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== Attributes == | == Attributes == | ||
STR - | STR - 16 (+2 melee, open doors 4-in-6)<br /> | ||
INT - 15 (+1 language)<br /> | INT - 15 (+1 language)<br /> | ||
WIS - 11<br /> | WIS - 11<br /> | ||
DEX - 13 (+1 AC, missile fire, initiative)<br /> | DEX - 13 (+1 AC, missile fire, initiative)<br /> | ||
CON - | CON - 16 (+2 HP)<br /> | ||
CHA - 9 (4 retainers max, loyalty 7)<br /> | CHA - 9 (4 retainers max, loyalty 7)<br /> | ||
Line 21: | Line 21: | ||
'''General Skills''' | '''General Skills''' | ||
* Riding ( | * Riding (Skilled, 10+) | ||
* Survival | * Survival | ||
**Harvesting (Dex) (Skilled, | **Harvesting (Dex) (Skilled, 9+) | ||
**Navigation (Int) (Proficient, | **Navigation (Int) (Proficient, 14+) | ||
** | **Wilderness Survival (Wis) (Proficient, 15+) | ||
* Animal Handling (Wis) (Proficient, 15+) | * Animal Handling (Wis) (Proficient, 15+) | ||
Line 32: | Line 32: | ||
*Once per day, can automatically negate a single physical attack that would hit them. | *Once per day, can automatically negate a single physical attack that would hit them. | ||
*When fighting with 2-handed weapons, roll damage with Advantage. | *When fighting with 2-handed weapons, roll damage with Advantage. | ||
*Starts with 3 skills, plus bonus for high INT; gain new skills at level 3, 5, 7, 9, 11, & 13. | |||
*Start with 1 knack; gain new knack at level 4, 7, 10, & 13. | |||
'''Knacks''' | '''Knacks''' | ||
*Toughness - rolls 1d10 for HD | *Toughness - rolls 1d10 for HD | ||
*Self-improvement, primary - Increase STR & CON by +1. | |||
== Combat == | == Combat == | ||
'''AC:''' 4 [15] / 5 [14] (no shield)<br /> | '''AC:''' 4 [15] / 5 [14] (no shield)<br /> | ||
'''HP:''' | '''HP:''' 31 (48 max)<br /> | ||
'''Movement Rate:''' xx'/xx'<br /> | '''Movement Rate:''' xx'/xx'<br /> | ||
'''Initiative Modifier:''' +1<br /> | '''Initiative Modifier:''' +1<br /> | ||
'''Attacks'''<br /> | '''Attacks'''<br /> | ||
*Primary Melee Attack: Long Sword (sword and shield style): + | *Primary Melee Attack: Long Sword (sword and shield style): +4 hit, 1d8+2 damage<br /> | ||
*Secondary Melee Attack: <br /> | *Secondary Melee Attack: <br /> | ||
*Primary Ranged Attack: | *Primary Ranged Attack: | ||
Line 49: | Line 53: | ||
'''Combat Maneuvers''' | '''Combat Maneuvers''' | ||
* Disarm (Dex) - target drops weapon (Proficient, 15+) | * Disarm (Dex) - target drops weapon (Proficient, 15+, 13+ with fighting style) | ||
* Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+) | * Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+, 13+ with fighting style) | ||
* Stun (Str) - target automatically acts last following round (Proficient, 15+) | * Stun (Str) - target automatically acts last following round (Proficient, 15+, 13+ with fighting style) | ||
'''Saves:''' | '''Saves:''' |
Latest revision as of 04:03, 15 April 2024
Rank[edit]
Human Fighter / 4th
XP: 8,000/16,000 (+5% XP bonus)
Alignment - Neutral
Henchman to Velsind Flere
Attributes[edit]
STR - 16 (+2 melee, open doors 4-in-6)
INT - 15 (+1 language)
WIS - 11
DEX - 13 (+1 AC, missile fire, initiative)
CON - 16 (+2 HP)
CHA - 9 (4 retainers max, loyalty 7)
Skills[edit]
Languages
- Alignment
- Common
General Skills
- Riding (Skilled, 10+)
- Survival
- Harvesting (Dex) (Skilled, 9+)
- Navigation (Int) (Proficient, 14+)
- Wilderness Survival (Wis) (Proficient, 15+)
- Animal Handling (Wis) (Proficient, 15+)
Class Abilities
- Cleave once per round, up to 4x (equal to HD).
- Once per day, can automatically negate a single physical attack that would hit them.
- When fighting with 2-handed weapons, roll damage with Advantage.
- Starts with 3 skills, plus bonus for high INT; gain new skills at level 3, 5, 7, 9, 11, & 13.
- Start with 1 knack; gain new knack at level 4, 7, 10, & 13.
Knacks
- Toughness - rolls 1d10 for HD
- Self-improvement, primary - Increase STR & CON by +1.
Combat[edit]
AC: 4 [15] / 5 [14] (no shield)
HP: 31 (48 max)
Movement Rate: xx'/xx'
Initiative Modifier: +1
Attacks
- Primary Melee Attack: Long Sword (sword and shield style): +4 hit, 1d8+2 damage
- Secondary Melee Attack:
- Primary Ranged Attack:
Fighting Style
- Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
Combat Maneuvers
- Disarm (Dex) - target drops weapon (Proficient, 15+, 13+ with fighting style)
- Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+, 13+ with fighting style)
- Stun (Str) - target automatically acts last following round (Proficient, 15+, 13+ with fighting style)
Saves:
- Petrification & Paralysis - 12
- Poison & Death - 10
- Blast & Breath - 13
- Wands - 11
- Rod/Staves/Spells - 14
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance.
- Then list
- Those things
- Individually