Difference between revisions of "Into the Wild Woods: Truman"
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** | ** | ||
*Class Abilities | *Class Abilities | ||
+ | **Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5') | ||
**+2 bonus against Fear and Charm effects | **+2 bonus against Fear and Charm effects | ||
**Morale +1 | **Morale +1 | ||
**Cleave | **Cleave | ||
*Knacks | *Knacks | ||
− | **Toughness ( | + | **Toughness (d10 for HP) |
** | ** | ||
** | ** | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 2 [17] |
− | *HP | + | *HP 13 |
− | *Movement Rate | + | *Movement Rate 60'/20' |
− | *Initiative Modifier | + | *Initiative Modifier 0 |
− | *Attacks | + | *Attacks |
− | **Primary Melee Attack: | + | **Primary Melee Attack: Sword THAC0 19 | Dmg 1d8 |
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: Long Bow THAC0 19 | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range |
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **14 Petrification & Paralysis |
− | **Poison | + | **12 Death & Poison |
− | **Blast & Breath | + | **15 Blast & Breath |
− | **Staves | + | **13 Wands & Staves |
− | **Spells | + | **16 Spells |
== Equipment == | == Equipment == | ||
− | *Gear, Armor, Weapons: Total Encumbrance | + | *Gear, Armor, Weapons: Total Encumbrance: 770 c |
− | ** | + | **Plate Mail (500 c) |
− | ** | + | **Sword (60 c) |
− | ** | + | **Shield (100 c) |
+ | **Long Bow (30 c) | ||
+ | **Quiver w/20 arrows | ||
+ | **Backpack w/ Misc Adventuring Gear (80 c) | ||
+ | ***Lantern | ||
+ | ***Oil Flask x3 | ||
+ | ***Rations, Iron | ||
+ | ***Rope, 50' | ||
+ | ***Sack, large x2 | ||
+ | ***Tinder box | ||
+ | ***Waterskin | ||
+ | *Horse, War (''Magnus'') | ||
+ | **Saddle and bridle | ||
+ | **Lance (120 c) | ||
+ | **Saddle bags (up to 300 c weight) | ||
+ | ***Quiver w/20 arrows |
Latest revision as of 21:10, 22 April 2023
Contents
Rank[edit]
- Human Knight 2
- XP: 2,070/4,140
- Alignment: Lawful
- Retainer and squire of Archimedes Zed
Attributes[edit]
- 10 STR
- 12 INT
- 12 WIS
- 11 DEX
- 12 CON
- 14 CHA (+1)
Skills[edit]
- Languages
- General Skills
- Riding: Skilled (10+)
- Animal Handling: Proficient (15+)
- Class Abilities
- Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5')
- +2 bonus against Fear and Charm effects
- Morale +1
- Cleave
- Knacks
- Toughness (d10 for HP)
Combat[edit]
- AC 2 [17]
- HP 13
- Movement Rate 60'/20'
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Sword THAC0 19 | Dmg 1d8
- Secondary Melee Attack:
- Primary Ranged Attack: Long Bow THAC0 19 | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range
- Saves:
- 14 Petrification & Paralysis
- 12 Death & Poison
- 15 Blast & Breath
- 13 Wands & Staves
- 16 Spells
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance: 770 c
- Plate Mail (500 c)
- Sword (60 c)
- Shield (100 c)
- Long Bow (30 c)
- Quiver w/20 arrows
- Backpack w/ Misc Adventuring Gear (80 c)
- Lantern
- Oil Flask x3
- Rations, Iron
- Rope, 50'
- Sack, large x2
- Tinder box
- Waterskin
- Horse, War (Magnus)
- Saddle and bridle
- Lance (120 c)
- Saddle bags (up to 300 c weight)
- Quiver w/20 arrows