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A ''Star Trek Adventures 2e'' game about the USS Hyperion. | A ''Star Trek Adventures 2e'' game about the USS Hyperion. | ||
= Game = | |||
[https://forum.rpg.net/index.php?threads/recruitment-star-trek-adventures-2e.927368/ Recruitment Thread]<br> | |||
[https://forum.rpg.net/index.php?threads/ic-star-trek-hyperion.927615/ IC]<br> | |||
[https://forum.rpg.net/index.php?threads/ooc-star-trek-hyperion.927614/ OOC]<br> | |||
[https://docs.google.com/spreadsheets/d/1lSTT8S00mumgrGJyPWASgvUzQOud7-KA_37jdVSMtVM/edit?gid=0#gid=0 Combat tracker sheet] | |||
= The Pitch = | = The Pitch = | ||
| Line 16: | Line 23: | ||
To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible. | To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible. | ||
=Player Characters= | =Player Characters= | ||
| Line 34: | Line 36: | ||
=NPC Crew= | =NPC Crew= | ||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours"> '''Andrew Roque, Operations Manager''' | |||
<div class="mw-collapsible-content"> | |||
'''Cost:''' 2 support<br> | |||
Male Human<br> | |||
Operations Manager, Lieutenant-Commander<br> | |||
'''Faith of the Heart:''' When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool. | |||
'''Value:''' Measure Twice, Cut Once | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 11 | |||
|Command 2 | |||
|- | |||
|Daring 8 | |||
|Conn 4 | |||
|- | |||
|Fitness 9 | |||
|Engineering 4 | |||
|- | |||
|Insight 10 | |||
|Security 1 | |||
|- | |||
|Presence 9 | |||
|Medicine 2 | |||
|- | |||
|Reason 10 | |||
|Science 3 | |||
|} | |||
'''Focuses''' | |||
*Diagnostics | |||
*Electro-Plasma Power Systems | |||
*Shuttle Maintenance | |||
*Transporters / Replicators | |||
</div> | |||
</div></td> | |||
</tr> | |||
</table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours"> '''Velyse zh'Iroso, Tactical Control''' | |||
<div class="mw-collapsible-content"> | |||
'''Cost:''' 1 support<br> | |||
Female Andorian<br> | |||
Tactical Control, Lieutenant (junior grade)<br> | |||
'''Intense:''' When you succeed at a task where you purchased one or more d20s by adding to Threat, you generate 1 bonus Momentum for each d20 purchased. Bonus Momentum may not be saved. | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 11 | |||
|Command 1 | |||
|- | |||
|Daring 10 | |||
|Conn 2 | |||
|- | |||
|Fitness 9 | |||
|Engineering 2 | |||
|- | |||
|Insight 7 | |||
|Security 4 | |||
|- | |||
|Presence 9 | |||
|Medicine 1 | |||
|- | |||
|Reason 8 | |||
|Science 3 | |||
|} | |||
'''Focuses''' | |||
*Anti-Physics | |||
*Starship Beam Weapons | |||
*Starship Engagement Tactics | |||
</div> | |||
</div></td> | |||
</tr></table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours"> '''Salvis "Sal" Rodan, Bartender''' | |||
<div class="mw-collapsible-content"> | |||
'''Cost:''' 1 support<br> | |||
Male Risian<br> | |||
Bartender of Seven-Forward<br> | |||
'''Insightful:''' Whenever a Risian assists another character using Insight, they may re-roll a single d20 in their dice pool. | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 10 | |||
|Command 4 | |||
|- | |||
|Daring 7 | |||
|Conn 3 | |||
|- | |||
|Fitness 8 | |||
|Engineering 2 | |||
|- | |||
|Insight 11 | |||
|Security 1 | |||
|- | |||
|Presence 10 | |||
|Medicine 2 | |||
|- | |||
|Reason 8 | |||
|Science 1 | |||
|} | |||
'''Focuses''' | |||
*Emotional Intelligence | |||
*Hospitality Services | |||
*Romance | |||
</div> | |||
</div></td> | |||
</tr> | |||
</table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours"> '''Zoe Cerecero, Security Officer''' | |||
<div class="mw-collapsible-content"> | |||
'''Cost:''' 1 support<br> | |||
Nonbinary human<br> | |||
Security, petty officer 1st class<br> | |||
'''Faith of the Heart:''' When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool. | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 10 | |||
|Command 2 | |||
|- | |||
|Daring 10 | |||
|Conn 1 | |||
|- | |||
|Fitness 11 | |||
|Engineering 2 | |||
