Running Sheet Spatchi: Difference between revisions
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Line 27: | Line 27: | ||
===2024=== | ===2024=== | ||
10: | 10:2 GS | ||
=='''Statistics {35}'''== | =='''Statistics {35}'''== | ||
Line 43: | Line 43: | ||
=='''Skills {30}'''== | =='''Skills {30}'''== | ||
{| class="wikitable" | |||
|- | |||
|'''Cooking-Arts''' | |||
*3 Cooking. Mexican, Amber | *3 Cooking. Mexican, Amber | ||
**2 Cooking Sea Food | **2 Cooking Sea Food | ||
Line 48: | Line 51: | ||
**1 Cast Iron Cooking | **1 Cast Iron Cooking | ||
**1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | **1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
*2 Gardening. Vegetables | |||
**1 Gardening-Peppers | |||
**1 | |||
*1 Large Scale Gardening. | |||
*1 Stringed Instrument: Harp,Zither | |||
*1 Wind Instrument: Harmonica, JewsHarp | |||
*2 Camping | |||
**1 | |||
**1 | |||
|'''Military and Physical''' | |||
*3 Parkour & Acrobatics | *3 Parkour & Acrobatics | ||
**2 Gymnastics & Tumbling | **2 Gymnastics & Tumbling | ||
Line 53: | Line 66: | ||
**1 Parkour Cycling | **1 Parkour Cycling | ||
**1 Military Skill-Gymnastics | **1 Military Skill-Gymnastics | ||
*2 Medical Training | |||
**1 Pip Skill-Medical Training | |||
*1 Archery Sport-[[CCC]] | |||
**1 Hunting- Clean & prep | |||
**1 | |||
*1 Pip Skill-Military Technology | |||
*1 Pip Skill-Military Command and Communications. | |||
|'''Games and driving''' | |||
*2 Horsemanship- Hard Riding | *2 Horsemanship- Hard Riding | ||
**1 Pip Skill-Military Horsemanship | **1 Pip Skill-Military Horsemanship | ||
**1 Horsemanship- dressage. | **1 Horsemanship- dressage. | ||
*2 Games of Skill-Thrown Darts, Thrown Knives | *2 Games of Skill-Thrown Darts, Thrown Knives | ||
**1 Frisbee, other thrown games | **1 Frisbee, other thrown games | ||
Line 74: | Line 86: | ||
*1 Sail Boating | *1 Sail Boating | ||
*1 Swimming-Surfing | *1 Swimming-Surfing | ||
*1 | *1 Cycling | ||
|'''Thievish Tops''' | |||
*Duplicate Poisons | *Duplicate Poisons | ||
*Bypass Traps 90%+30 | *Bypass Traps 90%+30 | ||
*Streetwise 75% | *Streetwise 75% | ||
*Acrobatics & Parkour Advance Parkour | *Acrobatics & Parkour Advance Parkour | ||
Line 92: | Line 98: | ||
*Tracking 95% | *Tracking 95% | ||
*Juggle 99% | *Juggle 99% | ||
*Lip Reading 90% | *Lip Reading 90% | ||
*Sap 90% ko | *Sap 90% ko | ||
*Sleight of Hand 99% | *Sleight of Hand 99% | ||
*Grappling Hook +30% | *Grappling Hook +30% | ||
*Dodge Missiles +5% | |'''Thievish Fighting''' | ||
*Dagger Sure Strike x6 | |||
*Dagger Attack Quick-draw | |||
*Dagger Sure Strike x5 | |||
*Dagger Throwing Accuracy +20 Critical + | |||
*Dodge Missiles +5% *Fist Attack +2 | |||
*Climbing Walls & Obstacles+90% | *Climbing Walls & Obstacles+90% | ||
*Jimmy Portals +50% | *Jimmy Portals +50% | ||
|- | |||
|} | |||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
Line 117: | Line 125: | ||
==='''Stable Horses''' "San-ad" (21)=== | ==='''Stable Horses''' "San-ad" (21)=== | ||
*4 Amber Vitality | *4 Amber Vitality | ||
* | *4 Double Speed | ||
* | *4 Double Stamina- | ||
* | *4 Combat Master-No horse Julian or his people trained would be unfamiliar to battle dangers. | ||
*2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them | *2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them | ||
*2 Able to Speak & Sing-These horses understand Thari to the degree a horse can. | *2 Able to Speak & Sing-These horses understand Thari to the degree a horse can. | ||
*2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | *2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | ||
*1 up to Mold Shadow Stuff. Mostly to make food in Shadow | *1 up to Mold Shadow Stuff. Mostly to make food in Shadow | ||
* | *4 Regan | ||
*2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere | *2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere | ||
**29 | |||
=====Claimed 6 pips- Spent===== | =====Claimed 6 pips- Spent===== | ||
