '''Cor (0609)'''
** Harpies - very dangerous due to their charm effect and flying.
+
* '''Qir (0700)'''
** Wyverns - still a bit strong for us to deal with.
+
* '''Huechiff (0701)'''
** Eastern city - need to investigate Lycanthropes and cursed goblins. Formalise the relationships with Queen Tai's people and the Tami. 
+
* '''Dobeh (0702)'''
Giant ants/vermin - could be useful to start clearing up these, particularly as the followers level up and might be able to do a separate mission against them while the main characters are on downtime.
+
* '''Owals (0708)'''
** Library - need to sort out the oil to keep the elemental controlled and get Azure Sky strong enough to deal with the ghost of the librarian. Got around 3-4 months to deal with the oil now. How much time is left?
 
*Longer-term plans:
 
**Going upriver to see what is poisoning it - after we've dealt with the trolls and the monastery as I think we're going to need to be tough to deal with whatever drove the goblins and orcs into the city.
 
  
*Hooks from GM:
+
==Rules==
**I don't want to put this in the IC because you can figure out how you come by the information for each of you. There are a few points on the far side of the river that may interest one or more of you, that you have rumours about:
+
* '''[[ST: Character Creation |Character Creation]]'''
**Blue Elf monastery: sacred to the blue elves, of course. It will be desirable to visit it and put the dead to rest there, but also there is supposed to be a store of knowledge and potential magical artifact of some sort.
+
* '''[[ST: Combat Synopsis |Combat Synopsis]]'''
**Red Elf Enclave: possible information on origin of elves (and goblins?), possible lost relics. There's less information on this, but it does exist.
+
* '''[[ST: House Rules |House Rules]]'''
**Library: a private storage of knowledge existed, and is rumored to have been locked up. It holds a vast store of knowledge, which the city council would love to have, but also a number of pieces of information that several you might want. It also may grant access to some spells. No promises on this one. It's treasure-trove, but a very random one!
 

Latest revision as of 15:31, 24 May 2024


rstites's SWN Game

Game Thread Links: Recruitment Thread OOC In Character Thread I


Active Player Characters[edit]

  • Gadreel Azrian Warrior, Former Soldier of the Destis Confederacy/Scout played by Naed Yar
  • Luna Bechtel Expert, professional adventurer and dilettante, NPC.

Assets and Active NPCs[edit]

Inactive Player Characters[edit]

  • Character Sheet Starter
  • HD Smith Expert Vagabond out of Sigma Squared [Albann system]. Former fighter pilot.
  • Mersiel Rainer Expert/Warrior Adventurer, Combat Medic played by The Conquering Potato.
  • Verity Land Expert/Warrior Adventurer, Rebel Peasant Hacker played by Ninevehn.
  • Ivan Butler Expert, Captain and Merchant played by MonsterMash.

Party Logistics[edit]

Setting[edit]

  • The Detis Confederacy consists of 5 systems bound together through trade treaties and some shared defense and governance, lying on the edge of the Sigma Squared Sector.
  • Recent exploration into the Sigma Tau Sector has found a moon of the third planet of the Reni (0002) system that can maintain a small outpost settlement, with a communications detachment on the second largest moon of the fifth planet, a gas giant. The third planet is entirely made of barren mountains and badlands with a corrosive atmosphere that breaks down the best suits available, so can't sustain any life itself. Only limited exploration of the surface has happened due to this.
  • The outpost is a joint effort between a number of large corporations and trade organizations, plus government sponsorship, from the Detis Confederacy. It is a rough and tumble place though, with only a thousand residents at the moment, and no more than a few thousand permanent residents ever able to be supported. Supplies have to be transported in at that moment. A small port that includes ship repair facilities and upgrades is under construction, but it will be some time before it's operational. Three systems are within range of a Spike-2 drive from the outpost, but as of now, nobody has visited them from the Confederacy.

Tau SS named.png

Wuey is an Ocean World with a human inhabitable atmosphere with a large population. There's speculation that it might have been a great vacation spot once, but nobody really knows. It's just fun speculation. Weapons regulated so no open carry. Mainly a farming planet now so good place to import tech. Existing government, but possible rebel groups looking to trade for weapons.

A world of interconnected city domes on the surface of a rough world with an invasive atmosphere that makes the surface both toxic, as well as very difficult to be on longterm even with suits as they have to cycle the atmosphere. The settlements there are isolationist and have not been open to initial attempts at contact.

