Basilisk Hill Breakdown:Tacas: Difference between revisions
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Created page with "Basilisk_Hill_Breakdown == Rank == '''Human Fighter / 3rd'''<br /> '''XP:''' 4,000/8,000 <br /> '''Alignment''' - Neutral<br /> == Attributes == STR - 15 (+1 melee, open..." |
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== Rank == | == Rank == | ||
'''Human Fighter / 3rd'''<br /> | '''Human Fighter / 3rd'''<br /> | ||
'''XP:''' | '''XP:''' 5,000/8,000 <br /> | ||
'''Alignment''' - Neutral<br /> | '''Alignment''' - Neutral<br /> | ||
Line 35: | Line 35: | ||
== Combat == | == Combat == | ||
'''AC:''' | '''AC:''' 3 [16] / 4 [15] (no shield)<br /> | ||
'''HP:''' 20 (30 max)<br /> | '''HP:''' 20 (30 max)<br /> | ||
'''Movement Rate:''' xx'/xx'<br /> | '''Movement Rate:''' xx'/xx'<br /> | ||
Line 61: | Line 61: | ||
== Equipment == | == Equipment == | ||
*Gear, Armor, Weapons: Total Encumbrance. | *Gear, Armor, Weapons: Total Encumbrance. | ||
** | **Long Sword | ||
** | **Chain Mail | ||
** | **Shield |
Latest revision as of 23:48, 14 April 2024
Rank[edit]
Human Fighter / 3rd
XP: 5,000/8,000
Alignment - Neutral
Attributes[edit]
STR - 15 (+1 melee, open doors 3-in-6)
INT - 15 (+1 language)
WIS - 11
DEX - 13 (+1 AC, missile fire, initiative)
CON - 15 (+1 HP)
CHA - 9 (4 retainers max, loyalty 7)
Skills[edit]
Languages
- Alignment
- Common
General Skills
- Riding (Proficient, 15+)
- Survival
- Harvesting (Dex) (Skilled, 10+)
- Navigation (Int) (Proficient, 15+)
- Wildernss Survival (Wis) (Proficient, 15+)
- Animal Handling (Wis) (Proficient, 15+)
Class Abilities
- Cleave once per round, up to 3x (equal to HD).
- Once per day, can automatically negate a single physical attack that would hit them.
- When fighting with 2-handed weapons, roll damage with Advantage.
Knacks
- Toughness - rolls 1d10 for HD
Combat[edit]
AC: 3 [16] / 4 [15] (no shield)
HP: 20 (30 max)
Movement Rate: xx'/xx'
Initiative Modifier: +1
Attacks
- Primary Melee Attack: Long Sword (sword and shield style): +1 hit, 1d8+1 damage
- Secondary Melee Attack:
- Primary Ranged Attack:
Fighting Style
- Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
Combat Maneuvers
- Disarm (Dex) - target drops weapon (Proficient, 15+)
- Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+)
- Stun (Str) - target automatically acts last following round (Proficient, 15+)
Saves:
- Petrification & Paralysis - 13
- Poison & Death - 11
- Blast & Breath - 14
- Staves & Wands - 12
- Spells - 15
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance.
- Long Sword
- Chain Mail
- Shield