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| [[Savage_X-COM | Back to Main Page]] | | [[PbtArmitage_Files| Back to Main Page]] |
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| | | <br> |
| | [[File:Nell.jpg|250px|center]] |
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| | {| class="wikitable" |
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| | | | |'''Name:''' || Eleanora "Nell" Fairchild |
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| |[[File:Ivy_Winters.png|300px]]
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| |[https://www.pinterest.com/pin/295337688082576932/ Image Source] | | |'''Role:''' || Entitled |
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| |} | | |'''Wealth:''' || 5 |
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| |style="padding: 7px"|'''Name:''' Ivy Winters
| | |'''Experience:''' ||0 |
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| |style="padding: 7px"|'''Role:''' Recon. Close Combat
| | |'''Quote:'''|| ''"The world is full of mysteries, and I intend to uncover every last one of them—preferably before luncheon."'' |
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| |style="padding: 7px"|'''Rank:''' Seasoned (IV)
| | |'''Passion''': ||I have to find my own life, away from my family. |
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| |style="padding: 7px"|'''Ancestry:''' Human
| | |'''Player:'''|| Eplov |
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| |style="padding: 7px"|'''Quote:''' ''I wonder what's hidden behind here...'' | |
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| |style="padding: 7px"|'''Player:''' Eplov
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| {| | | {| style="width: 80%;" |
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| {| class="wikitable" | | | style="text-align:center;"| |
| !Attribute !! Value
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| | || | | |+Attributes |
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| |Agility|| [[file:d10a.png|24px]] | | |INT|| |EMP || WIL |||MGT ||SPD |
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| |Smarts || [[file:d6a.png|24px]] | | | +1|| -1|| +2|| +0||+1 |
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| | {| class="wikitable" style="margin: auto; border: none;" |
| | |+Physical |
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| |Spirit || [[file:d6a.png|24px]] | | |Minor || ______________ |
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| |Strength || [[file:d6a.png|24px]] | | |Moderate ||______________ |
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| |Vigor || [[file:d8a.png|24px]] | | |Serious ||______________ |
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| | || | | |Critical ||______________ |
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| |Pace || [[file:d8a.png|24px]] ([[file:d2b.png|24px]])
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| |Parry || [[file:d9b.png|24px]] ([[file:d2b.png|24px]])
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| |Size || [[file:d0a.png|24px]]
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| |Toughness || 13 ([[file:d7b.png|24px]])
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| |} | | |} |
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| {| class="wikitable" | | {| class="wikitable" style="margin: auto; border: none;" |
| !Skill!! Value
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| | |1||2||3||4||5||6 |
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| |Athletics || [[file:d8a.png|24px]] | | |X||_||_||X||X|| |
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| |C. Knowledge || [[file:d4a.png|24px]] | | |+Mental |
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| |Fighting || [[file:d10a.png|24px]] | | |Minor || Mutism/Stutter |
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| |Notice || [[file:d6a.png|24px]] | | |Moderate ||______________ |
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| |Persuasion|| [[file:d4a.png|24px]] | | |Serious ||______________ |
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| |Shooting|| [[file:d10a.png|24px]] | | |Critical ||______________ |
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| |Stealth || [[file:d8a.png|24px]] | | |} |
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| | {| class="wikitable" style="margin: auto; border: none;" |
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| |Thievery || [[file:d8a.png|24px]] | | |+ Connections |
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| |Tradecraft|| [[file:d6a.png|24px]] | | | |
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| | *My family told me to stay away from Archer Hane. |
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| | *I admire Archer Hane's carefree approach to life. |
| | *I've used _______ as an alibi with my parents. |
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| |} | | |} |
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| !Hindrance !! Type !! Description
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| |'''Curious''' || ''Major'' || Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
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| |'''Bad Connections''' || ''Minor'' || Ivy has some lingering connection to a criminal element from before joining X-COM.
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| |'''Driven''' || ''Minor'' || Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
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| !Edge or Power !! Type !! Description
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| |'''Martial Artist'''|| ''Combat'' || Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.
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| |'''Free Running'''||''Combat'' ||Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).
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| |'''Combat Shooting'''||''Combat'' ||When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.
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| |'''Thief'''||''Profession'' ||Add +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
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| |<s>'''Rapid Reload'''||''Combat'' || <s>Reduce the Reload value of a weapon by 1.
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| |'''Two-Weapon Fighting'''||''Combat'' ||Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.
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| |'''Frenzy'''||''Combat'' || Roll a second Fighting die in one melee attack. Limited action.
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| |'''Bioelectric Skin'''|| ''Gene Mod'' || Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.
