Into The Storm:Masha: Difference between revisions
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**Negate one attack per day | **Negate one attack per day | ||
**When fighting with 2H weapons, roll damage with advantage | **When fighting with 2H weapons, roll damage with advantage | ||
**Fighting Style | **Fighting Style: Dual Weapon (if player doesn’t move, can make a second attack with off-hand weapon, roll to-hit with disadvantage, normal dmg if a hit) | ||
**Combat Maneuvers | **Combat Maneuvers: Stun (Skilled), Trip (Proficient) | ||
*Knacks | *Knacks | ||
**Toughness – Rolls d10 for HP | **Toughness – Rolls d10 for HP | ||
**Weapon Specialization | **Weapon Specialization: 2H Sword (+1 to hit and dmg with this weapon) | ||
== Combat == | == Combat == | ||
*AC: 16 | *AC: 16 | ||
*HP: | *HP: 21 | ||
*Movement Rate | *Movement Rate: 60'/20' | ||
*Initiative Modifier: 0 | *Initiative Modifier: 0 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: 2H Sword | 1d20+ | **Primary Melee Attack: 2H Sword | 1d20+6 to hit | 1d10+4 dmg | ||
**Secondary Melee Attack: Short sword | 1d20+5 to hit | 1d6+3 dmg | **Secondary Melee Attack: Short sword | 1d20+5 to hit | 1d6+3 dmg | ||
**Tertiary Melee Attack: Silver dagger | 1d20+5 to hit | 1d4+3 dmg | **Tertiary Melee Attack: Silver dagger | 1d20+5 to hit | 1d4+3 dmg | ||
Line 58: | Line 59: | ||
**Crowbar | **Crowbar | ||
**Grappling hook | **Grappling hook | ||
**Waterskin | **Waterskin | ||
**Rope, 50’ | **Rope, 50’ | ||
Line 64: | Line 64: | ||
**Torches x6 | **Torches x6 | ||
**Sack, large x2 | **Sack, large x2 | ||
== Mounts == | |||
*Karatel | Horse (War) | 120'/40' movement | 4,000 cn max load | |||
**Barding (AC 14) | |||
**Saddle and bridle | |||
**Saddle bags (300 cn) | |||
**Rations, iron (14/14) |
Latest revision as of 00:55, 24 March 2025
Rank[edit]
- Human Fighter 4th
- XP: 8000/16000
- XP modifier: +10%
- Neutral
- Retainer of Ilyush
Attributes[edit]
- 18 STR (+3 melee)
- 10 INT
- 09 WIS
- 09 DEX
- 06 CON (-1 HP per level)
- 08 CHA (-1 reactions)
Skills[edit]
- Languages
- Common
- General Skills
- Survival: Butchery (Skilled), Navigation (Expert), Tracking (Skilled), Wilderness Survival (Expert)
- Class Abilities
- Cleave once per round, up to 4 times a day
- Negate one attack per day
- When fighting with 2H weapons, roll damage with advantage
- Fighting Style: Dual Weapon (if player doesn’t move, can make a second attack with off-hand weapon, roll to-hit with disadvantage, normal dmg if a hit)
- Combat Maneuvers: Stun (Skilled), Trip (Proficient)
- Knacks
- Toughness – Rolls d10 for HP
- Weapon Specialization: 2H Sword (+1 to hit and dmg with this weapon)
Combat[edit]
- AC: 16
- HP: 21
- Movement Rate: 60'/20'
- Initiative Modifier: 0
- Attacks
- Primary Melee Attack: 2H Sword | 1d20+6 to hit | 1d10+4 dmg
- Secondary Melee Attack: Short sword | 1d20+5 to hit | 1d6+3 dmg
- Tertiary Melee Attack: Silver dagger | 1d20+5 to hit | 1d4+3 dmg
- Primary Ranged Attack: Long bow | 1d20+2 to hit | 1d6 dmg | 5-70, 71-140, 141-210 range
- Saves:
- 12 Petrification & Paralysis (P/P)
- 10 Poison & Death (D)
- 13 Blast & Breath (B)
- 11 Staves & Wands (W)
- 14 Spells (R/S/S)
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance.
- Plate Mail
- Two-handed sword
- Short sword
- Silver dagger
- Long bow
- Quiver w/20 arrows
- Backpack
- Crowbar
- Grappling hook
- Waterskin
- Rope, 50’
- Tinder box
- Torches x6
- Sack, large x2
Mounts[edit]
- Karatel | Horse (War) | 120'/40' movement | 4,000 cn max load
- Barding (AC 14)
- Saddle and bridle
- Saddle bags (300 cn)
- Rations, iron (14/14)