Into the Wild Woods:Archimedes Zed: Difference between revisions

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Created page with "Into the Wild Woods == Rank == *Human Knight 6 *XP: 60,000/66,000 *Lawful *Full PC == Attributes == *17 STR (+2) *09 INT *12 WIS *11 DEX *16 CON (+2) *14 CHA (+1) == Sk..."
 
 
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== Combat ==
== Combat ==
*AC
*AC 2 [17]
*HP 40
*HP 40
*Movement Rate
*Movement Rate 90'/30'
*Initiative Modifier
*Initiative Modifier 0
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Primary Melee Attack: Sword +1 | THAC0 of 12 (+7) incl. +1 sword and +2 STR | Dmg 1d8+3
**Secondary Melee Attack:
**Secondary Melee Attack: Lance | THAC0 of 13 (+6) | Dmg 1d6+2, doubled if charging
**Primary Ranged Attack:
**Primary Ranged Attack: Long Bow | THAC0 of 15 (+4) | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range
*Saves:
*Saves:
**Petrification & Paralysis
**10 Petrification & Paralysis
**Poison & Death
**09 Poison & Death
**Blast & Breath
**10 Blast & Breath
**Staves & Wands
**10 Staves & Wands
**Spells
**12 Spells
 
== Spells ==
*First Level: Spells Per Day
**A first level spell in your repertoire
**Another first-level spell in your repertoire
**Etc
*Second Level: Spells Per Day
**One
**Two
**You-know-what-to-do


== Equipment ==
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
*Gear, Armor, Weapons: Total Encumbrance: 500 c
**Then list
**Plate mail +1 (250 c)
**Those things
**Shield (100 c)
**Individually
**Sword +1 (30 c)
**Long bow (30 c)
**Quiver w/20 arrows (included in weight of bow)
**Backpack w/ Misc Adventuring Gear (80 c)
***Crowbar
***Grappling Hook
***Rope, 50'
***Mirror
***Sack, Large
***Iron Spikes x12
***Rations, Iron
***Waterskin
***Potion of Gaseous Form (10 c)
*Horse, War (''Raffy'')
**Barding (660 c, gives AC 5)
**Saddle and bridle
**Lance (120 c)
**Saddle bags (up to 300 c weight)
***Quiver w/20 arrows
*Miscellaneous Magic Items
**Ring of Fire Resistance
**Amulet of Protection against Scrying

Latest revision as of 04:07, 23 April 2023

Into the Wild Woods

Rank[edit]

  • Human Knight 6
  • XP: 60,000/66,000
  • Lawful
  • Full PC

Attributes[edit]

  • 17 STR (+2)
  • 09 INT
  • 12 WIS
  • 11 DEX
  • 16 CON (+2)
  • 14 CHA (+1)

Skills[edit]

  • Languages
  • General Skills
    • Riding: Skilled (10+)
    • Healing: Proficient (15+)
    • Animal Handling: Skilled (10+)
  • Class Abilities
    • Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5')
    • +2 bonus against Fear and Charm effects
    • Cleave (if attack kills opponent, may make attack against another opponent within reach)
    • Mercenary troops and NPC retainers gain +1 to morale
    • Challenge other opponents (spend a round challenging opponent; if it fails Paralysis save, opponent must attack Knight)
  • Knacks
    • Resilient (+1 to P, B, and S saves)
    • Self-improvement, primary (+2 to STR)

Combat[edit]

  • AC 2 [17]
  • HP 40
  • Movement Rate 90'/30'
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Sword +1 | THAC0 of 12 (+7) incl. +1 sword and +2 STR | Dmg 1d8+3
    • Secondary Melee Attack: Lance | THAC0 of 13 (+6) | Dmg 1d6+2, doubled if charging
    • Primary Ranged Attack: Long Bow | THAC0 of 15 (+4) | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range
  • Saves:
    • 10 Petrification & Paralysis
    • 09 Poison & Death
    • 10 Blast & Breath
    • 10 Staves & Wands
    • 12 Spells

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance: 500 c
    • Plate mail +1 (250 c)
    • Shield (100 c)
    • Sword +1 (30 c)
    • Long bow (30 c)
    • Quiver w/20 arrows (included in weight of bow)
    • Backpack w/ Misc Adventuring Gear (80 c)
      • Crowbar
      • Grappling Hook
      • Rope, 50'
      • Mirror
      • Sack, Large
      • Iron Spikes x12
      • Rations, Iron
      • Waterskin
      • Potion of Gaseous Form (10 c)
  • Horse, War (Raffy)
    • Barding (660 c, gives AC 5)
    • Saddle and bridle
    • Lance (120 c)
    • Saddle bags (up to 300 c weight)
      • Quiver w/20 arrows
  • Miscellaneous Magic Items
    • Ring of Fire Resistance
    • Amulet of Protection against Scrying