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| |} | | |} |
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| {| class="wikitable" | | |
| !Item !! Type !! Weight !! # Carried !! Notes
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| |M6 PCA|| Armor || | 12 || 1 || +7 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen), 8" Grappling Hook
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| |Walker Servos || Armor Mod || 15 || 1 || Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant
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| |Alien Alloy Sword|| Melee Weapon || 3 || 1 || 1d10+STR; AP 3; Parry +2
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| |Stun Rod|| Melee Weapon|| 4 || 1 || 2d8+2 non-lethal (organic)
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| |HE || Grenade || 1 || 3 || 3d6 in MBT; 5/10/20
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| |Smoke || Grenade || 1 || 2 || Cover in LBT
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| |EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT
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| |LM-1 Laser Pistol || Secondary || 2+1 || 1 || 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; SCOPE (+1 at Short & Medium Range)
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| |Battery Pack || Ammo || 1 || 2 || Reload for LM-1 Laser Pistol
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| |LM-2 Laser Rifle || Primary || 5 || 1 || 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short & Medium Range); Folding Stock; Foregrip (reroll one "1" when firing on full auto)
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| |Battery Pack || Ammo || 1 || 1 || Reload for LM-2 Laser Rifle
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| |Taser || Secondary || 2.5 || 1 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)
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| |Battery Pack || Ammo || 0.25 || 4 || Reload for Taser
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| |NVG || Personal || 2 || 1 || Eliminates penalties for dim or low light. Glows slightly in no light. | | |+ Moves |
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| |Radio Headset ||Personal || 1 || 1 || Allows radio communication, +1 to Notice (listen). | | | Trust Fund || Once per session, when you draw from your trust fund, you may check off your Value 4 money box or any lower box. |
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| |Restraints || Personal || 0.1 || 5 || May restrain helpless characters. | | | High Society || You're comfortable in the company of the wealthy and powerful. When you Detect Truth among members of high society and roll a 7+, the GM will give you an additional piece of information that might only be aparrent to other members of high society. |
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| |Lockpicks ||Personal || 2 || 1 || Allows the character to pick human locks with no penalty for lack of tools. | | | Loyal Servant || You have a loyal family servant who has watched over you since you were young. When you give your servant a simple task that is not beyond his capabilities, roll+WIL. |
| | *On a 10+, your servant completes the task successfully. |
| | *On a 7-9, you servant completes the task but choose two of the following: |
| | **Your servant misinterpreted your instructions |
| | **The task took longer than expected |
| | **You end up in a dangerous or compromising situation |
| | **Your servant is unavailable for the rest of the session. |
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| |Binoculars || Personal || 2 || 1 || +2 to Notice (vision)
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| |} | | |} |
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| ==Bio==
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| Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy's shiny new degree came with a lifetime supply of crippling debt.
| | {| class="wikitable" style="width: 80%;" |
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| | |+ Equipment |
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| She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.
| | *Large family home |
| | *Bentley 3 Racer |
| | *Silver cigarette case |
| | *Tailored coat with discreet pockets for small tools and a hidden holster for her firearm. A fitted blouse paired with a knee-length skirt or tailored trousers in subtle, darker hues that nod to her love of mystery |
| | *High quality boots for adventure |
| | *Fashionable hat and elegant gloves |
| | *38 revolver w/ ammunition x5 |
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| After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.
| | Equipment not included from her background: |
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| The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.
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| That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.
| | *First aid kit x3 (value 1) |
| | | *Flashlight (value 1) |
| Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.
| | *Small magnifying glass (value 1) |
| | | *Monthly library membership (value 1) |
| The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.
| | *She probably has fencing gear at home, but I'm not sure about an actual rapier. Maybe a decorative one above the mantle? (If so, value 3) |
| | | |} |
| ==Personal Motivations==
| | {| class="wikitable" style="width: 80%;" |
| *Repay Captain Carpenter's kindness.
| | |- |
| *Defend Earth and all of Humanity from the alien menace. | | |+ Bio |
| *Help track down and eliminate EXALT.
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| *Deal with her newfound trauma over killing her fellow humans.
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| | *Name: Eleanora "Nell" Fairchild |
| | *Era & Background: A wealthy woman from high society in the late 1920s to early 1930s, raised in privilege but with a rebellious streak against the constraints of her upbringing. |
| | *Appearance: Fiery red hair, striking blue eyes, and pale, freckled skin. |
| | *Personality & Skills: Intelligent, willful, and agile. She’s formally trained in fencing and proficient with pistols and shotguns, and she's taught herself to drive with remarkable skill and speed. |
| | *Interests: Passionately drawn to mysteries and the occult—a love that began with her childhood obsession with spooky mystery novels. She actively seeks out the supernatural, eager to uncover irrefutable proof even if her family remains staunchly skeptical. |
| | *Secret Life: Although she claims to be doing "research for a book" as a cover, she dreams of inspiring the next generation of supernatural explorers. She keeps a coded journal—a secret shared with her now-missing cousin—that chronicles her adventures and hints at deeper personal mysteries. |
| | *Family Dynamics: Her high-society roots are evident in her speech and mannerisms, yet her family’s dismissal of the supernatural only intensifies her resolve to seek the truth on her own terms. |
| | |} |
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