|- | |||
|Insight 8 | |||
|Security 4 | |||
|- | |||
|Presence 7 | |||
|Medicine 3 | |||
|- | |||
|Reason 8 | |||
|Science 1 | |||
|} | |||
'''Focuses''' | |||
*Field Medic | |||
*First Response Security Officer | |||
*Hand Phasers | |||
'''Talent''' | |||
* Close Protection: When you make a successful Attack, you may spend 1 Momentum to protect a single ally within Close range. The next Attack against that ally before the start of your next turn increases in Difficulty by 1. | |||
</div> | |||
</div></td> | |||
</tr></table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours"> '''Mianee Dehl, Engineer''' | |||
<div class="mw-collapsible-content"> | |||
'''Cost:''' 1 support<br> | |||
Female Trill<br> | |||
Engineer, Ensign<br> | |||
'''Patient:''' When you succeed at a task where you purchased one or more d20s by spending Momentum, you generate 1 bonus Momentum for each d20 purchased. Bonus Momentum may not be saved. | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 8 | |||
|Command 2 | |||
|- | |||
|Daring 8 | |||
|Conn 1 | |||
|- | |||
|Fitness 8 | |||
|Engineering 4 | |||
|- | |||
|Insight 9 | |||
|Security 2 | |||
|- | |||
|Presence 10 | |||
|Medicine 1 | |||
|- | |||
|Reason 11 | |||
|Science 3 | |||
|} | |||
'''Focuses''' | |||
*Damage Control | |||
*Environmental Systems | |||
*Failure Analysis | |||
</div> | |||
</div></td> | |||
</tr></table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours"> '''Todal zh'Raazi, Assistant Engineer''' | |||
<div class="mw-collapsible-content"> | |||
'''Cost:''' 1 support<br> | |||
Female Andorian<br> | |||
Engineer, Lieutenant (JG)<br> | |||
'''Intense:''' When you succeed at a task where you purchased one or more d20s by adding to Threat, you generate 1 bonus Momentum for each d20 purchased. Bonus Momentum may not be saved. | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 11 | |||
|Command 2 | |||
|- | |||
|Daring 10 | |||
|Conn 1 | |||
|- | |||
|Fitness 8 | |||
|Engineering 4 | |||
|- | |||
|Insight 7 | |||
|Security 2 | |||
|- | |||
|Presence 9 | |||
|Medicine 1 | |||
|- | |||
|Reason 9 | |||
|Science 3 | |||
|} | |||
'''Focuses''' | |||
*Deflector Operations | |||
*Meticulous | |||
*Reverse Engineering | |||
</div> | |||
</div></td> | |||
</tr></table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours"> '''Alexis Pacheco, Flight Controller''' | |||
<div class="mw-collapsible-content"> | |||
'''Cost:''' 1 support<br> | |||
Male human<br> | |||
Flight Control, Lieutenant (JG)<br> | |||
'''Faith of the Heart:''' When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool. | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 11 | |||
|Command 3 | |||
|- | |||
|Daring 10 | |||
|Conn 4 | |||
|- | |||
|Fitness 8 | |||
|Engineering 2 | |||
|- | |||
|Insight 9 | |||
|Security 2 | |||
|- | |||
|Presence 8 | |||
|Medicine 1 | |||
|- | |||
|Reason 8 | |||
|Science 1 | |||
|} | |||
'''Focuses''' | |||
*Atmospheric Flight | |||
*Composure | |||
*Flight Controller | |||
</div> | |||
</div></td> | |||
</tr></table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours"> '''Peppi Kokkonen, Life Sciences Specialist | |||
<div class="mw-collapsible-content"> | |||
'''Cost:''' 1 support<br> | |||
Female human<br> | |||
Life Sciences Specialist, Ensign<br> | |||
'''Faith of the Heart:''' When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool. | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 7 | |||
|Command 1 | |||
|- | |||
|Daring 11 | |||
|Conn 1 | |||
|- | |||
|Fitness 9 | |||
|Engineering 2 | |||
|- | |||
|Insight 8 | |||
|Security 2 | |||
|- | |||
|Presence 8 | |||
|Medicine 3 | |||
|- | |||
|Reason 10 | |||
|Science 4 | |||
|} | |||
'''Focuses''' | |||
*Agronomy | |||
*Botany | |||
*Drawing | |||
</div> | |||
</div></td> | |||
</tr></table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours" style="color:#d71a14;"> '''Holo-Caitian: Adjutant''' | |||
<div class="mw-collapsible-content" style="color:#000000;"> | |||
'''Cost:''' 0 support<br> | |||
