G2W: Giorgios: Difference between revisions
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* HP: 6 | * HP: 6 | ||
* System Strain: | * System Strain: | ||
* AC: | * AC: 14 | ||
* BAB: +0 | |||
* Attacks: | * Attacks: | ||
** Short Sword 1d6, | |||
** Light | |||
** Dagger 1d4 | |||
* Saves: | * Saves: | ||
** Evasion: 14 | ** Evasion: 14 | ||
Line 31: | Line 35: | ||
===Skills=== | ===Skills=== | ||
* Administer | * Administer | ||
* Connect-0 | * '''Connect-0''' | ||
* Convince | * Convince | ||
* Craft(smith)-0 | * '''Craft(smith)-0''' | ||
* Exert | * Exert | ||
* Heal | * Heal | ||
Line 39: | Line 43: | ||
* Lead | * Lead | ||
* Magic | * Magic | ||
* Notice-0 | * '''Notice-0''' | ||
* Perform | * Perform | ||
* Pray | * Pray | ||
Line 46: | Line 50: | ||
* Sail | * Sail | ||
* Shoot | * Shoot | ||
* Sneak-0 | * '''Sneak-0''' | ||
* Stab-0 | * '''Stab-0''' | ||
* Survive-0 | * '''Survive-0''' | ||
* Trade | * Trade | ||
* Work | * Work | ||
===Foci=== | ===Foci=== | ||
* Alert-1 | * Alert-1 Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. If the GM rolls initiative by sides, you can add a +1 bonus to your side’s initiative roll, though multiple Alert PCs don’t stack this bonus. If you roll initiative individually, you can roll it twice and take the better result. | ||
* Cultured-1 | * Cultured-1 You can fluently speak all the common languages of your native region and convey at least basic information in the uncommon or esoteric ones. You can learn a new language with only a week’s practice with a native speaker. Once per game day, your polished ways automatically gain a minor favor from an NPC that would not put them to significant expense or risk, assuming the NPC isn’t hostile to you. | ||
===Magic Powers=== | ===Magic Powers=== | ||
Line 64: | Line 68: | ||
==Equipment== | ==Equipment== | ||
* Readied: | * Readied: (4/6) | ||
** | ** Light spear (1it) | ||
** | ** Buff coat (0it) | ||
** | ** Small shield (1it) | ||
* Stowed: | ** Short sword(1it) | ||
** | ** Dagger(1it) | ||
** | |||
** | * Stowed: (7/12) | ||
** Backpack(0it) | |||
** Rope and grappling hook(2it) | |||
** 1 Week rations (4it) | |||
** tinder box and 3 torches(1it) | |||
** Waterskin (1it) | |||
* Money: | * Money: | ||
** 0 | |||
** | ** |
Latest revision as of 19:14, 26 February 2023
- Main Page; Gateway to the West:Main_Page
- Name: Giorgios
- Class: Expert
- Level: 1
- XP: 0
- Age: 30
- Languages: Native, trade tongue
- Background: Wanderer
- Description:
Attributes:[edit]
- Strength 12
- Dexterity 14 (+1)
- Constitution 11 (+)
- Intelligence 11
- Wisdom 10 (+0)
- Charisma 10
Other Stats[edit]
- Movement Rate:
- HP: 6
- System Strain:
- AC: 14
- BAB: +0
- Attacks:
- Short Sword 1d6,
- Light
- Dagger 1d4
- Saves:
- Evasion: 14
- Mental: 15
- Physical: 15
Skills[edit]
- Administer
- Connect-0
- Convince
- Craft(smith)-0
- Exert
- Heal
- Know
- Lead
- Magic
- Notice-0
- Perform
- Pray
- Punch
- Ride
- Sail
- Shoot
- Sneak-0
- Stab-0
- Survive-0
- Trade
- Work
Foci[edit]
- Alert-1 Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. If the GM rolls initiative by sides, you can add a +1 bonus to your side’s initiative roll, though multiple Alert PCs don’t stack this bonus. If you roll initiative individually, you can roll it twice and take the better result.
- Cultured-1 You can fluently speak all the common languages of your native region and convey at least basic information in the uncommon or esoteric ones. You can learn a new language with only a week’s practice with a native speaker. Once per game day, your polished ways automatically gain a minor favor from an NPC that would not put them to significant expense or risk, assuming the NPC isn’t hostile to you.
Magic Powers[edit]
Class Abilities[edit]
- Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action
- Quick Learner +1 skill point per level
Equipment[edit]
- Readied: (4/6)
- Light spear (1it)
- Buff coat (0it)
- Small shield (1it)
- Short sword(1it)
- Dagger(1it)
- Stowed: (7/12)
- Backpack(0it)
- Rope and grappling hook(2it)
- 1 Week rations (4it)
- tinder box and 3 torches(1it)
- Waterskin (1it)
- Money:
- 0