Eliza Hawke: Difference between revisions

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[[File: Eliza Hawke.jpg|250px]]
[[File: Eliza Hawke.jpg|250px]]
*
{| class="wikitable"
*
| colspan="2" | '''Character Name:''' || colspan="2" | Eliza Hawke
==Attributes==
|-
'''Agility''' [[file:d8a.png|20px]] || '''Smarts''' [[file:d6a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] || '''Strength''' [[file:d8a.png|20px]] || '''Vigor''' [[file:d8a.png|20px]]
| colspan="2" | '''Player Name:''' || colspan="2" | Eplov
|-
| colspan="2" | '''Profession:''' || colspan="2" | Considerata
|-
| colspan="2" | '''Nationality:''' || colspan="2" | Luna Prime
|-
| colspan="2" |'''Sex (Age):''' || colspan="2" | Female (25)
|-
| colspan="2" | '''Education:''' || colspan="2" | Trained Physician
|}


==Derived Stats==
Pace 48" (120 MPH) || Parry [[file:d8a.png|20px]]'''*''' || Toughness [[file:d7b.png|20px]]


:'''*''' ''Melee and Ranged Attacks are at -2 if the hero is able to move freely.''
==Defensive Info==
{| class="wikitable"
! Trait !! Value
|-
| ||
|-
|Armor||style="text-align: center; |'''1'''
|-
|Grit||style="text-align: center; |'''1'''
|-
|Health Threshold ||style="text-align: center; |'''3'''
|-
|Morale Threshold ||style="text-align: center; |'''4'''
|}


==Core Skills==
==Personal Descriptors==
'''Athletics''' [[file:d8a.png|20px]] || '''Common Knowledge''' [[file:d6a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Persuasion''' [[file:d6a.png|20px]] || '''Stealth''' [[file:d8a.png|20px]]
*''Adjectives'':  
** Eye of the storm
** Quick as lighting
** Devil's own luck


==Other Skills==
*''Drives'':  
'''Fighting''' [[file:d12a.png|20px]] || '''Intimidate''' [[file:d6a.png|20px]] || '''Survival''' [[file:d6a.png|20px]]
** The thrill of adventure
** Unraveling her curse
** Elevating her craft


==Hindrances==  
==Investigative Abilities==
:'''Heroic''' (Major): The character always helps those in need.
{| class="wikitable"
:'''Idealistic''' (Minor): The hero struggles with shades of gray.
!Ability !!Total Points !! Available Points !! Source
:'''Quirk - ADHD''' (Minor): The hero oscillates between focusing on nothing and hyper focusing on one thing to the exclusion of all else.
|-
| || || ||
|-
|Charm ||style="text-align: center; |'''1''' ||style="text-align: center; |'''1''' || Social
|-
|Ancestry (Considerata) ||style="text-align: center; |'''1''' ||style="text-align: center; |'''1''' || Considerata
|-
|Corruption ||style="text-align: center; |'''5''' ||style="text-align: center; |'''5''' || Considerata
|-
|Laws and Traditions||style="text-align: center; |'''0''' ||style="text-align: center; |'''0''' || Considerata
|-
|Ridiculous Luck ||style="text-align: center; |'''5''' ||style="text-align: center; |'''5''' || Considerata
|}


==Ancestry==  
==Allegiances==
:'''Enhanced Attribute (Agility)''': One attribute based on the animal’s strong point starts at d6 instead of d4 and can be raised to d12+1.
{| class="wikitable"
:'''Heightened Senses'''
!Faction !! Rank !! Type
::''Hearing'': The character can hear a whisper up to a mile away if he knows to listen for it. It also gives him +2 to Notice rolls based on hearing.
|-
::''Smell'': A keen sense of smell gives the hero +2 to Survival rolls made to track if the target had a scent and the trail is no more than a day old.
| || ||
::''Low-Light Vision'': The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).
|-
:'''Leaper''': Double jumping distance. +4 damage on Wild Attack instead of +2.
|Queen Elizabeth's Inner Circle ||style="text-align: center; |'''2''' || Ally
:'''Sleep Increase (Minor)''': (Cat-Napper!) This species requires additional sleep, usually in the form of cat naps.
|-
:'''Stubborn''': The character wants his way and rarely admits his mistakes.
|La Mano Oscura ||style="text-align: center; |'''1''' || Enemy
:'''Awkward Shape''' (Minor): Mutant animals are humanoid, but they are not necessarily proportioned like humans. Mutant animals must disguise themselves while in public or risk panic (see the Mutants in Disguise rules below). Clothing must be specially made, as off-the-shelf clothing never fits right. Any gear that is worn costs twice as much as standard.
|}
:'''Outsider''' (Major): Mutant animals are not human and have no legal rights. Undisguised mutant animals take a -2 penalty on Persuasion rolls when interacting with most humans.