Species: Hologram<br> | |||
Purpose: Assistant to command-level crew<br> | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 8 | |||
|Command 4 | |||
|- | |||
|Daring 9 | |||
|Conn 3 | |||
|- | |||
|Fitness 8 | |||
|Engineering 1 | |||
|- | |||
|Insight 10 | |||
|Security 1 | |||
|- | |||
|Presence 10 | |||
|Medicine 2 | |||
|- | |||
|Reason 9 | |||
|Science 2 | |||
|} | |||
'''Focuses''' | |||
*Galactic Politics | |||
*Law | |||
*Starfleet Protocol | |||
</div> | |||
</div></td> | |||
</tr> | |||
</table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours" style="color:#d71a14;"> '''Holo-Caitian: Hotshot''' | |||
<div class="mw-collapsible-content" style="color:#000000;"> | |||
'''Cost:''' 0 support<br> | |||
Species: Hologram<br> | |||
Purpose: Emergency Pilot<br> | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 9 | |||
|Command 1 | |||
|- | |||
|Daring 11 | |||
|Conn 4 | |||
|- | |||
|Fitness 9 | |||
|Engineering 3 | |||
|- | |||
|Insight 8 | |||
|Security 2 | |||
|- | |||
|Presence 8 | |||
|Medicine 1 | |||
|- | |||
|Reason 9 | |||
|Science 2 | |||
|} | |||
'''Focuses''' | |||
*Atmospheric Flight | |||
*Evasive Maneuvers | |||
*Starship Recognition | |||
</div> | |||
</div></td> | |||
</tr> | |||
</table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours" style="color:#efc533;"> '''Holo-Caitian: Grease Monkey''' | |||
<div class="mw-collapsible-content" style="color:#000000;"> | |||
'''Cost:''' 0 support<br> | |||
Species: Hologram<br> | |||
Purpose: Emergency Engineering<br> | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 10 | |||
|Command 1 | |||
|- | |||
|Daring 10 | |||
|Conn 2 | |||
|- | |||
|Fitness 9 | |||
|Engineering 4 | |||
|- | |||
|Insight 9 | |||
|Security 1 | |||
|- | |||
|Presence 7 | |||
|Medicine 2 | |||
|- | |||
|Reason 9 | |||
|Science 3 | |||
|} | |||
'''Focuses''' | |||
*Emergency Repairs | |||
*Hologram Technology | |||
*Life Support Systems | |||
</div> | |||
</div></td> | |||
</tr> | |||
</table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours" style="color:#efc533;"> '''Holo-Caitian: MACO''' | |||
<div class="mw-collapsible-content" style="color:#000000;"> | |||
'''Cost:''' 0 support<br> | |||
Species: Hologram<br> | |||
Purpose: Counter-Intrusion Responder<br> | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 10 | |||
|Command 2 | |||
|- | |||
|Daring 10 | |||
|Conn 1 | |||
|- | |||
|Fitness 10 | |||
|Engineering 2 | |||
|- | |||
|Insight 9 | |||
|Security 4 | |||
|- | |||
|Presence 8 | |||
|Medicine 3 | |||
|- | |||
|Reason 7 | |||
|Science 1 | |||
|} | |||
'''Focuses''' | |||
*Crisis Management | |||
*Hand Phasers | |||
*Physical Superiority | |||
</div> | |||
</div></td> | |||
</tr> | |||
</table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours" style="color:#1768e4;"> '''Holo-Caitian: Nightingale''' | |||
<div class="mw-collapsible-content" style="color:#000000;"> | |||
'''Cost:''' 0 support<br> | |||
Species: Hologram<br> | |||
Purpose: Emergency Medical Hologram<br> | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 10 | |||
|Command 2 | |||
|- | |||
|Daring 9 | |||
|Conn 1 | |||
|- | |||
|Fitness 8 | |||
|Engineering 1 | |||
|- | |||
|Insight 10 | |||
|Security 3 | |||
|- | |||
|Presence 8 | |||
|Medicine 4 | |||
|- | |||
|Reason 9 | |||
|Science 2 | |||
|} | |||
'''Focuses''' | |||
*Emergency Medicine | |||
*Patient Care | |||
*Surgery | |||
</div> | |||
</div></td> | |||
</tr> | |||
</table> | |||
<table width="100%"> | |||
<tr> | |||
<td><div class="mw-collapsible mw-collapsed toccolours" style="color:#1768e4;"> '''Holo-Caitian: Index''' | |||
<div class="mw-collapsible-content" style="color:#000000;"> | |||
'''Cost:''' 0 support<br> | |||
Species: Hologram<br> | |||
Purpose: Research Assistant<br> | |||
{|class="wikitable" | |||
! '''Attribute''' | |||
! '''Discipline''' | |||
|- | |||
|Control 8 | |||
|Command 3 | |||
|- | |||
|Daring 8 | |||
|Conn 1 | |||
|- | |||
|Fitness 9 | |||
|Engineering 2 | |||
|- | |||
|Insight 10 | |||
