Sir Keyan Telva: Difference between revisions
Jump to navigation
Jump to search
Thirdkingdom (talk | contribs) Created page with "Basilisk_Hill_Breakdown == Sir Kayen Telva == == Rank == *Race: Human *Class: Knight *Level: 6 *XP: 50,000/66,000 +10% *Alignment Lawful *Main PC *List any titl..." |
|||
(11 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
== Sir Kayen Telva == | == Sir Kayen Telva == | ||
== Rank == | == Rank == | ||
Line 6: | Line 4: | ||
*Class: Knight | *Class: Knight | ||
*Level: 6 | *Level: 6 | ||
*XP: | *XP: 64,095/66,000 +10% | ||
*Alignment Lawful | *Alignment Lawful | ||
*Main PC | *Main PC | ||
* | *Unlanded knight (Hearth son) | ||
*10 Heavy Horseman [warhorse, sword, lance, plate mail] (20gp), 10 Medium Horseman [warhorse, lance, chainmail] (15gp) | |||
== Attributes == | == Attributes == | ||
*STR 16 (+2 to hit/damage) (Open Doors 4:6) (+1 from knack) | *STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack) | ||
*INT 9 | *INT 9 | ||
*WIS 6 (Magic Saves: -1) | *WIS 6 (Magic Saves: -1) | ||
Line 21: | Line 20: | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
Common | **Common | ||
*General Skills | *General Skills | ||
**Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str) | **Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str) | ||
Line 29: | Line 27: | ||
**Fighting Style - Sword & Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’). | **Fighting Style - Sword & Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’). | ||
**Moral Strength (+2 bonus against charm and fear attacks) | **Moral Strength (+2 bonus against charm and fear attacks) | ||
**Bonus Attacks (If opponent is slain may make another attack against another opponent within reach) | **Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach) | ||
**Morale (Mercenaries, NPC & retainers under knights command gain +1 to morale checks) | **Morale (Mercenaries, NPC & retainers under knights command gain +1 to morale checks) | ||
**Challenge (May issue challenge) | **Challenge (May issue challenge) | ||
Line 39: | Line 37: | ||
== Combat == | == Combat == | ||
*AC | *AC 18 [Plate, shield +1] | ||
*HP | *HP 37 (had to re-roll, used a d6 the first time) | ||
*Movement Rate | *Movement Rate: 90'(30') | ||
*Initiative Modifier 0 | *Initiative Modifier 0 | ||
*Attacks | *Attacks | ||
**Sword [To hit: + | **Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)] | ||
**Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)] | **Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)] | ||
**Short bow [To hit: +4 (+4 level)] [Damage: 1d6] | **Short bow [To hit: +4 (+4 level)] [Damage: 1d6] | ||
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage] | **Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage] | ||
*Saves: | *Saves: | ||
**Petrification & Paralysis 11 | **Petrification & Paralysis 11 | ||
Line 56: | Line 55: | ||
== Equipment == | == Equipment == | ||
Money: 8500 gp | |||
Location: [b] = Backpack [s] = Self [h] = Horse | Location: [b] = Backpack [s] = Self [h] = Horse | ||
*9,038 gp | |||
*Backpack [s] | *Backpack [s] | ||
*Bedroll [h] | *Bedroll [h] | ||
Line 87: | Line 88: | ||
*Wolfsbane (1) [b] | *Wolfsbane (1) [b] | ||
*War Horse | *War Horse | ||
Magic Items | |||
*Ring of Spell Turning | |||
*Potion of Speed | |||
*Potion of Diminution | |||
Armor, Weapons: [Encumbrance] | |||
*Armor | *Armor | ||
**Plate mail [500] | **Plate mail +1 [500] | ||
**Shield [100] | **Shield [100] | ||
*Weapons | *Weapons | ||
**Sword [60] | **Sword +1/+3 vs. regenerating creatures [60] | ||
**Silver dagger [10] | **Silver dagger [10] | ||
**Short bow [30] | **Short bow [30] | ||
**Quiver of 20 arrows - 15 normal/5 silver tipped | **Quiver of 20 arrows - 15 normal/5 silver tipped | ||
**Lance (only on horse) | **Lance (only on horse) | ||
Money | |||
* GP: 8500 |
Latest revision as of 22:45, 4 June 2023
Sir Kayen Telva[edit]
Rank[edit]
- Race: Human
- Class: Knight
- Level: 6
- XP: 64,095/66,000 +10%
- Alignment Lawful
- Main PC
- Unlanded knight (Hearth son)
- 10 Heavy Horseman [warhorse, sword, lance, plate mail] (20gp), 10 Medium Horseman [warhorse, lance, chainmail] (15gp)
Attributes[edit]
- STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)
- INT 9
- WIS 6 (Magic Saves: -1)
- DEX 9
- CON 13 (+1 hp) (+1 from knack)
- CHA 10 (Retainers: 4 Loyalty: 7)
Skills[edit]
- Languages
- Common
- General Skills
- Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)
- Class Abilities
- Horseback Attack (May attack from horseback without penalty)
- Fighting Style - Sword & Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).
- Moral Strength (+2 bonus against charm and fear attacks)
- Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)
- Morale (Mercenaries, NPC & retainers under knights command gain +1 to morale checks)
- Challenge (May issue challenge)
- Squire (May acquire a 1st level knight squire)
- Knacks
- Self Improvement Primary (added to Str & Con)
- Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)
Combat[edit]
- AC 18 [Plate, shield +1]
- HP 37 (had to re-roll, used a d6 the first time)
- Movement Rate: 90'(30')
- Initiative Modifier 0
- Attacks
- Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]
- Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]
- Short bow [To hit: +4 (+4 level)] [Damage: 1d6]
- Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]
- Saves:
- Petrification & Paralysis 11
- Poison & Death 9
- Blast & Breath 11
- Staves & Wands 10
- Spells 13 (+2 vs. charm & fear)
Equipment[edit]
Money: 8500 gp Location: [b] = Backpack [s] = Self [h] = Horse
- 9,038 gp
- Backpack [s]
- Bedroll [h]
- Bells, miniature (3)[b]
- Belt pouch [s]
- Caltrops (20) [b]
- Chain (10') [h]
- Chalk (10 sticks) [b]
- Chisel [b]
- Garlic [b]
- Grappling hook [s]
- Hammer, small [b]
- Iron spikes (12) [b]
- Lantern [b]
- Magnifying glass [b]
- Marbles (20) [b]
- Mirror, hand-sized [b]
- Oil, flask (6) [b]
- Ration, iron (7) [b]
- Rope, 50' [s]
- Sack, large [h]
- Sack, small [h]
- Tent [h]
- Tinderbox [b]
- Torches (5) [h]
- Torch (1) [b]
- Twine, 100' ball [b]
- Waterskin [s]
- Whistle [b]
- Wolfsbane (1) [b]
- War Horse
Magic Items
- Ring of Spell Turning
- Potion of Speed
- Potion of Diminution
Armor, Weapons: [Encumbrance]
- Armor
- Plate mail +1 [500]
- Shield [100]
- Weapons
- Sword +1/+3 vs. regenerating creatures [60]
- Silver dagger [10]
- Short bow [30]
- Quiver of 20 arrows - 15 normal/5 silver tipped
- Lance (only on horse)
Money
- GP: 8500