==Edges==
==General Abilities==
:'''Super Powers''' (free)
{| class="wikitable"
:'''Killer Instinct''' (Super Power) - The hero gets a free reroll in any opposed Test he initiates.
!Ability !!Total Points !! Available Points !! Talent
:'''Frenzy & Improved Frenzy''' (Super Power) - Roll a second and third Fighting die in one melee attack. Limited action.
|-
:'''Feint''' - You may choose to make foe resist with Smarts instead of Agility during a Fighting Test.
| || || ||
:'''Brawler''' - Unarmed die type increase. Toughness +1.
|-
|Athletics ||style="text-align: center; |'''8''' ||style="text-align: center; |'''8''' || Dodge
|-
|Bind Wounds ||style="text-align: center; |'''8''' ||style="text-align: center; |'''8''' || Self-heal w/out penalty
|-
|Burglary ||style="text-align: center; |'''0''' ||style="text-align: center; |'''0''' ||
|-
|Health ||style="text-align: center; |'''8''' ||style="text-align: center; |'''8''' ||
|-
|Morale ||style="text-align: center; |'''10''' ||style="text-align: center; |'''10''' ||
|-
|Preparedness ||style="text-align: center; |'''4''' ||style="text-align: center; |'''4''' ||
|-
|Sorcery ||style="text-align: center; |'''10''' ||style="text-align: center; |'''10''' || Blast
|-
|Stealth ||style="text-align: center; |'''0''' ||style="text-align: center; |'''0''' ||
|-
|Sway ||style="text-align: center; |'''0''' ||style="text-align: center; |'''0''' ||
|-
|Warfare ||style="text-align: center; |'''0''' ||style="text-align: center; |'''0''' ||
|-
|}


==Super Powers==
==Minor, Iconic Gear==
:'''Additional Actions''' | Points: 3 | Trappings: Cheetah Girl | -2 MAP or +1 to One Action.
*'''Whalebone Corset''': Eliza’s whalebone corset is a sleek, black leather piece reinforced with polished whalebone ribs, etched with faintly glowing arcane symbols. It combines protection and flexibility, allowing her freedom of movement in both combat and surgery. Brass buckles and patched battle scars give it a worn but resilient look, reflecting her resourcefulness and the legacy she carries.
:'''Animal Companion''' | Points: 3-3+3=3 | ''Minxie''
::''Size'': -3
::''Powers'': 10 points
:'''Leaping''' | Points: 2+1=3 | Trapping: ''Springy Cat Legs!'' | Vertical Distance: 8" (16 yards) Horizontal Distance: 16" (32 yards)
::''Bounce'' | Points: +1 | The character has learned to bounce off vertical surfaces to climb higher than he might otherwise. He may scale any height as long as he has opposing walls or other surfaces to bounce off of.
:'''Melee Attack'''
:'''Speed''' | Points: 6+2=8 | Trappings: Cheetah Girl | Pace: 48" (120 MPH) | Attack Penalty: -2
::''Pummel'' - The super can pummel a foe with a multitude of quick strikes, adding +4 to one Fighting attack per turn.
:'''Super Edge''' | Points: 6 | Killer Instinct, Frenzy, Improved Frenzy
:'''Super Skill''' | Points: 2 | +2 Fighting
:'''Uncanny Reflexes''' | Points: 3 | Trappings: Speedster | Ignore the -2 Agility penalty when making Evasion attempts, and get regular attempt against area attacks that don't usually allow it (at the usual –2 penalty). Reduce grenade return penalty by -2.