  • Dibru (0202)

There's two civilizations in the system, one human, and the other not. They don't appear to be friendly with each other, and this group's ship was warned away, so they didn't land. (They were a basic survey ship, who found the updated path to the system, that you can now access at the base. They weren't in a position to do much but accept that and leave, and had no incentive to stay around.) That system is critical as it's the key to opening up the rest of the sector, but it also appears like it'll require some work to figure out the situation there and manage it. Largest base is human on a moon of large gas giant sending warning message and having a couple of patrol boats. 2nd, 3rd, and 4th planets in the system are all inhabited with decent sized populations, though only two have atmospheres.

An ocean world with only small tracts of land that have been preserved strictly for farming. Several million people live on a number of floating and submerged cities in the world. It has a very hospitable atmosphere for humans and was a pastoral settlement. The world itself is a TL3 world. With low mineral resources (high extraction costs) the world cannot progress. They have to import most minerals and other materials to maintain life and any level of technology. Warlords run the areas off world and compete to control the cities on the world.


This is an ocean world with a large colony ship that forms their central city and other ships connected to it. They work to maintain this maze of ships and provide a strong life for their inhabitants. There's no natural life, beyond microbial, in the oceans and it doesn't sustain much naturally, so they have to farm everything they consume. Despite this, they maintain high technology and have a starport on their single moon, and have their own independent mining operations in their sector. They have manages to maintain independence from the surrounding warlords, and openly trade with free traders and others who do are not aggressive.

  • Virocs (0302)

A pastoral society of small human villages inhabit this Earthlike world. Their technology is primitive, but they are supported by The Creator, who they regard as a benevolent deity living in a cavern. The Creator is actually a pretech AI of some power, able to exert mental control over people, and guarded by armed droids and sealed doors. It's possible that The Creator is the surviving intelligence of some crashed ship, or previously advanced culture that has regressed, but it isn't exactly answering questions. The group were able to fight it to an uncomfortable stalemate, and make some limited trades of replacement parts for rutters.

They are at a tech level of combustion engines, some air travel, but mostly land vehicles and ocean craft. They have radio and a primitive analog video transmission. Humanoid, almost certainly human base genetically, mixed with different genetic materials, producing great variety. Potential biohazard from planetwide virus contagious to baseline humans. It appears that nations have developed, with a fair amount of nationalism dividing them into several powerful alliances. Pre-scream orbital damaged in asteroid strike housed original scientists.

This is a shared mining system between multiple governments with strict regulations kept in place to make sure no incidents spark their long standing cold war into a hot war. There are bases on moons around gas giants, and independent miners on the large asteroid fields. The governments who share jurisdiction (or split it is more correct) are from Egisol.

A land that is inhabitable and survivable, but not friendly to humans. Four extended families control the world with no common law between them, though they have extended contracts on off-world interactions. They posses capable militaries and some strong postech (maybe even some pretech and at least equipment that bridges the gap) that allows them control over neighboring systems. The tough terrain of their world makes movement on ground tough, and in system they tend to steer clear of each other habitually, coming to blows in proxy wars in neighboring systems historically, though those have mostly been cold recently.

An ice world locked into permanent ice age, with a large population who live throughout it in small underground enclaves, using thermal heat to survive. They are feared by most in the region, rumored to have been engineered or perhaps found a local power that gives them power but also makes them fearful. Only brave people go there to see what they offer. It is rumored that The Families buy power from them which is what lets them rule the surrounding systems.


An oceanic world with an immiscible atmosphere where the people live in sealed cities. Some float, some are submerged, and others rest on bits of the inhospitable land. The entire world is a trade confederacy, and they've slowly gained power throughout the region. While they can't rival the warlords in martial power, they have financial power that allows them to work the warlords against each other.


Little is known of the this system. It has two large inhabited worlds, that appear favorable to large human settlements from a distance. However, all traffic is strictly limited to a trade port on the large moon of an outer gas giant. The system has a strong localized religion that prefers minimal outside contact/contamination.


This barren, inhospitable world has a series of pretech engineered atmospheres that move throughout the world. The inhabitants form nomadic bands that must follow these bands, where the harvest, hunt, mine, and live. At one point, rare minerals were mined from the world, it is said, but that has fallen by the wayside. Despite the hardships, they do maintain a reasonable level of technology.


  • Rovuc (0503)

A warm world that carries a very large population that threatens constantly to overload resources. The warlords ostensibly control the world and due to that, not real solutions can be found. Be careful in this world as many transgressions and offenses result in dueling, frequently to the death. Wealthy can buy stand-ins, but others must stand for themselves.

  • Shad (0603)
  • Juks (0608)
  • Cor (0609)
  • Qir (0700)
  • Huechiff (0701)
  • Dobeh (0702)
  • Owals (0708)

Rules[edit]