Difference between revisions of "Savage X-COM: Secondary Weapons"

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(Created page with " Back to Main Page Light Pistol: A standard issue 9mm or lighter sidearm, carried by soldiers for when their primary weapon runs out of ammo or jams. Light...")
 
 
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[[Savage_X-COM | Back to Main Page]]
 
[[Savage_X-COM | Back to Main Page]]
  
Light Pistol: A standard issue 9mm or lighter sidearm, carried by soldiers for when their primary weapon runs out of ammo or jams. Light and efficient, a trained soldier can draw a pistol faster than he can reload a rifle. Also useful for undercover or bodyguard work, where a larger weapon would draw attention. Examples: Berretta M9, M92, Glock 17, P226, Five-Seven<br>
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'''Light Pistol:''' A standard issue 9mm or lighter sidearm, carried by soldiers for when their primary weapon runs out of ammo or jams. Light and efficient, a trained soldier can draw a pistol faster than he can reload a rifle. Also useful for undercover or bodyguard work, where a larger weapon would draw attention. Examples: Berretta M9, M92, Glock 17, P226, Five-Seven<br>
 
Range: 8/16/32<br>
 
Range: 8/16/32<br>
 
Damage: 2d6<br>
 
Damage: 2d6<br>
Line 12: Line 12:
 
Notes: CQB<br>
 
Notes: CQB<br>
 
<br>
 
<br>
Medium Pistol: A .45 caliber or equivalent sidearm, with slightly more stopping power than its smaller companion, but a comparatively smaller magazine size. Modern militaries prefer the high ammo capacity of lighter pistols for logistical reasons, but X-COM’s tighter mission parameters may make this point irrelevant. Examples: Colt m1911, Glock 20, P220, Mark 23<br>
+
'''Medium Pistol:''' A .45 caliber or equivalent sidearm, with slightly more stopping power than its smaller companion, but a comparatively smaller magazine size. Modern militaries prefer the high ammo capacity of lighter pistols for logistical reasons, but X-COM’s tighter mission parameters may make this point irrelevant. Examples: Colt m1911, Glock 20, P220, Mark 23<br>
 
Range: 8/16/32<br>
 
Range: 8/16/32<br>
 
Damage: 2d6+1<br>
 
Damage: 2d6+1<br>
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Notes: CQB<br>
 
Notes: CQB<br>
 
<br>
 
<br>
Heavy Pistol: A high powered, large handgun. Not typically standard issue, but some operators prefer them. They have much more stopping power but are harder to handle and slower on the draw, making them less useful as backup weapons. Examples: Desert Eagle .50, Automag, Smith and Wesson Model 500, .44 Colt Anaconda <br>
+
'''Heavy Pistol:''' A high powered, large handgun. Not typically standard issue, but some operators prefer them. They have much more stopping power but are harder to handle and slower on the draw, making them less useful as backup weapons. Examples: Desert Eagle .50, Automag, Smith and Wesson Model 500, .44 Colt Anaconda <br>
 
Range: 8/16/32<br>
 
Range: 8/16/32<br>
 
Damage: 2d8+1<br>
 
Damage: 2d8+1<br>
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Notes: CQB, Bulky 2, cannot take a silencer<br>
 
Notes: CQB, Bulky 2, cannot take a silencer<br>
 
<br>
 
<br>
Taser: The taser is a short ranged, non-lethal weapon; that fires a dart connected to a high powered battery. Useful for attempting live captures, but very risky to use given its low effective range. Examples: M26 Advanced Taser, X26 Military Taser<br>
+
'''Taser:''' The taser is a short ranged, non-lethal weapon; that fires a dart connected to a high powered battery. Useful for attempting live captures, but very risky to use given its low effective range. Examples: M26 Advanced Taser, X26 Military Taser<br>
 
Range: 3/6/12<br>
 
Range: 3/6/12<br>
 
Damage: 3d6<br>
 
Damage: 3d6<br>
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Magazine Weight: 1<br>
 