|Security 1 | |||
|- | |||
|Presence 9 | |||
|Medicine 2 | |||
|- | |||
|Reason 10 | |||
|Science 4 | |||
|} | |||
'''Focuses''' | |||
*Lab Maintenance | |||
*Literature | |||
*Research | |||
</div> | |||
</div></td> | |||
</tr> | |||
</table> | |||
=Other Characters= | =Other Characters= | ||
'''Professor Muraski'''<br> | |||
Female Violacean<br> | |||
Daystrom Institute researcher<br> | |||
'''Richard Biessman'''<br> | |||
Male Human<br> | |||
A lab assistant to Muraski.<br> | |||
=Game Info= | =Game Info= | ||
<table width="100%"> | <table width="100%"> | ||
| Line 50: | Line 632: | ||
[[File:Hyperion2.jpg|200px]] | [[File:Hyperion2.jpg|200px]] | ||
''Click pictures for larger version'' | |||
== Summary == | == Summary == | ||
| Line 131: | Line 715: | ||
== Talents == | == Talents == | ||
'''ADVANCED | '''ADVANCED CREW HOLOGRAMS:''' The ship has several holographic supporting characters equal to half the ship’s Computers score (round up); their appearance and personality are determined when the ship is created, though the supporting characters have a species trait of '''Hologram'''. These can be activated or deactivated as a minor action, and they do not require any Crew Support to appear. They cannot operate outside of the ship, and they do not improve when introduced in subsequent adventures. However, if any character advances are used to improve these supporting characters, all the supporting characters granted by this talent receive the advance. (Note: Post-2380, this replaces the Luna's standard ''Emergency Medical Hologram'' talent.)<br> | ||
'''ADVANCED RESEARCH FACILITIES:''' The vessel is equipped with additional laboratories and long-term research facilities. Whenever a character aboard the ship succeeds at a task to perform research, and they are assisted by the ship’s '''Computers + Science''', they may ask two additional questions, as if they had spent Momentum to ''Obtain Information''.<br> | '''ADVANCED RESEARCH FACILITIES:''' The vessel is equipped with additional laboratories and long-term research facilities. Whenever a character aboard the ship succeeds at a task to perform research, and they are assisted by the ship’s '''Computers + Science''', they may ask two additional questions, as if they had spent Momentum to ''Obtain Information''.<br> | ||
'''ADVANCED SENSOR SUITES:''' Whenever a character performs a task roll assisted by the ship’s Sensors, the ship may roll 2d20 for assistance rather than only one (if Reserve Power is rerouted to Sensors, one of these dice is set to a 1). This talent cannot be used if the ship is suffering one or more breaches to Sensors.<br> | '''ADVANCED SENSOR SUITES:''' Whenever a character performs a task roll assisted by the ship’s Sensors, the ship may roll 2d20 for assistance rather than only one (if Reserve Power is rerouted to Sensors, one of these dice is set to a 1). This talent cannot be used if the ship is suffering one or more breaches to Sensors.<br> | ||
| Line 147: | Line 731: | ||
</div></td> | </div></td> | ||
</tr> | </tr> | ||
| Line 177: | Line 742: | ||
==Shields & Hull== | ==Shields & Hull== | ||
Instead of giving starships a single Shields track, ships have two tracks.<br> | Instead of giving starships a single Shields track, ships have two tracks.<br> | ||
'''Shields:''' Equal to Structure + | '''Shields:''' Equal to Structure + Security<br> | ||
'''Hull:''' Equal to Structure + Engineering<br> | '''Hull:''' Equal to Structure + Engineering<br> | ||
| Line 220: | Line 785: | ||
</div></td> | </div></td> | ||
</tr> | </tr> | ||
</table> | |||
==Miscellaneous Changes== | ==Miscellaneous Changes== | ||
| Line 230: | Line 796: | ||
The '''Regenerate Shields''' action (page 303) now reads:<br> | The '''Regenerate Shields''' action (page 303) now reads:<br> | ||
