Into The Storm:Nonaveen: Difference between revisions

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Created page with "Into The Storm == Rank == *Necromancer 6 *XP: 45000/90000 *Alignment Neutral *Full PC == Attributes == *STR 13 (+1) *INT 9 *WIS 18 (+3) *DEX 9 *CON 13 (+1) *CHA 10 == Skills == *Languages: **Common **Mrtyu *General Skills: **Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person. **Sense Motive (WIS Skilled) APO p18 **Tracking (WIS Proficient) APO p19 *Class Abilities **Channel Divinity 4 uses/day, 3D6 **Song of Banishment **Song of Binding **Son..."
 
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[[Into The Storm]]
[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]


== Rank ==
== Rank ==
*Necromancer 6
*Necromancer 7
*XP: 45000/90000
*XP: 94783/180000
*Alignment Neutral
*Alignment Neutral
*Full PC
*Full PC
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== Attributes ==
== Attributes ==
*STR 13 (+1)
*STR 13 (+1)
*INT 9
*INT 10 (1 point from Headband of Intellect)
*WIS 18 (+3)
*WIS 18 (+3)
*DEX 9
*DEX 9
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*Languages:
*Languages:
**Common
**Common
**Mrtyu
**Myrtu
*General Skills:
*General Skills:
**Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.
**Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.
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== Combat ==
== Combat ==
*AC 7 (leather armor)
*AC 6 (+1 from Ring of Protection)
*HP 25
**Physical attacks at -2 from Cloak of Displacement
*HP 32
*Movement Rate 60’ (20’)
*Movement Rate 60’ (20’)
*Initiative Modifier 0
*Initiative Modifier 0
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**Petrification & Paralysis 11
**Petrification & Paralysis 11
**Poison & Death 11
**Poison & Death 11
**Blast & Breath 14
**Breath 14
**Staves & Wands 12
**Wands 12
**Spells +3
**Spells/Rods/Staves 12
**Add +3 to saves from magical effects (WIS modifier)
**Add +2 to all saves from Ring of Protection, Cloak of Displacement


== Spells ==
== Spells ==
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**Spellbook
**Spellbook
**Necroflute (carved from a human humerus)
**Necroflute (carved from a human humerus)
**Headband of Intellect
**+1 Ring of Protection
**Mask of the Skull
***1x/day can fly to a target up to 50' away, attack, then return to wearer
***Target must save vs Death Magic or be killed instantly
***On successful save, target takes 3D6+13 damage
***Mask is AC 0 HP 10, must be worn for 1 hour before using
**Winged Boots
***Use as the fly spell, 3X/day, 5 minutes per flight
**Cloak of Displacement, Minor
***Blurs outline continually
***Physical attacks are at -2, saves are at +1
**Wand of Fire
***Burning Hands: 1 charge, 1 segment, 12' cone, deals 6 damage
***Pyrotechnics: 1 charge, 2 segments
***Fireball (6th level): 2 charges, 6D6 damage or half if save against wands. Reroll damage dice 1s as 2s
***Wall of Fire (6th level): 2 charges, 3 segments, can be a 22' diameter circle around caster
**Dust of Appearance (1D4+2 packets)
***Coats objects in a 10' radius, lasts 5 minutes
***Makes invisible visible: negates Blur, Displacement, Illusions, Invisibility, Mirror Images, Phantasms, Projected Images
***Hiding creatures take a 30% penalty to hiding in shadows
**Iron Rations (7)
**Iron Rations (7)
**Torches (6)
**Torches (6)
**Waterskin
**Waterskin
**Tinder box
**Tinder box
**Potion of ESP
**3 Potions of Healing 2D4+2
**Empty potion bottle
**Ring of Djinni Summoning
**Ring of Djinni Summoning
**Pipes of the Sewers
**Pipes of the Sewers
**Horseshoes of Speed
**Horseshoes of Speed (on steed)
**Scroll of Continual Light
**Scroll of Continual Light