Magazine Weight: 1<br>
 
Notes: CQB, non-lethal<br>
 
Notes: CQB, non-lethal<br>
 +
<br>
 +
'''Shortened Double-Barrel Shotgun''': A close quarters weapon with a wide variety of ammunition choices. This weapon is ideal for very close encounters and capable of dealing devastating amounts of tissue damage. The versatility of ammo and ease of use makes them ideal for pointmen and fast moving operatives expecting trouble at close quarters, however, the truncated weapon's range is extremely poor in comparison to rifles or even most pistols.<br>
 +
Range: 4/8/16<br>
 +
Damage: 1-3d6<br>
 +
AP: 0<br>
 +
ROF: 1<br>
 +
Shots: 2<br>
 +
Min Str: d4<br>
 +
Weight: 3.5<br>
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Ammo Weight (2 shells): 0.5<br>
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Notes: Shotgun, CQB, Double Barreled (may fire both barrels as one action for +4 damage). See shotguns in the primary weapon section for alternate ammo types<br>

Latest revision as of 10:25, 19 June 2024

Back to Main Page

Light Pistol: A standard issue 9mm or lighter sidearm, carried by soldiers for when their primary weapon runs out of ammo or jams. Light and efficient, a trained soldier can draw a pistol faster than he can reload a rifle. Also useful for undercover or bodyguard work, where a larger weapon would draw attention. Examples: Berretta M9, M92, Glock 17, P226, Five-Seven
Range: 8/16/32
Damage: 2d6
AP: 0
ROF: 1
Shots: 15
Min Str: d4
Weight: 4
Magazine Weight: 0.5
Notes: CQB

Medium Pistol: A .45 caliber or equivalent sidearm, with slightly more stopping power than its smaller companion, but a comparatively smaller magazine size. Modern militaries prefer the high ammo capacity of lighter pistols for logistical reasons, but X-COM’s tighter mission parameters may make this point irrelevant. Examples: Colt m1911, Glock 20, P220, Mark 23
Range: 8/16/32
Damage: 2d6+1
AP: 0
ROF: 1
Shots: 7
Min Str: d4
Weight: 5
Magazine Weight: 0.5
Notes: CQB

Heavy Pistol: A high powered, large handgun. Not typically standard issue, but some operators prefer them. They have much more stopping power but are harder to handle and slower on the draw, making them less useful as backup weapons. Examples: Desert Eagle .50, Automag, Smith and Wesson Model 500, .44 Colt Anaconda
Range: 8/16/32
Damage: 2d8+1
AP: 0
ROF: 1
Shots: 6
Min Str: d8
Weight: 8
Magazine Weight: 0.5
Notes: CQB, Bulky 2, cannot take a silencer

Taser: The taser is a short ranged, non-lethal weapon; that fires a dart connected to a high powered battery. Useful for attempting live captures, but very risky to use given its low effective range. Examples: M26 Advanced Taser, X26 Military Taser
Range: 3/6/12
Damage: 3d6
AP: 0
ROF: 1
Shots: 1
Min Str: d4
Weight: 2.5
Magazine Weight: 1
Notes: CQB, non-lethal

Shortened Double-Barrel Shotgun: A close quarters weapon with a wide variety of ammunition choices. This weapon is ideal for very close encounters and capable of dealing devastating amounts of tissue damage. The versatility of ammo and ease of use makes them ideal for pointmen and fast moving operatives expecting trouble at close quarters, however, the truncated weapon's range is extremely poor in comparison to rifles or even most pistols.
Range: 4/8/16
Damage: 1-3d6
AP: 0
ROF: 1
Shots: 2
Min Str: d4
Weight: 3.5
Ammo Weight (2 shells): 0.5
Notes: Shotgun, CQB, Double Barreled (may fire both barrels as one action for +4 damage). See shotguns in the primary weapon section for alternate ammo types