Requires '''Reserve Power'''. You reroute Reserve Power to the shield emitters, attempting to restore their strength. This requires a '''Control + Engineering''' task with a Difficulty of 2, assisted by the ship’s '''Structure + | Requires '''Reserve Power'''. You reroute Reserve Power to the shield emitters, attempting to restore their strength. This requires a '''Control + Engineering''' task with a Difficulty of 2, assisted by the ship’s '''Structure + Security'''; the Difficulty increases by 1 if the ship’s shields are at 0. If successful, the ship regains shields equal to your ship's Security department, plus 1 more by spending 1 Momentum (Repeatable). | ||
There is a new '''Emergency Repairs''' major action, which is only available to the Engineering position. It reads:<br> | There is a new '''Emergency Repairs''' major action, which is only available to the Engineering position. It reads:<br> | ||
| Line 279: | Line 845: | ||
'''Free Electron Laser:''' Obsolete 1 | '''Free Electron Laser:''' Obsolete 1 | ||
'''Graviton | '''Graviton or Kinetic:''' Kinetic | ||
'''Phase/Pulse:''' - | '''Phase/Pulse:''' - | ||
'''Phased Polaron | '''Phased Polaron:''' Shield Bypass 1 | ||
'''Phaser:''' Versatile 1 | '''Phaser:''' Versatile 1 | ||
'''Proton | '''Proton:''' Persistent 1 | ||
'''Tetryon | '''Tetryon:''' Piercing (Shield) | ||
Latest revision as of 15:41, 19 April 2026
A Star Trek Adventures 2e game about the USS Hyperion.
Game[edit]
The Pitch[edit]
The year is 2382. After the Dominion War, after the Battle of Sector 001, after the Nemesis incident. Starfleet is finally catching its breath and shifts some focus back on what it mostly wants to do: peaceful exploration.
This includes looking over some older reports that got ignored during all the mayhem, just gathering dust on the isolinear shelf. Cross-referencing and comparing those, there are hints that there's something going on with ancient ruins all over known space. A stray subspace signal from an ancient device in one sector of the Alpha quadrant, a door opens in the ruins somewhere in the Beta quadrant. And more like that. Much more. Seemingly random events from malfunctioning ancient machines. But if you put them all together and compare the timing… It all just seems a little bit odd.
Somehow, it seems as if several unexplained phenomena across the Alpha and Beta quadrants are linked. But what for? How? And why does it appear to be increasing in frequency?
These were the kinds of questions a team of researchers asked at the Daystrom Institute. Initially their questions were dismissed by their superiors. We live in a very weird universe. Look at enough data about space phenomena and you'll find coincidences. Just because some ruins display residual activity doesn't mean there's something big going on.
But the reports kept coming. And when a Tal Shiar attempt to steal the team's data was only narrowly thwarted, it became clear that this was a matter they could not afford to keep ignoring.
After investing a lot of political capital and dealing with obstructionist admirals (aren't they always?), Starfleet dedicated a vessel for the purpose of looking into the matter, serving as the eyes, ears, and hands of the Institute.
To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible.
Player Characters[edit]
- Dealu Konir, Betazoid Science Officer (Naphthalim)

- Denria Valencia, Trill Captain (Falkus)

- Jukrop Buucesig, Betelgeusian Flight Controller (TorielPadme)

- Kerani Kostelic Hoshino, Human Chief Medical (suedenim)

- Lem Anaphis, Bajoran Chief of Security (strange behaviour)

- Sevek, Vulcan XO (BVrtis)

- Shehl D'ghonsarvi, Klingon Liaison (Seandemonium)

- Tolor, Orion Archaeological Expert (Archer)
- Valarei Chervan, Romulan Chief Engineer (Kittlefish)

NPC Crew[edit]
Andrew Roque, Operations Manager
Cost: 2 support Faith of the Heart: When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool. Value: Measure Twice, Cut Once
Focuses
|
Velyse zh'Iroso, Tactical Control
Cost: 1 support Intense: When you succeed at a task where you purchased one or more d20s by adding to Threat, you generate 1 bonus Momentum for each d20 purchased. Bonus Momentum may not be saved.
