Shadowwalkers: Chargen: Difference between revisions

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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
==Step One :: Attributes==
 
Shadowwalkers have three attributes as their first set of Prime Traits: Blood, Age, and Willpower.
You are welcome to use the following <u>[[Shadowwalkers:_Character_Template | Template]]</u> for your character sheet or replace it with your own format. Just make sure everything is clearly labeled with their appropriate die notations.
 
[[File:1 ESGUrsxtliDsae0S5fZudg.jpeg|500px|center]]
 
 
==Step One: Rank Attributes==
Each character is ranked in six Attributes
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'''DEXTERITY | STRENGTH | PERCEPTION | REASON | AFFINITY | WILLPOWER'''
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Rank one '''Attribute''' at [[file:d10a.png|24px|d10]] two at [[file:d8a.png|24px|d8]] and three at [[file:d6a.png|24px|d6]]


'''Blood'''


Blood is most often added to pools focused on reflexes and senses as well as rolls for recovering from damage that you can't soak.
[[File:Cortexspooky.jpg|350px|center]]


'''Age'''
[[Shadowwalkers:_Prime_Sets#Attributes|< < < Go to Attributes]]


Age is moost often added to pools focused on superntural speed, strength and durability as well as setting your character's baseline for those traits.
==Step Two: Rank Roles==
Each character is ranked in five roles:
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'''FIXER | INFLUENCER | PERFORMER | RESEARCHER | SCRAPPER'''
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Rank one '''Role''' at [[file:d10a.png|24px|d10]] one at [[file:d8a.png|24px|d8]] two at [[file:d6a.png|24px|d6]] and one at [[file:d4a.png|24px|d4]]
 
[[Shadowwalkers:_Prime_Sets#Roles|< < < Go to Roles]]
 
==Step Three: Assign/Rank Knacks==


'''Willpower'''
==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==
Knacks are specific specialties under a given Role that the character is just a natural at.


Willpower is most often added to pools focused on psychic exertion, sorcery, and the chains of earth feature.
Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen as outlined below.


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[[file:d0a.png|12px]] Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role.
 
[[file:d0a.png|12px]] Each player gets to assign one free knack at [[file:d6a.png|24px]] to their Character's [[file:d8a.png|24px]] role.
 
[[file:d0a.png|12px]] Each player gets to assign two additional knacks at [[file:d6a.png|24px]] to any role rated [[file:d6a.png|24px]] or higher or step up an existing knack (or two) at a one-for-one exchange rate.
 
Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role.


Attributes are each set at [[file:d8a.png|24px|d8]] You are welcome to leave them all at  [[file:d8a.png|24px|d8]] but you also have the option to step one attribute up to [[file:d10a.png|24px|d10]] if you also step one attribute down to [[file:d6a.png|24px|d6]]
'''No knack can be stepped up higher than the dice value of the role it is assigned to.'''


==Step Two :: Distinctions==
==Step Four: Select Distinctions==
Shadowwalkers each have three distinctions as their second set of Prime Traits: Bloodline, Generation, and Character.
Each character is ranked in three Distinctions:
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----
'''ECHO | PROFESSION | WILDCARD'''
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'''Bloodline'''
All Distinctions are ranked at [[file:d8a.png|24px|d8]]
Bloodline indicates which of the five known lineages was responsible for bringing the shadowwalker from mortality into unlife. The five bloodlines are The Ancient who claim to be the first bloodline and hail out of Africa; Old World, the largest and most diverse bloodline that originated in and remain throughout Europe and most of Asia; The Jade Court, the most secretive of the bloodlines, makes their home throughout Southest Asia, Japan, New Zealand and South America; and the Aurora, the newest and youngest bloodline, inhabiting Central and North America. The last bloodline is the Lost out of Australia. Less than a hundred shadowwalkers of this bloodline exist in the modern world and none of them can return to the land of their origin. Shadowwalkers who set foot in Australia never leave that land and are never heard from again.
 
Bloodline distinctions should include not only the bloodline the shadowwalker is from, but also a significant overarhing detail that broadly defines them, like Warrior of the Old World or Sage of the Ancient, or Eye of the Jade Court.


'''Generation'''
===Echo [[file:d8a.png|28px|d6]]===
Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set.


'''Character'''
[[Shadowwalkers:_Prime_Sets#Echo|< < < Go to Echo Distinction]]


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===Profession [[file:d8a.png|28px|d6]]===
Distinctions are each set at [[file:d8a.png|24px|d8]] and this value may not be adjusted. Each of your three distinctions starts with the '''Hinder SFX''' active.
A character's Profession is what they do outside their place in the supernatural world, though Profession and Echo are often a hand in glove prosopect, the one supporting and enhancing the other.  


:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] when using your distinction in a pool.
[[Shadowwalkers:_Prime_Sets#Profession|< < < Go to Profession Distinction]]


===Wildcard [[file:d8a.png|28px|d6]]===
The Wildcard distinction represents something truly unique about your character that sets them apart from their fellows and can be just about anything within reason.


[[Shadowwalkers:_Prime_Sets#Wildcard|< < < Go to Wildcard Distinction]]


==Step Five: Select SFX==
SFX, or special effects, are stunts added to your various distinctions. Each character starts play with the Hinder SFX active on each of their three distinctions.
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.


:Additionally, each character gets to add two more SFX to one or two of their distinctions. Use the information on '''pp 62-63''' of the handbook to build your SFX.
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:'''Note:''' While this game ''does'' use Powers, <u>DO NOT</u> use any of the Power SFX on '''pp 191-192''' nor the Abilities SFX found on '''pp 194-213'''.
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==Step Six: Rank Power Set Powers==
Each character starts with a power set of the same name as their Echo Distinction. Each set includes three powers. Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] If a power would apply to a given action, add the power's die to the roll. Only one power may be added to a given roll. Low or no-stakes actions generally won't require a roll to use.
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
[[Shadowwalkers:_Secondary_Sets#Awakened_Power_Set|'''Awakened''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Bloodless_Power_Set|'''Bloodless''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Changeling_Power_Set|'''Changeling''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Exiled_Power_Set|'''Exiled''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Forgotten_Power_Set|'''Forgotten''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Guardian_Power_Set|'''Guardian''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Mystic_Power_Set|'''Mystic''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Null_Power_Set|'''Null''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Promethean_Power_Set|'''Promethean''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Revenant_Power_Set|'''Revenant''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Touched_Power_Set|'''Touched''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Unfettered_Power_Set|'''Unfettered''' Power Set]] | [[Shadowwalkers:_Secondary_Sets#Watcher_Power_Set|'''Watcher''' Power Set]]

Latest revision as of 03:10, 16 October 2022

< < < Back to Main Page

You are welcome to use the following Template for your character sheet or replace it with your own format. Just make sure everything is clearly labeled with their appropriate die notations.


Step One: Rank Attributes[edit]

Each character is ranked in six Attributes


DEXTERITY | STRENGTH | PERCEPTION | REASON | AFFINITY | WILLPOWER


Rank one Attribute at d10 two at d8 and three at d6


< < < Go to Attributes

Step Two: Rank Roles[edit]

Each character is ranked in five roles:


FIXER | INFLUENCER | PERFORMER | RESEARCHER | SCRAPPER


Rank one Role at d10 one at d8 two at d6 and one at d4

< < < Go to Roles

Step Three: Assign/Rank Knacks[edit]

Knacks d6 [edit]

Knacks are specific specialties under a given Role that the character is just a natural at.

Starting knacks are worth an extra to the roll it applies to but can be stepped up during chargen as outlined below.

Each player gets to assign two free knacks at to their Character's role.

Each player gets to assign one free knack at to their Character's role.

Each player gets to assign two additional knacks at to any role rated or higher or step up an existing knack (or two) at a one-for-one exchange rate.

Knacks cannot be assigned to a character's role.

No knack can be stepped up higher than the dice value of the role it is assigned to.

Step Four: Select Distinctions[edit]

Each character is ranked in three Distinctions:


ECHO | PROFESSION | WILDCARD


All Distinctions are ranked at d8

Echo d6[edit]

Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set.

< < < Go to Echo Distinction

Profession d6[edit]

A character's Profession is what they do outside their place in the supernatural world, though Profession and Echo are often a hand in glove prosopect, the one supporting and enhancing the other.

< < < Go to Profession Distinction

Wildcard d6[edit]

The Wildcard distinction represents something truly unique about your character that sets them apart from their fellows and can be just about anything within reason.

< < < Go to Wildcard Distinction

Step Five: Select SFX[edit]

SFX, or special effects, are stunts added to your various distinctions. Each character starts play with the Hinder SFX active on each of their three distinctions.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a to represent your distinction.
Additionally, each character gets to add two more SFX to one or two of their distinctions. Use the information on pp 62-63 of the handbook to build your SFX.

Note: While this game does use Powers, DO NOT use any of the Power SFX on pp 191-192 nor the Abilities SFX found on pp 194-213.

Step Six: Rank Power Set Powers[edit]

Each character starts with a power set of the same name as their Echo Distinction. Each set includes three powers. Rank one power at d10 and two at d8 If a power would apply to a given action, add the power's die to the roll. Only one power may be added to a given roll. Low or no-stakes actions generally won't require a roll to use.


Awakened Power Set | Bloodless Power Set | Changeling Power Set | Exiled Power Set | Forgotten Power Set | Guardian Power Set | Mystic Power Set | Null Power Set | Promethean Power Set | Revenant Power Set | Touched Power Set | Unfettered Power Set | Watcher Power Set