PbtArmitage Files: Difference between revisions

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This is the campaign Wiki for '''PbtArmitage Files''', a runthrough of the unique and ever-changing Armitage Files campaign, using the Powered by the Apocalypse system for added player-facing agency and collaborative collaboration.
This is the campaign Wiki for '''PbtArmitage Files''', a runthrough of the unique and ever-changing Armitage Files campaign, using the Powered by the Apocalypse system for added player-facing agency and collaborative collaboration.


The Armitage Files is structured to allow almost all encounters, NPCs, locations, etc., to manifest as friendly, neutral or hostile. In each case, the fork decides the campaign. In most other systems, the choice is made by GM fiat. PbtA allows the players to determine which way each encounter and clue breaks, with their rolls.  
The Armitage Files is structured to allow almost all encounters, NPCs, locations, etc., to manifest as friendly, neutral or hostile. In each case, the fork decides the campaign. In most other systems, the choice is made by GM fiat. PbtA allows the players to determine which way each encounter and clue breaks, with their rolls.
 
==Basic Moves==
 
These are most of the Mythos World Basic Moves - all decided by a modified 2d6 roll, giving a positive outcome (10+), a partial success with consequences (7-9), or an outright failure or negative result (6-).
 
Aid or Interfere: roll +CON (CON = connections with other character)
 
Attack at a Distance: roll +SPD
 
Attack up Close: roll +MGT
 
Cheat Death: roll +MGT
 
Consult Knowledge: roll +INT
 
Convince: roll +EMP (Persuade, enlist, instruct, request, charm, etc.)
 
Defy Danger: roll + appropriate attribute (+INT for wits, +EMP for social, +MGT for strength, +SPD for dexerity, +WIL for fortitude)
 
Detect Truth: roll +EMP (Detect honesty, social dynamics, etc.)
 
Overcome Fear: roll +WIL (Resist trauma/insanity)
 
Search for Something: roll +INT (Spot something, observe area, search room, etc.)


=Characters=
=Characters=
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! Condition/Disorders
! Condition/Disorders
! XP
! XP
! Money
! Wealth
|-
|[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]
|[https://wiki.rpg.net/index.php/McKay '''Agent McKay''' Robert B. Westlake: FBI Special Agent]
|10
|12
|67
|60
|-
|-
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]
|[https://wiki.rpg.net/index.php/Conor_Bynum?_gl=1*f8wq7s*_ga*ODQ4MDcwMDUwLjE3MDIwNTQ4MzM.*_ga_7Z5EQC0QPD*MTczOTI3NjQwOC42MjMuMS4xNzM5Mjc2ODg2LjM5LjAuMA.. Conor "CB" Bynum, Deputy U.S. Marshal]
| [https://wiki.rpg.net/index.php/Archer_Hane Archer Hane]
|12
|Archaeologist
|11
|
|55
|0
|44
|3
|-
|-
|[https://forum.rpg.net/index.php?members/brahnamin.70442/ ''brahnamin'']
|[https://forum.rpg.net/index.php?members/dannyk.1750/ DannyK]
|[[DG:_This_Job_-_Carlos|'''Agent GREY''' Carlos Ramirez: Asset Handler]]
| [https://wiki.rpg.net/index.php/Frankie_Pisano Francesca "Frankie" Pisano]
|9
|Artist
|13
|
|65
|0
|52
|2
|-
|-
|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]
|[https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]
|[https://wiki.rpg.net/index.php/Trang_Tan '''Agent MARINER''' Det. Trang Tan Galveston PD CID (former CIA Case Officer)]
|[https://wiki.rpg.net/index.php/Eleanora_Fairchild Eleanora "Nell" Fairchild]
|11
|Entitled
|12
|
|60
|0
|48
|5
|-
|-
|[https://forum.rpg.net/index.php?members/random-task.169029/''Random Task'']
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]
|[https://wiki.rpg.net/index.php/TRAPPER '''Agent TRAPPER''' Charmichael Hayward, M.D - Special Forces Surgeon]
|G.W "Zip" Beaumont
|10
|Author
|14
|
|65
|0
|56
|2
|-
|-
|[https://forum.rpg.net/index.php?members/eplov.229812/ ''Eplov'']
|[https://forum.rpg.net/index.php?members/seandemonium.106158/ Seandemonium]
|[https://wiki.rpg.net/index.php/John_Doe '''Agent Bravo''' John Doe, Computer Scientist and Occult Enthusiast]
|[https://wiki.rpg.net/index.php/PbtArmitage_Files/Sam_Drake_PI Sam Drake PI]
|11
|Detective
|14
|
|56
|0
|42
|2
|-
|-
|}
|}


=House Rules=
=Campaign Development=
 
'''Spending Willpower to Make Rolls Succeed'''
 
You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character ''knows'' they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous.


Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.
The PbtA system dictates that a modified 2d6 roll, triggered by a player Move or a specific situation, can drive the action to an unqualified success or positive outcome (10+), a partial success with consequences (7-9), or an outright failure or negative result (6-). The Armitage Files also evolves along forking paths, some better, some indifferent, some very bad.


Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.
The campaign has no scripted direction or ending. It's up to the GM and also the players to decide what is going on, what the final solution to the mystery is, and how the awful events unfold. That means the more creative input from everyone, the better.


=Helpful Resources=
=Helpful Resources=


*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905569/ In Character Thread]
*[https://forum.rpg.net/index.php?threads/pbtarmitage-files.925970/ In Character Thread]
*[https://forum.rpg.net/index.php?threads/delta-green-this-job-hates-me.905570/ Out of Character Thread]
*[https://forum.rpg.net/index.php?threads/pbtarmitage-files.925954/ Out of Character Thread]
*[https://forum.rpg.net/index.php?threads/development-delta-green.902719/ Recruitment Thread]
*[https://forum.rpg.net/index.php?threads/rpg-net-dg-coc-ce-specialaccessprogram-handlers-agents.924879/ Recruitment Thread]
*[https://www.drivethrurpg.com/en/product/155684/mythos-world-playbooks Mythos World free playbooks]
*[https://www.drivethrurpg.com/en/product/155684/mythos-world-playbooks Mythos World free playbooks]
* [https://www.drivethrurpg.com/en/product/155742/mythos-world-basic-moves?src=newest_recent Mythos World free Basic Moves]
* [https://www.drivethrurpg.com/en/product/155742/mythos-world-basic-moves?src=newest_recent Mythos World free Basic Moves]
*[https://www.google.com/maps/place/New+Orleans,+LA/@29.6234139,-89.9907606,9.75z/data=!4m5!3m4!1s0x8620a454b2118265:0xdb065be85e22d3b4!8m2!3d29.9510658!4d-90.0715323/ General map of New Orleans]
*[https://commons.wikimedia.org/wiki/File:Lovecraft_Country.svg Map of Lovecraft Country, where most of the action will take place]

Latest revision as of 22:21, 5 March 2025

Campaign Overview[edit]

This is the campaign Wiki for PbtArmitage Files, a runthrough of the unique and ever-changing Armitage Files campaign, using the Powered by the Apocalypse system for added player-facing agency and collaborative collaboration.

The Armitage Files is structured to allow almost all encounters, NPCs, locations, etc., to manifest as friendly, neutral or hostile. In each case, the fork decides the campaign. In most other systems, the choice is made by GM fiat. PbtA allows the players to determine which way each encounter and clue breaks, with their rolls.

Basic Moves[edit]

These are most of the Mythos World Basic Moves - all decided by a modified 2d6 roll, giving a positive outcome (10+), a partial success with consequences (7-9), or an outright failure or negative result (6-).

Aid or Interfere: roll +CON (CON = connections with other character)

Attack at a Distance: roll +SPD

Attack up Close: roll +MGT

Cheat Death: roll +MGT

Consult Knowledge: roll +INT

Convince: roll +EMP (Persuade, enlist, instruct, request, charm, etc.)

Defy Danger: roll + appropriate attribute (+INT for wits, +EMP for social, +MGT for strength, +SPD for dexerity, +WIL for fortitude)

Detect Truth: roll +EMP (Detect honesty, social dynamics, etc.)

Overcome Fear: roll +WIL (Resist trauma/insanity)

Search for Something: roll +INT (Spot something, observe area, search room, etc.)

Characters[edit]

The hapless Investigators drawn together to uncover the mystery behind the cryptic messages directed at Miskatonic University's Professor Armitage.

Player Character Profession Condition/Disorders XP Wealth
Regular Guy Archer Hane Archaeologist 0 3
DannyK Francesca "Frankie" Pisano Artist 0 2
Eplov Eleanora "Nell" Fairchild Entitled 0 5
Random Task G.W "Zip" Beaumont Author 0 2
Seandemonium Sam Drake PI Detective 0 2

Campaign Development[edit]

The PbtA system dictates that a modified 2d6 roll, triggered by a player Move or a specific situation, can drive the action to an unqualified success or positive outcome (10+), a partial success with consequences (7-9), or an outright failure or negative result (6-). The Armitage Files also evolves along forking paths, some better, some indifferent, some very bad.

The campaign has no scripted direction or ending. It's up to the GM and also the players to decide what is going on, what the final solution to the mystery is, and how the awful events unfold. That means the more creative input from everyone, the better.

Helpful Resources[edit]