Focuses
|
Salvis "Sal" Rodan, Bartender
Cost: 1 support Insightful: Whenever a Risian assists another character using Insight, they may re-roll a single d20 in their dice pool.
Focuses
|
Zoe Cerecero, Security Officer
Cost: 1 support Faith of the Heart: When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool.
Focuses
Talent
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Mianee Dehl, Engineer
Cost: 1 support Patient: When you succeed at a task where you purchased one or more d20s by spending Momentum, you generate 1 bonus Momentum for each d20 purchased. Bonus Momentum may not be saved.
Focuses
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Todal zh'Raazi, Assistant Engineer
Cost: 1 support Intense: When you succeed at a task where you purchased one or more d20s by adding to Threat, you generate 1 bonus Momentum for each d20 purchased. Bonus Momentum may not be saved.
Focuses
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Alexis Pacheco, Flight Controller
Cost: 1 support Faith of the Heart: When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool.
Focuses
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Peppi Kokkonen, Life Sciences Specialist
Cost: 1 support Faith of the Heart: When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool.
Focuses
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Holo-Caitian: Adjutant
Cost: 0 support
Focuses
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Holo-Caitian: Hotshot
Cost: 0 support
Focuses
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Holo-Caitian: Grease Monkey
Cost: 0 support
Focuses
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Holo-Caitian: MACO
Cost: 0 support
Focuses
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Holo-Caitian: Nightingale
Cost: 0 support
Focuses
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Holo-Caitian: Index
Cost: 0 support
Focuses
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Other Characters[edit]
Professor Muraski
Female Violacean
Daystrom Institute researcher
Richard Biessman
Male Human
A lab assistant to Muraski.
Game Info[edit]
NCC-80120 USS Hyperion
Click pictures for larger version Summary[edit]Registry: NCC-80120 Disciplines & Systems[edit]
Stats[edit]Scale: 5 Shield Resistance: 5 Hull Resistance: 5 Weaponry[edit]Phaser Array: 6 Damage, Medium Range (Area or Spread, Versatile 1) Glossary of terms[edit]Area: When you succeed at an attack, additional targets in the same zone may be hit by spending 1 Momentum for each additional target (Repeatable). This attack may Succeed at Cost (see page 259).
Versatile X: If an attack with this weapon is successful, it gains X points of bonus Momentum. Bonus Momentum cannot be saved. Talents[edit]ADVANCED CREW HOLOGRAMS: The ship has several holographic supporting characters equal to half the ship’s Computers score (round up); their appearance and personality are determined when the ship is created, though the supporting characters have a species trait of Hologram. These can be activated or deactivated as a minor action, and they do not require any Crew Support to appear. They cannot operate outside of the ship, and they do not improve when introduced in subsequent adventures. However, if any character advances are used to improve these supporting characters, all the supporting characters granted by this talent receive the advance. (Note: Post-2380, this replaces the Luna's standard Emergency Medical Hologram talent.) MISSION POD: Sensors Launch Bay[edit]Small Craft Readiness: 4 |
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Houserules
Starship combat is unfortunately too deadly in STA 2e. Beam arrays with the Piercing quality (easily obtained through the Scan For Weakness action) can destroy a starship in a single attack. The following houserules are extensive, I know, but are in my opinion necessary to restore game balance, to keep things fun for all involved, and to bring the game closer to the source material.
Shields & Hull[edit]Instead of giving starships a single Shields track, ships have two tracks. Ship Resistance is still calculated as normal and applies to both Shields and Hull. Some talents and effects can modify these values separately though (e.g. Ablative Armor will improve Hull Resistance but not Shield Resistance).
Miscellaneous Changes[edit]The Devastating Attack Momentum spend (page 307) now reads: The Modulate Shields action (page 305) now reads: The Regenerate Shields action (page 303) now reads: There is a new Emergency Repairs major action, which is only available to the Engineering position. It reads:
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