Victorian Justice League: Golem: Difference between revisions
Created page with "A player character in Victorian Justice League: A Tale of Two Cities. __TOC__ Background, description and miscellaneous information here. == Hindrances == Hindrance 1..." |
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From his past life, "Victor" only remembers his first name. Every other memories has been taken away when a mad scientist, disgusted by the Industrial Revolution and the changes it brought, experimented on him to create the perfect countermeasure: a superhuman capable of resisting and destroying any semblance of modernity. | |||
Although Power wise, the experiment succeeded, the mad scientist died during it, and "Victor" was left alone, scrambling for informations on who - or what - he was. | |||
Having met several superhumans like him, "Victor", finally found everything he needed. | |||
Informations. | |||
Deciding his future. | |||
A purpose. | |||
== Hindrances == | |||
Ugly (major) | |||
Distinctive Appearance (minor) | |||
Energy Weakness: Cold, Magic (minor x2) | |||
Pacifist (minor) | |||
== Traits == | == Traits == | ||
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=== Attributes === | === Attributes === | ||
'''Agility''' | '''Agility''' d6 | ||
'''Smarts''' d6 | |||
'''Spirit''' d8 | |||
'''Strength''' d6 | |||
'''Vigor''' d8 | |||
=== Skills === | |||
''' | '''Athletics*''' d6 | ||
''' | '''Common Knowledge*''' d4 | ||
''' | '''Fighting''' d4 | ||
'''Focus''' d8 | |||
'''Intimidation''' d8 | |||
'''Notice*''' d6 | |||
''' | '''Persuasion*''' d4 | ||
''' | '''Repair''' d8+2 | ||
''' | '''Research''' d8 | ||
''' | '''Science''' d6 | ||
'''Stealth*''' | '''Stealth*''' d4 | ||
'''Survival''' d4 | |||
=== Derived Statistics === | === Derived Statistics === | ||
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'''Pace:''' 6" | '''Pace:''' 6" | ||
'''Parry:''' | '''Parry:''' 4 | ||
'''Toughness:''' | '''Toughness:''' 6 | ||
== Edges == | == Edges == | ||
Menacing | |||
Mr. Fix It | |||
Nerves of Steel | |||
Improved Nerves of Steel | |||
Super Powers | |||
== Super Powers (45 + 5 spp, limit 15) == | |||
'''More Machine than Human'''<br> | |||
Construct (8)<br> | |||
Fearless (2)<br> | |||
Regeneration (5) | |||
'''An Industrial Revolution Man'''<br> | |||
Broadcast (2)<br> | |||
Energy Control: Electricity, Fire (5+1)<br> | |||
Entanglement (3)<br> | |||
Environmental Immunity: Electricity, Fire (1+1+2)<br> | |||
Machine Control (9)<br> | |||
Malfunction - Area of Effect (3+2)<br> | |||
Matter Control: Earth, Metal (5+1) | |||
== Gear == | == Gear == | ||
== Experience == | == Experience == | ||
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'''Rank:''' Seasoned | '''Rank:''' Seasoned | ||
'''Advances:''' 4 | '''Advances:''' 4<br> | ||
+1d Agility<br> | |||
+1d Research, Survival<br> | |||
+1d Fighting, Repair<br> | |||
+1d Vigor<br> | |||
----- | ----- | ||
Back to [[Victorian Justice League: A Tale of Two Cities]]. | Back to [[Victorian Justice League: A Tale of Two Cities]]. |
Latest revision as of 09:23, 9 September 2022
A player character in Victorian Justice League: A Tale of Two Cities.
From his past life, "Victor" only remembers his first name. Every other memories has been taken away when a mad scientist, disgusted by the Industrial Revolution and the changes it brought, experimented on him to create the perfect countermeasure: a superhuman capable of resisting and destroying any semblance of modernity. Although Power wise, the experiment succeeded, the mad scientist died during it, and "Victor" was left alone, scrambling for informations on who - or what - he was. Having met several superhumans like him, "Victor", finally found everything he needed. Informations. Deciding his future. A purpose.
Hindrances[edit]
Ugly (major)
Distinctive Appearance (minor)
Energy Weakness: Cold, Magic (minor x2)
Pacifist (minor)
Traits[edit]
Attributes[edit]
Agility d6
Smarts d6
Spirit d8
Strength d6
Vigor d8
Skills[edit]
Athletics* d6
Common Knowledge* d4
Fighting d4
Focus d8
Intimidation d8
Notice* d6
Persuasion* d4
Repair d8+2
Research d8
Science d6
Stealth* d4
Survival d4
Derived Statistics[edit]
Pace: 6"
Parry: 4
Toughness: 6
Edges[edit]
Menacing
Mr. Fix It
Nerves of Steel
Improved Nerves of Steel
Super Powers
Super Powers (45 + 5 spp, limit 15)[edit]
More Machine than Human
Construct (8)
Fearless (2)
Regeneration (5)
An Industrial Revolution Man
Broadcast (2)
Energy Control: Electricity, Fire (5+1)
Entanglement (3)
Environmental Immunity: Electricity, Fire (1+1+2)
Machine Control (9)
Malfunction - Area of Effect (3+2)
Matter Control: Earth, Metal (5+1)
Gear[edit]
Experience[edit]
Rank: Seasoned
Advances: 4
+1d Agility
+1d Research, Survival
+1d Fighting, Repair
+1d Vigor