==Mounts==
==Mounts==
*Riding horse  
*Riding horse  
**Speed 240’(80’)
**Speed 240’(80’) (+30' from Horsehoes of Speed)
**Carry 3000 (300 in bags)
**Carry 3000 (300 in bags)
**Saddle, bridle, saddlebags
**Saddle, bridle, saddlebags

Latest revision as of 23:35, 11 November 2025

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Rank[edit]

  • Necromancer 7
  • XP: 94783/180000
  • Alignment Neutral
  • Full PC

Attributes[edit]

  • STR 13 (+1)
  • INT 10 (1 point from Headband of Intellect)
  • WIS 18 (+3)
  • DEX 9
  • CON 13 (+1)
  • CHA 10

Skills[edit]

  • Languages:
    • Common
    • Myrtu
  • General Skills:
    • Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.
    • Sense Motive (WIS Skilled) APO p18
    • Tracking (WIS Proficient) APO p19
  • Class Abilities
    • Channel Divinity 4 uses/day, 3D6
    • Song of Banishment
    • Song of Binding
    • Song of Compulsion
    • Song of Gentle Repose
    • Song of Speaking
  • Knacks
    • Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45’ and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25’ or 1D2 damage at 60’. APO p.218
    • Self-improvement, primary: Increase INT by 2. APO p.219

Combat[edit]

  • AC 6 (+1 from Ring of Protection)
    • Physical attacks at -2 from Cloak of Displacement
  • HP 32
  • Movement Rate 60’ (20’)
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?)
    • Primary Ranged Attack: Bone Spear 1D6 (5-20’/21-40’/41-60’)
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 11
    • Breath 14
    • Wands 12
    • Spells/Rods/Staves 12
    • Add +3 to saves from magical effects (WIS modifier)
    • Add +2 to all saves from Ring of Protection, Cloak of Displacement

Spells[edit]

  • First Level: 2 Spells Per Day
    • Darkness Globe
    • Wither
  • Second Level: 1 Spell Per Day
    • Cure Light Wounds
  • Third Level: 1 Spell Per Day
    • Vampiric Pulse
  • Channel Divinity: 4 per day

Equipment[edit]

  • Gear, Armor, Weapons:
    • Leather Armor (covered in humanoid rib bones)
    • Spear (carved from large femur)
    • Spellbook
    • Necroflute (carved from a human humerus)
    • Headband of Intellect
    • +1 Ring of Protection
    • Mask of the Skull
      • 1x/day can fly to a target up to 50' away, attack, then return to wearer
      • Target must save vs Death Magic or be killed instantly
      • On successful save, target takes 3D6+13 damage
      • Mask is AC 0 HP 10, must be worn for 1 hour before using
    • Winged Boots
      • Use as the fly spell, 3X/day, 5 minutes per flight
    • Cloak of Displacement, Minor
      • Blurs outline continually
      • Physical attacks are at -2, saves are at +1
    • Wand of Fire
      • Burning Hands: 1 charge, 1 segment, 12' cone, deals 6 damage
      • Pyrotechnics: 1 charge, 2 segments
      • Fireball (6th level): 2 charges, 6D6 damage or half if save against wands. Reroll damage dice 1s as 2s
      • Wall of Fire (6th level): 2 charges, 3 segments, can be a 22' diameter circle around caster
    • Dust of Appearance (1D4+2 packets)
      • Coats objects in a 10' radius, lasts 5 minutes
      • Makes invisible visible: negates Blur, Displacement, Illusions, Invisibility, Mirror Images, Phantasms, Projected Images
      • Hiding creatures take a 30% penalty to hiding in shadows
    • Iron Rations (7)
    • Torches (6)
    • Waterskin
    • Tinder box
    • 3 Potions of Healing 2D4+2
    • Empty potion bottle
    • Ring of Djinni Summoning
    • Pipes of the Sewers
    • Horseshoes of Speed (on steed)
    • Scroll of Continual Light

Mounts[edit]

  • Riding horse
    • Speed 240’(80’) (+30' from Horsehoes of Speed)
    • Carry 3000 (300 in bags)
    • Saddle, bridle, saddlebags