==Equipment/Gear==
*'''Damaged Family Journal''': An ancient leather-bound journal passed down through her family, containing the handwritten entries of five generations of Hawke matriarchs. Each entry details their struggles, discoveries, and the dark burden of their pact. Eliza often consults it for guidance, feeling the weight of her ancestors with every page turned. Many sections are curiously damaged beyond repair, almost as if redacted by a careful hand.
===Weapons===
:Whip | Damage: Str+d4+d6 | Note: Parry –1, Reach 2, ignores shield bonus. With a raise on the attack roll the victim may be Entangled instead of rolling bonus damage.
:Brass Knuckles | Damage: Str+d4+d6


===Gear===
*'''Reforged Rapier''': Eliza’s mother’s rapier, once shattered in the final struggle, has been reforged with her '''Resplimend''' power, now gleaming with veins of glowing gold where it was broken, like cracks filled with molten light. These intricate, organic patterns trace the blade, enhancing its beauty and strength, while subtle arcane symbols etched along the hilt and edge pulse with the same golden hue, giving the weapon an otherworldly gleam. Sharper and stronger than before, the rapier feels like an extension of Eliza's will, embodying both the weight of her loss and the promise of vengeance, a deadly tool and a work of art reborn from destruction.
:Compact Binoculars
:Goggles
:Bumbag
:First Aid Kit
:Canteen
:Snacks
:Smartphone w/ Earbuds
:Oversized Sunglasses
:Zip Ties
:Pocket Knife


===Armor===
*'''Void-touched Satchel''': A small, black leather satchel with an ebony clasp in the shape of a monstrous claw. Tied to a pocket dimension through her personal magic, this satchel is home to various useful trinkets, whatever coin she has at hand, and her few personal belongings she took before leaving Luna after her mother's death.
:


==Advances==
*'''Tawdry Love Letter from ''"E"'' ''': She made quite the impression on Queen Elizabeth in the past and the pair have kept up a deeply inappropriate correspondence ever since.
#Brawler
#Feint


==Backstory==
==Sorcerous Spheres==
{| class="wikitable"
!Sphere !! Description/Effect
|-
| ||
|-
|Ferramancy || Shape, bend, or strengthen metallic objects and use them proficiently in combat.
|-
|Chaos || Rube Goldberg Machine turned up to eleven.
|-
|Resplimend || mend both animate and inanimate objects while leaving visible, glowing traces of the damage, transforming imperfections into sources of strength and beauty.
|-
|Storm || Unleash or embody the violence and power of storm. Throw lightning bolts or become one!
|-
|Void || Manipulation of emptiness, nothingness, and the vast, mysterious forces of the cosmic void.
|}


Raised in relative isolation, she wasn't exposed to the full ugliness of humanity, and is thus unprepared for what she encounters when she gets to the big city. Unwilling to stand idly by while others suffer, she falls back on what her foster brother's comic books showed: Don a mask and make the bad guys regret their choices!
==Gear==


:'''How did you become a superhero/mutant?​'''
*Parrying dagger (reskinned buckler)
:: Felicity Day, born an average human girl in a small town in rural Nebraska, used to play in the fields outside her home on a daily basis. At only five years old, her idyllic life changed forever. Looking up from the frog she was emulating, she saw a shooting star falling from the heavens. Immediately, she squeezed her eyes tight and began wishing will all of her might; she never saw the meteor fall. Launched from the spot by the ferocity of the crash, she woke up some time later, unhurt but completely ''changed''. She ran home crying and, after some time to adjust, her family accepted her with open arms. Things changed and, while there were many close calls over the years, life continued on.
*Brace of throwing knives
 
::She doesn't know what was in that meteor, or how she survived what should have been a fatal explosion.
 
:'''Who knows your secrets?​'''
::Felicity's family is still alive and well back in Nebraska. They know all about her "condition", but not that she operates as a vigilante in the night.
::Her closest friend, bandmate, and confidant in the big city, Jade "Pulse" Marlowe, knows that her stage presence isn't a sophisticated suit like the revelers believe. Jade keeps her secret and helps to spread the falsity of it being a suit.
 
:'''Name an enemy or rival.​'''
::Felicity has had many run ins with the Black Lotus Syndicate. She has stopped several of their high stakes deals from going through, and, unfortunately, was seen by a few scoundrels that got away while doing it.
 
::A powerful criminal empire with deep roots in illegal arms trade, human trafficking, and black market cybernetics. Led by the enigmatic and ruthless "Empress Lotus," they specialize in high-tech weaponry and cybernetic enhancements for criminals. The syndicate has infiltrated major corporations, manipulating technology to their advantage. Their influence stretches from street gangs to high-level political figures.
 
