Giatha's Spells: Difference between revisions
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Created page with "=='''Powers {29}'''== ===Cantrips=== * Amber level allows one to memorize 20 cantrips. {| class="wikitable" |Anatomics |'''Blend''' |'''Blind''' |'''Catfall''' |'''Catfeet'''..." |
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===Power Words=== | ===Power Words=== | ||
{| class="wikitable" | |||
| '''1. Power Word {NOGTZ!}''': Magic Negation. | |||
| 2. Power Word {POLRZ!}: Chaos Negation. | |||
| '''3. Power Word {SHAGSK!)''': Psychic Defense. | |||
|- | |||
| 4. Power Word {ASKIIR!}: Psychic Disrupt. | |||
| 5. Power Word {KROLAK!}: Neural Disrupt. | |||
| '''6. Power Word {LIEVZ!}''': Life force. | |||
|- | |||
| '''7. Power Word {SCHANG!}''': Resume True Form. | |||
| '''8. Power Word {FORTZ!}''': Defensive Luck. | |||
| 9. Power Word {LEGANT!}: Pattern Negation. | |||
|- | |||
| '''10. Power Word {VOILE!}''': Pain Attack. | |||
| 11. Power Word {JASK!}: Trump Disrupt. | |||
| 12. Power Word {MAGIQUE!}: Process Surge. | |||
|- | |||
| '''13. Power Word {QU1MK!}''': Process Snuff. | |||
|''' 14. Power Word {OMBRE!}''': Shade. | |||
| '''15. Power Word {LUUM!}''': Light Strobe. | |||
|- | |||
| 16. Power Word {AFLAK!}: Spark. | |||
| '''17. Power Word {HURG!}''': Burst of Magic. | |||
| '''18. Power Word {MARSK!}''': Weaken Structure. | |||
|- | |||
| 19. Power Word {HAGGK!}: Thunder. | |||
| 20. Power Word {ZZAAQ!}: Burst of Psyche. | |||
| '''21. Power Word {WALLA!}''': Summon Prepared Table Set Up | |||
|- | |||
| '''22. Power Word {WALLE!}''': Summon Prepared Table Set Up | |||
| '''23. Power Word {WALLY!}''': Summon Prepared Table Set Up | |||
| '''24. Power Word {Yuck!}''': Clear Prepared Table Set Up | |||
|- | |||
|} | |||
[[ pw work]] | |||
===Bard=== | ===Bard=== | ||
===Thievish === | *1 Pip-10th Level | ||
**6,4,3,2,2,1 | |||
{| class="wikitable" | |||
| 1 Animal Friendship | |||
| 2 Beast Bond | |||
| 3 Cure Wounds | |||
|- | |||
| 4 Purify Food and Drink | |||
| 5 Wild Cunning | |||
| 6 Speak with Animals | |||
|- | |||
|} | |||
*second | |||
{| class="wikitable" | |||
| 1 Earthbind | |||
| 2 Pass Without Trace | |||
| 3 Find Traps | |||
|- | |||
| 4 Beast Sense | |||
|- | |||
|} | |||
*third | |||
{| class="wikitable" | |||
| 1 Call Lightning | |||
| 2 Water Breathing | |||
| 3 Water Walk | |||
|- | |||
|} | |||
*4th | |||
{| class="wikitable" | |||
| 1 Conjure Woodland Beings | |||
| 2 Control Water | |||
| 3 x | |||
|- | |||
|} | |||
*5th | |||
{| class="wikitable" | |||
| 1 Geas | |||
| 2 Mass Cure Wounds | |||
| 3 x | |||
|- | |||
|} | |||
*6 | |||
{| class="wikitable" | |||
| 1 Heal | |||
| 2 x | |||
| 3 x | |||
|- | |||
|} | |||
===Thievish 6=== | |||
[[Giatha's Thievish]] | |||
===='''Thievish Tops'''==== | |||
*1 Alchemy | |||
*2 Bow +critical+ | |||
*3 Code making+3i | |||
*4 Code break +2i | |||
*5 Escape from restraints +3da | |||
*6 Forgery +80% | |||
*7 Juggle +95% | |||
*8 Game of skill +30% | |||
*9 Lock smithing +40% | |||
*10 Move silently +60% | |||
*11 Pick locks +90% | |||
*12 pick pocket +95% | |||
*13 Taste analysis identity | |||
*14 Slight of hand +99% | |||
*15 streetwise+60% | |||
*16 Dice manipulation +75% | |||
*17 Entertaining +4C% | |||
*18 Heist from pack and bundles +75% | |||
*19 Lip reading+75% | |||
*20 Jewel Smithing. Cut Gems | |||
*21 Juggle +60% | |||
*22 Dagger sure strike x5 | |||
*23 Dagger throw +critical | |||
*24 Entertaining +4C% | |||
*25 Brawl +3 | |||
*26 Bypass traps +75% | |||
*27 Parkour Difficult | |||
*** | |||
Latest revision as of 04:41, 11 July 2024
Powers {29}[edit]
Cantrips[edit]
- Amber level allows one to memorize 20 cantrips.
| Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
| Chill | Clean | Color | Dampen | Dust | Enrich |
| Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
| Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
| Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
| Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
| Unseen Hand | Weathertell | Werelight (or Bluelight) |
Druidic Cantrips: These are specific to drudic oriented characters.
| Control Flames | Create Bonfire | Druidcraft | Frostbite | Guidance | Gust |
| Infestation | Magic Stone | Mending | Mold Earth | Poison Spray | Primal Savagery |
| Produce Flame | Resistance | Shape Water | Shillelagh | Thorn Whip | Thunderclap |
Power Words[edit]
| 1. Power Word {NOGTZ!}: Magic Negation. | 2. Power Word {POLRZ!}: Chaos Negation. | 3. Power Word {SHAGSK!): Psychic Defense. |
| 4. Power Word {ASKIIR!}: Psychic Disrupt. | 5. Power Word {KROLAK!}: Neural Disrupt. | 6. Power Word {LIEVZ!}: Life force. |
| 7. Power Word {SCHANG!}: Resume True Form. | 8. Power Word {FORTZ!}: Defensive Luck. | 9. Power Word {LEGANT!}: Pattern Negation. |
| 10. Power Word {VOILE!}: Pain Attack. | 11. Power Word {JASK!}: Trump Disrupt. | 12. Power Word {MAGIQUE!}: Process Surge. |
| 13. Power Word {QU1MK!}: Process Snuff. | 14. Power Word {OMBRE!}: Shade. | 15. Power Word {LUUM!}: Light Strobe. |
| 16. Power Word {AFLAK!}: Spark. | 17. Power Word {HURG!}: Burst of Magic. | 18. Power Word {MARSK!}: Weaken Structure. |
| 19. Power Word {HAGGK!}: Thunder. | 20. Power Word {ZZAAQ!}: Burst of Psyche. | 21. Power Word {WALLA!}: Summon Prepared Table Set Up |
| 22. Power Word {WALLE!}: Summon Prepared Table Set Up | 23. Power Word {WALLY!}: Summon Prepared Table Set Up | 24. Power Word {Yuck!}: Clear Prepared Table Set Up |
Bard[edit]
- 1 Pip-10th Level
- 6,4,3,2,2,1
| 1 Animal Friendship | 2 Beast Bond | 3 Cure Wounds |
| 4 Purify Food and Drink | 5 Wild Cunning | 6 Speak with Animals |
- second
| 1 Earthbind | 2 Pass Without Trace | 3 Find Traps |
| 4 Beast Sense |
- third
| 1 Call Lightning | 2 Water Breathing | 3 Water Walk |
- 4th
| 1 Conjure Woodland Beings | 2 Control Water | 3 x |
- 5th
| 1 Geas | 2 Mass Cure Wounds | 3 x |
- 6
| 1 Heal | 2 x | 3 x |
Thievish 6[edit]
Thievish Tops[edit]
- 1 Alchemy
- 2 Bow +critical+
- 3 Code making+3i
- 4 Code break +2i
- 5 Escape from restraints +3da
- 6 Forgery +80%
- 7 Juggle +95%
- 8 Game of skill +30%
- 9 Lock smithing +40%
- 10 Move silently +60%
- 11 Pick locks +90%
- 12 pick pocket +95%
- 13 Taste analysis identity
- 14 Slight of hand +99%
- 15 streetwise+60%
- 16 Dice manipulation +75%
- 17 Entertaining +4C%
- 18 Heist from pack and bundles +75%
- 19 Lip reading+75%
- 20 Jewel Smithing. Cut Gems
- 21 Juggle +60%
- 22 Dagger sure strike x5
- 23 Dagger throw +critical
- 24 Entertaining +4C%
- 25 Brawl +3
- 26 Bypass traps +75%
- 27 Parkour Difficult