The World of Absalom: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(6 intermediate revisions by 3 users not shown)
Line 82: Line 82:
*[[Issue 5 The Lair of the Yeti]]
*[[Issue 5 The Lair of the Yeti]]
*[[Issue 6 The Entrance to the Frozen Wastes]]
*[[Issue 6 The Entrance to the Frozen Wastes]]
 
*[[Issue 7 The Artifacts of the Giant Folk]]
*[[Issue 8 The Haunted Hill]]
*[[Issue 9 The Fools Ascent]]
*[[Issue 10 The Dreaming City of Kahudbar]]
*[[Issue 11 The Lake of the Dead]]
*[[Issue 12 The Gardens of the Rising Sun]]
*[[Issue 13 The Lair of the Death Gazer]]
*[[Issue 14 The Necromancer's Retreat]]
*[[Issue 15 The Smuggler's Cove]]
*[[Issue 16 The Crescent Isle]]
*[[Issue 17 The Isle of the Monitor]]
*[[Issue 18 The Sea Scourge]]
*[[Issue 19 A Shot Across the Bow]]
*[[Issue 20 The Three Sisters]]
*[[Issue 21 The Ruined Manse]]
*[[Issue 22 Into the Wild Woods]]
*[[Issue 23 The Sable Wastes]]
*[[Issue 24 The Ettin's Retreat]]
*[[Issue 25 Psionics, Part I]]
*[[Issue 26 Psionics, Part II]]
*[[Issue 27 The Gnoll Lands]]
*[[Issue 28 The Manticore's Perch]]
*[[Issue 29 The Shrine of Moranomil]]
*[[Issue 30 The Peaceful Pool]]
*[[Issue 31 The Barrow of the Forgotten Ones]]
*[[Issue 32 Wind Madness and Artifacts, Part I]]
*[[Issue 33 Artifacts, Part II]]
*[[Issue 34 The City of Dry Gulch]]
*[[Issue 35 The Deeps Below Dry Gulch]]
*[[Issue 36 The Sewers of Dry Gulch]]
*[[Issue 37 The Bestiary Spillover]]
*[[Issue 38 The Thunseer's Roost]]
*[[Issue 39 Tyeld, the City of Shadows, Part I]]
*[[Issue 40 Tyeld, the City of Shadows, Part II]]
*[[Issue 41 The Shadowlands]]
*[[Issue 42 The Demons of the Shadowlands]]
*[[Issue 43 The Races of the Shadowlands]]
*[[Issue 44 The Mortocracy of Negrorn and Paragon Level Characters]]
*[[Issue 45 The Festival of the Dead]]
*[[Issue 46]]
*[[Issue 47 Return to Dry Gulch, Part I]]
*[[Issue 48 Return to Dry Gulch, Part II]]
*[[Issue 49 The Town of Junction]]
*[[Issue 50 The Scarlet Principality]]


==Maps==
==Maps==
Line 122: Line 165:
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]
*Skull Cave: [[PHM 14]]
*Skull Cave: [[PHM 14]]
*The Halls of Layignar: [[PHM 48]]
*The Deeps Below Dry Gulch: [[PHM 35]]
**Ghost
**Golem, stone
**Mummy
**Skeletons
**Spider, giant black widow
*The Sewers Below Dry Gulch: [[PHM 36]]
**Beetles, oil
**Carcass Crawler
**Child of Iahoth
**Coffer Corpse
**Giant Mutant Frog
**Grey Ooze
**Iahoth, mutated catfish
**Poltergeist
**Rot Grubs
**Shadows
**Slithering Tracker
**Water Fiend
**Wight
**Zombies
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]
*Wizard's tower: [[Hex 17.23 The Lake of Abominations]]
*Wizard's tower: [[Hex 17.23 The Lake of Abominations]]
Line 202: Line 267:
*Disenchanter: [[PHM 8]]
*Disenchanter: [[PHM 8]]
*Dog, sled: [[Issue 5 The Lair of the Yeti]]
*Dog, sled: [[Issue 5 The Lair of the Yeti]]
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]], [[PHM 48]]
*Dragon: [[Hex 16.22 Autrak's Range]]
*Dragon: [[Hex 16.22 Autrak's Range]]
*Dragonne: [[Issue 1 The Shrine of Daothog]]
*Dragonne: [[Issue 1 The Shrine of Daothog]]
Line 300: Line 365:
**Black widow: [[Hex 17.24 Village of the Owlfolk]]
**Black widow: [[Hex 17.24 Village of the Owlfolk]]
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]
**Gaganor, Giant Black Widow: [[PHM 48]]
**Leng: [[PHM 9]]
**Leng: [[PHM 9]]
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic
Line 432: Line 498:
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]
*Loyignar, the Hill that Sees: [[PHM 48]]
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]]  
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]]  
Line 442: Line 509:
*Tlili the Unquenchable Thirst, vestige: [[PHM 8]]
*Tlili the Unquenchable Thirst, vestige: [[PHM 8]]
*Tsathoggua: [[Hex 07.36 Slow Waters]]
*Tsathoggua: [[Hex 07.36 Slow Waters]]
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]]  
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]]


===Spells===
===Spells===
Line 483: Line 550:
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]
*Ray of Frost (arcane, evocation, 1)
*Ray of Frost (arcane, evocation, 1): [[PHM 5]]
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]]  
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]]  
*Resist Disease (cleric 2, druid 2, enchantment): [[PHM 13]]
*Resist Disease (cleric 2, druid 2, enchantment): [[PHM 13]]

Latest revision as of 05:25, 1 February 2026

The World of Absalom[edit]

This wiki page is written to track and organize the various products published by Third Kingdom Games. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled "Populated Hexes" and "Populated Hexes Monthly". All products are written using the Old School Essentials ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.

  • Populated Hexes. Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a "cluster" of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the Scarlet Principality region. The goal is to release roughly six hexes per year. As of now the following clusters have been started:
  • Populated Hexes Monthly. Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.

Populated Hexes[edit]

For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.

Basilisk Hills[edit]

This cluster has been completed.

Camp of the Horsefolk[edit]

Deepwater[edit]

Keep of the Rawhide Gang[edit]

Lake of Abominations[edit]

This cluster has been completed but not compiled.

Slow Waters[edit]

Temple of Bathrymrala[edit]

Populated Hexes Monthly[edit]

Maps[edit]

Index of Books[edit]

Dungeons[edit]

Organizations[edit]

Items[edit]

Monsters[edit]

New Classes[edit]

Rules[edit]

Gods, Deities, and other Puissant Beings[edit]

Spells[edit]

Terrain[edit]

This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.


Urban Settlements[edit]

The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.