*1 up to Combat Reflexes | *1 up to Combat Reflexes | ||
Line 134: | Line 142: | ||
*1 up to Follow Shadow path | *1 up to Follow Shadow path | ||
*1 up to Mold Shadow Stuff | *1 up to Mold Shadow Stuff | ||
=====2024===== | |||
*2 Combat Master | |||
*2 Regen | |||
*2 Speed | |||
*2 Stamina | |||
=='''Items {18(35)}'''== | =='''Items {18(35)}'''== | ||
Line 193: | Line 206: | ||
=='''Shadows{0}'''== | =='''Shadows{0}'''== | ||
=='''Stuff{ | =='''Stuff{4}'''== | ||
*4 Good Stuff | |||
=='''Miscellany'''== | =='''Miscellany'''== |
Latest revision as of 17:45, 8 January 2025
Sancha Do Helech
Father:
Mother:
Children:
Description:
Hobbies:
Ranks[edit]
- Knight of Amber-Graduate of Rasak
- Gray Guild-Amber
- Elite serving Lord Vek Hendrake
Points{111}[edit]
Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage
Advancement et all since creation[edit]
50:Pattern Guard, Alvah Elite, Vek Elite
2024[edit]
10:2 GS
Statistics {35}[edit]
- Psyche: 7
- Strength: 23
- Endurance:20
- Warfare:5
Powers {26}[edit]
- 8 Thievish Skills : Spatchi Spells
- 1 Cantrips : Spatchi Spells
- 2 Low Order Magery : Spatchi Spells
- 10 Mal at Reiss : Spatchi Spells
- 5 Limited Sorcery
Skills {30}[edit]
Cooking-Arts
|
Military and Physical
|
Games and driving
|
Thievish Tops
|
Thievish Fighting
|
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
various
Enemies[edit]
various
Companions[edit]
Serving Vek Hendrake[edit]
Stable Horses "San-ad" (21)[edit]
- 4 Amber Vitality
- 4 Double Speed
- 4 Double Stamina-
- 4 Combat Master-No horse Julian or his people trained would be unfamiliar to battle dangers.
- 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them
- 2 Able to Speak & Sing-These horses understand Thari to the degree a horse can.
- 2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 1 up to Mold Shadow Stuff. Mostly to make food in Shadow
- 4 Regan
- 2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere
- 29
Claimed 6 pips- Spent[edit]
- 1 up to Combat Reflexes
- 1 up to Vs Guns
- 1 up to Able to Speak & Sing
- 1 up to Rapid Heal
- 1 up to Follow Shadow path
- 1 up to Mold Shadow Stuff
2024[edit]
- 2 Combat Master
- 2 Regen
- 2 Speed
- 2 Stamina
Items {18(35)}[edit]
Pattern Guard Captain Blade[edit]
Fighting Knife 11[edit]
- 2} Double Speed 2
- 2} Combat Reflexes 2
- 4} Deadly Damage
- 2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife
- 1} ability-Return to hand/ Return
- 11
Rasak Knife (5)[edit]
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 2 N/N Forms: Rasak Blade, doubles fighting knife
- 5 x3 horde 15. Benedict & The Rasak Graduates
Graduate Cord (2)[edit]
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
Magicked by Vek (2)[edit]
- 2 Ability: Cleanse self and anyone within 10 meters.
War Bow & Quiver-7[edit]
- 4 Deadly Damage
- 2 Double Speed-Due to bow's ease of movement.
- 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.
A elite weapon for Archers.
Gray Boots. (12)[edit]
- 2 Double Speed. Expresses as really easy to run in.
- 2 VS Guns. Expresses protecting feet from ground debris.
- 2 Double Damage. When used for kicking.
- 1 Self Healing. Damage to the boots is easy to repair
- 2 N/N Form: Thigh high slops, Casual shoes, slippers
- 2 Ability: Run on all surfaces, leaving no trace
- 1 Ability: Call to Don/ Return
- 12
Gray Guild Boots.
Vek's Suit. (16)[edit]
- 2 Vitality
- 4 Invulnerable. 5 transfer
- 4 Limited Shapechange. Sailing jacket. Medieval doublet
- 1 Ability: Call to don/Return
- 1 Ability: 2'x2'x2'
- 1 Ability: 2'x2'x12'
- 1 Ability: 8'x8'x8'
- 1 Ability: 1'x1'x1' Breast pocket
- 1 Ability: Clean on demand. Coat and wearer
- 16
Shadows{0}[edit]
Stuff{4}[edit]
- 4 Good Stuff
Miscellany[edit]
Thin and wiry, fast and deadly. Problems with authority.
- First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader
- Currently assigned to Pattern Guard Leader and to Vek Hendrake.