::Goals: Control of the city's underground economy and technological superiority.
::Key Threat: Advanced weaponry and tech-savvy mercenaries.
 
:'''Name a contact​'''
::Dr. Elias Cross
 
::Role: Scientist and Gadget Expert
::Backstory: A brilliant but reclusive inventor who helps equip vigilantes with cutting-edge technology. Once a government scientist, Elias grew disillusioned with bureaucracy and now operates out of a hidden lab. He can create anything from advanced suits to weapons, but he has a strict code against killing.
::Personality: Eccentric, socially awkward, and highly ethical.
[[Mighty_Mutants_of_Mirage_City | < < < Back To Main Page]]

Latest revision as of 14:56, 9 June 2025

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Character Name: Eliza Hawke
Player Name: Eplov
Profession: Considerata
Nationality: Luna Prime
Sex (Age): Female (25)
Education: Trained Physician


Defensive Info[edit]

Trait Value
Armor 1
Grit 1
Health Threshold 3
Morale Threshold 4

Personal Descriptors[edit]

  • Adjectives:
    • Eye of the storm
    • Quick as lighting
    • Devil's own luck
  • Drives:
    • The thrill of adventure
    • Unraveling her curse
    • Elevating her craft

Investigative Abilities[edit]

Ability Total Points Available Points Source
Charm 1 1 Social
Ancestry (Considerata) 1 1 Considerata
Corruption 5 5 Considerata
Laws and Traditions 0 0 Considerata
Ridiculous Luck 5 5 Considerata

Allegiances[edit]

Faction Rank Type
Queen Elizabeth's Inner Circle 2 Ally
La Mano Oscura 1 Enemy

General Abilities[edit]

Ability Total Points Available Points Talent
Athletics 8 8 Dodge
Bind Wounds 8 8 Self-heal w/out penalty
Burglary 0 0
Health 8 8
Morale 10 10
Preparedness 4 4
Sorcery 10 10 Blast
Stealth 0 0
Sway 0 0
Warfare 0 0

Minor, Iconic Gear[edit]

  • Whalebone Corset: Eliza’s whalebone corset is a sleek, black leather piece reinforced with polished whalebone ribs, etched with faintly glowing arcane symbols. It combines protection and flexibility, allowing her freedom of movement in both combat and surgery. Brass buckles and patched battle scars give it a worn but resilient look, reflecting her resourcefulness and the legacy she carries.
  • Damaged Family Journal: An ancient leather-bound journal passed down through her family, containing the handwritten entries of five generations of Hawke matriarchs. Each entry details their struggles, discoveries, and the dark burden of their pact. Eliza often consults it for guidance, feeling the weight of her ancestors with every page turned. Many sections are curiously damaged beyond repair, almost as if redacted by a careful hand.
  • Reforged Rapier: Eliza’s mother’s rapier, once shattered in the final struggle, has been reforged with her Resplimend power, now gleaming with veins of glowing gold where it was broken, like cracks filled with molten light. These intricate, organic patterns trace the blade, enhancing its beauty and strength, while subtle arcane symbols etched along the hilt and edge pulse with the same golden hue, giving the weapon an otherworldly gleam. Sharper and stronger than before, the rapier feels like an extension of Eliza's will, embodying both the weight of her loss and the promise of vengeance, a deadly tool and a work of art reborn from destruction.
  • Void-touched Satchel: A small, black leather satchel with an ebony clasp in the shape of a monstrous claw. Tied to a pocket dimension through her personal magic, this satchel is home to various useful trinkets, whatever coin she has at hand, and her few personal belongings she took before leaving Luna after her mother's death.
  • Tawdry Love Letter from "E" : She made quite the impression on Queen Elizabeth in the past and the pair have kept up a deeply inappropriate correspondence ever since.

Sorcerous Spheres[edit]

Sphere Description/Effect
Ferramancy Shape, bend, or strengthen metallic objects and use them proficiently in combat.
Chaos Rube Goldberg Machine turned up to eleven.
Resplimend mend both animate and inanimate objects while leaving visible, glowing traces of the damage, transforming imperfections into sources of strength and beauty.
Storm Unleash or embody the violence and power of storm. Throw lightning bolts or become one!
Void Manipulation of emptiness, nothingness, and the vast, mysterious forces of the cosmic void.

Gear[edit]

  • Parrying dagger (reskinned buckler)
  • Brace of throwing knives